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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.opengl;

import javax.annotation.*;

import java.nio.*;

import org.lwjgl.system.*;

import static org.lwjgl.system.Checks.*;
import static org.lwjgl.system.JNI.*;
import static org.lwjgl.system.MemoryUtil.*;

/**
 * Native bindings to the EXT_window_rectangles extension.
 * 
 * 

This extension provides additional orthogonally aligned "window rectangles" specified in window-space coordinates that restrict rasterization of all * primitive types (geometry, images, paths) and framebuffer clears.

* *

When rendering to the framebuffer of an on-screen window, these window rectangles are ignored so these window rectangles apply to rendering to non-zero * framebuffer objects only.

* *

From zero to an implementation-dependent limit (specified by {@link #GL_MAX_WINDOW_RECTANGLES_EXT MAX_WINDOW_RECTANGLES_EXT}) number of window rectangles can be operational at once. When * one or more window rectangles are active, rasterized fragments can either survive if the fragment is within any of the operational window rectangles * ({@link #GL_INCLUSIVE_EXT INCLUSIVE_EXT} mode) or be rejected if the fragment is within any of the operational window rectangles ({@link #GL_EXCLUSIVE_EXT EXCLUSIVE_EXT} mode).

* *

These window rectangles operate orthogonally to the existing scissor test functionality.

* *

This extension has specification language for both OpenGL and ES so {@code EXT_window_rectangles} can be implemented and advertised for either or both * API contexts.

* *

Requires {@link GL30 GL30} or {@link EXTDrawBuffers2 EXT_draw_buffers2}.

*/ public class EXTWindowRectangles { static { GL.initialize(); } /** Accepted by the {@code mode} parameter of {@link #glWindowRectanglesEXT WindowRectanglesEXT}. */ public static final int GL_INCLUSIVE_EXT = 0x8F10, GL_EXCLUSIVE_EXT = 0x8F11; /** * Accepted by the {@code pname} parameter of GetIntegeri_v, GetInteger64i_v, GetBooleani_v, GetFloati_v, GetDoublei_v, GetIntegerIndexedvEXT, * GetFloatIndexedvEXT, GetDoubleIndexedvEXT, GetBooleanIndexedvEXT, and GetIntegeri_vEXT. */ public static final int GL_WINDOW_RECTANGLE_EXT = 0x8F12; /** Accepted by the {@code pname} parameter of GetBooleanv, GetIntegerv, GetInteger64v, GetFloatv, and GetDoublev. */ public static final int GL_WINDOW_RECTANGLE_MODE_EXT = 0x8F13, GL_MAX_WINDOW_RECTANGLES_EXT = 0x8F14, GL_NUM_WINDOW_RECTANGLES_EXT = 0x8F15; protected EXTWindowRectangles() { throw new UnsupportedOperationException(); } // --- [ glWindowRectanglesEXT ] --- /** * Unsafe version of: {@link #glWindowRectanglesEXT WindowRectanglesEXT} * * @param count the number of active window rectangles. Must be between zero and the value of {@link #GL_MAX_WINDOW_RECTANGLES_EXT MAX_WINDOW_RECTANGLES_EXT}. */ public static native void nglWindowRectanglesEXT(int mode, int count, long box); /** * Sets the active window rectangles. * *

When the {@code WindowRectanglesEXT} command is processed without error, the ith window rectangle box is set to the corresponding four * parameters for values of {@code i} less then {@code n}. For values of {@code i} greater than {@code n}, each window rectangle box is set to (0,0,0,0).

* *

Each four elements corresponds to the ith window rectangle indicating a box of pixels specified with window-space coordinates. Each window * rectangle box {@code i} has a lower-left origin at {@code (x_i,y_i)} and upper-right corner at {@code (x_i+w_i,y_i+h_i)}.

* *

The {@link GL11#GL_INVALID_VALUE INVALID_VALUE} error is generated if any element {@code w_i} or {@code h_i}, corresponding to each box's respective width and height, is negative.

* *

Each rasterized or cleared fragment with a window-space position {@code (xw,yw)} is within the ith window rectangle box when both of these * equations are satisfied for all {@code i} less than {@code n}:

* *

     * x_i ≤ xw < x_i+w_i
     * y_i ≤ yw < y_i+h_i
* *

When the window rectangles mode is {@link #GL_INCLUSIVE_EXT INCLUSIVE_EXT} mode and the bound framebuffer object is non-zero, a fragment passes the window rectangles test if * the fragment's window-space position is within at least one of the current {@code n} active window rectangles; otherwise the window rectangles test * fails and the fragment is discarded.

* *

When the window rectangles mode is {@link #GL_EXCLUSIVE_EXT EXCLUSIVE_EXT} mode and the bound framebuffer object is non-zero, a fragment fails the window rectangles test and is * discarded if the fragment's window-space position is within at least one of the current {@code n} active window rectangles; otherwise the window * rectangles test passes and the fragment passes the window rectangles test.

* *

When the bound framebuffer object is zero, the window rectangles test always passes.

* * @param mode the rectangle mode. One of:
{@link #GL_INCLUSIVE_EXT INCLUSIVE_EXT}{@link #GL_EXCLUSIVE_EXT EXCLUSIVE_EXT}
* @param box an array of {@code 4*count} window rectangle coordinates */ public static void glWindowRectanglesEXT(@NativeType("GLenum") int mode, @Nullable @NativeType("GLint const *") IntBuffer box) { nglWindowRectanglesEXT(mode, remainingSafe(box) >> 2, memAddressSafe(box)); } /** Array version of: {@link #glWindowRectanglesEXT WindowRectanglesEXT} */ public static void glWindowRectanglesEXT(@NativeType("GLenum") int mode, @Nullable @NativeType("GLint const *") int[] box) { long __functionAddress = GL.getICD().glWindowRectanglesEXT; if (CHECKS) { check(__functionAddress); } callPV(mode, lengthSafe(box) >> 2, box, __functionAddress); } }




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