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/*
* Copyright LWJGL. All rights reserved.
* License terms: https://www.lwjgl.org/license
* MACHINE GENERATED FILE, DO NOT EDIT
*/
package org.lwjgl.opengl;
import javax.annotation.*;
import java.nio.*;
import org.lwjgl.*;
import org.lwjgl.system.*;
/**
* The OpenGL functionality up to version 3.0. Includes the deprecated symbols of the Compatibility Profile.
*
*
OpenGL 3.0 implementations are guaranteed to support at least versions 1.10, 1.20 and 1.30 of the shading language, although versions 1.10 and 1.20 are
* deprecated in a forward-compatible context.
*/
public class GL30 extends GL21 {
static { GL.initialize(); }
/** GetTarget */
public static final int
GL_MAJOR_VERSION = 0x821B,
GL_MINOR_VERSION = 0x821C,
GL_NUM_EXTENSIONS = 0x821D,
GL_CONTEXT_FLAGS = 0x821E,
GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x1;
/** Renamed tokens. */
public static final int
GL_COMPARE_REF_TO_TEXTURE = GL14.GL_COMPARE_R_TO_TEXTURE,
GL_CLIP_DISTANCE0 = GL11.GL_CLIP_PLANE0,
GL_CLIP_DISTANCE1 = GL11.GL_CLIP_PLANE1,
GL_CLIP_DISTANCE2 = GL11.GL_CLIP_PLANE2,
GL_CLIP_DISTANCE3 = GL11.GL_CLIP_PLANE3,
GL_CLIP_DISTANCE4 = GL11.GL_CLIP_PLANE4,
GL_CLIP_DISTANCE5 = GL11.GL_CLIP_PLANE5,
GL_CLIP_DISTANCE6 = 0x3006,
GL_CLIP_DISTANCE7 = 0x3007,
GL_MAX_CLIP_DISTANCES = GL11.GL_MAX_CLIP_PLANES,
GL_MAX_VARYING_COMPONENTS = GL20.GL_MAX_VARYING_FLOATS;
/** Accepted by the {@code pname} parameters of GetVertexAttribdv, GetVertexAttribfv, GetVertexAttribiv, GetVertexAttribIuiv and GetVertexAttribIiv. */
public static final int GL_VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD;
/** Returned by the {@code type} parameter of GetActiveUniform. */
public static final int
GL_SAMPLER_1D_ARRAY = 0x8DC0,
GL_SAMPLER_2D_ARRAY = 0x8DC1,
GL_SAMPLER_1D_ARRAY_SHADOW = 0x8DC3,
GL_SAMPLER_2D_ARRAY_SHADOW = 0x8DC4,
GL_SAMPLER_CUBE_SHADOW = 0x8DC5,
GL_UNSIGNED_INT_VEC2 = 0x8DC6,
GL_UNSIGNED_INT_VEC3 = 0x8DC7,
GL_UNSIGNED_INT_VEC4 = 0x8DC8,
GL_INT_SAMPLER_1D = 0x8DC9,
GL_INT_SAMPLER_2D = 0x8DCA,
GL_INT_SAMPLER_3D = 0x8DCB,
GL_INT_SAMPLER_CUBE = 0x8DCC,
GL_INT_SAMPLER_1D_ARRAY = 0x8DCE,
GL_INT_SAMPLER_2D_ARRAY = 0x8DCF,
GL_UNSIGNED_INT_SAMPLER_1D = 0x8DD1,
GL_UNSIGNED_INT_SAMPLER_2D = 0x8DD2,
GL_UNSIGNED_INT_SAMPLER_3D = 0x8DD3,
GL_UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4,
GL_UNSIGNED_INT_SAMPLER_1D_ARRAY = 0x8DD6,
GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7;
/** Accepted by the {@code pname} parameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev. */
public static final int
GL_MIN_PROGRAM_TEXEL_OFFSET = 0x8904,
GL_MAX_PROGRAM_TEXEL_OFFSET = 0x8905;
/** Accepted by the {@code mode} parameter of BeginConditionalRender. */
public static final int
GL_QUERY_WAIT = 0x8E13,
GL_QUERY_NO_WAIT = 0x8E14,
GL_QUERY_BY_REGION_WAIT = 0x8E15,
GL_QUERY_BY_REGION_NO_WAIT = 0x8E16;
/** Accepted by the {@code access} parameter of MapBufferRange. */
public static final int
GL_MAP_READ_BIT = 0x1,
GL_MAP_WRITE_BIT = 0x2,
GL_MAP_INVALIDATE_RANGE_BIT = 0x4,
GL_MAP_INVALIDATE_BUFFER_BIT = 0x8,
GL_MAP_FLUSH_EXPLICIT_BIT = 0x10,
GL_MAP_UNSYNCHRONIZED_BIT = 0x20;
/** Accepted by the {@code pname} parameter of GetBufferParameteriv. */
public static final int
GL_BUFFER_ACCESS_FLAGS = 0x911F,
GL_BUFFER_MAP_LENGTH = 0x9120,
GL_BUFFER_MAP_OFFSET = 0x9121;
/** Accepted by the {@code target} parameter of ClampColor and the {@code pname} parameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev. */
public static final int
GL_CLAMP_VERTEX_COLOR = 0x891A,
GL_CLAMP_FRAGMENT_COLOR = 0x891B,
GL_CLAMP_READ_COLOR = 0x891C;
/** Accepted by the {@code clamp} parameter of ClampColor. */
public static final int GL_FIXED_ONLY = 0x891D;
/**
* Accepted by the {@code internalformat} parameter of TexImage1D, TexImage2D, TexImage3D, CopyTexImage1D, CopyTexImage2D, and RenderbufferStorage, and
* returned in the {@code data} parameter of GetTexLevelParameter and GetRenderbufferParameteriv.
*/
public static final int
GL_DEPTH_COMPONENT32F = 0x8CAC,
GL_DEPTH32F_STENCIL8 = 0x8CAD;
/**
* Accepted by the {@code type} parameter of DrawPixels, ReadPixels, TexImage1D, TexImage2D, TexImage3D, TexSubImage1D, TexSubImage2D, TexSubImage3D, and
* GetTexImage.
*/
public static final int GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD;
/** Accepted by the {@code value} parameter of GetTexLevelParameter. */
public static final int
GL_TEXTURE_RED_TYPE = 0x8C10,
GL_TEXTURE_GREEN_TYPE = 0x8C11,
GL_TEXTURE_BLUE_TYPE = 0x8C12,
GL_TEXTURE_ALPHA_TYPE = 0x8C13,
GL_TEXTURE_LUMINANCE_TYPE = 0x8C14,
GL_TEXTURE_INTENSITY_TYPE = 0x8C15,
GL_TEXTURE_DEPTH_TYPE = 0x8C16;
/** Returned by the {@code params} parameter of GetTexLevelParameter. */
public static final int GL_UNSIGNED_NORMALIZED = 0x8C17;
/** Accepted by the {@code internalFormat} parameter of TexImage1D, TexImage2D, and TexImage3D. */
public static final int
GL_RGBA32F = 0x8814,
GL_RGB32F = 0x8815,
GL_RGBA16F = 0x881A,
GL_RGB16F = 0x881B;
/** Accepted by the {@code internalformat} parameter of TexImage1D, TexImage2D, TexImage3D, CopyTexImage1D, CopyTexImage2D, and RenderbufferStorage. */
public static final int GL_R11F_G11F_B10F = 0x8C3A;
/**
* Accepted by the {@code type} parameter of DrawPixels, ReadPixels, TexImage1D, TexImage2D, GetTexImage, TexImage3D, TexSubImage1D, TexSubImage2D,
* TexSubImage3D, GetHistogram, GetMinmax, ConvolutionFilter1D, ConvolutionFilter2D, ConvolutionFilter3D, GetConvolutionFilter, SeparableFilter2D,
* GetSeparableFilter, ColorTable, ColorSubTable, and GetColorTable.
*/
public static final int GL_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B;
/** Accepted by the {@code internalformat} parameter of TexImage1D, TexImage2D, TexImage3D, CopyTexImage1D, CopyTexImage2D, and RenderbufferStorage. */
public static final int GL_RGB9_E5 = 0x8C3D;
/**
* Accepted by the {@code type} parameter of DrawPixels, ReadPixels, TexImage1D, TexImage2D, GetTexImage, TexImage3D, TexSubImage1D, TexSubImage2D,
* TexSubImage3D, GetHistogram, GetMinmax, ConvolutionFilter1D, ConvolutionFilter2D, ConvolutionFilter3D, GetConvolutionFilter, SeparableFilter2D,
* GetSeparableFilter, ColorTable, ColorSubTable, and GetColorTable.
*/
public static final int GL_UNSIGNED_INT_5_9_9_9_REV = 0x8C3E;
/** Accepted by the {@code pname} parameter of GetTexLevelParameterfv and GetTexLevelParameteriv. */
public static final int GL_TEXTURE_SHARED_SIZE = 0x8C3F;
/**
* Accepted by the {@code target} parameter of BindFramebuffer, CheckFramebufferStatus, FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and
* GetFramebufferAttachmentParameteriv.
*/
public static final int
GL_FRAMEBUFFER = 0x8D40,
GL_READ_FRAMEBUFFER = 0x8CA8,
GL_DRAW_FRAMEBUFFER = 0x8CA9;
/**
* Accepted by the {@code target} parameter of BindRenderbuffer, RenderbufferStorage, and GetRenderbufferParameteriv, and returned by
* GetFramebufferAttachmentParameteriv.
*/
public static final int GL_RENDERBUFFER = 0x8D41;
/** Accepted by the {@code internalformat} parameter of RenderbufferStorage. */
public static final int
GL_STENCIL_INDEX1 = 0x8D46,
GL_STENCIL_INDEX4 = 0x8D47,
GL_STENCIL_INDEX8 = 0x8D48,
GL_STENCIL_INDEX16 = 0x8D49;
/** Accepted by the {@code pname} parameter of GetRenderbufferParameteriv. */
public static final int
GL_RENDERBUFFER_WIDTH = 0x8D42,
GL_RENDERBUFFER_HEIGHT = 0x8D43,
GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44,
GL_RENDERBUFFER_RED_SIZE = 0x8D50,
GL_RENDERBUFFER_GREEN_SIZE = 0x8D51,
GL_RENDERBUFFER_BLUE_SIZE = 0x8D52,
GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53,
GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54,
GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55,
GL_RENDERBUFFER_SAMPLES = 0x8CAB;
/** Accepted by the {@code pname} parameter of GetFramebufferAttachmentParameteriv. */
public static final int
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0,
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1,
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2,
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3,
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4,
GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210,
GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211,
GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212,
GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213,
GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214,
GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215,
GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216,
GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217;
/** Returned in {@code params} by GetFramebufferAttachmentParameteriv. */
public static final int
GL_FRAMEBUFFER_DEFAULT = 0x8218,
GL_INDEX = 0x8222;
/** Accepted by the {@code attachment} parameter of FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and GetFramebufferAttachmentParameteriv. */
public static final int
GL_COLOR_ATTACHMENT0 = 0x8CE0,
GL_COLOR_ATTACHMENT1 = 0x8CE1,
GL_COLOR_ATTACHMENT2 = 0x8CE2,
GL_COLOR_ATTACHMENT3 = 0x8CE3,
GL_COLOR_ATTACHMENT4 = 0x8CE4,
GL_COLOR_ATTACHMENT5 = 0x8CE5,
GL_COLOR_ATTACHMENT6 = 0x8CE6,
GL_COLOR_ATTACHMENT7 = 0x8CE7,
GL_COLOR_ATTACHMENT8 = 0x8CE8,
GL_COLOR_ATTACHMENT9 = 0x8CE9,
GL_COLOR_ATTACHMENT10 = 0x8CEA,
GL_COLOR_ATTACHMENT11 = 0x8CEB,
GL_COLOR_ATTACHMENT12 = 0x8CEC,
GL_COLOR_ATTACHMENT13 = 0x8CED,
GL_COLOR_ATTACHMENT14 = 0x8CEE,
GL_COLOR_ATTACHMENT15 = 0x8CEF,
GL_COLOR_ATTACHMENT16 = 0x8CF0,
GL_COLOR_ATTACHMENT17 = 0x8CF1,
GL_COLOR_ATTACHMENT18 = 0x8CF2,
GL_COLOR_ATTACHMENT19 = 0x8CF3,
GL_COLOR_ATTACHMENT20 = 0x8CF4,
GL_COLOR_ATTACHMENT21 = 0x8CF5,
GL_COLOR_ATTACHMENT22 = 0x8CF6,
GL_COLOR_ATTACHMENT23 = 0x8CF7,
GL_COLOR_ATTACHMENT24 = 0x8CF8,
GL_COLOR_ATTACHMENT25 = 0x8CF9,
GL_COLOR_ATTACHMENT26 = 0x8CFA,
GL_COLOR_ATTACHMENT27 = 0x8CFB,
GL_COLOR_ATTACHMENT28 = 0x8CFC,
GL_COLOR_ATTACHMENT29 = 0x8CFD,
GL_COLOR_ATTACHMENT30 = 0x8CFE,
GL_COLOR_ATTACHMENT31 = 0x8CFF,
GL_DEPTH_ATTACHMENT = 0x8D00,
GL_STENCIL_ATTACHMENT = 0x8D20,
GL_DEPTH_STENCIL_ATTACHMENT = 0x821A;
/** Accepted by the {@code pname} parameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev. */
public static final int GL_MAX_SAMPLES = 0x8D57;
/** Returned by CheckFramebufferStatus(). */
public static final int
GL_FRAMEBUFFER_COMPLETE = 0x8CD5,
GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6,
GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7,
GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB,
GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC,
GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD,
GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56,
GL_FRAMEBUFFER_UNDEFINED = 0x8219;
/** Accepted by the {@code pname} parameters of GetIntegerv, GetFloatv, and GetDoublev. */
public static final int
GL_FRAMEBUFFER_BINDING = 0x8CA6,
GL_DRAW_FRAMEBUFFER_BINDING = 0x8CA6,
GL_READ_FRAMEBUFFER_BINDING = 0x8CAA,
GL_RENDERBUFFER_BINDING = 0x8CA7,
GL_MAX_COLOR_ATTACHMENTS = 0x8CDF,
GL_MAX_RENDERBUFFER_SIZE = 0x84E8;
/** Returned by GetError(). */
public static final int GL_INVALID_FRAMEBUFFER_OPERATION = 0x506;
/**
* Accepted by the {@code format} parameter of DrawPixels, ReadPixels, TexImage1D, TexImage2D, TexImage3D, TexSubImage1D, TexSubImage2D, TexSubImage3D, and
* GetTexImage, by the {@code type} parameter of CopyPixels, by the {@code internalformat} parameter of TexImage1D, TexImage2D, TexImage3D, CopyTexImage1D,
* CopyTexImage2D, and RenderbufferStorage, and returned in the {@code data} parameter of GetTexLevelParameter and GetRenderbufferParameteriv.
*/
public static final int GL_DEPTH_STENCIL = 0x84F9;
/**
* Accepted by the {@code type} parameter of DrawPixels, ReadPixels, TexImage1D, TexImage2D, TexImage3D, TexSubImage1D, TexSubImage2D, TexSubImage3D, and
* GetTexImage.
*/
public static final int GL_UNSIGNED_INT_24_8 = 0x84FA;
/**
* Accepted by the {@code internalformat} parameter of TexImage1D, TexImage2D, TexImage3D, CopyTexImage1D, CopyTexImage2D, and RenderbufferStorage, and
* returned in the {@code data} parameter of GetTexLevelParameter and GetRenderbufferParameteriv.
*/
public static final int GL_DEPTH24_STENCIL8 = 0x88F0;
/** Accepted by the {@code value} parameter of GetTexLevelParameter. */
public static final int GL_TEXTURE_STENCIL_SIZE = 0x88F1;
/**
* Accepted by the {@code type} parameter of DrawPixels, ReadPixels, TexImage1D, TexImage2D, TexImage3D, GetTexImage, TexSubImage1D, TexSubImage2D,
* TexSubImage3D, GetHistogram, GetMinmax, ConvolutionFilter1D, ConvolutionFilter2D, GetConvolutionFilter, SeparableFilter2D, GetSeparableFilter,
* ColorTable, ColorSubTable, and GetColorTable.
*
*
Accepted by the {@code type} argument of VertexPointer, NormalPointer, ColorPointer, SecondaryColorPointer, FogCoordPointer, TexCoordPointer, and
* VertexAttribPointer.
*/
public static final int GL_HALF_FLOAT = 0x140B;
/** Accepted by the {@code internalFormat} parameter of TexImage1D, TexImage2D, and TexImage3D. */
public static final int
GL_RGBA32UI = 0x8D70,
GL_RGB32UI = 0x8D71,
GL_RGBA16UI = 0x8D76,
GL_RGB16UI = 0x8D77,
GL_RGBA8UI = 0x8D7C,
GL_RGB8UI = 0x8D7D,
GL_RGBA32I = 0x8D82,
GL_RGB32I = 0x8D83,
GL_RGBA16I = 0x8D88,
GL_RGB16I = 0x8D89,
GL_RGBA8I = 0x8D8E,
GL_RGB8I = 0x8D8F;
/** Accepted by the {@code format} parameter of TexImage1D, TexImage2D, TexImage3D, TexSubImage1D, TexSubImage2D, TexSubImage3D, DrawPixels and ReadPixels. */
public static final int
GL_RED_INTEGER = 0x8D94,
GL_GREEN_INTEGER = 0x8D95,
GL_BLUE_INTEGER = 0x8D96,
GL_ALPHA_INTEGER = 0x8D97,
GL_RGB_INTEGER = 0x8D98,
GL_RGBA_INTEGER = 0x8D99,
GL_BGR_INTEGER = 0x8D9A,
GL_BGRA_INTEGER = 0x8D9B;
/** Accepted by the {@code target} parameter of TexParameteri, TexParameteriv, TexParameterf, TexParameterfv, GenerateMipmap, and BindTexture. */
public static final int
GL_TEXTURE_1D_ARRAY = 0x8C18,
GL_TEXTURE_2D_ARRAY = 0x8C1A;
/** Accepted by the {@code target} parameter of TexImage3D, TexSubImage3D, CopyTexSubImage3D, CompressedTexImage3D, and CompressedTexSubImage3D. */
public static final int GL_PROXY_TEXTURE_2D_ARRAY = 0x8C1B;
/**
* Accepted by the {@code target} parameter of TexImage2D, TexSubImage2D, CopyTexImage2D, CopyTexSubImage2D, CompressedTexImage2D, and
* CompressedTexSubImage2D.
*/
public static final int GL_PROXY_TEXTURE_1D_ARRAY = 0x8C19;
/** Accepted by the {@code pname} parameter of GetBooleanv, GetDoublev, GetIntegerv and GetFloatv. */
public static final int
GL_TEXTURE_BINDING_1D_ARRAY = 0x8C1C,
GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D,
GL_MAX_ARRAY_TEXTURE_LAYERS = 0x88FF;
/**
* Accepted by the {@code internalformat} parameter of TexImage2D, CopyTexImage2D, and CompressedTexImage2D and the {@code format} parameter of
* CompressedTexSubImage2D.
*/
public static final int
GL_COMPRESSED_RED_RGTC1 = 0x8DBB,
GL_COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC,
GL_COMPRESSED_RG_RGTC2 = 0x8DBD,
GL_COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE;
/** Accepted by the {@code internalFormat} parameter of TexImage1D, TexImage2D, TexImage3D, CopyTexImage1D, and CopyTexImage2D. */
public static final int
GL_R8 = 0x8229,
GL_R16 = 0x822A,
GL_RG8 = 0x822B,
GL_RG16 = 0x822C,
GL_R16F = 0x822D,
GL_R32F = 0x822E,
GL_RG16F = 0x822F,
GL_RG32F = 0x8230,
GL_R8I = 0x8231,
GL_R8UI = 0x8232,
GL_R16I = 0x8233,
GL_R16UI = 0x8234,
GL_R32I = 0x8235,
GL_R32UI = 0x8236,
GL_RG8I = 0x8237,
GL_RG8UI = 0x8238,
GL_RG16I = 0x8239,
GL_RG16UI = 0x823A,
GL_RG32I = 0x823B,
GL_RG32UI = 0x823C,
GL_RG = 0x8227,
GL_COMPRESSED_RED = 0x8225,
GL_COMPRESSED_RG = 0x8226;
/** Accepted by the {@code format} parameter of TexImage3D, TexImage2D, TexImage3D, TexSubImage1D, TexSubImage2D, TexSubImage3D, and ReadPixels. */
public static final int GL_RG_INTEGER = 0x8228;
/**
* Accepted by the {@code target} parameters of BindBuffer, BufferData, BufferSubData, MapBuffer, UnmapBuffer, GetBufferSubData, GetBufferPointerv,
* BindBufferRange, BindBufferOffset and BindBufferBase.
*/
public static final int GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E;
/** Accepted by the {@code param} parameter of GetIntegeri_v and GetBooleani_v. */
public static final int
GL_TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84,
GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85;
/**
* Accepted by the {@code param} parameter of GetIntegeri_v and GetBooleani_v, and by the {@code pname} parameter of GetBooleanv,
* GetDoublev, GetIntegerv, and GetFloatv.
*/
public static final int GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F;
/** Accepted by the {@code bufferMode} parameter of TransformFeedbackVaryings. */
public static final int
GL_INTERLEAVED_ATTRIBS = 0x8C8C,
GL_SEPARATE_ATTRIBS = 0x8C8D;
/** Accepted by the {@code target} parameter of BeginQuery, EndQuery, and GetQueryiv. */
public static final int
GL_PRIMITIVES_GENERATED = 0x8C87,
GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88;
/**
* Accepted by the {@code cap} parameter of Enable, Disable, and IsEnabled, and by the {@code pname} parameter of GetBooleanv, GetIntegerv, GetFloatv, and
* GetDoublev.
*/
public static final int GL_RASTERIZER_DISCARD = 0x8C89;
/** Accepted by the {@code pname} parameter of GetBooleanv, GetDoublev, GetIntegerv, and GetFloatv. */
public static final int
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A,
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B,
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80;
/** Accepted by the {@code pname} parameter of GetProgramiv. */
public static final int
GL_TRANSFORM_FEEDBACK_VARYINGS = 0x8C83,
GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F,
GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76;
/** Accepted by the {@code pname} parameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev. */
public static final int GL_VERTEX_ARRAY_BINDING = 0x85B5;
/**
* Accepted by the {@code cap} parameter of Enable, Disable, and IsEnabled, and by the {@code pname} parameter of GetBooleanv, GetIntegerv, GetFloatv, and
* GetDoublev.
*/
public static final int GL_FRAMEBUFFER_SRGB = 0x8DB9;
protected GL30() {
throw new UnsupportedOperationException();
}
// --- [ glGetStringi ] ---
/** Unsafe version of: {@link #glGetStringi GetStringi} */
public static long nglGetStringi(int name, int index) {
return GL30C.nglGetStringi(name, index);
}
/**
* Queries indexed string state.
*
* @param name the indexed state to query. One of:
* @param index the index of the particular element being queried
*
* @see Reference Page
*/
@Nullable
@NativeType("GLubyte const *")
public static String glGetStringi(@NativeType("GLenum") int name, @NativeType("GLuint") int index) {
return GL30C.glGetStringi(name, index);
}
// --- [ glClearBufferiv ] ---
/** Unsafe version of: {@link #glClearBufferiv ClearBufferiv} */
public static void nglClearBufferiv(int buffer, int drawbuffer, long value) {
GL30C.nglClearBufferiv(buffer, drawbuffer, value);
}
/**
* Clears an individual buffer of the currently bound framebuffer object to the {@link GL30C#GL_DRAW_FRAMEBUFFER DRAW_FRAMEBUFFER} binding.
*
* @param buffer the buffer to clear. One of:
{@link GL11#GL_COLOR COLOR}
{@link GL11#GL_STENCIL STENCIL}
* @param drawbuffer the draw buffer to clear
* @param value for color buffers, a pointer to a four-element vector specifying R, G, B and A values to clear the buffer to. For stencil buffers, a pointer to a
* single stencil value to clear the buffer to.
*
* @see Reference Page
*/
public static void glClearBufferiv(@NativeType("GLenum") int buffer, @NativeType("GLint") int drawbuffer, @NativeType("GLint const *") IntBuffer value) {
GL30C.glClearBufferiv(buffer, drawbuffer, value);
}
// --- [ glClearBufferuiv ] ---
/** Unsafe version of: {@link #glClearBufferuiv ClearBufferuiv} */
public static void nglClearBufferuiv(int buffer, int drawbuffer, long value) {
GL30C.nglClearBufferuiv(buffer, drawbuffer, value);
}
/**
* Clears an individual buffer of the currently bound framebuffer object to the {@link GL30C#GL_DRAW_FRAMEBUFFER DRAW_FRAMEBUFFER} binding.
*
* @param buffer the buffer to clear. Must be:
{@link GL11#GL_COLOR COLOR}
* @param drawbuffer the draw buffer to clear
* @param value a pointer to a four-element vector specifying R, G, B and A values to clear the buffer to
*
* @see Reference Page
*/
public static void glClearBufferuiv(@NativeType("GLenum") int buffer, @NativeType("GLint") int drawbuffer, @NativeType("GLint const *") IntBuffer value) {
GL30C.glClearBufferuiv(buffer, drawbuffer, value);
}
// --- [ glClearBufferfv ] ---
/** Unsafe version of: {@link #glClearBufferfv ClearBufferfv} */
public static void nglClearBufferfv(int buffer, int drawbuffer, long value) {
GL30C.nglClearBufferfv(buffer, drawbuffer, value);
}
/**
* Clears an individual buffer of the currently bound framebuffer object to the {@link GL30C#GL_DRAW_FRAMEBUFFER DRAW_FRAMEBUFFER} binding.
*
* @param buffer the buffer to clear. One of:
{@link GL11#GL_COLOR COLOR}
{@link GL11#GL_DEPTH DEPTH}
* @param drawbuffer the draw buffer to clear
* @param value for color buffers, a pointer to a four-element vector specifying R, G, B and A values to clear the buffer to. For depth buffers, a pointer to a
* single depth value to clear the buffer to.
*
* @see Reference Page
*/
public static void glClearBufferfv(@NativeType("GLenum") int buffer, @NativeType("GLint") int drawbuffer, @NativeType("GLfloat const *") FloatBuffer value) {
GL30C.glClearBufferfv(buffer, drawbuffer, value);
}
// --- [ glClearBufferfi ] ---
/**
* Clears an individual buffer of the currently bound framebuffer object to the {@link GL30C#GL_DRAW_FRAMEBUFFER DRAW_FRAMEBUFFER} binding.
*
* @param buffer the buffer to clear. Must be:
{@link GL30C#GL_DEPTH_STENCIL DEPTH_STENCIL}
* @param drawbuffer the draw buffer to clear
* @param depth the depth value to clear the buffer to
* @param stencil the stencil value to clear the buffer to
*
* @see Reference Page
*/
public static void glClearBufferfi(@NativeType("GLenum") int buffer, @NativeType("GLint") int drawbuffer, @NativeType("GLfloat") float depth, @NativeType("GLint") int stencil) {
GL30C.glClearBufferfi(buffer, drawbuffer, depth, stencil);
}
// --- [ glVertexAttribI1i ] ---
/**
* Specifies the value of a pure integer generic vertex attribute. The y and z components are implicitly set to 0 and w to 1.
*
* @param index the index of the pure integer generic vertex attribute to be modified
* @param x the vertex attribute x component
*
* @see Reference Page
*/
public static void glVertexAttribI1i(@NativeType("GLuint") int index, @NativeType("GLint") int x) {
GL30C.glVertexAttribI1i(index, x);
}
// --- [ glVertexAttribI2i ] ---
/**
* Specifies the value of a pure integer generic vertex attribute. The z component is implicitly set to 0 and w to 1.
*
* @param index the index of the pure integer generic vertex attribute to be modified
* @param x the vertex attribute x component
* @param y the vertex attribute y component
*
* @see Reference Page
*/
public static void glVertexAttribI2i(@NativeType("GLuint") int index, @NativeType("GLint") int x, @NativeType("GLint") int y) {
GL30C.glVertexAttribI2i(index, x, y);
}
// --- [ glVertexAttribI3i ] ---
/**
* Specifies the value of a pure integer generic vertex attribute. The w component is implicitly set to 1.
*
* @param index the index of the pure integer generic vertex attribute to be modified
* @param x the vertex attribute x component
* @param y the vertex attribute y component
* @param z the vertex attribute z component
*
* @see Reference Page
*/
public static void glVertexAttribI3i(@NativeType("GLuint") int index, @NativeType("GLint") int x, @NativeType("GLint") int y, @NativeType("GLint") int z) {
GL30C.glVertexAttribI3i(index, x, y, z);
}
// --- [ glVertexAttribI4i ] ---
/**
* Specifies the value of a pure integer generic vertex attribute.
*
* @param index the index of the pure integer generic vertex attribute to be modified
* @param x the vertex attribute x component
* @param y the vertex attribute y component
* @param z the vertex attribute z component
* @param w the vertex attribute w component
*
* @see Reference Page
*/
public static void glVertexAttribI4i(@NativeType("GLuint") int index, @NativeType("GLint") int x, @NativeType("GLint") int y, @NativeType("GLint") int z, @NativeType("GLint") int w) {
GL30C.glVertexAttribI4i(index, x, y, z, w);
}
// --- [ glVertexAttribI1ui ] ---
/**
* Specifies the value of an unsigned pure integer generic vertex attribute. The y and z components are implicitly set to 0 and w to 1.
*
* @param index the index of the pure integer generic vertex attribute to be modified
* @param x the vertex attribute x component
*
* @see Reference Page
*/
public static void glVertexAttribI1ui(@NativeType("GLuint") int index, @NativeType("GLuint") int x) {
GL30C.glVertexAttribI1ui(index, x);
}
// --- [ glVertexAttribI2ui ] ---
/**
* Specifies the value of an unsigned pure integer generic vertex attribute. The z component is implicitly set to 0 and w to 1.
*
* @param index the index of the pure integer generic vertex attribute to be modified
* @param x the vertex attribute x component
* @param y the vertex attribute y component
*
* @see Reference Page
*/
public static void glVertexAttribI2ui(@NativeType("GLuint") int index, @NativeType("GLuint") int x, @NativeType("GLuint") int y) {
GL30C.glVertexAttribI2ui(index, x, y);
}
// --- [ glVertexAttribI3ui ] ---
/**
* Specifies the value of an unsigned pure integer generic vertex attribute. The w component is implicitly set to 1.
*
* @param index the index of the pure integer generic vertex attribute to be modified
* @param x the vertex attribute x component
* @param y the vertex attribute y component
* @param z the vertex attribute z component
*
* @see Reference Page
*/
public static void glVertexAttribI3ui(@NativeType("GLuint") int index, @NativeType("GLint") int x, @NativeType("GLint") int y, @NativeType("GLint") int z) {
GL30C.glVertexAttribI3ui(index, x, y, z);
}
// --- [ glVertexAttribI4ui ] ---
/**
* Specifies the value of an unsigned pure integer generic vertex attribute.
*
* @param index the index of the pure integer generic vertex attribute to be modified
* @param x the vertex attribute x component
* @param y the vertex attribute y component
* @param z the vertex attribute z component
* @param w the vertex attribute w component
*
* @see Reference Page
*/
public static void glVertexAttribI4ui(@NativeType("GLuint") int index, @NativeType("GLint") int x, @NativeType("GLint") int y, @NativeType("GLint") int z, @NativeType("GLint") int w) {
GL30C.glVertexAttribI4ui(index, x, y, z, w);
}
// --- [ glVertexAttribI1iv ] ---
/** Unsafe version of: {@link #glVertexAttribI1iv VertexAttribI1iv} */
public static void nglVertexAttribI1iv(int index, long v) {
GL30C.nglVertexAttribI1iv(index, v);
}
/**
* Pointer version of {@link #glVertexAttribI1i VertexAttribI1i}.
*
* @param index the index of the pure integer generic vertex attribute to be modified
* @param v the pure integer vertex attribute buffer
*
* @see Reference Page
*/
public static void glVertexAttribI1iv(@NativeType("GLuint") int index, @NativeType("GLint const *") IntBuffer v) {
GL30C.glVertexAttribI1iv(index, v);
}
// --- [ glVertexAttribI2iv ] ---
/** Unsafe version of: {@link #glVertexAttribI2iv VertexAttribI2iv} */
public static void nglVertexAttribI2iv(int index, long v) {
GL30C.nglVertexAttribI2iv(index, v);
}
/**
* Pointer version of {@link #glVertexAttribI2i VertexAttribI2i}.
*
* @param index the index of the pure integer generic vertex attribute to be modified
* @param v the pure integer vertex attribute buffer
*
* @see Reference Page
*/
public static void glVertexAttribI2iv(@NativeType("GLuint") int index, @NativeType("GLint const *") IntBuffer v) {
GL30C.glVertexAttribI2iv(index, v);
}
// --- [ glVertexAttribI3iv ] ---
/** Unsafe version of: {@link #glVertexAttribI3iv VertexAttribI3iv} */
public static void nglVertexAttribI3iv(int index, long v) {
GL30C.nglVertexAttribI3iv(index, v);
}
/**
* Pointer version of {@link #glVertexAttribI3i VertexAttribI3i}.
*
* @param index the index of the pure integer generic vertex attribute to be modified
* @param v the pure integer vertex attribute buffer
*
* @see Reference Page
*/
public static void glVertexAttribI3iv(@NativeType("GLuint") int index, @NativeType("GLint const *") IntBuffer v) {
GL30C.glVertexAttribI3iv(index, v);
}
// --- [ glVertexAttribI4iv ] ---
/** Unsafe version of: {@link #glVertexAttribI4iv VertexAttribI4iv} */
public static void nglVertexAttribI4iv(int index, long v) {
GL30C.nglVertexAttribI4iv(index, v);
}
/**
* Pointer version of {@link #glVertexAttribI4i VertexAttribI4i}.
*
* @param index the index of the pure integer generic vertex attribute to be modified
* @param v the pure integer vertex attribute buffer
*
* @see Reference Page
*/
public static void glVertexAttribI4iv(@NativeType("GLuint") int index, @NativeType("GLint const *") IntBuffer v) {
GL30C.glVertexAttribI4iv(index, v);
}
// --- [ glVertexAttribI1uiv ] ---
/** Unsafe version of: {@link #glVertexAttribI1uiv VertexAttribI1uiv} */
public static void nglVertexAttribI1uiv(int index, long v) {
GL30C.nglVertexAttribI1uiv(index, v);
}
/**
* Pointer version of {@link #glVertexAttribI1ui VertexAttribI1ui}.
*
* @param index the index of the pure integer generic vertex attribute to be modified
* @param v the pure integer vertex attribute buffer
*
* @see Reference Page
*/
public static void glVertexAttribI1uiv(@NativeType("GLuint") int index, @NativeType("GLuint const *") IntBuffer v) {
GL30C.glVertexAttribI1uiv(index, v);
}
// --- [ glVertexAttribI2uiv ] ---
/** Unsafe version of: {@link #glVertexAttribI2uiv VertexAttribI2uiv} */
public static void nglVertexAttribI2uiv(int index, long v) {
GL30C.nglVertexAttribI2uiv(index, v);
}
/**
* Pointer version of {@link #glVertexAttribI2ui VertexAttribI2ui}.
*
* @param index the index of the pure integer generic vertex attribute to be modified
* @param v the pure integer vertex attribute buffer
*
* @see Reference Page
*/
public static void glVertexAttribI2uiv(@NativeType("GLuint") int index, @NativeType("GLuint const *") IntBuffer v) {
GL30C.glVertexAttribI2uiv(index, v);
}
// --- [ glVertexAttribI3uiv ] ---
/** Unsafe version of: {@link #glVertexAttribI3uiv VertexAttribI3uiv} */
public static void nglVertexAttribI3uiv(int index, long v) {
GL30C.nglVertexAttribI3uiv(index, v);
}
/**
* Pointer version of {@link #glVertexAttribI3ui VertexAttribI3ui}.
*
* @param index the index of the pure integer generic vertex attribute to be modified
* @param v the pure integer vertex attribute buffer
*
* @see Reference Page
*/
public static void glVertexAttribI3uiv(@NativeType("GLuint") int index, @NativeType("GLuint const *") IntBuffer v) {
GL30C.glVertexAttribI3uiv(index, v);
}
// --- [ glVertexAttribI4uiv ] ---
/** Unsafe version of: {@link #glVertexAttribI4uiv VertexAttribI4uiv} */
public static void nglVertexAttribI4uiv(int index, long v) {
GL30C.nglVertexAttribI4uiv(index, v);
}
/**
* Pointer version of {@link #glVertexAttribI4ui VertexAttribI4ui}.
*
* @param index the index of the pure integer generic vertex attribute to be modified
* @param v the pure integer vertex attribute buffer
*
* @see Reference Page
*/
public static void glVertexAttribI4uiv(@NativeType("GLuint") int index, @NativeType("GLuint const *") IntBuffer v) {
GL30C.glVertexAttribI4uiv(index, v);
}
// --- [ glVertexAttribI4bv ] ---
/** Unsafe version of: {@link #glVertexAttribI4bv VertexAttribI4bv} */
public static void nglVertexAttribI4bv(int index, long v) {
GL30C.nglVertexAttribI4bv(index, v);
}
/**
* Byte version of {@link #glVertexAttribI4iv VertexAttribI4iv}.
*
* @param index the index of the pure integer generic vertex attribute to be modified
* @param v the pure integer vertex attribute buffer
*
* @see Reference Page
*/
public static void glVertexAttribI4bv(@NativeType("GLuint") int index, @NativeType("GLbyte const *") ByteBuffer v) {
GL30C.glVertexAttribI4bv(index, v);
}
// --- [ glVertexAttribI4sv ] ---
/** Unsafe version of: {@link #glVertexAttribI4sv VertexAttribI4sv} */
public static void nglVertexAttribI4sv(int index, long v) {
GL30C.nglVertexAttribI4sv(index, v);
}
/**
* Short version of {@link #glVertexAttribI4iv VertexAttribI4iv}.
*
* @param index the index of the pure integer generic vertex attribute to be modified
* @param v the pure integer vertex attribute buffer
*
* @see Reference Page
*/
public static void glVertexAttribI4sv(@NativeType("GLuint") int index, @NativeType("GLshort const *") ShortBuffer v) {
GL30C.glVertexAttribI4sv(index, v);
}
// --- [ glVertexAttribI4ubv ] ---
/** Unsafe version of: {@link #glVertexAttribI4ubv VertexAttribI4ubv} */
public static void nglVertexAttribI4ubv(int index, long v) {
GL30C.nglVertexAttribI4ubv(index, v);
}
/**
* Byte version of {@link #glVertexAttribI4uiv VertexAttribI4uiv}.
*
* @param index the index of the pure integer generic vertex attribute to be modified
* @param v the pure integer vertex attribute buffer
*
* @see Reference Page
*/
public static void glVertexAttribI4ubv(@NativeType("GLuint") int index, @NativeType("GLbyte const *") ByteBuffer v) {
GL30C.glVertexAttribI4ubv(index, v);
}
// --- [ glVertexAttribI4usv ] ---
/** Unsafe version of: {@link #glVertexAttribI4usv VertexAttribI4usv} */
public static void nglVertexAttribI4usv(int index, long v) {
GL30C.nglVertexAttribI4usv(index, v);
}
/**
* Short version of {@link #glVertexAttribI4uiv VertexAttribI4uiv}.
*
* @param index the index of the pure integer generic vertex attribute to be modified
* @param v the pure integer vertex attribute buffer
*
* @see Reference Page
*/
public static void glVertexAttribI4usv(@NativeType("GLuint") int index, @NativeType("GLshort const *") ShortBuffer v) {
GL30C.glVertexAttribI4usv(index, v);
}
// --- [ glVertexAttribIPointer ] ---
/** Unsafe version of: {@link #glVertexAttribIPointer VertexAttribIPointer} */
public static void nglVertexAttribIPointer(int index, int size, int type, int stride, long pointer) {
GL30C.nglVertexAttribIPointer(index, size, type, stride, pointer);
}
/**
* Specifies the location and organization of a pure integer vertex attribute array.
*
* @param index the index of the pure integer generic vertex attribute to be modified
* @param size the number of values per vertex that are stored in the array. The initial value is 4. One of:
1
2
3
4
{@link GL12#GL_BGRA BGRA}
* @param type the data type of each component in the array. One of:
{@link GL11#GL_BYTE BYTE}
{@link GL11#GL_UNSIGNED_BYTE UNSIGNED_BYTE}
{@link GL11#GL_SHORT SHORT}
{@link GL11#GL_UNSIGNED_SHORT UNSIGNED_SHORT}
{@link GL11#GL_INT INT}
{@link GL11#GL_UNSIGNED_INT UNSIGNED_INT}
* @param stride the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in
* the array. The initial value is 0.
* @param pointer the vertex attribute data or the offset of the first component of the first generic vertex attribute in the array in the data store of the buffer
* currently bound to the {@link GL15#GL_ARRAY_BUFFER ARRAY_BUFFER} target. The initial value is 0.
*
* @see Reference Page
*/
public static void glVertexAttribIPointer(@NativeType("GLuint") int index, @NativeType("GLint") int size, @NativeType("GLenum") int type, @NativeType("GLsizei") int stride, @NativeType("void const *") ByteBuffer pointer) {
GL30C.glVertexAttribIPointer(index, size, type, stride, pointer);
}
/**
* Specifies the location and organization of a pure integer vertex attribute array.
*
* @param index the index of the pure integer generic vertex attribute to be modified
* @param size the number of values per vertex that are stored in the array. The initial value is 4. One of:
1
2
3
4
{@link GL12#GL_BGRA BGRA}
* @param type the data type of each component in the array. One of:
{@link GL11#GL_BYTE BYTE}
{@link GL11#GL_UNSIGNED_BYTE UNSIGNED_BYTE}
{@link GL11#GL_SHORT SHORT}
{@link GL11#GL_UNSIGNED_SHORT UNSIGNED_SHORT}
{@link GL11#GL_INT INT}
{@link GL11#GL_UNSIGNED_INT UNSIGNED_INT}
* @param stride the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in
* the array. The initial value is 0.
* @param pointer the vertex attribute data or the offset of the first component of the first generic vertex attribute in the array in the data store of the buffer
* currently bound to the {@link GL15#GL_ARRAY_BUFFER ARRAY_BUFFER} target. The initial value is 0.
*
* @see Reference Page
*/
public static void glVertexAttribIPointer(@NativeType("GLuint") int index, @NativeType("GLint") int size, @NativeType("GLenum") int type, @NativeType("GLsizei") int stride, @NativeType("void const *") long pointer) {
GL30C.glVertexAttribIPointer(index, size, type, stride, pointer);
}
/**
* Specifies the location and organization of a pure integer vertex attribute array.
*
* @param index the index of the pure integer generic vertex attribute to be modified
* @param size the number of values per vertex that are stored in the array. The initial value is 4. One of:
1
2
3
4
{@link GL12#GL_BGRA BGRA}
* @param type the data type of each component in the array. One of:
{@link GL11#GL_BYTE BYTE}
{@link GL11#GL_UNSIGNED_BYTE UNSIGNED_BYTE}
{@link GL11#GL_SHORT SHORT}
{@link GL11#GL_UNSIGNED_SHORT UNSIGNED_SHORT}
{@link GL11#GL_INT INT}
{@link GL11#GL_UNSIGNED_INT UNSIGNED_INT}
* @param stride the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in
* the array. The initial value is 0.
* @param pointer the vertex attribute data or the offset of the first component of the first generic vertex attribute in the array in the data store of the buffer
* currently bound to the {@link GL15#GL_ARRAY_BUFFER ARRAY_BUFFER} target. The initial value is 0.
*
* @see Reference Page
*/
public static void glVertexAttribIPointer(@NativeType("GLuint") int index, @NativeType("GLint") int size, @NativeType("GLenum") int type, @NativeType("GLsizei") int stride, @NativeType("void const *") ShortBuffer pointer) {
GL30C.glVertexAttribIPointer(index, size, type, stride, pointer);
}
/**
* Specifies the location and organization of a pure integer vertex attribute array.
*
* @param index the index of the pure integer generic vertex attribute to be modified
* @param size the number of values per vertex that are stored in the array. The initial value is 4. One of:
1
2
3
4
{@link GL12#GL_BGRA BGRA}
* @param type the data type of each component in the array. One of:
{@link GL11#GL_BYTE BYTE}
{@link GL11#GL_UNSIGNED_BYTE UNSIGNED_BYTE}
{@link GL11#GL_SHORT SHORT}
{@link GL11#GL_UNSIGNED_SHORT UNSIGNED_SHORT}
{@link GL11#GL_INT INT}
{@link GL11#GL_UNSIGNED_INT UNSIGNED_INT}
* @param stride the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in
* the array. The initial value is 0.
* @param pointer the vertex attribute data or the offset of the first component of the first generic vertex attribute in the array in the data store of the buffer
* currently bound to the {@link GL15#GL_ARRAY_BUFFER ARRAY_BUFFER} target. The initial value is 0.
*
* @see Reference Page
*/
public static void glVertexAttribIPointer(@NativeType("GLuint") int index, @NativeType("GLint") int size, @NativeType("GLenum") int type, @NativeType("GLsizei") int stride, @NativeType("void const *") IntBuffer pointer) {
GL30C.glVertexAttribIPointer(index, size, type, stride, pointer);
}
// --- [ glGetVertexAttribIiv ] ---
/** Unsafe version of: {@link #glGetVertexAttribIiv GetVertexAttribIiv} */
public static void nglGetVertexAttribIiv(int index, int pname, long params) {
GL30C.nglGetVertexAttribIiv(index, pname, params);
}
/**
* Returns the value of a pure integer generic vertex attribute parameter.
*
* @param index the index of the pure integer generic vertex attribute to be modified
* @param pname the symbolic name of the vertex attribute parameter to be queried. Must be:
* @param params returns the requested data
*
* @see Reference Page
*/
public static void glGetVertexAttribIiv(@NativeType("GLuint") int index, @NativeType("GLenum") int pname, @NativeType("GLint *") IntBuffer params) {
GL30C.glGetVertexAttribIiv(index, pname, params);
}
/**
* Returns the value of a pure integer generic vertex attribute parameter.
*
* @param index the index of the pure integer generic vertex attribute to be modified
* @param pname the symbolic name of the vertex attribute parameter to be queried. Must be:
*
* @see Reference Page
*/
@NativeType("void")
public static int glGetVertexAttribIi(@NativeType("GLuint") int index, @NativeType("GLenum") int pname) {
return GL30C.glGetVertexAttribIi(index, pname);
}
// --- [ glGetVertexAttribIuiv ] ---
/** Unsafe version of: {@link #glGetVertexAttribIuiv GetVertexAttribIuiv} */
public static void nglGetVertexAttribIuiv(int index, int pname, long params) {
GL30C.nglGetVertexAttribIuiv(index, pname, params);
}
/**
* Unsigned version of {@link #glGetVertexAttribIiv GetVertexAttribIiv}.
*
* @param index the index of the pure integer generic vertex attribute to be modified
* @param pname the symbolic name of the vertex attribute parameter to be queried. Must be:
* @param params returns the requested data
*
* @see Reference Page
*/
public static void glGetVertexAttribIuiv(@NativeType("GLuint") int index, @NativeType("GLenum") int pname, @NativeType("GLuint *") IntBuffer params) {
GL30C.glGetVertexAttribIuiv(index, pname, params);
}
/**
* Unsigned version of {@link #glGetVertexAttribIiv GetVertexAttribIiv}.
*
* @param index the index of the pure integer generic vertex attribute to be modified
* @param pname the symbolic name of the vertex attribute parameter to be queried. Must be:
*
* @see Reference Page
*/
@NativeType("void")
public static int glGetVertexAttribIui(@NativeType("GLuint") int index, @NativeType("GLenum") int pname) {
return GL30C.glGetVertexAttribIui(index, pname);
}
// --- [ glUniform1ui ] ---
/**
* Specifies the value of a uint uniform variable for the current program object.
*
* @param location the location of the uniform variable to be modified
* @param v0 the uniform value
*
* @see Reference Page
*/
public static void glUniform1ui(@NativeType("GLint") int location, @NativeType("GLuint") int v0) {
GL30C.glUniform1ui(location, v0);
}
// --- [ glUniform2ui ] ---
/**
* Specifies the value of a uvec2 uniform variable for the current program object.
*
* @param location the location of the uniform variable to be modified
* @param v0 the uniform x value
* @param v1 the uniform y value
*
* @see Reference Page
*/
public static void glUniform2ui(@NativeType("GLint") int location, @NativeType("GLuint") int v0, @NativeType("GLuint") int v1) {
GL30C.glUniform2ui(location, v0, v1);
}
// --- [ glUniform3ui ] ---
/**
* Specifies the value of a uvec3 uniform variable for the current program object.
*
* @param location the location of the uniform variable to be modified
* @param v0 the uniform x value
* @param v1 the uniform y value
* @param v2 the uniform z value
*
* @see Reference Page
*/
public static void glUniform3ui(@NativeType("GLint") int location, @NativeType("GLuint") int v0, @NativeType("GLuint") int v1, @NativeType("GLuint") int v2) {
GL30C.glUniform3ui(location, v0, v1, v2);
}
// --- [ glUniform4ui ] ---
/**
* Specifies the value of a uvec4 uniform variable for the current program object.
*
* @param location the location of the uniform variable to be modified
* @param v0 the uniform x value
* @param v1 the uniform y value
* @param v2 the uniform z value
* @param v3 the uniform w value
*
* @see Reference Page
*/
public static void glUniform4ui(@NativeType("GLint") int location, @NativeType("GLuint") int v0, @NativeType("GLuint") int v1, @NativeType("GLuint") int v2, @NativeType("GLuint") int v3) {
GL30C.glUniform4ui(location, v0, v1, v2, v3);
}
// --- [ glUniform1uiv ] ---
/**
* Unsafe version of: {@link #glUniform1uiv Uniform1uiv}
*
* @param count the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
*/
public static void nglUniform1uiv(int location, int count, long value) {
GL30C.nglUniform1uiv(location, count, value);
}
/**
* Specifies the value of a single uint uniform variable or a uint uniform variable array for the current program object.
*
* @param location the location of the uniform variable to be modified
* @param value a pointer to an array of {@code count} values that will be used to update the specified uniform variable
*
* @see Reference Page
*/
public static void glUniform1uiv(@NativeType("GLint") int location, @NativeType("GLuint const *") IntBuffer value) {
GL30C.glUniform1uiv(location, value);
}
// --- [ glUniform2uiv ] ---
/**
* Unsafe version of: {@link #glUniform2uiv Uniform2uiv}
*
* @param count the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
*/
public static void nglUniform2uiv(int location, int count, long value) {
GL30C.nglUniform2uiv(location, count, value);
}
/**
* Specifies the value of a single uvec2 uniform variable or a uvec2 uniform variable array for the current program object.
*
* @param location the location of the uniform variable to be modified
* @param value a pointer to an array of {@code count} values that will be used to update the specified uniform variable
*
* @see Reference Page
*/
public static void glUniform2uiv(@NativeType("GLint") int location, @NativeType("GLuint const *") IntBuffer value) {
GL30C.glUniform2uiv(location, value);
}
// --- [ glUniform3uiv ] ---
/**
* Unsafe version of: {@link #glUniform3uiv Uniform3uiv}
*
* @param count the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
*/
public static void nglUniform3uiv(int location, int count, long value) {
GL30C.nglUniform3uiv(location, count, value);
}
/**
* Specifies the value of a single uvec3 uniform variable or a uvec3 uniform variable array for the current program object.
*
* @param location the location of the uniform variable to be modified
* @param value a pointer to an array of {@code count} values that will be used to update the specified uniform variable
*
* @see Reference Page
*/
public static void glUniform3uiv(@NativeType("GLint") int location, @NativeType("GLuint const *") IntBuffer value) {
GL30C.glUniform3uiv(location, value);
}
// --- [ glUniform4uiv ] ---
/**
* Unsafe version of: {@link #glUniform4uiv Uniform4uiv}
*
* @param count the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
*/
public static void nglUniform4uiv(int location, int count, long value) {
GL30C.nglUniform4uiv(location, count, value);
}
/**
* Specifies the value of a single uvec4 uniform variable or a uvec4 uniform variable array for the current program object.
*
* @param location the location of the uniform variable to be modified
* @param value a pointer to an array of {@code count} values that will be used to update the specified uniform variable
*
* @see Reference Page
*/
public static void glUniform4uiv(@NativeType("GLint") int location, @NativeType("GLuint const *") IntBuffer value) {
GL30C.glUniform4uiv(location, value);
}
// --- [ glGetUniformuiv ] ---
/** Unsafe version of: {@link #glGetUniformuiv GetUniformuiv} */
public static void nglGetUniformuiv(int program, int location, long params) {
GL30C.nglGetUniformuiv(program, location, params);
}
/**
* Returns the uint value(s) of a uniform variable.
*
* @param program the program object to be queried
* @param location the location of the uniform variable to be queried
* @param params the value of the specified uniform variable
*
* @see Reference Page
*/
public static void glGetUniformuiv(@NativeType("GLuint") int program, @NativeType("GLint") int location, @NativeType("GLuint *") IntBuffer params) {
GL30C.glGetUniformuiv(program, location, params);
}
/**
* Returns the uint value(s) of a uniform variable.
*
* @param program the program object to be queried
* @param location the location of the uniform variable to be queried
*
* @see Reference Page
*/
@NativeType("void")
public static int glGetUniformui(@NativeType("GLuint") int program, @NativeType("GLint") int location) {
return GL30C.glGetUniformui(program, location);
}
// --- [ glBindFragDataLocation ] ---
/** Unsafe version of: {@link #glBindFragDataLocation BindFragDataLocation} */
public static void nglBindFragDataLocation(int program, int colorNumber, long name) {
GL30C.nglBindFragDataLocation(program, colorNumber, name);
}
/**
* Binds a user-defined varying out variable to a fragment shader color number.
*
* @param program the name of the program containing varying out variable whose binding to modify
* @param colorNumber the color number to bind the user-defined varying out variable to
* @param name the name of the user-defined varying out variable whose binding to modify
*
* @see Reference Page
*/
public static void glBindFragDataLocation(@NativeType("GLuint") int program, @NativeType("GLuint") int colorNumber, @NativeType("GLchar const *") ByteBuffer name) {
GL30C.glBindFragDataLocation(program, colorNumber, name);
}
/**
* Binds a user-defined varying out variable to a fragment shader color number.
*
* @param program the name of the program containing varying out variable whose binding to modify
* @param colorNumber the color number to bind the user-defined varying out variable to
* @param name the name of the user-defined varying out variable whose binding to modify
*
* @see Reference Page
*/
public static void glBindFragDataLocation(@NativeType("GLuint") int program, @NativeType("GLuint") int colorNumber, @NativeType("GLchar const *") CharSequence name) {
GL30C.glBindFragDataLocation(program, colorNumber, name);
}
// --- [ glGetFragDataLocation ] ---
/** Unsafe version of: {@link #glGetFragDataLocation GetFragDataLocation} */
public static int nglGetFragDataLocation(int program, long name) {
return GL30C.nglGetFragDataLocation(program, name);
}
/**
* Queries the bindings of color numbers to user-defined varying out variables.
*
* @param program the name of the program containing varying out variable whose binding to query
* @param name the name of the user-defined varying out variable whose binding to query
*
* @see Reference Page
*/
@NativeType("GLint")
public static int glGetFragDataLocation(@NativeType("GLuint") int program, @NativeType("GLchar const *") ByteBuffer name) {
return GL30C.glGetFragDataLocation(program, name);
}
/**
* Queries the bindings of color numbers to user-defined varying out variables.
*
* @param program the name of the program containing varying out variable whose binding to query
* @param name the name of the user-defined varying out variable whose binding to query
*
* @see Reference Page
*/
@NativeType("GLint")
public static int glGetFragDataLocation(@NativeType("GLuint") int program, @NativeType("GLchar const *") CharSequence name) {
return GL30C.glGetFragDataLocation(program, name);
}
// --- [ glBeginConditionalRender ] ---
/**
* Starts conditional rendering.
*
* @param id the name of an occlusion query object whose results are used to determine if the rendering commands are discarded
* @param mode how {@code glBeginConditionalRender} interprets the results of the occlusion query. One of:
* @param offset the starting offset within the buffer of the range to be mapped
* @param length the length of the range to be mapped
* @param access a combination of access flags indicating the desired access to the range. One or more of:
*
* @see Reference Page
*/
@Nullable
@NativeType("void *")
public static ByteBuffer glMapBufferRange(@NativeType("GLenum") int target, @NativeType("GLintptr") long offset, @NativeType("GLsizeiptr") long length, @NativeType("GLbitfield") int access) {
return GL30C.glMapBufferRange(target, offset, length, access);
}
/**
* Maps a section of a buffer object's data store.
*
*
LWJGL note: This method comes in 2 flavors:
*
*
*
{@link #glMapBufferRange(int, long, long, int)} - Always returns a new ByteBuffer instance.
*
{@link #glMapBufferRange(int, long, long, int, ByteBuffer)} - The {@code old_buffer} parameter is reused if not null.
*
*
* @param target a binding to which the target buffer is bound. One of:
* @param offset the starting offset within the buffer of the range to be mapped
* @param length the length of the range to be mapped
* @param access a combination of access flags indicating the desired access to the range. One or more of:
*
* @see Reference Page
*/
@Nullable
@NativeType("void *")
public static ByteBuffer glMapBufferRange(@NativeType("GLenum") int target, @NativeType("GLintptr") long offset, @NativeType("GLsizeiptr") long length, @NativeType("GLbitfield") int access, @Nullable ByteBuffer old_buffer) {
return GL30C.glMapBufferRange(target, offset, length, access, old_buffer);
}
// --- [ glFlushMappedBufferRange ] ---
/**
* Indicates modifications to a range of a mapped buffer.
*
* @param target the target of the flush operation. One of:
* @param offset the start of the buffer subrange, in basic machine units
* @param length the length of the buffer subrange, in basic machine units
*
* @see Reference Page
*/
public static void glFlushMappedBufferRange(@NativeType("GLenum") int target, @NativeType("GLintptr") long offset, @NativeType("GLsizeiptr") long length) {
GL30C.glFlushMappedBufferRange(target, offset, length);
}
// --- [ glClampColor ] ---
/**
* Controls color clamping.
*
* @param target target for color clamping. Must be:
* @param clamp whether to apply color clamping. One of:
{@link GL11#GL_TRUE TRUE}
{@link GL11#GL_FALSE FALSE}
{@link GL30C#GL_FIXED_ONLY FIXED_ONLY}
*
* @see Reference Page
*/
public static void glClampColor(@NativeType("GLenum") int target, @NativeType("GLenum") int clamp) {
GL30C.glClampColor(target, clamp);
}
// --- [ glIsRenderbuffer ] ---
/**
* Determines if a name corresponds to a renderbuffer object.
*
* @param renderbuffer a value that may be the name of a renderbuffer object
*
* @see Reference Page
*/
@NativeType("GLboolean")
public static boolean glIsRenderbuffer(@NativeType("GLuint") int renderbuffer) {
return GL30C.glIsRenderbuffer(renderbuffer);
}
// --- [ glBindRenderbuffer ] ---
/**
* Binds a renderbuffer to a renderbuffer target.
*
* @param target the renderbuffer target of the binding operation. Must be:
{@link GL30C#GL_RENDERBUFFER RENDERBUFFER}
* @param renderbuffer the name of the renderbuffer object to bind
*
* @see Reference Page
*/
public static void glBindRenderbuffer(@NativeType("GLenum") int target, @NativeType("GLuint") int renderbuffer) {
GL30C.glBindRenderbuffer(target, renderbuffer);
}
// --- [ glDeleteRenderbuffers ] ---
/**
* Unsafe version of: {@link #glDeleteRenderbuffers DeleteRenderbuffers}
*
* @param n the number of renderbuffer objects to be deleted
*/
public static void nglDeleteRenderbuffers(int n, long renderbuffers) {
GL30C.nglDeleteRenderbuffers(n, renderbuffers);
}
/**
* Deletes renderbuffer objects.
*
* @param renderbuffers an array containing {@code n} renderbuffer objects to be deleted
*
* @see Reference Page
*/
public static void glDeleteRenderbuffers(@NativeType("GLuint const *") IntBuffer renderbuffers) {
GL30C.glDeleteRenderbuffers(renderbuffers);
}
/**
* Deletes renderbuffer objects.
*
* @see Reference Page
*/
public static void glDeleteRenderbuffers(@NativeType("GLuint const *") int renderbuffer) {
GL30C.glDeleteRenderbuffers(renderbuffer);
}
// --- [ glGenRenderbuffers ] ---
/**
* Unsafe version of: {@link #glGenRenderbuffers GenRenderbuffers}
*
* @param n the number of renderbuffer object names to generate
*/
public static void nglGenRenderbuffers(int n, long renderbuffers) {
GL30C.nglGenRenderbuffers(n, renderbuffers);
}
/**
* Generates renderbuffer object names.
*
* @param renderbuffers a buffer in which the generated renderbuffer object names are stored
*
* @see Reference Page
*/
public static void glGenRenderbuffers(@NativeType("GLuint *") IntBuffer renderbuffers) {
GL30C.glGenRenderbuffers(renderbuffers);
}
/**
* Generates renderbuffer object names.
*
* @see Reference Page
*/
@NativeType("void")
public static int glGenRenderbuffers() {
return GL30C.glGenRenderbuffers();
}
// --- [ glRenderbufferStorage ] ---
/**
* Establishes data storage, format and dimensions of a renderbuffer object's image.
*
* @param target the target of the allocation. Must be:
{@link GL30C#GL_RENDERBUFFER RENDERBUFFER}
* @param internalformat the internal format to use for the renderbuffer object's image. Must be a color-renderable, depth-renderable, or stencil-renderable format.
* @param width the width of the renderbuffer, in pixels
* @param height the height of the renderbuffer, in pixels
*
* @see Reference Page
*/
public static void glRenderbufferStorage(@NativeType("GLenum") int target, @NativeType("GLenum") int internalformat, @NativeType("GLsizei") int width, @NativeType("GLsizei") int height) {
GL30C.glRenderbufferStorage(target, internalformat, width, height);
}
// --- [ glRenderbufferStorageMultisample ] ---
/**
* Establishes data storage, format, dimensions and sample count of a renderbuffer object's image.
*
*
{@link #glRenderbufferStorage RenderbufferStorage} is equivalent to calling this method with the samples set to zero.
*
* @param target the target of the allocation. Must be:
{@link GL30C#GL_RENDERBUFFER RENDERBUFFER}
* @param samples the number of samples to be used for the renderbuffer object's storage
* @param internalformat the internal format to use for the renderbuffer object's image. Must be a color-renderable, depth-renderable, or stencil-renderable format.
* @param width the width of the renderbuffer, in pixels
* @param height the height of the renderbuffer, in pixels
*
* @see Reference Page
*/
public static void glRenderbufferStorageMultisample(@NativeType("GLenum") int target, @NativeType("GLsizei") int samples, @NativeType("GLenum") int internalformat, @NativeType("GLsizei") int width, @NativeType("GLsizei") int height) {
GL30C.glRenderbufferStorageMultisample(target, samples, internalformat, width, height);
}
// --- [ glGetRenderbufferParameteriv ] ---
/** Unsafe version of: {@link #glGetRenderbufferParameteriv GetRenderbufferParameteriv} */
public static void nglGetRenderbufferParameteriv(int target, int pname, long params) {
GL30C.nglGetRenderbufferParameteriv(target, pname, params);
}
/**
* Retrieves information about a bound renderbuffer object.
*
* @param target the target of the query operation. Must be:
{@link GL30C#GL_RENDERBUFFER RENDERBUFFER}
* @param pname the parameter whose value to retrieve from the renderbuffer bound to {@code target}. One of:
* @param params an array to receive the value of the queried parameter
*
* @see Reference Page
*/
public static void glGetRenderbufferParameteriv(@NativeType("GLenum") int target, @NativeType("GLenum") int pname, @NativeType("GLint *") IntBuffer params) {
GL30C.glGetRenderbufferParameteriv(target, pname, params);
}
/**
* Retrieves information about a bound renderbuffer object.
*
* @param target the target of the query operation. Must be:
{@link GL30C#GL_RENDERBUFFER RENDERBUFFER}
* @param pname the parameter whose value to retrieve from the renderbuffer bound to {@code target}. One of:
*
* @see Reference Page
*/
@NativeType("void")
public static int glGetRenderbufferParameteri(@NativeType("GLenum") int target, @NativeType("GLenum") int pname) {
return GL30C.glGetRenderbufferParameteri(target, pname);
}
// --- [ glIsFramebuffer ] ---
/**
* Determines if a name corresponds to a framebuffer object.
*
* @param framebuffer a value that may be the name of a framebuffer object
*
* @see Reference Page
*/
@NativeType("GLboolean")
public static boolean glIsFramebuffer(@NativeType("GLuint") int framebuffer) {
return GL30C.glIsFramebuffer(framebuffer);
}
// --- [ glBindFramebuffer ] ---
/**
* Binds a framebuffer to a framebuffer target.
*
* @param target the framebuffer target of the binding operation. One of:
*
* @see Reference Page
*/
@NativeType("GLenum")
public static int glCheckFramebufferStatus(@NativeType("GLenum") int target) {
return GL30C.glCheckFramebufferStatus(target);
}
// --- [ glFramebufferTexture1D ] ---
/**
* Attaches a level of a 1D texture object as a logical buffer to the currently bound framebuffer object.
*
* @param target the framebuffer target. One of:
* @param textarget the type of texture
* @param texture the texture object to attach to the framebuffer attachment point named by {@code attachment}
* @param level the mipmap level of {@code texture} to attach
*
* @see Reference Page
*/
public static void glFramebufferTexture1D(@NativeType("GLenum") int target, @NativeType("GLenum") int attachment, @NativeType("GLenum") int textarget, @NativeType("GLuint") int texture, @NativeType("GLint") int level) {
GL30C.glFramebufferTexture1D(target, attachment, textarget, texture, level);
}
// --- [ glFramebufferTexture2D ] ---
/**
* Attaches a level of a 2D texture object as a logical buffer to the currently bound framebuffer object.
*
* @param target the framebuffer target. One of:
* @param textarget the type of texture
* @param texture the texture object to attach to the framebuffer attachment point named by {@code attachment}
* @param level the mipmap level of {@code texture} to attach
*
* @see Reference Page
*/
public static void glFramebufferTexture2D(@NativeType("GLenum") int target, @NativeType("GLenum") int attachment, @NativeType("GLenum") int textarget, @NativeType("GLuint") int texture, @NativeType("GLint") int level) {
GL30C.glFramebufferTexture2D(target, attachment, textarget, texture, level);
}
// --- [ glFramebufferTexture3D ] ---
/**
* Attaches a layer of a 3D texture object as a logical buffer to the currently bound framebuffer object.
*
* @param target the framebuffer target. One of:
* @param textarget the type of texture
* @param texture the texture object to attach to the framebuffer attachment point named by {@code attachment}
* @param level the mipmap level of {@code texture} to attach
* @param layer the layer of a 2-dimensional image within the 3-dimensional texture.
*
* @see Reference Page
*/
public static void glFramebufferTexture3D(@NativeType("GLenum") int target, @NativeType("GLenum") int attachment, @NativeType("GLenum") int textarget, @NativeType("GLuint") int texture, @NativeType("GLint") int level, @NativeType("GLint") int layer) {
GL30C.glFramebufferTexture3D(target, attachment, textarget, texture, level, layer);
}
// --- [ glFramebufferTextureLayer ] ---
/**
* Attaches a single layer of a texture to a framebuffer
*
* @param target the framebuffer target. One of:
* @param texture the texture object to attach to the framebuffer attachment point named by {@code attachment}
* @param level the mipmap level of {@code texture} to attach
* @param layer the layer of {@code texture} to attach.
*
* @see Reference Page
*/
public static void glFramebufferTextureLayer(@NativeType("GLenum") int target, @NativeType("GLenum") int attachment, @NativeType("GLuint") int texture, @NativeType("GLint") int level, @NativeType("GLint") int layer) {
GL30C.glFramebufferTextureLayer(target, attachment, texture, level, layer);
}
// --- [ glFramebufferRenderbuffer ] ---
/**
* Attaches a renderbuffer as a logical buffer to the currently bound framebuffer object.
*
* @param target the framebuffer target. One of:
* @param renderbuffertarget the renderbuffer target. Must be:
{@link GL30C#GL_RENDERBUFFER RENDERBUFFER}
* @param renderbuffer the name of an existing renderbuffer object of type {@code renderbuffertarget} to attach
*
* @see Reference Page
*/
public static void glFramebufferRenderbuffer(@NativeType("GLenum") int target, @NativeType("GLenum") int attachment, @NativeType("GLenum") int renderbuffertarget, @NativeType("GLuint") int renderbuffer) {
GL30C.glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
}
// --- [ glGetFramebufferAttachmentParameteriv ] ---
/** Unsafe version of: {@link #glGetFramebufferAttachmentParameteriv GetFramebufferAttachmentParameteriv} */
public static void nglGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, long params) {
GL30C.nglGetFramebufferAttachmentParameteriv(target, attachment, pname, params);
}
/**
* Retrievees information about attachments of a bound framebuffer object.
*
* @param target the target of the query operation. One of:
* @param params an array to receive the value of the queried parameter
*
* @see Reference Page
*/
public static void glGetFramebufferAttachmentParameteriv(@NativeType("GLenum") int target, @NativeType("GLenum") int attachment, @NativeType("GLenum") int pname, @NativeType("GLint *") IntBuffer params) {
GL30C.glGetFramebufferAttachmentParameteriv(target, attachment, pname, params);
}
/**
* Retrievees information about attachments of a bound framebuffer object.
*
* @param target the target of the query operation. One of:
*
* @see Reference Page
*/
@NativeType("void")
public static int glGetFramebufferAttachmentParameteri(@NativeType("GLenum") int target, @NativeType("GLenum") int attachment, @NativeType("GLenum") int pname) {
return GL30C.glGetFramebufferAttachmentParameteri(target, attachment, pname);
}
// --- [ glBlitFramebuffer ] ---
/**
* Copies a block of pixels from the read framebuffer to the draw framebuffer.
*
* @param srcX0 the lower-left coordinate of the source rectangle within the read buffer
* @param srcY0 the upper-left coordinate of the source rectangle within the read buffer
* @param srcX1 the lower-right coordinate of the source rectangle within the read buffer
* @param srcY1 the upper-right coordinate of the source rectangle within the read buffer
* @param dstX0 the lower-left coordinate of the destination rectangle within the write buffer
* @param dstY0 the upper-left coordinate of the destination rectangle within the write buffer
* @param dstX1 the lower-right coordinate of the destination rectangle within the write buffer
* @param dstY1 the upper-right coordinate of the destination rectangle within the write buffer
* @param mask the bitwise OR of the flags indicating which buffers are to be copied. One of:
* @param filter the interpolation to be applied if the image is stretched. One of:
{@link GL11#GL_NEAREST NEAREST}
{@link GL11#GL_LINEAR LINEAR}
*
* @see Reference Page
*/
public static void glBlitFramebuffer(@NativeType("GLint") int srcX0, @NativeType("GLint") int srcY0, @NativeType("GLint") int srcX1, @NativeType("GLint") int srcY1, @NativeType("GLint") int dstX0, @NativeType("GLint") int dstY0, @NativeType("GLint") int dstX1, @NativeType("GLint") int dstY1, @NativeType("GLbitfield") int mask, @NativeType("GLenum") int filter) {
GL30C.glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
}
// --- [ glGenerateMipmap ] ---
/**
* Generate mipmaps for a specified texture target.
*
* @param target the target to which the texture whose mimaps to generate is bound. One of:
*
* @see Reference Page
*/
public static void glGenerateMipmap(@NativeType("GLenum") int target) {
GL30C.glGenerateMipmap(target);
}
// --- [ glTexParameterIiv ] ---
/** Unsafe version of: {@link #glTexParameterIiv TexParameterIiv} */
public static void nglTexParameterIiv(int target, int pname, long params) {
GL30C.nglTexParameterIiv(target, pname, params);
}
/**
* Sets the integer value of a texture parameter.
*
* @param target the texture target
* @param pname the symbolic name of a single-valued texture parameter
* @param params the value of {@code pname}
*
* @see Reference Page
*/
public static void glTexParameterIiv(@NativeType("GLenum") int target, @NativeType("GLenum") int pname, @NativeType("GLint const *") IntBuffer params) {
GL30C.glTexParameterIiv(target, pname, params);
}
/**
* Sets the integer value of a texture parameter.
*
* @param target the texture target
* @param pname the symbolic name of a single-valued texture parameter
*
* @see Reference Page
*/
public static void glTexParameterIi(@NativeType("GLenum") int target, @NativeType("GLenum") int pname, @NativeType("GLint const *") int param) {
GL30C.glTexParameterIi(target, pname, param);
}
// --- [ glTexParameterIuiv ] ---
/** Unsafe version of: {@link #glTexParameterIuiv TexParameterIuiv} */
public static void nglTexParameterIuiv(int target, int pname, long params) {
GL30C.nglTexParameterIuiv(target, pname, params);
}
/**
* Sets the unsigned integer value of a texture parameter.
*
* @param target the texture target
* @param pname the symbolic name of a single-valued texture parameter
* @param params the value of {@code pname}
*
* @see Reference Page
*/
public static void glTexParameterIuiv(@NativeType("GLenum") int target, @NativeType("GLenum") int pname, @NativeType("GLuint const *") IntBuffer params) {
GL30C.glTexParameterIuiv(target, pname, params);
}
/**
* Sets the unsigned integer value of a texture parameter.
*
* @param target the texture target
* @param pname the symbolic name of a single-valued texture parameter
*
* @see Reference Page
*/
public static void glTexParameterIui(@NativeType("GLenum") int target, @NativeType("GLenum") int pname, @NativeType("GLuint const *") int param) {
GL30C.glTexParameterIui(target, pname, param);
}
// --- [ glGetTexParameterIiv ] ---
/** Unsafe version of: {@link #glGetTexParameterIiv GetTexParameterIiv} */
public static void nglGetTexParameterIiv(int target, int pname, long params) {
GL30C.nglGetTexParameterIiv(target, pname, params);
}
/**
* Returns the integer value of a texture parameter.
*
* @param target the texture target
* @param pname the symbolic name of a texture parameter
* @param params returns the texture parameter value
*
* @see Reference Page
*/
public static void glGetTexParameterIiv(@NativeType("GLenum") int target, @NativeType("GLenum") int pname, @NativeType("GLint *") IntBuffer params) {
GL30C.glGetTexParameterIiv(target, pname, params);
}
/**
* Returns the integer value of a texture parameter.
*
* @param target the texture target
* @param pname the symbolic name of a texture parameter
*
* @see Reference Page
*/
@NativeType("void")
public static int glGetTexParameterIi(@NativeType("GLenum") int target, @NativeType("GLenum") int pname) {
return GL30C.glGetTexParameterIi(target, pname);
}
// --- [ glGetTexParameterIuiv ] ---
/** Unsafe version of: {@link #glGetTexParameterIuiv GetTexParameterIuiv} */
public static void nglGetTexParameterIuiv(int target, int pname, long params) {
GL30C.nglGetTexParameterIuiv(target, pname, params);
}
/**
* Returns the unsigned integer value of a texture parameter.
*
* @param target the texture target
* @param pname the symbolic name of a texture parameter
* @param params returns the texture parameter value
*
* @see Reference Page
*/
public static void glGetTexParameterIuiv(@NativeType("GLenum") int target, @NativeType("GLenum") int pname, @NativeType("GLuint *") IntBuffer params) {
GL30C.glGetTexParameterIuiv(target, pname, params);
}
/**
* Returns the unsigned integer value of a texture parameter.
*
* @param target the texture target
* @param pname the symbolic name of a texture parameter
*
* @see Reference Page
*/
@NativeType("void")
public static int glGetTexParameterIui(@NativeType("GLenum") int target, @NativeType("GLenum") int pname) {
return GL30C.glGetTexParameterIui(target, pname);
}
// --- [ glColorMaski ] ---
/**
* Enables and disables writing of frame buffer color components.
*
* @param buf the index of the draw buffer whose color mask to set
* @param r whether R values are written or not
* @param g whether G values are written or not
* @param b whether B values are written or not
* @param a whether A values are written or not
*
* @see Reference Page
*/
public static void glColorMaski(@NativeType("GLuint") int buf, @NativeType("GLboolean") boolean r, @NativeType("GLboolean") boolean g, @NativeType("GLboolean") boolean b, @NativeType("GLboolean") boolean a) {
GL30C.glColorMaski(buf, r, g, b, a);
}
// --- [ glGetBooleani_v ] ---
/** Unsafe version of: {@link #glGetBooleani_v GetBooleani_v} */
public static void nglGetBooleani_v(int target, int index, long data) {
GL30C.nglGetBooleani_v(target, index, data);
}
/**
* Queries the boolean value of an indexed state variable.
*
* @param target the indexed state to query
* @param index the index of the element being queried
* @param data a scalar or buffer in which to place the returned data
*
* @see Reference Page
*/
public static void glGetBooleani_v(@NativeType("GLenum") int target, @NativeType("GLuint") int index, @NativeType("GLboolean *") ByteBuffer data) {
GL30C.glGetBooleani_v(target, index, data);
}
/**
* Queries the boolean value of an indexed state variable.
*
* @param target the indexed state to query
* @param index the index of the element being queried
*
* @see Reference Page
*/
@NativeType("void")
public static boolean glGetBooleani(@NativeType("GLenum") int target, @NativeType("GLuint") int index) {
return GL30C.glGetBooleani(target, index);
}
// --- [ glGetIntegeri_v ] ---
/** Unsafe version of: {@link #glGetIntegeri_v GetIntegeri_v} */
public static void nglGetIntegeri_v(int target, int index, long data) {
GL30C.nglGetIntegeri_v(target, index, data);
}
/**
* Queries the integer value of an indexed state variable.
*
* @param target the indexed state to query
* @param index the index of the element being queried
* @param data a scalar or buffer in which to place the returned data
*
* @see Reference Page
*/
public static void glGetIntegeri_v(@NativeType("GLenum") int target, @NativeType("GLuint") int index, @NativeType("GLint *") IntBuffer data) {
GL30C.glGetIntegeri_v(target, index, data);
}
/**
* Queries the integer value of an indexed state variable.
*
* @param target the indexed state to query
* @param index the index of the element being queried
*
* @see Reference Page
*/
@NativeType("void")
public static int glGetIntegeri(@NativeType("GLenum") int target, @NativeType("GLuint") int index) {
return GL30C.glGetIntegeri(target, index);
}
// --- [ glEnablei ] ---
/**
* Enables an indexed capability.
*
* @param cap the indexed capability to enable
* @param index the index to enable
*
* @see Reference Page
*/
public static void glEnablei(@NativeType("GLenum") int cap, @NativeType("GLuint") int index) {
GL30C.glEnablei(cap, index);
}
// --- [ glDisablei ] ---
/**
* Disables an indexed capability.
*
* @param target the indexed capability to disable
* @param index the index to disable
*
* @see Reference Page
*/
public static void glDisablei(@NativeType("GLenum") int target, @NativeType("GLuint") int index) {
GL30C.glDisablei(target, index);
}
// --- [ glIsEnabledi ] ---
/**
* Tests whether an indexed capability is enabled.
*
* @param target the indexed capability to query
* @param index the index to query
*
* @see Reference Page
*/
@NativeType("GLboolean")
public static boolean glIsEnabledi(@NativeType("GLenum") int target, @NativeType("GLuint") int index) {
return GL30C.glIsEnabledi(target, index);
}
// --- [ glBindBufferRange ] ---
/**
* Binds a range within a buffer object to an indexed buffer target.
*
* @param target the target of the bind operation. One of:
* @param index the index of the binding point within the array specified by {@code target}
* @param buffer a buffer object to bind to the specified binding point
* @param offset the starting offset in basic machine units into the buffer object {@code buffer}
* @param size the amount of data in machine units that can be read from the buffer object while used as an indexed target
*
* @see Reference Page
*/
public static void glBindBufferRange(@NativeType("GLenum") int target, @NativeType("GLuint") int index, @NativeType("GLuint") int buffer, @NativeType("GLintptr") long offset, @NativeType("GLsizeiptr") long size) {
GL30C.glBindBufferRange(target, index, buffer, offset, size);
}
// --- [ glBindBufferBase ] ---
/**
* Binds a buffer object to an indexed buffer target.
*
* @param target the target of the bind operation. One of:
* @param index the index of the binding point within the array specified by {@code target}
* @param buffer a buffer object to bind to the specified binding point
*
* @see Reference Page
*/
public static void glBindBufferBase(@NativeType("GLenum") int target, @NativeType("GLuint") int index, @NativeType("GLuint") int buffer) {
GL30C.glBindBufferBase(target, index, buffer);
}
// --- [ glBeginTransformFeedback ] ---
/**
* Starts transform feedback operation.
*
* @param primitiveMode the output type of the primitives that will be recorded into the buffer objects that are bound for transform feedback. One of:
{@link GL11#GL_POINTS POINTS}
{@link GL11#GL_LINES LINES}
{@link GL11#GL_TRIANGLES TRIANGLES}
*
* @see Reference Page
*/
public static void glBeginTransformFeedback(@NativeType("GLenum") int primitiveMode) {
GL30C.glBeginTransformFeedback(primitiveMode);
}
// --- [ glEndTransformFeedback ] ---
/**
* Ends transform feedback operation.
*
* @see Reference Page
*/
public static void glEndTransformFeedback() {
GL30C.glEndTransformFeedback();
}
// --- [ glTransformFeedbackVaryings ] ---
/**
* Unsafe version of: {@link #glTransformFeedbackVaryings TransformFeedbackVaryings}
*
* @param count the number of varying variables used for transform feedback
*/
public static void nglTransformFeedbackVaryings(int program, int count, long varyings, int bufferMode) {
GL30C.nglTransformFeedbackVaryings(program, count, varyings, bufferMode);
}
/**
* Specifies values to record in transform feedback buffers.
*
* @param program the target program object
* @param varyings an array of {@code count} zero-terminated strings specifying the names of the varying variables to use for transform feedback
* @param bufferMode the mode used to capture the varying variables when transform feedback is active. One of:
*
* @see Reference Page
*/
public static void glTransformFeedbackVaryings(@NativeType("GLuint") int program, @NativeType("GLchar const **") PointerBuffer varyings, @NativeType("GLenum") int bufferMode) {
GL30C.glTransformFeedbackVaryings(program, varyings, bufferMode);
}
/**
* Specifies values to record in transform feedback buffers.
*
* @param program the target program object
* @param varyings an array of {@code count} zero-terminated strings specifying the names of the varying variables to use for transform feedback
* @param bufferMode the mode used to capture the varying variables when transform feedback is active. One of:
*
* @see Reference Page
*/
public static void glTransformFeedbackVaryings(@NativeType("GLuint") int program, @NativeType("GLchar const **") CharSequence[] varyings, @NativeType("GLenum") int bufferMode) {
GL30C.glTransformFeedbackVaryings(program, varyings, bufferMode);
}
/**
* Specifies values to record in transform feedback buffers.
*
* @param program the target program object
* @param bufferMode the mode used to capture the varying variables when transform feedback is active. One of: