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The most widely adopted 2D and 3D graphics API in the industry, bringing thousands of applications to a wide variety of computer platforms.

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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.opengl;

import javax.annotation.*;

import java.nio.*;

import org.lwjgl.*;

import org.lwjgl.system.*;

import static org.lwjgl.system.APIUtil.*;
import static org.lwjgl.system.Checks.*;
import static org.lwjgl.system.JNI.*;
import static org.lwjgl.system.MemoryStack.*;
import static org.lwjgl.system.MemoryUtil.*;

/**
 * The OpenGL functionality of a forward compatible context, up to version 3.0.
 * 
 * 

OpenGL 3.0 implementations are guaranteed to support at least versions 1.10, 1.20 and 1.30 of the shading language, * although versions 1.10 and 1.20 are deprecated in a forward-compatible context.

* *

Extensions promoted to core in this release:

* * */ public class GL30C extends GL21C { static { GL.initialize(); } /** GetTarget */ public static final int GL_MAJOR_VERSION = 0x821B, GL_MINOR_VERSION = 0x821C, GL_NUM_EXTENSIONS = 0x821D, GL_CONTEXT_FLAGS = 0x821E, GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x1; /** Renamed tokens. */ public static final int GL_COMPARE_REF_TO_TEXTURE = 0x884E, GL_CLIP_DISTANCE0 = 0x3000, GL_CLIP_DISTANCE1 = 0x3001, GL_CLIP_DISTANCE2 = 0x3002, GL_CLIP_DISTANCE3 = 0x3003, GL_CLIP_DISTANCE4 = 0x3004, GL_CLIP_DISTANCE5 = 0x3005, GL_CLIP_DISTANCE6 = 0x3006, GL_CLIP_DISTANCE7 = 0x3007, GL_MAX_CLIP_DISTANCES = 0xD32, GL_MAX_VARYING_COMPONENTS = 0x8B4B; /** Accepted by the {@code pname} parameters of GetVertexAttribdv, GetVertexAttribfv, GetVertexAttribiv, GetVertexAttribIuiv and GetVertexAttribIiv. */ public static final int GL_VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD; /** Returned by the {@code type} parameter of GetActiveUniform. */ public static final int GL_SAMPLER_1D_ARRAY = 0x8DC0, GL_SAMPLER_2D_ARRAY = 0x8DC1, GL_SAMPLER_1D_ARRAY_SHADOW = 0x8DC3, GL_SAMPLER_2D_ARRAY_SHADOW = 0x8DC4, GL_SAMPLER_CUBE_SHADOW = 0x8DC5, GL_UNSIGNED_INT_VEC2 = 0x8DC6, GL_UNSIGNED_INT_VEC3 = 0x8DC7, GL_UNSIGNED_INT_VEC4 = 0x8DC8, GL_INT_SAMPLER_1D = 0x8DC9, GL_INT_SAMPLER_2D = 0x8DCA, GL_INT_SAMPLER_3D = 0x8DCB, GL_INT_SAMPLER_CUBE = 0x8DCC, GL_INT_SAMPLER_1D_ARRAY = 0x8DCE, GL_INT_SAMPLER_2D_ARRAY = 0x8DCF, GL_UNSIGNED_INT_SAMPLER_1D = 0x8DD1, GL_UNSIGNED_INT_SAMPLER_2D = 0x8DD2, GL_UNSIGNED_INT_SAMPLER_3D = 0x8DD3, GL_UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4, GL_UNSIGNED_INT_SAMPLER_1D_ARRAY = 0x8DD6, GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7; /** Accepted by the {@code pname} parameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev. */ public static final int GL_MIN_PROGRAM_TEXEL_OFFSET = 0x8904, GL_MAX_PROGRAM_TEXEL_OFFSET = 0x8905; /** Accepted by the {@code mode} parameter of BeginConditionalRender. */ public static final int GL_QUERY_WAIT = 0x8E13, GL_QUERY_NO_WAIT = 0x8E14, GL_QUERY_BY_REGION_WAIT = 0x8E15, GL_QUERY_BY_REGION_NO_WAIT = 0x8E16; /** Accepted by the {@code access} parameter of MapBufferRange. */ public static final int GL_MAP_READ_BIT = 0x1, GL_MAP_WRITE_BIT = 0x2, GL_MAP_INVALIDATE_RANGE_BIT = 0x4, GL_MAP_INVALIDATE_BUFFER_BIT = 0x8, GL_MAP_FLUSH_EXPLICIT_BIT = 0x10, GL_MAP_UNSYNCHRONIZED_BIT = 0x20; /** Accepted by the {@code pname} parameter of GetBufferParameteriv. */ public static final int GL_BUFFER_ACCESS_FLAGS = 0x911F, GL_BUFFER_MAP_LENGTH = 0x9120, GL_BUFFER_MAP_OFFSET = 0x9121; /** Accepted by the {@code target} parameter of ClampColor and the {@code pname} parameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev. */ public static final int GL_CLAMP_READ_COLOR = 0x891C; /** Accepted by the {@code clamp} parameter of ClampColor. */ public static final int GL_FIXED_ONLY = 0x891D; /** * Accepted by the {@code internalformat} parameter of TexImage1D, TexImage2D, TexImage3D, CopyTexImage1D, CopyTexImage2D, and RenderbufferStorage, and * returned in the {@code data} parameter of GetTexLevelParameter and GetRenderbufferParameteriv. */ public static final int GL_DEPTH_COMPONENT32F = 0x8CAC, GL_DEPTH32F_STENCIL8 = 0x8CAD; /** * Accepted by the {@code type} parameter of DrawPixels, ReadPixels, TexImage1D, TexImage2D, TexImage3D, TexSubImage1D, TexSubImage2D, TexSubImage3D, and * GetTexImage. */ public static final int GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD; /** Accepted by the {@code value} parameter of GetTexLevelParameter. */ public static final int GL_TEXTURE_RED_TYPE = 0x8C10, GL_TEXTURE_GREEN_TYPE = 0x8C11, GL_TEXTURE_BLUE_TYPE = 0x8C12, GL_TEXTURE_ALPHA_TYPE = 0x8C13, GL_TEXTURE_DEPTH_TYPE = 0x8C16; /** Returned by the {@code params} parameter of GetTexLevelParameter. */ public static final int GL_UNSIGNED_NORMALIZED = 0x8C17; /** Accepted by the {@code internalFormat} parameter of TexImage1D, TexImage2D, and TexImage3D. */ public static final int GL_RGBA32F = 0x8814, GL_RGB32F = 0x8815, GL_RGBA16F = 0x881A, GL_RGB16F = 0x881B; /** Accepted by the {@code internalformat} parameter of TexImage1D, TexImage2D, TexImage3D, CopyTexImage1D, CopyTexImage2D, and RenderbufferStorage. */ public static final int GL_R11F_G11F_B10F = 0x8C3A; /** * Accepted by the {@code type} parameter of DrawPixels, ReadPixels, TexImage1D, TexImage2D, GetTexImage, TexImage3D, TexSubImage1D, TexSubImage2D, * TexSubImage3D, GetHistogram, GetMinmax, ConvolutionFilter1D, ConvolutionFilter2D, ConvolutionFilter3D, GetConvolutionFilter, SeparableFilter2D, * GetSeparableFilter, ColorTable, ColorSubTable, and GetColorTable. */ public static final int GL_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B; /** Accepted by the {@code internalformat} parameter of TexImage1D, TexImage2D, TexImage3D, CopyTexImage1D, CopyTexImage2D, and RenderbufferStorage. */ public static final int GL_RGB9_E5 = 0x8C3D; /** * Accepted by the {@code type} parameter of DrawPixels, ReadPixels, TexImage1D, TexImage2D, GetTexImage, TexImage3D, TexSubImage1D, TexSubImage2D, * TexSubImage3D, GetHistogram, GetMinmax, ConvolutionFilter1D, ConvolutionFilter2D, ConvolutionFilter3D, GetConvolutionFilter, SeparableFilter2D, * GetSeparableFilter, ColorTable, ColorSubTable, and GetColorTable. */ public static final int GL_UNSIGNED_INT_5_9_9_9_REV = 0x8C3E; /** Accepted by the {@code pname} parameter of GetTexLevelParameterfv and GetTexLevelParameteriv. */ public static final int GL_TEXTURE_SHARED_SIZE = 0x8C3F; /** * Accepted by the {@code target} parameter of BindFramebuffer, CheckFramebufferStatus, FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and * GetFramebufferAttachmentParameteriv. */ public static final int GL_FRAMEBUFFER = 0x8D40, GL_READ_FRAMEBUFFER = 0x8CA8, GL_DRAW_FRAMEBUFFER = 0x8CA9; /** * Accepted by the {@code target} parameter of BindRenderbuffer, RenderbufferStorage, and GetRenderbufferParameteriv, and returned by * GetFramebufferAttachmentParameteriv. */ public static final int GL_RENDERBUFFER = 0x8D41; /** Accepted by the {@code internalformat} parameter of RenderbufferStorage. */ public static final int GL_STENCIL_INDEX1 = 0x8D46, GL_STENCIL_INDEX4 = 0x8D47, GL_STENCIL_INDEX8 = 0x8D48, GL_STENCIL_INDEX16 = 0x8D49; /** Accepted by the {@code pname} parameter of GetRenderbufferParameteriv. */ public static final int GL_RENDERBUFFER_WIDTH = 0x8D42, GL_RENDERBUFFER_HEIGHT = 0x8D43, GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44, GL_RENDERBUFFER_RED_SIZE = 0x8D50, GL_RENDERBUFFER_GREEN_SIZE = 0x8D51, GL_RENDERBUFFER_BLUE_SIZE = 0x8D52, GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53, GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54, GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55, GL_RENDERBUFFER_SAMPLES = 0x8CAB; /** Accepted by the {@code pname} parameter of GetFramebufferAttachmentParameteriv. */ public static final int GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4, GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210, GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211, GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212, GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213, GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214, GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215, GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216, GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217; /** Returned in {@code params} by GetFramebufferAttachmentParameteriv. */ public static final int GL_FRAMEBUFFER_DEFAULT = 0x8218; /** Accepted by the {@code attachment} parameter of FramebufferTexture{1D|2D|3D}, FramebufferRenderbuffer, and GetFramebufferAttachmentParameteriv. */ public static final int GL_COLOR_ATTACHMENT0 = 0x8CE0, GL_COLOR_ATTACHMENT1 = 0x8CE1, GL_COLOR_ATTACHMENT2 = 0x8CE2, GL_COLOR_ATTACHMENT3 = 0x8CE3, GL_COLOR_ATTACHMENT4 = 0x8CE4, GL_COLOR_ATTACHMENT5 = 0x8CE5, GL_COLOR_ATTACHMENT6 = 0x8CE6, GL_COLOR_ATTACHMENT7 = 0x8CE7, GL_COLOR_ATTACHMENT8 = 0x8CE8, GL_COLOR_ATTACHMENT9 = 0x8CE9, GL_COLOR_ATTACHMENT10 = 0x8CEA, GL_COLOR_ATTACHMENT11 = 0x8CEB, GL_COLOR_ATTACHMENT12 = 0x8CEC, GL_COLOR_ATTACHMENT13 = 0x8CED, GL_COLOR_ATTACHMENT14 = 0x8CEE, GL_COLOR_ATTACHMENT15 = 0x8CEF, GL_COLOR_ATTACHMENT16 = 0x8CF0, GL_COLOR_ATTACHMENT17 = 0x8CF1, GL_COLOR_ATTACHMENT18 = 0x8CF2, GL_COLOR_ATTACHMENT19 = 0x8CF3, GL_COLOR_ATTACHMENT20 = 0x8CF4, GL_COLOR_ATTACHMENT21 = 0x8CF5, GL_COLOR_ATTACHMENT22 = 0x8CF6, GL_COLOR_ATTACHMENT23 = 0x8CF7, GL_COLOR_ATTACHMENT24 = 0x8CF8, GL_COLOR_ATTACHMENT25 = 0x8CF9, GL_COLOR_ATTACHMENT26 = 0x8CFA, GL_COLOR_ATTACHMENT27 = 0x8CFB, GL_COLOR_ATTACHMENT28 = 0x8CFC, GL_COLOR_ATTACHMENT29 = 0x8CFD, GL_COLOR_ATTACHMENT30 = 0x8CFE, GL_COLOR_ATTACHMENT31 = 0x8CFF, GL_DEPTH_ATTACHMENT = 0x8D00, GL_STENCIL_ATTACHMENT = 0x8D20, GL_DEPTH_STENCIL_ATTACHMENT = 0x821A; /** Accepted by the {@code pname} parameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev. */ public static final int GL_MAX_SAMPLES = 0x8D57; /** Returned by CheckFramebufferStatus(). */ public static final int GL_FRAMEBUFFER_COMPLETE = 0x8CD5, GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6, GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7, GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB, GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC, GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD, GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56, GL_FRAMEBUFFER_UNDEFINED = 0x8219; /** Accepted by the {@code pname} parameters of GetIntegerv, GetFloatv, and GetDoublev. */ public static final int GL_FRAMEBUFFER_BINDING = 0x8CA6, GL_DRAW_FRAMEBUFFER_BINDING = 0x8CA6, GL_READ_FRAMEBUFFER_BINDING = 0x8CAA, GL_RENDERBUFFER_BINDING = 0x8CA7, GL_MAX_COLOR_ATTACHMENTS = 0x8CDF, GL_MAX_RENDERBUFFER_SIZE = 0x84E8; /** Returned by GetError(). */ public static final int GL_INVALID_FRAMEBUFFER_OPERATION = 0x506; /** * Accepted by the {@code format} parameter of DrawPixels, ReadPixels, TexImage1D, TexImage2D, TexImage3D, TexSubImage1D, TexSubImage2D, TexSubImage3D, and * GetTexImage, by the {@code type} parameter of CopyPixels, by the {@code internalformat} parameter of TexImage1D, TexImage2D, TexImage3D, CopyTexImage1D, * CopyTexImage2D, and RenderbufferStorage, and returned in the {@code data} parameter of GetTexLevelParameter and GetRenderbufferParameteriv. */ public static final int GL_DEPTH_STENCIL = 0x84F9; /** * Accepted by the {@code type} parameter of DrawPixels, ReadPixels, TexImage1D, TexImage2D, TexImage3D, TexSubImage1D, TexSubImage2D, TexSubImage3D, and * GetTexImage. */ public static final int GL_UNSIGNED_INT_24_8 = 0x84FA; /** * Accepted by the {@code internalformat} parameter of TexImage1D, TexImage2D, TexImage3D, CopyTexImage1D, CopyTexImage2D, and RenderbufferStorage, and * returned in the {@code data} parameter of GetTexLevelParameter and GetRenderbufferParameteriv. */ public static final int GL_DEPTH24_STENCIL8 = 0x88F0; /** Accepted by the {@code value} parameter of GetTexLevelParameter. */ public static final int GL_TEXTURE_STENCIL_SIZE = 0x88F1; /** * Accepted by the {@code type} parameter of DrawPixels, ReadPixels, TexImage1D, TexImage2D, TexImage3D, GetTexImage, TexSubImage1D, TexSubImage2D, * TexSubImage3D, GetHistogram, GetMinmax, ConvolutionFilter1D, ConvolutionFilter2D, GetConvolutionFilter, SeparableFilter2D, GetSeparableFilter, * ColorTable, ColorSubTable, and GetColorTable. * *

Accepted by the {@code type} argument of VertexPointer, NormalPointer, ColorPointer, SecondaryColorPointer, FogCoordPointer, TexCoordPointer, and * VertexAttribPointer.

*/ public static final int GL_HALF_FLOAT = 0x140B; /** Accepted by the {@code internalFormat} parameter of TexImage1D, TexImage2D, and TexImage3D. */ public static final int GL_RGBA32UI = 0x8D70, GL_RGB32UI = 0x8D71, GL_RGBA16UI = 0x8D76, GL_RGB16UI = 0x8D77, GL_RGBA8UI = 0x8D7C, GL_RGB8UI = 0x8D7D, GL_RGBA32I = 0x8D82, GL_RGB32I = 0x8D83, GL_RGBA16I = 0x8D88, GL_RGB16I = 0x8D89, GL_RGBA8I = 0x8D8E, GL_RGB8I = 0x8D8F; /** Accepted by the {@code format} parameter of TexImage1D, TexImage2D, TexImage3D, TexSubImage1D, TexSubImage2D, TexSubImage3D, DrawPixels and ReadPixels. */ public static final int GL_RED_INTEGER = 0x8D94, GL_GREEN_INTEGER = 0x8D95, GL_BLUE_INTEGER = 0x8D96, GL_RGB_INTEGER = 0x8D98, GL_RGBA_INTEGER = 0x8D99, GL_BGR_INTEGER = 0x8D9A, GL_BGRA_INTEGER = 0x8D9B; /** Accepted by the {@code target} parameter of TexParameteri, TexParameteriv, TexParameterf, TexParameterfv, GenerateMipmap, and BindTexture. */ public static final int GL_TEXTURE_1D_ARRAY = 0x8C18, GL_TEXTURE_2D_ARRAY = 0x8C1A; /** Accepted by the {@code target} parameter of TexImage3D, TexSubImage3D, CopyTexSubImage3D, CompressedTexImage3D, and CompressedTexSubImage3D. */ public static final int GL_PROXY_TEXTURE_2D_ARRAY = 0x8C1B; /** * Accepted by the {@code target} parameter of TexImage2D, TexSubImage2D, CopyTexImage2D, CopyTexSubImage2D, CompressedTexImage2D, and * CompressedTexSubImage2D. */ public static final int GL_PROXY_TEXTURE_1D_ARRAY = 0x8C19; /** Accepted by the {@code pname} parameter of GetBooleanv, GetDoublev, GetIntegerv and GetFloatv. */ public static final int GL_TEXTURE_BINDING_1D_ARRAY = 0x8C1C, GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D, GL_MAX_ARRAY_TEXTURE_LAYERS = 0x88FF; /** * Accepted by the {@code internalformat} parameter of TexImage2D, CopyTexImage2D, and CompressedTexImage2D and the {@code format} parameter of * CompressedTexSubImage2D. */ public static final int GL_COMPRESSED_RED_RGTC1 = 0x8DBB, GL_COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC, GL_COMPRESSED_RG_RGTC2 = 0x8DBD, GL_COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE; /** Accepted by the {@code internalFormat} parameter of TexImage1D, TexImage2D, TexImage3D, CopyTexImage1D, and CopyTexImage2D. */ public static final int GL_R8 = 0x8229, GL_R16 = 0x822A, GL_RG8 = 0x822B, GL_RG16 = 0x822C, GL_R16F = 0x822D, GL_R32F = 0x822E, GL_RG16F = 0x822F, GL_RG32F = 0x8230, GL_R8I = 0x8231, GL_R8UI = 0x8232, GL_R16I = 0x8233, GL_R16UI = 0x8234, GL_R32I = 0x8235, GL_R32UI = 0x8236, GL_RG8I = 0x8237, GL_RG8UI = 0x8238, GL_RG16I = 0x8239, GL_RG16UI = 0x823A, GL_RG32I = 0x823B, GL_RG32UI = 0x823C, GL_RG = 0x8227, GL_COMPRESSED_RED = 0x8225, GL_COMPRESSED_RG = 0x8226; /** Accepted by the {@code format} parameter of TexImage3D, TexImage2D, TexImage3D, TexSubImage1D, TexSubImage2D, TexSubImage3D, and ReadPixels. */ public static final int GL_RG_INTEGER = 0x8228; /** * Accepted by the {@code target} parameters of BindBuffer, BufferData, BufferSubData, MapBuffer, UnmapBuffer, GetBufferSubData, GetBufferPointerv, * BindBufferRange, BindBufferOffset and BindBufferBase. */ public static final int GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E; /** Accepted by the {@code param} parameter of GetIntegeri_v and GetBooleani_v. */ public static final int GL_TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84, GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85; /** * Accepted by the {@code param} parameter of GetIntegeri_v and GetBooleani_v, and by the {@code pname} parameter of GetBooleanv, * GetDoublev, GetIntegerv, and GetFloatv. */ public static final int GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F; /** Accepted by the {@code bufferMode} parameter of TransformFeedbackVaryings. */ public static final int GL_INTERLEAVED_ATTRIBS = 0x8C8C, GL_SEPARATE_ATTRIBS = 0x8C8D; /** Accepted by the {@code target} parameter of BeginQuery, EndQuery, and GetQueryiv. */ public static final int GL_PRIMITIVES_GENERATED = 0x8C87, GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88; /** * Accepted by the {@code cap} parameter of Enable, Disable, and IsEnabled, and by the {@code pname} parameter of GetBooleanv, GetIntegerv, GetFloatv, and * GetDoublev. */ public static final int GL_RASTERIZER_DISCARD = 0x8C89; /** Accepted by the {@code pname} parameter of GetBooleanv, GetDoublev, GetIntegerv, and GetFloatv. */ public static final int GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80; /** Accepted by the {@code pname} parameter of GetProgramiv. */ public static final int GL_TRANSFORM_FEEDBACK_VARYINGS = 0x8C83, GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F, GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76; /** Accepted by the {@code pname} parameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev. */ public static final int GL_VERTEX_ARRAY_BINDING = 0x85B5; /** * Accepted by the {@code cap} parameter of Enable, Disable, and IsEnabled, and by the {@code pname} parameter of GetBooleanv, GetIntegerv, GetFloatv, and * GetDoublev. */ public static final int GL_FRAMEBUFFER_SRGB = 0x8DB9; protected GL30C() { throw new UnsupportedOperationException(); } // --- [ glGetStringi ] --- /** Unsafe version of: {@link #glGetStringi GetStringi} */ public static native long nglGetStringi(int name, int index); /** * Queries indexed string state. * * @param name the indexed state to query. One of:
{@link GL11#GL_EXTENSIONS EXTENSIONS}{@link GL20#GL_SHADING_LANGUAGE_VERSION SHADING_LANGUAGE_VERSION}
* @param index the index of the particular element being queried * * @see Reference Page */ @Nullable @NativeType("GLubyte const *") public static String glGetStringi(@NativeType("GLenum") int name, @NativeType("GLuint") int index) { long __result = nglGetStringi(name, index); return memUTF8Safe(__result); } // --- [ glClearBufferiv ] --- /** Unsafe version of: {@link #glClearBufferiv ClearBufferiv} */ public static native void nglClearBufferiv(int buffer, int drawbuffer, long value); /** * Clears an individual buffer of the currently bound framebuffer object to the {@link #GL_DRAW_FRAMEBUFFER DRAW_FRAMEBUFFER} binding. * * @param buffer the buffer to clear. One of:
{@link GL11#GL_COLOR COLOR}{@link GL11#GL_STENCIL STENCIL}
* @param drawbuffer the draw buffer to clear * @param value for color buffers, a pointer to a four-element vector specifying R, G, B and A values to clear the buffer to. For stencil buffers, a pointer to a * single stencil value to clear the buffer to. * * @see Reference Page */ public static void glClearBufferiv(@NativeType("GLenum") int buffer, @NativeType("GLint") int drawbuffer, @NativeType("GLint const *") IntBuffer value) { if (CHECKS) { check(value, 1); } nglClearBufferiv(buffer, drawbuffer, memAddress(value)); } // --- [ glClearBufferuiv ] --- /** Unsafe version of: {@link #glClearBufferuiv ClearBufferuiv} */ public static native void nglClearBufferuiv(int buffer, int drawbuffer, long value); /** * Clears an individual buffer of the currently bound framebuffer object to the {@link #GL_DRAW_FRAMEBUFFER DRAW_FRAMEBUFFER} binding. * * @param buffer the buffer to clear. Must be:
{@link GL11#GL_COLOR COLOR}
* @param drawbuffer the draw buffer to clear * @param value a pointer to a four-element vector specifying R, G, B and A values to clear the buffer to * * @see Reference Page */ public static void glClearBufferuiv(@NativeType("GLenum") int buffer, @NativeType("GLint") int drawbuffer, @NativeType("GLint const *") IntBuffer value) { if (CHECKS) { check(value, 4); } nglClearBufferuiv(buffer, drawbuffer, memAddress(value)); } // --- [ glClearBufferfv ] --- /** Unsafe version of: {@link #glClearBufferfv ClearBufferfv} */ public static native void nglClearBufferfv(int buffer, int drawbuffer, long value); /** * Clears an individual buffer of the currently bound framebuffer object to the {@link #GL_DRAW_FRAMEBUFFER DRAW_FRAMEBUFFER} binding. * * @param buffer the buffer to clear. One of:
{@link GL11#GL_COLOR COLOR}{@link GL11#GL_DEPTH DEPTH}
* @param drawbuffer the draw buffer to clear * @param value for color buffers, a pointer to a four-element vector specifying R, G, B and A values to clear the buffer to. For depth buffers, a pointer to a * single depth value to clear the buffer to. * * @see Reference Page */ public static void glClearBufferfv(@NativeType("GLenum") int buffer, @NativeType("GLint") int drawbuffer, @NativeType("GLfloat const *") FloatBuffer value) { if (CHECKS) { check(value, 1); } nglClearBufferfv(buffer, drawbuffer, memAddress(value)); } // --- [ glClearBufferfi ] --- /** * Clears an individual buffer of the currently bound framebuffer object to the {@link #GL_DRAW_FRAMEBUFFER DRAW_FRAMEBUFFER} binding. * * @param buffer the buffer to clear. Must be:
{@link #GL_DEPTH_STENCIL DEPTH_STENCIL}
* @param drawbuffer the draw buffer to clear * @param depth the depth value to clear the buffer to * @param stencil the stencil value to clear the buffer to * * @see Reference Page */ public static native void glClearBufferfi(@NativeType("GLenum") int buffer, @NativeType("GLint") int drawbuffer, @NativeType("GLfloat") float depth, @NativeType("GLint") int stencil); // --- [ glVertexAttribI1i ] --- /** * Specifies the value of a pure integer generic vertex attribute. The y and z components are implicitly set to 0 and w to 1. * * @param index the index of the pure integer generic vertex attribute to be modified * @param x the vertex attribute x component * * @see Reference Page */ public static native void glVertexAttribI1i(@NativeType("GLuint") int index, @NativeType("GLint") int x); // --- [ glVertexAttribI2i ] --- /** * Specifies the value of a pure integer generic vertex attribute. The z component is implicitly set to 0 and w to 1. * * @param index the index of the pure integer generic vertex attribute to be modified * @param x the vertex attribute x component * @param y the vertex attribute y component * * @see Reference Page */ public static native void glVertexAttribI2i(@NativeType("GLuint") int index, @NativeType("GLint") int x, @NativeType("GLint") int y); // --- [ glVertexAttribI3i ] --- /** * Specifies the value of a pure integer generic vertex attribute. The w component is implicitly set to 1. * * @param index the index of the pure integer generic vertex attribute to be modified * @param x the vertex attribute x component * @param y the vertex attribute y component * @param z the vertex attribute z component * * @see Reference Page */ public static native void glVertexAttribI3i(@NativeType("GLuint") int index, @NativeType("GLint") int x, @NativeType("GLint") int y, @NativeType("GLint") int z); // --- [ glVertexAttribI4i ] --- /** * Specifies the value of a pure integer generic vertex attribute. * * @param index the index of the pure integer generic vertex attribute to be modified * @param x the vertex attribute x component * @param y the vertex attribute y component * @param z the vertex attribute z component * @param w the vertex attribute w component * * @see Reference Page */ public static native void glVertexAttribI4i(@NativeType("GLuint") int index, @NativeType("GLint") int x, @NativeType("GLint") int y, @NativeType("GLint") int z, @NativeType("GLint") int w); // --- [ glVertexAttribI1ui ] --- /** * Specifies the value of an unsigned pure integer generic vertex attribute. The y and z components are implicitly set to 0 and w to 1. * * @param index the index of the pure integer generic vertex attribute to be modified * @param x the vertex attribute x component * * @see Reference Page */ public static native void glVertexAttribI1ui(@NativeType("GLuint") int index, @NativeType("GLuint") int x); // --- [ glVertexAttribI2ui ] --- /** * Specifies the value of an unsigned pure integer generic vertex attribute. The z component is implicitly set to 0 and w to 1. * * @param index the index of the pure integer generic vertex attribute to be modified * @param x the vertex attribute x component * @param y the vertex attribute y component * * @see Reference Page */ public static native void glVertexAttribI2ui(@NativeType("GLuint") int index, @NativeType("GLuint") int x, @NativeType("GLuint") int y); // --- [ glVertexAttribI3ui ] --- /** * Specifies the value of an unsigned pure integer generic vertex attribute. The w component is implicitly set to 1. * * @param index the index of the pure integer generic vertex attribute to be modified * @param x the vertex attribute x component * @param y the vertex attribute y component * @param z the vertex attribute z component * * @see Reference Page */ public static native void glVertexAttribI3ui(@NativeType("GLuint") int index, @NativeType("GLint") int x, @NativeType("GLint") int y, @NativeType("GLint") int z); // --- [ glVertexAttribI4ui ] --- /** * Specifies the value of an unsigned pure integer generic vertex attribute. * * @param index the index of the pure integer generic vertex attribute to be modified * @param x the vertex attribute x component * @param y the vertex attribute y component * @param z the vertex attribute z component * @param w the vertex attribute w component * * @see Reference Page */ public static native void glVertexAttribI4ui(@NativeType("GLuint") int index, @NativeType("GLint") int x, @NativeType("GLint") int y, @NativeType("GLint") int z, @NativeType("GLint") int w); // --- [ glVertexAttribI1iv ] --- /** Unsafe version of: {@link #glVertexAttribI1iv VertexAttribI1iv} */ public static native void nglVertexAttribI1iv(int index, long v); /** * Pointer version of {@link #glVertexAttribI1i VertexAttribI1i}. * * @param index the index of the pure integer generic vertex attribute to be modified * @param v the pure integer vertex attribute buffer * * @see Reference Page */ public static void glVertexAttribI1iv(@NativeType("GLuint") int index, @NativeType("GLint const *") IntBuffer v) { if (CHECKS) { check(v, 1); } nglVertexAttribI1iv(index, memAddress(v)); } // --- [ glVertexAttribI2iv ] --- /** Unsafe version of: {@link #glVertexAttribI2iv VertexAttribI2iv} */ public static native void nglVertexAttribI2iv(int index, long v); /** * Pointer version of {@link #glVertexAttribI2i VertexAttribI2i}. * * @param index the index of the pure integer generic vertex attribute to be modified * @param v the pure integer vertex attribute buffer * * @see Reference Page */ public static void glVertexAttribI2iv(@NativeType("GLuint") int index, @NativeType("GLint const *") IntBuffer v) { if (CHECKS) { check(v, 2); } nglVertexAttribI2iv(index, memAddress(v)); } // --- [ glVertexAttribI3iv ] --- /** Unsafe version of: {@link #glVertexAttribI3iv VertexAttribI3iv} */ public static native void nglVertexAttribI3iv(int index, long v); /** * Pointer version of {@link #glVertexAttribI3i VertexAttribI3i}. * * @param index the index of the pure integer generic vertex attribute to be modified * @param v the pure integer vertex attribute buffer * * @see Reference Page */ public static void glVertexAttribI3iv(@NativeType("GLuint") int index, @NativeType("GLint const *") IntBuffer v) { if (CHECKS) { check(v, 3); } nglVertexAttribI3iv(index, memAddress(v)); } // --- [ glVertexAttribI4iv ] --- /** Unsafe version of: {@link #glVertexAttribI4iv VertexAttribI4iv} */ public static native void nglVertexAttribI4iv(int index, long v); /** * Pointer version of {@link #glVertexAttribI4i VertexAttribI4i}. * * @param index the index of the pure integer generic vertex attribute to be modified * @param v the pure integer vertex attribute buffer * * @see Reference Page */ public static void glVertexAttribI4iv(@NativeType("GLuint") int index, @NativeType("GLint const *") IntBuffer v) { if (CHECKS) { check(v, 4); } nglVertexAttribI4iv(index, memAddress(v)); } // --- [ glVertexAttribI1uiv ] --- /** Unsafe version of: {@link #glVertexAttribI1uiv VertexAttribI1uiv} */ public static native void nglVertexAttribI1uiv(int index, long v); /** * Pointer version of {@link #glVertexAttribI1ui VertexAttribI1ui}. * * @param index the index of the pure integer generic vertex attribute to be modified * @param v the pure integer vertex attribute buffer * * @see Reference Page */ public static void glVertexAttribI1uiv(@NativeType("GLuint") int index, @NativeType("GLuint const *") IntBuffer v) { if (CHECKS) { check(v, 1); } nglVertexAttribI1uiv(index, memAddress(v)); } // --- [ glVertexAttribI2uiv ] --- /** Unsafe version of: {@link #glVertexAttribI2uiv VertexAttribI2uiv} */ public static native void nglVertexAttribI2uiv(int index, long v); /** * Pointer version of {@link #glVertexAttribI2ui VertexAttribI2ui}. * * @param index the index of the pure integer generic vertex attribute to be modified * @param v the pure integer vertex attribute buffer * * @see Reference Page */ public static void glVertexAttribI2uiv(@NativeType("GLuint") int index, @NativeType("GLuint const *") IntBuffer v) { if (CHECKS) { check(v, 2); } nglVertexAttribI2uiv(index, memAddress(v)); } // --- [ glVertexAttribI3uiv ] --- /** Unsafe version of: {@link #glVertexAttribI3uiv VertexAttribI3uiv} */ public static native void nglVertexAttribI3uiv(int index, long v); /** * Pointer version of {@link #glVertexAttribI3ui VertexAttribI3ui}. * * @param index the index of the pure integer generic vertex attribute to be modified * @param v the pure integer vertex attribute buffer * * @see Reference Page */ public static void glVertexAttribI3uiv(@NativeType("GLuint") int index, @NativeType("GLuint const *") IntBuffer v) { if (CHECKS) { check(v, 3); } nglVertexAttribI3uiv(index, memAddress(v)); } // --- [ glVertexAttribI4uiv ] --- /** Unsafe version of: {@link #glVertexAttribI4uiv VertexAttribI4uiv} */ public static native void nglVertexAttribI4uiv(int index, long v); /** * Pointer version of {@link #glVertexAttribI4ui VertexAttribI4ui}. * * @param index the index of the pure integer generic vertex attribute to be modified * @param v the pure integer vertex attribute buffer * * @see Reference Page */ public static void glVertexAttribI4uiv(@NativeType("GLuint") int index, @NativeType("GLuint const *") IntBuffer v) { if (CHECKS) { check(v, 4); } nglVertexAttribI4uiv(index, memAddress(v)); } // --- [ glVertexAttribI4bv ] --- /** Unsafe version of: {@link #glVertexAttribI4bv VertexAttribI4bv} */ public static native void nglVertexAttribI4bv(int index, long v); /** * Byte version of {@link #glVertexAttribI4iv VertexAttribI4iv}. * * @param index the index of the pure integer generic vertex attribute to be modified * @param v the pure integer vertex attribute buffer * * @see Reference Page */ public static void glVertexAttribI4bv(@NativeType("GLuint") int index, @NativeType("GLbyte const *") ByteBuffer v) { if (CHECKS) { check(v, 4); } nglVertexAttribI4bv(index, memAddress(v)); } // --- [ glVertexAttribI4sv ] --- /** Unsafe version of: {@link #glVertexAttribI4sv VertexAttribI4sv} */ public static native void nglVertexAttribI4sv(int index, long v); /** * Short version of {@link #glVertexAttribI4iv VertexAttribI4iv}. * * @param index the index of the pure integer generic vertex attribute to be modified * @param v the pure integer vertex attribute buffer * * @see Reference Page */ public static void glVertexAttribI4sv(@NativeType("GLuint") int index, @NativeType("GLshort const *") ShortBuffer v) { if (CHECKS) { check(v, 4); } nglVertexAttribI4sv(index, memAddress(v)); } // --- [ glVertexAttribI4ubv ] --- /** Unsafe version of: {@link #glVertexAttribI4ubv VertexAttribI4ubv} */ public static native void nglVertexAttribI4ubv(int index, long v); /** * Byte version of {@link #glVertexAttribI4uiv VertexAttribI4uiv}. * * @param index the index of the pure integer generic vertex attribute to be modified * @param v the pure integer vertex attribute buffer * * @see Reference Page */ public static void glVertexAttribI4ubv(@NativeType("GLuint") int index, @NativeType("GLbyte const *") ByteBuffer v) { if (CHECKS) { check(v, 4); } nglVertexAttribI4ubv(index, memAddress(v)); } // --- [ glVertexAttribI4usv ] --- /** Unsafe version of: {@link #glVertexAttribI4usv VertexAttribI4usv} */ public static native void nglVertexAttribI4usv(int index, long v); /** * Short version of {@link #glVertexAttribI4uiv VertexAttribI4uiv}. * * @param index the index of the pure integer generic vertex attribute to be modified * @param v the pure integer vertex attribute buffer * * @see Reference Page */ public static void glVertexAttribI4usv(@NativeType("GLuint") int index, @NativeType("GLshort const *") ShortBuffer v) { if (CHECKS) { check(v, 4); } nglVertexAttribI4usv(index, memAddress(v)); } // --- [ glVertexAttribIPointer ] --- /** Unsafe version of: {@link #glVertexAttribIPointer VertexAttribIPointer} */ public static native void nglVertexAttribIPointer(int index, int size, int type, int stride, long pointer); /** * Specifies the location and organization of a pure integer vertex attribute array. * * @param index the index of the pure integer generic vertex attribute to be modified * @param size the number of values per vertex that are stored in the array. The initial value is 4. One of:
1234{@link GL12#GL_BGRA BGRA}
* @param type the data type of each component in the array. One of:
{@link GL11#GL_BYTE BYTE}{@link GL11#GL_UNSIGNED_BYTE UNSIGNED_BYTE}{@link GL11#GL_SHORT SHORT}{@link GL11#GL_UNSIGNED_SHORT UNSIGNED_SHORT}{@link GL11#GL_INT INT}{@link GL11#GL_UNSIGNED_INT UNSIGNED_INT}
* @param stride the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in * the array. The initial value is 0. * @param pointer the vertex attribute data or the offset of the first component of the first generic vertex attribute in the array in the data store of the buffer * currently bound to the {@link GL15#GL_ARRAY_BUFFER ARRAY_BUFFER} target. The initial value is 0. * * @see Reference Page */ public static void glVertexAttribIPointer(@NativeType("GLuint") int index, @NativeType("GLint") int size, @NativeType("GLenum") int type, @NativeType("GLsizei") int stride, @NativeType("void const *") ByteBuffer pointer) { nglVertexAttribIPointer(index, size, type, stride, memAddress(pointer)); } /** * Specifies the location and organization of a pure integer vertex attribute array. * * @param index the index of the pure integer generic vertex attribute to be modified * @param size the number of values per vertex that are stored in the array. The initial value is 4. One of:
1234{@link GL12#GL_BGRA BGRA}
* @param type the data type of each component in the array. One of:
{@link GL11#GL_BYTE BYTE}{@link GL11#GL_UNSIGNED_BYTE UNSIGNED_BYTE}{@link GL11#GL_SHORT SHORT}{@link GL11#GL_UNSIGNED_SHORT UNSIGNED_SHORT}{@link GL11#GL_INT INT}{@link GL11#GL_UNSIGNED_INT UNSIGNED_INT}
* @param stride the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in * the array. The initial value is 0. * @param pointer the vertex attribute data or the offset of the first component of the first generic vertex attribute in the array in the data store of the buffer * currently bound to the {@link GL15#GL_ARRAY_BUFFER ARRAY_BUFFER} target. The initial value is 0. * * @see Reference Page */ public static void glVertexAttribIPointer(@NativeType("GLuint") int index, @NativeType("GLint") int size, @NativeType("GLenum") int type, @NativeType("GLsizei") int stride, @NativeType("void const *") long pointer) { nglVertexAttribIPointer(index, size, type, stride, pointer); } /** * Specifies the location and organization of a pure integer vertex attribute array. * * @param index the index of the pure integer generic vertex attribute to be modified * @param size the number of values per vertex that are stored in the array. The initial value is 4. One of:
1234{@link GL12#GL_BGRA BGRA}
* @param type the data type of each component in the array. One of:
{@link GL11#GL_BYTE BYTE}{@link GL11#GL_UNSIGNED_BYTE UNSIGNED_BYTE}{@link GL11#GL_SHORT SHORT}{@link GL11#GL_UNSIGNED_SHORT UNSIGNED_SHORT}{@link GL11#GL_INT INT}{@link GL11#GL_UNSIGNED_INT UNSIGNED_INT}
* @param stride the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in * the array. The initial value is 0. * @param pointer the vertex attribute data or the offset of the first component of the first generic vertex attribute in the array in the data store of the buffer * currently bound to the {@link GL15#GL_ARRAY_BUFFER ARRAY_BUFFER} target. The initial value is 0. * * @see Reference Page */ public static void glVertexAttribIPointer(@NativeType("GLuint") int index, @NativeType("GLint") int size, @NativeType("GLenum") int type, @NativeType("GLsizei") int stride, @NativeType("void const *") ShortBuffer pointer) { nglVertexAttribIPointer(index, size, type, stride, memAddress(pointer)); } /** * Specifies the location and organization of a pure integer vertex attribute array. * * @param index the index of the pure integer generic vertex attribute to be modified * @param size the number of values per vertex that are stored in the array. The initial value is 4. One of:
1234{@link GL12#GL_BGRA BGRA}
* @param type the data type of each component in the array. One of:
{@link GL11#GL_BYTE BYTE}{@link GL11#GL_UNSIGNED_BYTE UNSIGNED_BYTE}{@link GL11#GL_SHORT SHORT}{@link GL11#GL_UNSIGNED_SHORT UNSIGNED_SHORT}{@link GL11#GL_INT INT}{@link GL11#GL_UNSIGNED_INT UNSIGNED_INT}
* @param stride the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in * the array. The initial value is 0. * @param pointer the vertex attribute data or the offset of the first component of the first generic vertex attribute in the array in the data store of the buffer * currently bound to the {@link GL15#GL_ARRAY_BUFFER ARRAY_BUFFER} target. The initial value is 0. * * @see Reference Page */ public static void glVertexAttribIPointer(@NativeType("GLuint") int index, @NativeType("GLint") int size, @NativeType("GLenum") int type, @NativeType("GLsizei") int stride, @NativeType("void const *") IntBuffer pointer) { nglVertexAttribIPointer(index, size, type, stride, memAddress(pointer)); } // --- [ glGetVertexAttribIiv ] --- /** Unsafe version of: {@link #glGetVertexAttribIiv GetVertexAttribIiv} */ public static native void nglGetVertexAttribIiv(int index, int pname, long params); /** * Returns the value of a pure integer generic vertex attribute parameter. * * @param index the index of the pure integer generic vertex attribute to be modified * @param pname the symbolic name of the vertex attribute parameter to be queried. Must be:
{@link GL20#GL_CURRENT_VERTEX_ATTRIB CURRENT_VERTEX_ATTRIB}
* @param params returns the requested data * * @see Reference Page */ public static void glGetVertexAttribIiv(@NativeType("GLuint") int index, @NativeType("GLenum") int pname, @NativeType("GLint *") IntBuffer params) { if (CHECKS) { check(params, 4); } nglGetVertexAttribIiv(index, pname, memAddress(params)); } /** * Returns the value of a pure integer generic vertex attribute parameter. * * @param index the index of the pure integer generic vertex attribute to be modified * @param pname the symbolic name of the vertex attribute parameter to be queried. Must be:
{@link GL20#GL_CURRENT_VERTEX_ATTRIB CURRENT_VERTEX_ATTRIB}
* * @see Reference Page */ @NativeType("void") public static int glGetVertexAttribIi(@NativeType("GLuint") int index, @NativeType("GLenum") int pname) { MemoryStack stack = stackGet(); int stackPointer = stack.getPointer(); try { IntBuffer params = stack.callocInt(1); nglGetVertexAttribIiv(index, pname, memAddress(params)); return params.get(0); } finally { stack.setPointer(stackPointer); } } // --- [ glGetVertexAttribIuiv ] --- /** Unsafe version of: {@link #glGetVertexAttribIuiv GetVertexAttribIuiv} */ public static native void nglGetVertexAttribIuiv(int index, int pname, long params); /** * Unsigned version of {@link #glGetVertexAttribIiv GetVertexAttribIiv}. * * @param index the index of the pure integer generic vertex attribute to be modified * @param pname the symbolic name of the vertex attribute parameter to be queried. Must be:
{@link GL20#GL_CURRENT_VERTEX_ATTRIB CURRENT_VERTEX_ATTRIB}
* @param params returns the requested data * * @see Reference Page */ public static void glGetVertexAttribIuiv(@NativeType("GLuint") int index, @NativeType("GLenum") int pname, @NativeType("GLuint *") IntBuffer params) { if (CHECKS) { check(params, 4); } nglGetVertexAttribIuiv(index, pname, memAddress(params)); } /** * Unsigned version of {@link #glGetVertexAttribIiv GetVertexAttribIiv}. * * @param index the index of the pure integer generic vertex attribute to be modified * @param pname the symbolic name of the vertex attribute parameter to be queried. Must be:
{@link GL20#GL_CURRENT_VERTEX_ATTRIB CURRENT_VERTEX_ATTRIB}
* * @see Reference Page */ @NativeType("void") public static int glGetVertexAttribIui(@NativeType("GLuint") int index, @NativeType("GLenum") int pname) { MemoryStack stack = stackGet(); int stackPointer = stack.getPointer(); try { IntBuffer params = stack.callocInt(1); nglGetVertexAttribIuiv(index, pname, memAddress(params)); return params.get(0); } finally { stack.setPointer(stackPointer); } } // --- [ glUniform1ui ] --- /** * Specifies the value of a uint uniform variable for the current program object. * * @param location the location of the uniform variable to be modified * @param v0 the uniform value * * @see Reference Page */ public static native void glUniform1ui(@NativeType("GLint") int location, @NativeType("GLuint") int v0); // --- [ glUniform2ui ] --- /** * Specifies the value of a uvec2 uniform variable for the current program object. * * @param location the location of the uniform variable to be modified * @param v0 the uniform x value * @param v1 the uniform y value * * @see Reference Page */ public static native void glUniform2ui(@NativeType("GLint") int location, @NativeType("GLuint") int v0, @NativeType("GLuint") int v1); // --- [ glUniform3ui ] --- /** * Specifies the value of a uvec3 uniform variable for the current program object. * * @param location the location of the uniform variable to be modified * @param v0 the uniform x value * @param v1 the uniform y value * @param v2 the uniform z value * * @see Reference Page */ public static native void glUniform3ui(@NativeType("GLint") int location, @NativeType("GLuint") int v0, @NativeType("GLuint") int v1, @NativeType("GLuint") int v2); // --- [ glUniform4ui ] --- /** * Specifies the value of a uvec4 uniform variable for the current program object. * * @param location the location of the uniform variable to be modified * @param v0 the uniform x value * @param v1 the uniform y value * @param v2 the uniform z value * @param v3 the uniform w value * * @see Reference Page */ public static native void glUniform4ui(@NativeType("GLint") int location, @NativeType("GLuint") int v0, @NativeType("GLuint") int v1, @NativeType("GLuint") int v2, @NativeType("GLuint") int v3); // --- [ glUniform1uiv ] --- /** * Unsafe version of: {@link #glUniform1uiv Uniform1uiv} * * @param count the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. */ public static native void nglUniform1uiv(int location, int count, long value); /** * Specifies the value of a single uint uniform variable or a uint uniform variable array for the current program object. * * @param location the location of the uniform variable to be modified * @param value a pointer to an array of {@code count} values that will be used to update the specified uniform variable * * @see Reference Page */ public static void glUniform1uiv(@NativeType("GLint") int location, @NativeType("GLuint const *") IntBuffer value) { nglUniform1uiv(location, value.remaining(), memAddress(value)); } // --- [ glUniform2uiv ] --- /** * Unsafe version of: {@link #glUniform2uiv Uniform2uiv} * * @param count the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. */ public static native void nglUniform2uiv(int location, int count, long value); /** * Specifies the value of a single uvec2 uniform variable or a uvec2 uniform variable array for the current program object. * * @param location the location of the uniform variable to be modified * @param value a pointer to an array of {@code count} values that will be used to update the specified uniform variable * * @see Reference Page */ public static void glUniform2uiv(@NativeType("GLint") int location, @NativeType("GLuint const *") IntBuffer value) { nglUniform2uiv(location, value.remaining() >> 1, memAddress(value)); } // --- [ glUniform3uiv ] --- /** * Unsafe version of: {@link #glUniform3uiv Uniform3uiv} * * @param count the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. */ public static native void nglUniform3uiv(int location, int count, long value); /** * Specifies the value of a single uvec3 uniform variable or a uvec3 uniform variable array for the current program object. * * @param location the location of the uniform variable to be modified * @param value a pointer to an array of {@code count} values that will be used to update the specified uniform variable * * @see Reference Page */ public static void glUniform3uiv(@NativeType("GLint") int location, @NativeType("GLuint const *") IntBuffer value) { nglUniform3uiv(location, value.remaining() / 3, memAddress(value)); } // --- [ glUniform4uiv ] --- /** * Unsafe version of: {@link #glUniform4uiv Uniform4uiv} * * @param count the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array. */ public static native void nglUniform4uiv(int location, int count, long value); /** * Specifies the value of a single uvec4 uniform variable or a uvec4 uniform variable array for the current program object. * * @param location the location of the uniform variable to be modified * @param value a pointer to an array of {@code count} values that will be used to update the specified uniform variable * * @see Reference Page */ public static void glUniform4uiv(@NativeType("GLint") int location, @NativeType("GLuint const *") IntBuffer value) { nglUniform4uiv(location, value.remaining() >> 2, memAddress(value)); } // --- [ glGetUniformuiv ] --- /** Unsafe version of: {@link #glGetUniformuiv GetUniformuiv} */ public static native void nglGetUniformuiv(int program, int location, long params); /** * Returns the uint value(s) of a uniform variable. * * @param program the program object to be queried * @param location the location of the uniform variable to be queried * @param params the value of the specified uniform variable * * @see Reference Page */ public static void glGetUniformuiv(@NativeType("GLuint") int program, @NativeType("GLint") int location, @NativeType("GLuint *") IntBuffer params) { if (CHECKS) { check(params, 1); } nglGetUniformuiv(program, location, memAddress(params)); } /** * Returns the uint value(s) of a uniform variable. * * @param program the program object to be queried * @param location the location of the uniform variable to be queried * * @see Reference Page */ @NativeType("void") public static int glGetUniformui(@NativeType("GLuint") int program, @NativeType("GLint") int location) { MemoryStack stack = stackGet(); int stackPointer = stack.getPointer(); try { IntBuffer params = stack.callocInt(1); nglGetUniformuiv(program, location, memAddress(params)); return params.get(0); } finally { stack.setPointer(stackPointer); } } // --- [ glBindFragDataLocation ] --- /** Unsafe version of: {@link #glBindFragDataLocation BindFragDataLocation} */ public static native void nglBindFragDataLocation(int program, int colorNumber, long name); /** * Binds a user-defined varying out variable to a fragment shader color number. * * @param program the name of the program containing varying out variable whose binding to modify * @param colorNumber the color number to bind the user-defined varying out variable to * @param name the name of the user-defined varying out variable whose binding to modify * * @see Reference Page */ public static void glBindFragDataLocation(@NativeType("GLuint") int program, @NativeType("GLuint") int colorNumber, @NativeType("GLchar const *") ByteBuffer name) { if (CHECKS) { checkNT1(name); } nglBindFragDataLocation(program, colorNumber, memAddress(name)); } /** * Binds a user-defined varying out variable to a fragment shader color number. * * @param program the name of the program containing varying out variable whose binding to modify * @param colorNumber the color number to bind the user-defined varying out variable to * @param name the name of the user-defined varying out variable whose binding to modify * * @see Reference Page */ public static void glBindFragDataLocation(@NativeType("GLuint") int program, @NativeType("GLuint") int colorNumber, @NativeType("GLchar const *") CharSequence name) { MemoryStack stack = stackGet(); int stackPointer = stack.getPointer(); try { stack.nASCII(name, true); long nameEncoded = stack.getPointerAddress(); nglBindFragDataLocation(program, colorNumber, nameEncoded); } finally { stack.setPointer(stackPointer); } } // --- [ glGetFragDataLocation ] --- /** Unsafe version of: {@link #glGetFragDataLocation GetFragDataLocation} */ public static native int nglGetFragDataLocation(int program, long name); /** * Queries the bindings of color numbers to user-defined varying out variables. * * @param program the name of the program containing varying out variable whose binding to query * @param name the name of the user-defined varying out variable whose binding to query * * @see Reference Page */ @NativeType("GLint") public static int glGetFragDataLocation(@NativeType("GLuint") int program, @NativeType("GLchar const *") ByteBuffer name) { if (CHECKS) { checkNT1(name); } return nglGetFragDataLocation(program, memAddress(name)); } /** * Queries the bindings of color numbers to user-defined varying out variables. * * @param program the name of the program containing varying out variable whose binding to query * @param name the name of the user-defined varying out variable whose binding to query * * @see Reference Page */ @NativeType("GLint") public static int glGetFragDataLocation(@NativeType("GLuint") int program, @NativeType("GLchar const *") CharSequence name) { MemoryStack stack = stackGet(); int stackPointer = stack.getPointer(); try { stack.nASCII(name, true); long nameEncoded = stack.getPointerAddress(); return nglGetFragDataLocation(program, nameEncoded); } finally { stack.setPointer(stackPointer); } } // --- [ glBeginConditionalRender ] --- /** * Starts conditional rendering. * * @param id the name of an occlusion query object whose results are used to determine if the rendering commands are discarded * @param mode how {@code glBeginConditionalRender} interprets the results of the occlusion query. One of:
{@link #GL_QUERY_WAIT QUERY_WAIT}{@link #GL_QUERY_NO_WAIT QUERY_NO_WAIT}{@link #GL_QUERY_BY_REGION_WAIT QUERY_BY_REGION_WAIT}
{@link #GL_QUERY_BY_REGION_NO_WAIT QUERY_BY_REGION_NO_WAIT}{@link GL45#GL_QUERY_WAIT_INVERTED QUERY_WAIT_INVERTED}{@link GL45#GL_QUERY_NO_WAIT_INVERTED QUERY_NO_WAIT_INVERTED}
{@link GL45#GL_QUERY_BY_REGION_WAIT_INVERTED QUERY_BY_REGION_WAIT_INVERTED}{@link GL45#GL_QUERY_BY_REGION_NO_WAIT_INVERTED QUERY_BY_REGION_NO_WAIT_INVERTED}
* * @see Reference Page */ public static native void glBeginConditionalRender(@NativeType("GLuint") int id, @NativeType("GLenum") int mode); // --- [ glEndConditionalRender ] --- /** * Ends conditional rendering. * * @see Reference Page */ public static native void glEndConditionalRender(); // --- [ glMapBufferRange ] --- /** Unsafe version of: {@link #glMapBufferRange MapBufferRange} */ public static native long nglMapBufferRange(int target, long offset, long length, int access); /** * Maps a section of a buffer object's data store. * *

LWJGL note: This method comes in 2 flavors:

* *
    *
  1. {@link #glMapBufferRange(int, long, long, int)} - Always returns a new ByteBuffer instance.
  2. *
  3. {@link #glMapBufferRange(int, long, long, int, ByteBuffer)} - The {@code old_buffer} parameter is reused if not null.
  4. *
* * @param target a binding to which the target buffer is bound. One of:
{@link GL15#GL_ARRAY_BUFFER ARRAY_BUFFER}{@link GL15#GL_ELEMENT_ARRAY_BUFFER ELEMENT_ARRAY_BUFFER}{@link GL21#GL_PIXEL_PACK_BUFFER PIXEL_PACK_BUFFER}{@link GL21#GL_PIXEL_UNPACK_BUFFER PIXEL_UNPACK_BUFFER}
{@link #GL_TRANSFORM_FEEDBACK_BUFFER TRANSFORM_FEEDBACK_BUFFER}{@link GL31#GL_UNIFORM_BUFFER UNIFORM_BUFFER}{@link GL31#GL_TEXTURE_BUFFER TEXTURE_BUFFER}{@link GL31#GL_COPY_READ_BUFFER COPY_READ_BUFFER}
{@link GL31#GL_COPY_WRITE_BUFFER COPY_WRITE_BUFFER}{@link GL40#GL_DRAW_INDIRECT_BUFFER DRAW_INDIRECT_BUFFER}{@link GL42#GL_ATOMIC_COUNTER_BUFFER ATOMIC_COUNTER_BUFFER}{@link GL43#GL_DISPATCH_INDIRECT_BUFFER DISPATCH_INDIRECT_BUFFER}
{@link GL43#GL_SHADER_STORAGE_BUFFER SHADER_STORAGE_BUFFER}{@link ARBIndirectParameters#GL_PARAMETER_BUFFER_ARB PARAMETER_BUFFER_ARB}
* @param offset the starting offset within the buffer of the range to be mapped * @param length the length of the range to be mapped * @param access a combination of access flags indicating the desired access to the range. One or more of:
{@link #GL_MAP_READ_BIT MAP_READ_BIT}{@link #GL_MAP_WRITE_BIT MAP_WRITE_BIT}{@link #GL_MAP_INVALIDATE_RANGE_BIT MAP_INVALIDATE_RANGE_BIT}{@link #GL_MAP_INVALIDATE_BUFFER_BIT MAP_INVALIDATE_BUFFER_BIT}
{@link #GL_MAP_FLUSH_EXPLICIT_BIT MAP_FLUSH_EXPLICIT_BIT}{@link #GL_MAP_UNSYNCHRONIZED_BIT MAP_UNSYNCHRONIZED_BIT}
* * @see Reference Page */ @Nullable @NativeType("void *") public static ByteBuffer glMapBufferRange(@NativeType("GLenum") int target, @NativeType("GLintptr") long offset, @NativeType("GLsizeiptr") long length, @NativeType("GLbitfield") int access) { long __result = nglMapBufferRange(target, offset, length, access); return memByteBufferSafe(__result, (int)length); } /** * Maps a section of a buffer object's data store. * *

LWJGL note: This method comes in 2 flavors:

* *
    *
  1. {@link #glMapBufferRange(int, long, long, int)} - Always returns a new ByteBuffer instance.
  2. *
  3. {@link #glMapBufferRange(int, long, long, int, ByteBuffer)} - The {@code old_buffer} parameter is reused if not null.
  4. *
* * @param target a binding to which the target buffer is bound. One of:
{@link GL15#GL_ARRAY_BUFFER ARRAY_BUFFER}{@link GL15#GL_ELEMENT_ARRAY_BUFFER ELEMENT_ARRAY_BUFFER}{@link GL21#GL_PIXEL_PACK_BUFFER PIXEL_PACK_BUFFER}{@link GL21#GL_PIXEL_UNPACK_BUFFER PIXEL_UNPACK_BUFFER}
{@link #GL_TRANSFORM_FEEDBACK_BUFFER TRANSFORM_FEEDBACK_BUFFER}{@link GL31#GL_UNIFORM_BUFFER UNIFORM_BUFFER}{@link GL31#GL_TEXTURE_BUFFER TEXTURE_BUFFER}{@link GL31#GL_COPY_READ_BUFFER COPY_READ_BUFFER}
{@link GL31#GL_COPY_WRITE_BUFFER COPY_WRITE_BUFFER}{@link GL40#GL_DRAW_INDIRECT_BUFFER DRAW_INDIRECT_BUFFER}{@link GL42#GL_ATOMIC_COUNTER_BUFFER ATOMIC_COUNTER_BUFFER}{@link GL43#GL_DISPATCH_INDIRECT_BUFFER DISPATCH_INDIRECT_BUFFER}
{@link GL43#GL_SHADER_STORAGE_BUFFER SHADER_STORAGE_BUFFER}{@link ARBIndirectParameters#GL_PARAMETER_BUFFER_ARB PARAMETER_BUFFER_ARB}
* @param offset the starting offset within the buffer of the range to be mapped * @param length the length of the range to be mapped * @param access a combination of access flags indicating the desired access to the range. One or more of:
{@link #GL_MAP_READ_BIT MAP_READ_BIT}{@link #GL_MAP_WRITE_BIT MAP_WRITE_BIT}{@link #GL_MAP_INVALIDATE_RANGE_BIT MAP_INVALIDATE_RANGE_BIT}{@link #GL_MAP_INVALIDATE_BUFFER_BIT MAP_INVALIDATE_BUFFER_BIT}
{@link #GL_MAP_FLUSH_EXPLICIT_BIT MAP_FLUSH_EXPLICIT_BIT}{@link #GL_MAP_UNSYNCHRONIZED_BIT MAP_UNSYNCHRONIZED_BIT}
* * @see Reference Page */ @Nullable @NativeType("void *") public static ByteBuffer glMapBufferRange(@NativeType("GLenum") int target, @NativeType("GLintptr") long offset, @NativeType("GLsizeiptr") long length, @NativeType("GLbitfield") int access, @Nullable ByteBuffer old_buffer) { long __result = nglMapBufferRange(target, offset, length, access); return apiGetMappedBuffer(old_buffer, __result, (int)length); } // --- [ glFlushMappedBufferRange ] --- /** * Indicates modifications to a range of a mapped buffer. * * @param target the target of the flush operation. One of:
{@link GL15#GL_ARRAY_BUFFER ARRAY_BUFFER}{@link GL15#GL_ELEMENT_ARRAY_BUFFER ELEMENT_ARRAY_BUFFER}{@link GL21#GL_PIXEL_PACK_BUFFER PIXEL_PACK_BUFFER}{@link GL21#GL_PIXEL_UNPACK_BUFFER PIXEL_UNPACK_BUFFER}
{@link #GL_TRANSFORM_FEEDBACK_BUFFER TRANSFORM_FEEDBACK_BUFFER}{@link GL31#GL_UNIFORM_BUFFER UNIFORM_BUFFER}{@link GL31#GL_TEXTURE_BUFFER TEXTURE_BUFFER}{@link GL31#GL_COPY_READ_BUFFER COPY_READ_BUFFER}
{@link GL31#GL_COPY_WRITE_BUFFER COPY_WRITE_BUFFER}{@link GL40#GL_DRAW_INDIRECT_BUFFER DRAW_INDIRECT_BUFFER}{@link GL42#GL_ATOMIC_COUNTER_BUFFER ATOMIC_COUNTER_BUFFER}{@link GL43#GL_DISPATCH_INDIRECT_BUFFER DISPATCH_INDIRECT_BUFFER}
{@link GL43#GL_SHADER_STORAGE_BUFFER SHADER_STORAGE_BUFFER}{@link ARBIndirectParameters#GL_PARAMETER_BUFFER_ARB PARAMETER_BUFFER_ARB}
* @param offset the start of the buffer subrange, in basic machine units * @param length the length of the buffer subrange, in basic machine units * * @see Reference Page */ public static native void glFlushMappedBufferRange(@NativeType("GLenum") int target, @NativeType("GLintptr") long offset, @NativeType("GLsizeiptr") long length); // --- [ glClampColor ] --- /** * Controls color clamping. * * @param target target for color clamping. Must be:
{@link #GL_CLAMP_READ_COLOR CLAMP_READ_COLOR}
* @param clamp whether to apply color clamping. One of:
{@link GL11#GL_TRUE TRUE}{@link GL11#GL_FALSE FALSE}{@link #GL_FIXED_ONLY FIXED_ONLY}
* * @see Reference Page */ public static native void glClampColor(@NativeType("GLenum") int target, @NativeType("GLenum") int clamp); // --- [ glIsRenderbuffer ] --- /** * Determines if a name corresponds to a renderbuffer object. * * @param renderbuffer a value that may be the name of a renderbuffer object * * @see Reference Page */ @NativeType("GLboolean") public static native boolean glIsRenderbuffer(@NativeType("GLuint") int renderbuffer); // --- [ glBindRenderbuffer ] --- /** * Binds a renderbuffer to a renderbuffer target. * * @param target the renderbuffer target of the binding operation. Must be:
{@link #GL_RENDERBUFFER RENDERBUFFER}
* @param renderbuffer the name of the renderbuffer object to bind * * @see Reference Page */ public static native void glBindRenderbuffer(@NativeType("GLenum") int target, @NativeType("GLuint") int renderbuffer); // --- [ glDeleteRenderbuffers ] --- /** * Unsafe version of: {@link #glDeleteRenderbuffers DeleteRenderbuffers} * * @param n the number of renderbuffer objects to be deleted */ public static native void nglDeleteRenderbuffers(int n, long renderbuffers); /** * Deletes renderbuffer objects. * * @param renderbuffers an array containing {@code n} renderbuffer objects to be deleted * * @see Reference Page */ public static void glDeleteRenderbuffers(@NativeType("GLuint const *") IntBuffer renderbuffers) { nglDeleteRenderbuffers(renderbuffers.remaining(), memAddress(renderbuffers)); } /** * Deletes renderbuffer objects. * * @see Reference Page */ public static void glDeleteRenderbuffers(@NativeType("GLuint const *") int renderbuffer) { MemoryStack stack = stackGet(); int stackPointer = stack.getPointer(); try { IntBuffer renderbuffers = stack.ints(renderbuffer); nglDeleteRenderbuffers(1, memAddress(renderbuffers)); } finally { stack.setPointer(stackPointer); } } // --- [ glGenRenderbuffers ] --- /** * Unsafe version of: {@link #glGenRenderbuffers GenRenderbuffers} * * @param n the number of renderbuffer object names to generate */ public static native void nglGenRenderbuffers(int n, long renderbuffers); /** * Generates renderbuffer object names. * * @param renderbuffers a buffer in which the generated renderbuffer object names are stored * * @see Reference Page */ public static void glGenRenderbuffers(@NativeType("GLuint *") IntBuffer renderbuffers) { nglGenRenderbuffers(renderbuffers.remaining(), memAddress(renderbuffers)); } /** * Generates renderbuffer object names. * * @see Reference Page */ @NativeType("void") public static int glGenRenderbuffers() { MemoryStack stack = stackGet(); int stackPointer = stack.getPointer(); try { IntBuffer renderbuffers = stack.callocInt(1); nglGenRenderbuffers(1, memAddress(renderbuffers)); return renderbuffers.get(0); } finally { stack.setPointer(stackPointer); } } // --- [ glRenderbufferStorage ] --- /** * Establishes data storage, format and dimensions of a renderbuffer object's image. * * @param target the target of the allocation. Must be:
{@link #GL_RENDERBUFFER RENDERBUFFER}
* @param internalformat the internal format to use for the renderbuffer object's image. Must be a color-renderable, depth-renderable, or stencil-renderable format. * @param width the width of the renderbuffer, in pixels * @param height the height of the renderbuffer, in pixels * * @see Reference Page */ public static native void glRenderbufferStorage(@NativeType("GLenum") int target, @NativeType("GLenum") int internalformat, @NativeType("GLsizei") int width, @NativeType("GLsizei") int height); // --- [ glRenderbufferStorageMultisample ] --- /** * Establishes data storage, format, dimensions and sample count of a renderbuffer object's image. * *

{@link #glRenderbufferStorage RenderbufferStorage} is equivalent to calling this method with the samples set to zero.

* * @param target the target of the allocation. Must be:
{@link #GL_RENDERBUFFER RENDERBUFFER}
* @param samples the number of samples to be used for the renderbuffer object's storage * @param internalformat the internal format to use for the renderbuffer object's image. Must be a color-renderable, depth-renderable, or stencil-renderable format. * @param width the width of the renderbuffer, in pixels * @param height the height of the renderbuffer, in pixels * * @see Reference Page */ public static native void glRenderbufferStorageMultisample(@NativeType("GLenum") int target, @NativeType("GLsizei") int samples, @NativeType("GLenum") int internalformat, @NativeType("GLsizei") int width, @NativeType("GLsizei") int height); // --- [ glGetRenderbufferParameteriv ] --- /** Unsafe version of: {@link #glGetRenderbufferParameteriv GetRenderbufferParameteriv} */ public static native void nglGetRenderbufferParameteriv(int target, int pname, long params); /** * Retrieves information about a bound renderbuffer object. * * @param target the target of the query operation. Must be:
{@link #GL_RENDERBUFFER RENDERBUFFER}
* @param pname the parameter whose value to retrieve from the renderbuffer bound to {@code target}. One of:
{@link #GL_RENDERBUFFER_WIDTH RENDERBUFFER_WIDTH}{@link #GL_RENDERBUFFER_HEIGHT RENDERBUFFER_HEIGHT}{@link #GL_RENDERBUFFER_INTERNAL_FORMAT RENDERBUFFER_INTERNAL_FORMAT}
{@link #GL_RENDERBUFFER_RED_SIZE RENDERBUFFER_RED_SIZE}{@link #GL_RENDERBUFFER_GREEN_SIZE RENDERBUFFER_GREEN_SIZE}{@link #GL_RENDERBUFFER_BLUE_SIZE RENDERBUFFER_BLUE_SIZE}
{@link #GL_RENDERBUFFER_ALPHA_SIZE RENDERBUFFER_ALPHA_SIZE}{@link #GL_RENDERBUFFER_DEPTH_SIZE RENDERBUFFER_DEPTH_SIZE}{@link #GL_RENDERBUFFER_STENCIL_SIZE RENDERBUFFER_STENCIL_SIZE}
{@link #GL_RENDERBUFFER_SAMPLES RENDERBUFFER_SAMPLES}
* @param params an array to receive the value of the queried parameter * * @see Reference Page */ public static void glGetRenderbufferParameteriv(@NativeType("GLenum") int target, @NativeType("GLenum") int pname, @NativeType("GLint *") IntBuffer params) { if (CHECKS) { check(params, 1); } nglGetRenderbufferParameteriv(target, pname, memAddress(params)); } /** * Retrieves information about a bound renderbuffer object. * * @param target the target of the query operation. Must be:
{@link #GL_RENDERBUFFER RENDERBUFFER}
* @param pname the parameter whose value to retrieve from the renderbuffer bound to {@code target}. One of:
{@link #GL_RENDERBUFFER_WIDTH RENDERBUFFER_WIDTH}{@link #GL_RENDERBUFFER_HEIGHT RENDERBUFFER_HEIGHT}{@link #GL_RENDERBUFFER_INTERNAL_FORMAT RENDERBUFFER_INTERNAL_FORMAT}
{@link #GL_RENDERBUFFER_RED_SIZE RENDERBUFFER_RED_SIZE}{@link #GL_RENDERBUFFER_GREEN_SIZE RENDERBUFFER_GREEN_SIZE}{@link #GL_RENDERBUFFER_BLUE_SIZE RENDERBUFFER_BLUE_SIZE}
{@link #GL_RENDERBUFFER_ALPHA_SIZE RENDERBUFFER_ALPHA_SIZE}{@link #GL_RENDERBUFFER_DEPTH_SIZE RENDERBUFFER_DEPTH_SIZE}{@link #GL_RENDERBUFFER_STENCIL_SIZE RENDERBUFFER_STENCIL_SIZE}
{@link #GL_RENDERBUFFER_SAMPLES RENDERBUFFER_SAMPLES}
* * @see Reference Page */ @NativeType("void") public static int glGetRenderbufferParameteri(@NativeType("GLenum") int target, @NativeType("GLenum") int pname) { MemoryStack stack = stackGet(); int stackPointer = stack.getPointer(); try { IntBuffer params = stack.callocInt(1); nglGetRenderbufferParameteriv(target, pname, memAddress(params)); return params.get(0); } finally { stack.setPointer(stackPointer); } } // --- [ glIsFramebuffer ] --- /** * Determines if a name corresponds to a framebuffer object. * * @param framebuffer a value that may be the name of a framebuffer object * * @see Reference Page */ @NativeType("GLboolean") public static native boolean glIsFramebuffer(@NativeType("GLuint") int framebuffer); // --- [ glBindFramebuffer ] --- /** * Binds a framebuffer to a framebuffer target. * * @param target the framebuffer target of the binding operation. One of:
{@link #GL_FRAMEBUFFER FRAMEBUFFER}{@link #GL_READ_FRAMEBUFFER READ_FRAMEBUFFER}{@link #GL_DRAW_FRAMEBUFFER DRAW_FRAMEBUFFER}
* @param framebuffer the name of the framebuffer object to bind * * @see Reference Page */ public static native void glBindFramebuffer(@NativeType("GLenum") int target, @NativeType("GLuint") int framebuffer); // --- [ glDeleteFramebuffers ] --- /** * Unsafe version of: {@link #glDeleteFramebuffers DeleteFramebuffers} * * @param n the number of framebuffer objects to be deleted */ public static native void nglDeleteFramebuffers(int n, long framebuffers); /** * Deletes framebuffer objects. * * @param framebuffers an array containing {@code n} framebuffer objects to be deleted * * @see Reference Page */ public static void glDeleteFramebuffers(@NativeType("GLuint const *") IntBuffer framebuffers) { nglDeleteFramebuffers(framebuffers.remaining(), memAddress(framebuffers)); } /** * Deletes framebuffer objects. * * @see Reference Page */ public static void glDeleteFramebuffers(@NativeType("GLuint const *") int framebuffer) { MemoryStack stack = stackGet(); int stackPointer = stack.getPointer(); try { IntBuffer framebuffers = stack.ints(framebuffer); nglDeleteFramebuffers(1, memAddress(framebuffers)); } finally { stack.setPointer(stackPointer); } } // --- [ glGenFramebuffers ] --- /** * Unsafe version of: {@link #glGenFramebuffers GenFramebuffers} * * @param n the number of framebuffer object names to generate */ public static native void nglGenFramebuffers(int n, long framebuffers); /** * Generates framebuffer object names. * * @param framebuffers a buffer in which the generated framebuffer object names are stored * * @see Reference Page */ public static void glGenFramebuffers(@NativeType("GLuint *") IntBuffer framebuffers) { nglGenFramebuffers(framebuffers.remaining(), memAddress(framebuffers)); } /** * Generates framebuffer object names. * * @see Reference Page */ @NativeType("void") public static int glGenFramebuffers() { MemoryStack stack = stackGet(); int stackPointer = stack.getPointer(); try { IntBuffer framebuffers = stack.callocInt(1); nglGenFramebuffers(1, memAddress(framebuffers)); return framebuffers.get(0); } finally { stack.setPointer(stackPointer); } } // --- [ glCheckFramebufferStatus ] --- /** * Checks the completeness status of a framebuffer. * * @param target the target of the framebuffer completeness check. One of:
{@link #GL_FRAMEBUFFER FRAMEBUFFER}{@link #GL_READ_FRAMEBUFFER READ_FRAMEBUFFER}{@link #GL_DRAW_FRAMEBUFFER DRAW_FRAMEBUFFER}
* * @see Reference Page */ @NativeType("GLenum") public static native int glCheckFramebufferStatus(@NativeType("GLenum") int target); // --- [ glFramebufferTexture1D ] --- /** * Attaches a level of a 1D texture object as a logical buffer to the currently bound framebuffer object. * * @param target the framebuffer target. One of:
{@link #GL_FRAMEBUFFER FRAMEBUFFER}{@link #GL_READ_FRAMEBUFFER READ_FRAMEBUFFER}{@link #GL_DRAW_FRAMEBUFFER DRAW_FRAMEBUFFER}
* @param attachment the attachment point of the framebuffer. One of:
{@link #GL_COLOR_ATTACHMENT0 COLOR_ATTACHMENT0}{@link #GL_COLOR_ATTACHMENT1 COLOR_ATTACHMENT1}{@link #GL_COLOR_ATTACHMENT2 COLOR_ATTACHMENT2}{@link #GL_COLOR_ATTACHMENT3 COLOR_ATTACHMENT3}
{@link #GL_COLOR_ATTACHMENT4 COLOR_ATTACHMENT4}{@link #GL_COLOR_ATTACHMENT5 COLOR_ATTACHMENT5}{@link #GL_COLOR_ATTACHMENT6 COLOR_ATTACHMENT6}{@link #GL_COLOR_ATTACHMENT7 COLOR_ATTACHMENT7}
{@link #GL_COLOR_ATTACHMENT8 COLOR_ATTACHMENT8}{@link #GL_COLOR_ATTACHMENT9 COLOR_ATTACHMENT9}{@link #GL_COLOR_ATTACHMENT10 COLOR_ATTACHMENT10}{@link #GL_COLOR_ATTACHMENT11 COLOR_ATTACHMENT11}
{@link #GL_COLOR_ATTACHMENT12 COLOR_ATTACHMENT12}{@link #GL_COLOR_ATTACHMENT13 COLOR_ATTACHMENT13}{@link #GL_COLOR_ATTACHMENT14 COLOR_ATTACHMENT14}{@link #GL_COLOR_ATTACHMENT15 COLOR_ATTACHMENT15}
{@link #GL_COLOR_ATTACHMENT16 COLOR_ATTACHMENT16}{@link #GL_COLOR_ATTACHMENT17 COLOR_ATTACHMENT17}{@link #GL_COLOR_ATTACHMENT18 COLOR_ATTACHMENT18}{@link #GL_COLOR_ATTACHMENT19 COLOR_ATTACHMENT19}
{@link #GL_COLOR_ATTACHMENT20 COLOR_ATTACHMENT20}{@link #GL_COLOR_ATTACHMENT21 COLOR_ATTACHMENT21}{@link #GL_COLOR_ATTACHMENT22 COLOR_ATTACHMENT22}{@link #GL_COLOR_ATTACHMENT23 COLOR_ATTACHMENT23}
{@link #GL_COLOR_ATTACHMENT24 COLOR_ATTACHMENT24}{@link #GL_COLOR_ATTACHMENT25 COLOR_ATTACHMENT25}{@link #GL_COLOR_ATTACHMENT26 COLOR_ATTACHMENT26}{@link #GL_COLOR_ATTACHMENT27 COLOR_ATTACHMENT27}
{@link #GL_COLOR_ATTACHMENT28 COLOR_ATTACHMENT28}{@link #GL_COLOR_ATTACHMENT29 COLOR_ATTACHMENT29}{@link #GL_COLOR_ATTACHMENT30 COLOR_ATTACHMENT30}{@link #GL_COLOR_ATTACHMENT31 COLOR_ATTACHMENT31}
{@link #GL_DEPTH_ATTACHMENT DEPTH_ATTACHMENT}{@link #GL_STENCIL_ATTACHMENT STENCIL_ATTACHMENT}{@link #GL_DEPTH_STENCIL_ATTACHMENT DEPTH_STENCIL_ATTACHMENT}
* @param textarget the type of texture * @param texture the texture object to attach to the framebuffer attachment point named by {@code attachment} * @param level the mipmap level of {@code texture} to attach * * @see Reference Page */ public static native void glFramebufferTexture1D(@NativeType("GLenum") int target, @NativeType("GLenum") int attachment, @NativeType("GLenum") int textarget, @NativeType("GLuint") int texture, @NativeType("GLint") int level); // --- [ glFramebufferTexture2D ] --- /** * Attaches a level of a 2D texture object as a logical buffer to the currently bound framebuffer object. * * @param target the framebuffer target. One of:
{@link #GL_FRAMEBUFFER FRAMEBUFFER}{@link #GL_READ_FRAMEBUFFER READ_FRAMEBUFFER}{@link #GL_DRAW_FRAMEBUFFER DRAW_FRAMEBUFFER}
* @param attachment the attachment point of the framebuffer. One of:
{@link #GL_COLOR_ATTACHMENT0 COLOR_ATTACHMENT0}{@link #GL_COLOR_ATTACHMENT1 COLOR_ATTACHMENT1}{@link #GL_COLOR_ATTACHMENT2 COLOR_ATTACHMENT2}{@link #GL_COLOR_ATTACHMENT3 COLOR_ATTACHMENT3}
{@link #GL_COLOR_ATTACHMENT4 COLOR_ATTACHMENT4}{@link #GL_COLOR_ATTACHMENT5 COLOR_ATTACHMENT5}{@link #GL_COLOR_ATTACHMENT6 COLOR_ATTACHMENT6}{@link #GL_COLOR_ATTACHMENT7 COLOR_ATTACHMENT7}
{@link #GL_COLOR_ATTACHMENT8 COLOR_ATTACHMENT8}{@link #GL_COLOR_ATTACHMENT9 COLOR_ATTACHMENT9}{@link #GL_COLOR_ATTACHMENT10 COLOR_ATTACHMENT10}{@link #GL_COLOR_ATTACHMENT11 COLOR_ATTACHMENT11}
{@link #GL_COLOR_ATTACHMENT12 COLOR_ATTACHMENT12}{@link #GL_COLOR_ATTACHMENT13 COLOR_ATTACHMENT13}{@link #GL_COLOR_ATTACHMENT14 COLOR_ATTACHMENT14}{@link #GL_COLOR_ATTACHMENT15 COLOR_ATTACHMENT15}
{@link #GL_COLOR_ATTACHMENT16 COLOR_ATTACHMENT16}{@link #GL_COLOR_ATTACHMENT17 COLOR_ATTACHMENT17}{@link #GL_COLOR_ATTACHMENT18 COLOR_ATTACHMENT18}{@link #GL_COLOR_ATTACHMENT19 COLOR_ATTACHMENT19}
{@link #GL_COLOR_ATTACHMENT20 COLOR_ATTACHMENT20}{@link #GL_COLOR_ATTACHMENT21 COLOR_ATTACHMENT21}{@link #GL_COLOR_ATTACHMENT22 COLOR_ATTACHMENT22}{@link #GL_COLOR_ATTACHMENT23 COLOR_ATTACHMENT23}
{@link #GL_COLOR_ATTACHMENT24 COLOR_ATTACHMENT24}{@link #GL_COLOR_ATTACHMENT25 COLOR_ATTACHMENT25}{@link #GL_COLOR_ATTACHMENT26 COLOR_ATTACHMENT26}{@link #GL_COLOR_ATTACHMENT27 COLOR_ATTACHMENT27}
{@link #GL_COLOR_ATTACHMENT28 COLOR_ATTACHMENT28}{@link #GL_COLOR_ATTACHMENT29 COLOR_ATTACHMENT29}{@link #GL_COLOR_ATTACHMENT30 COLOR_ATTACHMENT30}{@link #GL_COLOR_ATTACHMENT31 COLOR_ATTACHMENT31}
{@link #GL_DEPTH_ATTACHMENT DEPTH_ATTACHMENT}{@link #GL_STENCIL_ATTACHMENT STENCIL_ATTACHMENT}{@link #GL_DEPTH_STENCIL_ATTACHMENT DEPTH_STENCIL_ATTACHMENT}
* @param textarget the type of texture * @param texture the texture object to attach to the framebuffer attachment point named by {@code attachment} * @param level the mipmap level of {@code texture} to attach * * @see Reference Page */ public static native void glFramebufferTexture2D(@NativeType("GLenum") int target, @NativeType("GLenum") int attachment, @NativeType("GLenum") int textarget, @NativeType("GLuint") int texture, @NativeType("GLint") int level); // --- [ glFramebufferTexture3D ] --- /** * Attaches a layer of a 3D texture object as a logical buffer to the currently bound framebuffer object. * * @param target the framebuffer target. One of:
{@link #GL_FRAMEBUFFER FRAMEBUFFER}{@link #GL_READ_FRAMEBUFFER READ_FRAMEBUFFER}{@link #GL_DRAW_FRAMEBUFFER DRAW_FRAMEBUFFER}
* @param attachment the attachment point of the framebuffer. One of:
{@link #GL_COLOR_ATTACHMENT0 COLOR_ATTACHMENT0}{@link #GL_COLOR_ATTACHMENT1 COLOR_ATTACHMENT1}{@link #GL_COLOR_ATTACHMENT2 COLOR_ATTACHMENT2}{@link #GL_COLOR_ATTACHMENT3 COLOR_ATTACHMENT3}
{@link #GL_COLOR_ATTACHMENT4 COLOR_ATTACHMENT4}{@link #GL_COLOR_ATTACHMENT5 COLOR_ATTACHMENT5}{@link #GL_COLOR_ATTACHMENT6 COLOR_ATTACHMENT6}{@link #GL_COLOR_ATTACHMENT7 COLOR_ATTACHMENT7}
{@link #GL_COLOR_ATTACHMENT8 COLOR_ATTACHMENT8}{@link #GL_COLOR_ATTACHMENT9 COLOR_ATTACHMENT9}{@link #GL_COLOR_ATTACHMENT10 COLOR_ATTACHMENT10}{@link #GL_COLOR_ATTACHMENT11 COLOR_ATTACHMENT11}
{@link #GL_COLOR_ATTACHMENT12 COLOR_ATTACHMENT12}{@link #GL_COLOR_ATTACHMENT13 COLOR_ATTACHMENT13}{@link #GL_COLOR_ATTACHMENT14 COLOR_ATTACHMENT14}{@link #GL_COLOR_ATTACHMENT15 COLOR_ATTACHMENT15}
{@link #GL_COLOR_ATTACHMENT16 COLOR_ATTACHMENT16}{@link #GL_COLOR_ATTACHMENT17 COLOR_ATTACHMENT17}{@link #GL_COLOR_ATTACHMENT18 COLOR_ATTACHMENT18}{@link #GL_COLOR_ATTACHMENT19 COLOR_ATTACHMENT19}
{@link #GL_COLOR_ATTACHMENT20 COLOR_ATTACHMENT20}{@link #GL_COLOR_ATTACHMENT21 COLOR_ATTACHMENT21}{@link #GL_COLOR_ATTACHMENT22 COLOR_ATTACHMENT22}{@link #GL_COLOR_ATTACHMENT23 COLOR_ATTACHMENT23}
{@link #GL_COLOR_ATTACHMENT24 COLOR_ATTACHMENT24}{@link #GL_COLOR_ATTACHMENT25 COLOR_ATTACHMENT25}{@link #GL_COLOR_ATTACHMENT26 COLOR_ATTACHMENT26}{@link #GL_COLOR_ATTACHMENT27 COLOR_ATTACHMENT27}
{@link #GL_COLOR_ATTACHMENT28 COLOR_ATTACHMENT28}{@link #GL_COLOR_ATTACHMENT29 COLOR_ATTACHMENT29}{@link #GL_COLOR_ATTACHMENT30 COLOR_ATTACHMENT30}{@link #GL_COLOR_ATTACHMENT31 COLOR_ATTACHMENT31}
{@link #GL_DEPTH_ATTACHMENT DEPTH_ATTACHMENT}{@link #GL_STENCIL_ATTACHMENT STENCIL_ATTACHMENT}{@link #GL_DEPTH_STENCIL_ATTACHMENT DEPTH_STENCIL_ATTACHMENT}
* @param textarget the type of texture * @param texture the texture object to attach to the framebuffer attachment point named by {@code attachment} * @param level the mipmap level of {@code texture} to attach * @param layer the layer of a 2-dimensional image within the 3-dimensional texture. * * @see Reference Page */ public static native void glFramebufferTexture3D(@NativeType("GLenum") int target, @NativeType("GLenum") int attachment, @NativeType("GLenum") int textarget, @NativeType("GLuint") int texture, @NativeType("GLint") int level, @NativeType("GLint") int layer); // --- [ glFramebufferTextureLayer ] --- /** * Attaches a single layer of a texture to a framebuffer * * @param target the framebuffer target. One of:
{@link #GL_FRAMEBUFFER FRAMEBUFFER}{@link #GL_READ_FRAMEBUFFER READ_FRAMEBUFFER}{@link #GL_DRAW_FRAMEBUFFER DRAW_FRAMEBUFFER}
* @param attachment the attachment point of the framebuffer. One of:
{@link #GL_COLOR_ATTACHMENT0 COLOR_ATTACHMENT0}{@link #GL_COLOR_ATTACHMENT1 COLOR_ATTACHMENT1}{@link #GL_COLOR_ATTACHMENT2 COLOR_ATTACHMENT2}{@link #GL_COLOR_ATTACHMENT3 COLOR_ATTACHMENT3}
{@link #GL_COLOR_ATTACHMENT4 COLOR_ATTACHMENT4}{@link #GL_COLOR_ATTACHMENT5 COLOR_ATTACHMENT5}{@link #GL_COLOR_ATTACHMENT6 COLOR_ATTACHMENT6}{@link #GL_COLOR_ATTACHMENT7 COLOR_ATTACHMENT7}
{@link #GL_COLOR_ATTACHMENT8 COLOR_ATTACHMENT8}{@link #GL_COLOR_ATTACHMENT9 COLOR_ATTACHMENT9}{@link #GL_COLOR_ATTACHMENT10 COLOR_ATTACHMENT10}{@link #GL_COLOR_ATTACHMENT11 COLOR_ATTACHMENT11}
{@link #GL_COLOR_ATTACHMENT12 COLOR_ATTACHMENT12}{@link #GL_COLOR_ATTACHMENT13 COLOR_ATTACHMENT13}{@link #GL_COLOR_ATTACHMENT14 COLOR_ATTACHMENT14}{@link #GL_COLOR_ATTACHMENT15 COLOR_ATTACHMENT15}
{@link #GL_COLOR_ATTACHMENT16 COLOR_ATTACHMENT16}{@link #GL_COLOR_ATTACHMENT17 COLOR_ATTACHMENT17}{@link #GL_COLOR_ATTACHMENT18 COLOR_ATTACHMENT18}{@link #GL_COLOR_ATTACHMENT19 COLOR_ATTACHMENT19}
{@link #GL_COLOR_ATTACHMENT20 COLOR_ATTACHMENT20}{@link #GL_COLOR_ATTACHMENT21 COLOR_ATTACHMENT21}{@link #GL_COLOR_ATTACHMENT22 COLOR_ATTACHMENT22}{@link #GL_COLOR_ATTACHMENT23 COLOR_ATTACHMENT23}
{@link #GL_COLOR_ATTACHMENT24 COLOR_ATTACHMENT24}{@link #GL_COLOR_ATTACHMENT25 COLOR_ATTACHMENT25}{@link #GL_COLOR_ATTACHMENT26 COLOR_ATTACHMENT26}{@link #GL_COLOR_ATTACHMENT27 COLOR_ATTACHMENT27}
{@link #GL_COLOR_ATTACHMENT28 COLOR_ATTACHMENT28}{@link #GL_COLOR_ATTACHMENT29 COLOR_ATTACHMENT29}{@link #GL_COLOR_ATTACHMENT30 COLOR_ATTACHMENT30}{@link #GL_COLOR_ATTACHMENT31 COLOR_ATTACHMENT31}
{@link #GL_DEPTH_ATTACHMENT DEPTH_ATTACHMENT}{@link #GL_STENCIL_ATTACHMENT STENCIL_ATTACHMENT}{@link #GL_DEPTH_STENCIL_ATTACHMENT DEPTH_STENCIL_ATTACHMENT}
* @param texture the texture object to attach to the framebuffer attachment point named by {@code attachment} * @param level the mipmap level of {@code texture} to attach * @param layer the layer of {@code texture} to attach. * * @see Reference Page */ public static native void glFramebufferTextureLayer(@NativeType("GLenum") int target, @NativeType("GLenum") int attachment, @NativeType("GLuint") int texture, @NativeType("GLint") int level, @NativeType("GLint") int layer); // --- [ glFramebufferRenderbuffer ] --- /** * Attaches a renderbuffer as a logical buffer to the currently bound framebuffer object. * * @param target the framebuffer target. One of:
{@link #GL_FRAMEBUFFER FRAMEBUFFER}{@link #GL_READ_FRAMEBUFFER READ_FRAMEBUFFER}{@link #GL_DRAW_FRAMEBUFFER DRAW_FRAMEBUFFER}
* @param attachment the attachment point of the framebuffer. One of:
{@link #GL_COLOR_ATTACHMENT0 COLOR_ATTACHMENT0}{@link #GL_COLOR_ATTACHMENT1 COLOR_ATTACHMENT1}{@link #GL_COLOR_ATTACHMENT2 COLOR_ATTACHMENT2}{@link #GL_COLOR_ATTACHMENT3 COLOR_ATTACHMENT3}
{@link #GL_COLOR_ATTACHMENT4 COLOR_ATTACHMENT4}{@link #GL_COLOR_ATTACHMENT5 COLOR_ATTACHMENT5}{@link #GL_COLOR_ATTACHMENT6 COLOR_ATTACHMENT6}{@link #GL_COLOR_ATTACHMENT7 COLOR_ATTACHMENT7}
{@link #GL_COLOR_ATTACHMENT8 COLOR_ATTACHMENT8}{@link #GL_COLOR_ATTACHMENT9 COLOR_ATTACHMENT9}{@link #GL_COLOR_ATTACHMENT10 COLOR_ATTACHMENT10}{@link #GL_COLOR_ATTACHMENT11 COLOR_ATTACHMENT11}
{@link #GL_COLOR_ATTACHMENT12 COLOR_ATTACHMENT12}{@link #GL_COLOR_ATTACHMENT13 COLOR_ATTACHMENT13}{@link #GL_COLOR_ATTACHMENT14 COLOR_ATTACHMENT14}{@link #GL_COLOR_ATTACHMENT15 COLOR_ATTACHMENT15}
{@link #GL_COLOR_ATTACHMENT16 COLOR_ATTACHMENT16}{@link #GL_COLOR_ATTACHMENT17 COLOR_ATTACHMENT17}{@link #GL_COLOR_ATTACHMENT18 COLOR_ATTACHMENT18}{@link #GL_COLOR_ATTACHMENT19 COLOR_ATTACHMENT19}
{@link #GL_COLOR_ATTACHMENT20 COLOR_ATTACHMENT20}{@link #GL_COLOR_ATTACHMENT21 COLOR_ATTACHMENT21}{@link #GL_COLOR_ATTACHMENT22 COLOR_ATTACHMENT22}{@link #GL_COLOR_ATTACHMENT23 COLOR_ATTACHMENT23}
{@link #GL_COLOR_ATTACHMENT24 COLOR_ATTACHMENT24}{@link #GL_COLOR_ATTACHMENT25 COLOR_ATTACHMENT25}{@link #GL_COLOR_ATTACHMENT26 COLOR_ATTACHMENT26}{@link #GL_COLOR_ATTACHMENT27 COLOR_ATTACHMENT27}
{@link #GL_COLOR_ATTACHMENT28 COLOR_ATTACHMENT28}{@link #GL_COLOR_ATTACHMENT29 COLOR_ATTACHMENT29}{@link #GL_COLOR_ATTACHMENT30 COLOR_ATTACHMENT30}{@link #GL_COLOR_ATTACHMENT31 COLOR_ATTACHMENT31}
{@link #GL_DEPTH_ATTACHMENT DEPTH_ATTACHMENT}{@link #GL_STENCIL_ATTACHMENT STENCIL_ATTACHMENT}{@link #GL_DEPTH_STENCIL_ATTACHMENT DEPTH_STENCIL_ATTACHMENT}
* @param renderbuffertarget the renderbuffer target. Must be:
{@link #GL_RENDERBUFFER RENDERBUFFER}
* @param renderbuffer the name of an existing renderbuffer object of type {@code renderbuffertarget} to attach * * @see Reference Page */ public static native void glFramebufferRenderbuffer(@NativeType("GLenum") int target, @NativeType("GLenum") int attachment, @NativeType("GLenum") int renderbuffertarget, @NativeType("GLuint") int renderbuffer); // --- [ glGetFramebufferAttachmentParameteriv ] --- /** Unsafe version of: {@link #glGetFramebufferAttachmentParameteriv GetFramebufferAttachmentParameteriv} */ public static native void nglGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, long params); /** * Retrievees information about attachments of a bound framebuffer object. * * @param target the target of the query operation. One of:
{@link #GL_FRAMEBUFFER FRAMEBUFFER}{@link #GL_READ_FRAMEBUFFER READ_FRAMEBUFFER}{@link #GL_DRAW_FRAMEBUFFER DRAW_FRAMEBUFFER}
* @param attachment the attachment within {@code target}. One of:
{@link #GL_COLOR_ATTACHMENT0 COLOR_ATTACHMENT0}{@link #GL_COLOR_ATTACHMENT1 COLOR_ATTACHMENT1}{@link #GL_COLOR_ATTACHMENT2 COLOR_ATTACHMENT2}{@link #GL_COLOR_ATTACHMENT3 COLOR_ATTACHMENT3}
{@link #GL_COLOR_ATTACHMENT4 COLOR_ATTACHMENT4}{@link #GL_COLOR_ATTACHMENT5 COLOR_ATTACHMENT5}{@link #GL_COLOR_ATTACHMENT6 COLOR_ATTACHMENT6}{@link #GL_COLOR_ATTACHMENT7 COLOR_ATTACHMENT7}
{@link #GL_COLOR_ATTACHMENT8 COLOR_ATTACHMENT8}{@link #GL_COLOR_ATTACHMENT9 COLOR_ATTACHMENT9}{@link #GL_COLOR_ATTACHMENT10 COLOR_ATTACHMENT10}{@link #GL_COLOR_ATTACHMENT11 COLOR_ATTACHMENT11}
{@link #GL_COLOR_ATTACHMENT12 COLOR_ATTACHMENT12}{@link #GL_COLOR_ATTACHMENT13 COLOR_ATTACHMENT13}{@link #GL_COLOR_ATTACHMENT14 COLOR_ATTACHMENT14}{@link #GL_COLOR_ATTACHMENT15 COLOR_ATTACHMENT15}
{@link #GL_COLOR_ATTACHMENT16 COLOR_ATTACHMENT16}{@link #GL_COLOR_ATTACHMENT17 COLOR_ATTACHMENT17}{@link #GL_COLOR_ATTACHMENT18 COLOR_ATTACHMENT18}{@link #GL_COLOR_ATTACHMENT19 COLOR_ATTACHMENT19}
{@link #GL_COLOR_ATTACHMENT20 COLOR_ATTACHMENT20}{@link #GL_COLOR_ATTACHMENT21 COLOR_ATTACHMENT21}{@link #GL_COLOR_ATTACHMENT22 COLOR_ATTACHMENT22}{@link #GL_COLOR_ATTACHMENT23 COLOR_ATTACHMENT23}
{@link #GL_COLOR_ATTACHMENT24 COLOR_ATTACHMENT24}{@link #GL_COLOR_ATTACHMENT25 COLOR_ATTACHMENT25}{@link #GL_COLOR_ATTACHMENT26 COLOR_ATTACHMENT26}{@link #GL_COLOR_ATTACHMENT27 COLOR_ATTACHMENT27}
{@link #GL_COLOR_ATTACHMENT28 COLOR_ATTACHMENT28}{@link #GL_COLOR_ATTACHMENT29 COLOR_ATTACHMENT29}{@link #GL_COLOR_ATTACHMENT30 COLOR_ATTACHMENT30}{@link #GL_COLOR_ATTACHMENT31 COLOR_ATTACHMENT31}
{@link #GL_DEPTH_ATTACHMENT DEPTH_ATTACHMENT}{@link #GL_STENCIL_ATTACHMENT STENCIL_ATTACHMENT}{@link #GL_DEPTH_STENCIL_ATTACHMENT DEPTH_STENCIL_ATTACHMENT}
* @param pname the parameter of {@code attachment} to query. One of:
{@link #GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE}{@link #GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME FRAMEBUFFER_ATTACHMENT_OBJECT_NAME}
{@link #GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL}{@link #GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE}
{@link #GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER}{@link #GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING}
{@link #GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE}{@link #GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE FRAMEBUFFER_ATTACHMENT_RED_SIZE}
{@link #GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE FRAMEBUFFER_ATTACHMENT_GREEN_SIZE}{@link #GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE FRAMEBUFFER_ATTACHMENT_BLUE_SIZE}
{@link #GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE}{@link #GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE}
{@link #GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE}
* @param params an array to receive the value of the queried parameter * * @see Reference Page */ public static void glGetFramebufferAttachmentParameteriv(@NativeType("GLenum") int target, @NativeType("GLenum") int attachment, @NativeType("GLenum") int pname, @NativeType("GLint *") IntBuffer params) { if (CHECKS) { check(params, 1); } nglGetFramebufferAttachmentParameteriv(target, attachment, pname, memAddress(params)); } /** * Retrievees information about attachments of a bound framebuffer object. * * @param target the target of the query operation. One of:
{@link #GL_FRAMEBUFFER FRAMEBUFFER}{@link #GL_READ_FRAMEBUFFER READ_FRAMEBUFFER}{@link #GL_DRAW_FRAMEBUFFER DRAW_FRAMEBUFFER}
* @param attachment the attachment within {@code target}. One of:
{@link #GL_COLOR_ATTACHMENT0 COLOR_ATTACHMENT0}{@link #GL_COLOR_ATTACHMENT1 COLOR_ATTACHMENT1}{@link #GL_COLOR_ATTACHMENT2 COLOR_ATTACHMENT2}{@link #GL_COLOR_ATTACHMENT3 COLOR_ATTACHMENT3}
{@link #GL_COLOR_ATTACHMENT4 COLOR_ATTACHMENT4}{@link #GL_COLOR_ATTACHMENT5 COLOR_ATTACHMENT5}{@link #GL_COLOR_ATTACHMENT6 COLOR_ATTACHMENT6}{@link #GL_COLOR_ATTACHMENT7 COLOR_ATTACHMENT7}
{@link #GL_COLOR_ATTACHMENT8 COLOR_ATTACHMENT8}{@link #GL_COLOR_ATTACHMENT9 COLOR_ATTACHMENT9}{@link #GL_COLOR_ATTACHMENT10 COLOR_ATTACHMENT10}{@link #GL_COLOR_ATTACHMENT11 COLOR_ATTACHMENT11}
{@link #GL_COLOR_ATTACHMENT12 COLOR_ATTACHMENT12}{@link #GL_COLOR_ATTACHMENT13 COLOR_ATTACHMENT13}{@link #GL_COLOR_ATTACHMENT14 COLOR_ATTACHMENT14}{@link #GL_COLOR_ATTACHMENT15 COLOR_ATTACHMENT15}
{@link #GL_COLOR_ATTACHMENT16 COLOR_ATTACHMENT16}{@link #GL_COLOR_ATTACHMENT17 COLOR_ATTACHMENT17}{@link #GL_COLOR_ATTACHMENT18 COLOR_ATTACHMENT18}{@link #GL_COLOR_ATTACHMENT19 COLOR_ATTACHMENT19}
{@link #GL_COLOR_ATTACHMENT20 COLOR_ATTACHMENT20}{@link #GL_COLOR_ATTACHMENT21 COLOR_ATTACHMENT21}{@link #GL_COLOR_ATTACHMENT22 COLOR_ATTACHMENT22}{@link #GL_COLOR_ATTACHMENT23 COLOR_ATTACHMENT23}
{@link #GL_COLOR_ATTACHMENT24 COLOR_ATTACHMENT24}{@link #GL_COLOR_ATTACHMENT25 COLOR_ATTACHMENT25}{@link #GL_COLOR_ATTACHMENT26 COLOR_ATTACHMENT26}{@link #GL_COLOR_ATTACHMENT27 COLOR_ATTACHMENT27}
{@link #GL_COLOR_ATTACHMENT28 COLOR_ATTACHMENT28}{@link #GL_COLOR_ATTACHMENT29 COLOR_ATTACHMENT29}{@link #GL_COLOR_ATTACHMENT30 COLOR_ATTACHMENT30}{@link #GL_COLOR_ATTACHMENT31 COLOR_ATTACHMENT31}
{@link #GL_DEPTH_ATTACHMENT DEPTH_ATTACHMENT}{@link #GL_STENCIL_ATTACHMENT STENCIL_ATTACHMENT}{@link #GL_DEPTH_STENCIL_ATTACHMENT DEPTH_STENCIL_ATTACHMENT}
* @param pname the parameter of {@code attachment} to query. One of:
{@link #GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE}{@link #GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME FRAMEBUFFER_ATTACHMENT_OBJECT_NAME}
{@link #GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL}{@link #GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE}
{@link #GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER}{@link #GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING}
{@link #GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE}{@link #GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE FRAMEBUFFER_ATTACHMENT_RED_SIZE}
{@link #GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE FRAMEBUFFER_ATTACHMENT_GREEN_SIZE}{@link #GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE FRAMEBUFFER_ATTACHMENT_BLUE_SIZE}
{@link #GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE}{@link #GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE}
{@link #GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE}
* * @see Reference Page */ @NativeType("void") public static int glGetFramebufferAttachmentParameteri(@NativeType("GLenum") int target, @NativeType("GLenum") int attachment, @NativeType("GLenum") int pname) { MemoryStack stack = stackGet(); int stackPointer = stack.getPointer(); try { IntBuffer params = stack.callocInt(1); nglGetFramebufferAttachmentParameteriv(target, attachment, pname, memAddress(params)); return params.get(0); } finally { stack.setPointer(stackPointer); } } // --- [ glBlitFramebuffer ] --- /** * Copies a block of pixels from the read framebuffer to the draw framebuffer. * * @param srcX0 the lower-left coordinate of the source rectangle within the read buffer * @param srcY0 the upper-left coordinate of the source rectangle within the read buffer * @param srcX1 the lower-right coordinate of the source rectangle within the read buffer * @param srcY1 the upper-right coordinate of the source rectangle within the read buffer * @param dstX0 the lower-left coordinate of the destination rectangle within the write buffer * @param dstY0 the upper-left coordinate of the destination rectangle within the write buffer * @param dstX1 the lower-right coordinate of the destination rectangle within the write buffer * @param dstY1 the upper-right coordinate of the destination rectangle within the write buffer * @param mask the bitwise OR of the flags indicating which buffers are to be copied. One of:
{@link GL11#GL_COLOR_BUFFER_BIT COLOR_BUFFER_BIT}{@link GL11#GL_DEPTH_BUFFER_BIT DEPTH_BUFFER_BIT}{@link GL11#GL_STENCIL_BUFFER_BIT STENCIL_BUFFER_BIT}
* @param filter the interpolation to be applied if the image is stretched. One of:
{@link GL11#GL_NEAREST NEAREST}{@link GL11#GL_LINEAR LINEAR}
* * @see Reference Page */ public static native void glBlitFramebuffer(@NativeType("GLint") int srcX0, @NativeType("GLint") int srcY0, @NativeType("GLint") int srcX1, @NativeType("GLint") int srcY1, @NativeType("GLint") int dstX0, @NativeType("GLint") int dstY0, @NativeType("GLint") int dstX1, @NativeType("GLint") int dstY1, @NativeType("GLbitfield") int mask, @NativeType("GLenum") int filter); // --- [ glGenerateMipmap ] --- /** * Generate mipmaps for a specified texture target. * * @param target the target to which the texture whose mimaps to generate is bound. One of:
{@link GL11#GL_TEXTURE_1D TEXTURE_1D}{@link GL11#GL_TEXTURE_2D TEXTURE_2D}{@link GL12#GL_TEXTURE_3D TEXTURE_3D}{@link #GL_TEXTURE_1D_ARRAY TEXTURE_1D_ARRAY}{@link #GL_TEXTURE_2D_ARRAY TEXTURE_2D_ARRAY}{@link GL13#GL_TEXTURE_CUBE_MAP TEXTURE_CUBE_MAP}
* * @see Reference Page */ public static native void glGenerateMipmap(@NativeType("GLenum") int target); // --- [ glTexParameterIiv ] --- /** Unsafe version of: {@link #glTexParameterIiv TexParameterIiv} */ public static native void nglTexParameterIiv(int target, int pname, long params); /** * Sets the integer value of a texture parameter. * * @param target the texture target * @param pname the symbolic name of a single-valued texture parameter * @param params the value of {@code pname} * * @see Reference Page */ public static void glTexParameterIiv(@NativeType("GLenum") int target, @NativeType("GLenum") int pname, @NativeType("GLint const *") IntBuffer params) { if (CHECKS) { check(params, 1); } nglTexParameterIiv(target, pname, memAddress(params)); } /** * Sets the integer value of a texture parameter. * * @param target the texture target * @param pname the symbolic name of a single-valued texture parameter * * @see Reference Page */ public static void glTexParameterIi(@NativeType("GLenum") int target, @NativeType("GLenum") int pname, @NativeType("GLint const *") int param) { MemoryStack stack = stackGet(); int stackPointer = stack.getPointer(); try { IntBuffer params = stack.ints(param); nglTexParameterIiv(target, pname, memAddress(params)); } finally { stack.setPointer(stackPointer); } } // --- [ glTexParameterIuiv ] --- /** Unsafe version of: {@link #glTexParameterIuiv TexParameterIuiv} */ public static native void nglTexParameterIuiv(int target, int pname, long params); /** * Sets the unsigned integer value of a texture parameter. * * @param target the texture target * @param pname the symbolic name of a single-valued texture parameter * @param params the value of {@code pname} * * @see Reference Page */ public static void glTexParameterIuiv(@NativeType("GLenum") int target, @NativeType("GLenum") int pname, @NativeType("GLuint const *") IntBuffer params) { if (CHECKS) { check(params, 1); } nglTexParameterIuiv(target, pname, memAddress(params)); } /** * Sets the unsigned integer value of a texture parameter. * * @param target the texture target * @param pname the symbolic name of a single-valued texture parameter * * @see Reference Page */ public static void glTexParameterIui(@NativeType("GLenum") int target, @NativeType("GLenum") int pname, @NativeType("GLuint const *") int param) { MemoryStack stack = stackGet(); int stackPointer = stack.getPointer(); try { IntBuffer params = stack.ints(param); nglTexParameterIuiv(target, pname, memAddress(params)); } finally { stack.setPointer(stackPointer); } } // --- [ glGetTexParameterIiv ] --- /** Unsafe version of: {@link #glGetTexParameterIiv GetTexParameterIiv} */ public static native void nglGetTexParameterIiv(int target, int pname, long params); /** * Returns the integer value of a texture parameter. * * @param target the texture target * @param pname the symbolic name of a texture parameter * @param params returns the texture parameter value * * @see Reference Page */ public static void glGetTexParameterIiv(@NativeType("GLenum") int target, @NativeType("GLenum") int pname, @NativeType("GLint *") IntBuffer params) { if (CHECKS) { check(params, 1); } nglGetTexParameterIiv(target, pname, memAddress(params)); } /** * Returns the integer value of a texture parameter. * * @param target the texture target * @param pname the symbolic name of a texture parameter * * @see Reference Page */ @NativeType("void") public static int glGetTexParameterIi(@NativeType("GLenum") int target, @NativeType("GLenum") int pname) { MemoryStack stack = stackGet(); int stackPointer = stack.getPointer(); try { IntBuffer params = stack.callocInt(1); nglGetTexParameterIiv(target, pname, memAddress(params)); return params.get(0); } finally { stack.setPointer(stackPointer); } } // --- [ glGetTexParameterIuiv ] --- /** Unsafe version of: {@link #glGetTexParameterIuiv GetTexParameterIuiv} */ public static native void nglGetTexParameterIuiv(int target, int pname, long params); /** * Returns the unsigned integer value of a texture parameter. * * @param target the texture target * @param pname the symbolic name of a texture parameter * @param params returns the texture parameter value * * @see Reference Page */ public static void glGetTexParameterIuiv(@NativeType("GLenum") int target, @NativeType("GLenum") int pname, @NativeType("GLuint *") IntBuffer params) { if (CHECKS) { check(params, 1); } nglGetTexParameterIuiv(target, pname, memAddress(params)); } /** * Returns the unsigned integer value of a texture parameter. * * @param target the texture target * @param pname the symbolic name of a texture parameter * * @see Reference Page */ @NativeType("void") public static int glGetTexParameterIui(@NativeType("GLenum") int target, @NativeType("GLenum") int pname) { MemoryStack stack = stackGet(); int stackPointer = stack.getPointer(); try { IntBuffer params = stack.callocInt(1); nglGetTexParameterIuiv(target, pname, memAddress(params)); return params.get(0); } finally { stack.setPointer(stackPointer); } } // --- [ glColorMaski ] --- /** * Enables and disables writing of frame buffer color components. * * @param buf the index of the draw buffer whose color mask to set * @param r whether R values are written or not * @param g whether G values are written or not * @param b whether B values are written or not * @param a whether A values are written or not * * @see Reference Page */ public static native void glColorMaski(@NativeType("GLuint") int buf, @NativeType("GLboolean") boolean r, @NativeType("GLboolean") boolean g, @NativeType("GLboolean") boolean b, @NativeType("GLboolean") boolean a); // --- [ glGetBooleani_v ] --- /** Unsafe version of: {@link #glGetBooleani_v GetBooleani_v} */ public static native void nglGetBooleani_v(int target, int index, long data); /** * Queries the boolean value of an indexed state variable. * * @param target the indexed state to query * @param index the index of the element being queried * @param data a scalar or buffer in which to place the returned data * * @see Reference Page */ public static void glGetBooleani_v(@NativeType("GLenum") int target, @NativeType("GLuint") int index, @NativeType("GLboolean *") ByteBuffer data) { if (CHECKS) { check(data, 1); } nglGetBooleani_v(target, index, memAddress(data)); } /** * Queries the boolean value of an indexed state variable. * * @param target the indexed state to query * @param index the index of the element being queried * * @see Reference Page */ @NativeType("void") public static boolean glGetBooleani(@NativeType("GLenum") int target, @NativeType("GLuint") int index) { MemoryStack stack = stackGet(); int stackPointer = stack.getPointer(); try { ByteBuffer data = stack.calloc(1); nglGetBooleani_v(target, index, memAddress(data)); return data.get(0) != 0; } finally { stack.setPointer(stackPointer); } } // --- [ glGetIntegeri_v ] --- /** Unsafe version of: {@link #glGetIntegeri_v GetIntegeri_v} */ public static native void nglGetIntegeri_v(int target, int index, long data); /** * Queries the integer value of an indexed state variable. * * @param target the indexed state to query * @param index the index of the element being queried * @param data a scalar or buffer in which to place the returned data * * @see Reference Page */ public static void glGetIntegeri_v(@NativeType("GLenum") int target, @NativeType("GLuint") int index, @NativeType("GLint *") IntBuffer data) { if (CHECKS) { check(data, 1); } nglGetIntegeri_v(target, index, memAddress(data)); } /** * Queries the integer value of an indexed state variable. * * @param target the indexed state to query * @param index the index of the element being queried * * @see Reference Page */ @NativeType("void") public static int glGetIntegeri(@NativeType("GLenum") int target, @NativeType("GLuint") int index) { MemoryStack stack = stackGet(); int stackPointer = stack.getPointer(); try { IntBuffer data = stack.callocInt(1); nglGetIntegeri_v(target, index, memAddress(data)); return data.get(0); } finally { stack.setPointer(stackPointer); } } // --- [ glEnablei ] --- /** * Enables an indexed capability. * * @param cap the indexed capability to enable * @param index the index to enable * * @see Reference Page */ public static native void glEnablei(@NativeType("GLenum") int cap, @NativeType("GLuint") int index); // --- [ glDisablei ] --- /** * Disables an indexed capability. * * @param target the indexed capability to disable * @param index the index to disable * * @see Reference Page */ public static native void glDisablei(@NativeType("GLenum") int target, @NativeType("GLuint") int index); // --- [ glIsEnabledi ] --- /** * Tests whether an indexed capability is enabled. * * @param target the indexed capability to query * @param index the index to query * * @see Reference Page */ @NativeType("GLboolean") public static native boolean glIsEnabledi(@NativeType("GLenum") int target, @NativeType("GLuint") int index); // --- [ glBindBufferRange ] --- /** * Binds a range within a buffer object to an indexed buffer target. * * @param target the target of the bind operation. One of:
{@link #GL_TRANSFORM_FEEDBACK_BUFFER TRANSFORM_FEEDBACK_BUFFER}{@link GL31#GL_UNIFORM_BUFFER UNIFORM_BUFFER}{@link GL42#GL_ATOMIC_COUNTER_BUFFER ATOMIC_COUNTER_BUFFER}{@link GL43#GL_SHADER_STORAGE_BUFFER SHADER_STORAGE_BUFFER}
* @param index the index of the binding point within the array specified by {@code target} * @param buffer a buffer object to bind to the specified binding point * @param offset the starting offset in basic machine units into the buffer object {@code buffer} * @param size the amount of data in machine units that can be read from the buffer object while used as an indexed target * * @see Reference Page */ public static native void glBindBufferRange(@NativeType("GLenum") int target, @NativeType("GLuint") int index, @NativeType("GLuint") int buffer, @NativeType("GLintptr") long offset, @NativeType("GLsizeiptr") long size); // --- [ glBindBufferBase ] --- /** * Binds a buffer object to an indexed buffer target. * * @param target the target of the bind operation. One of:
{@link #GL_TRANSFORM_FEEDBACK_BUFFER TRANSFORM_FEEDBACK_BUFFER}{@link GL31#GL_UNIFORM_BUFFER UNIFORM_BUFFER}{@link GL42#GL_ATOMIC_COUNTER_BUFFER ATOMIC_COUNTER_BUFFER}{@link GL43#GL_SHADER_STORAGE_BUFFER SHADER_STORAGE_BUFFER}
* @param index the index of the binding point within the array specified by {@code target} * @param buffer a buffer object to bind to the specified binding point * * @see Reference Page */ public static native void glBindBufferBase(@NativeType("GLenum") int target, @NativeType("GLuint") int index, @NativeType("GLuint") int buffer); // --- [ glBeginTransformFeedback ] --- /** * Starts transform feedback operation. * * @param primitiveMode the output type of the primitives that will be recorded into the buffer objects that are bound for transform feedback. One of:
{@link GL11#GL_POINTS POINTS}{@link GL11#GL_LINES LINES}{@link GL11#GL_TRIANGLES TRIANGLES}
* * @see Reference Page */ public static native void glBeginTransformFeedback(@NativeType("GLenum") int primitiveMode); // --- [ glEndTransformFeedback ] --- /** * Ends transform feedback operation. * * @see Reference Page */ public static native void glEndTransformFeedback(); // --- [ glTransformFeedbackVaryings ] --- /** * Unsafe version of: {@link #glTransformFeedbackVaryings TransformFeedbackVaryings} * * @param count the number of varying variables used for transform feedback */ public static native void nglTransformFeedbackVaryings(int program, int count, long varyings, int bufferMode); /** * Specifies values to record in transform feedback buffers. * * @param program the target program object * @param varyings an array of {@code count} zero-terminated strings specifying the names of the varying variables to use for transform feedback * @param bufferMode the mode used to capture the varying variables when transform feedback is active. One of:
{@link #GL_INTERLEAVED_ATTRIBS INTERLEAVED_ATTRIBS}{@link #GL_SEPARATE_ATTRIBS SEPARATE_ATTRIBS}
* * @see Reference Page */ public static void glTransformFeedbackVaryings(@NativeType("GLuint") int program, @NativeType("GLchar const **") PointerBuffer varyings, @NativeType("GLenum") int bufferMode) { nglTransformFeedbackVaryings(program, varyings.remaining(), memAddress(varyings), bufferMode); } /** * Specifies values to record in transform feedback buffers. * * @param program the target program object * @param varyings an array of {@code count} zero-terminated strings specifying the names of the varying variables to use for transform feedback * @param bufferMode the mode used to capture the varying variables when transform feedback is active. One of:
{@link #GL_INTERLEAVED_ATTRIBS INTERLEAVED_ATTRIBS}{@link #GL_SEPARATE_ATTRIBS SEPARATE_ATTRIBS}
* * @see Reference Page */ public static void glTransformFeedbackVaryings(@NativeType("GLuint") int program, @NativeType("GLchar const **") CharSequence[] varyings, @NativeType("GLenum") int bufferMode) { MemoryStack stack = stackGet(); int stackPointer = stack.getPointer(); try { long varyingsAddress = org.lwjgl.system.APIUtil.apiArray(stack, MemoryUtil::memASCII, varyings); nglTransformFeedbackVaryings(program, varyings.length, varyingsAddress, bufferMode); org.lwjgl.system.APIUtil.apiArrayFree(varyingsAddress, varyings.length); } finally { stack.setPointer(stackPointer); } } /** * Specifies values to record in transform feedback buffers. * * @param program the target program object * @param bufferMode the mode used to capture the varying variables when transform feedback is active. One of:
{@link #GL_INTERLEAVED_ATTRIBS INTERLEAVED_ATTRIBS}{@link #GL_SEPARATE_ATTRIBS SEPARATE_ATTRIBS}
* * @see Reference Page */ public static void glTransformFeedbackVaryings(@NativeType("GLuint") int program, @NativeType("GLchar const **") CharSequence varying, @NativeType("GLenum") int bufferMode) { MemoryStack stack = stackGet(); int stackPointer = stack.getPointer(); try { long varyingsAddress = org.lwjgl.system.APIUtil.apiArray(stack, MemoryUtil::memASCII, varying); nglTransformFeedbackVaryings(program, 1, varyingsAddress, bufferMode); org.lwjgl.system.APIUtil.apiArrayFree(varyingsAddress, 1); } finally { stack.setPointer(stackPointer); } } // --- [ glGetTransformFeedbackVarying ] --- /** * Unsafe version of: {@link #glGetTransformFeedbackVarying GetTransformFeedbackVarying} * * @param bufSize the maximum number of characters, including the null terminator, that may be written into {@code name} */ public static native void nglGetTransformFeedbackVarying(int program, int index, int bufSize, long length, long size, long type, long name); /** * Retrieves information about varying variables selected for transform feedback. * * @param program the target program object * @param index the index of the varying variable whose information to retrieve * @param length a variable which will receive the number of characters written into {@code name}, excluding the null-terminator. If {@code length} is NULL no length is returned. * @param size a variable that will receive the size of the varying * @param type a variable that will receive the type of the varying * @param name a buffer into which will be written the name of the varying * * @see Reference Page */ public static void glGetTransformFeedbackVarying(@NativeType("GLuint") int program, @NativeType("GLuint") int index, @Nullable @NativeType("GLsizei *") IntBuffer length, @NativeType("GLsizei *") IntBuffer size, @NativeType("GLenum *") IntBuffer type, @NativeType("GLchar *") ByteBuffer name) { if (CHECKS) { checkSafe(length, 1); check(size, 1); check(type, 1); } nglGetTransformFeedbackVarying(program, index, name.remaining(), memAddressSafe(length), memAddress(size), memAddress(type), memAddress(name)); } /** * Retrieves information about varying variables selected for transform feedback. * * @param program the target program object * @param index the index of the varying variable whose information to retrieve * @param bufSize the maximum number of characters, including the null terminator, that may be written into {@code name} * @param size a variable that will receive the size of the varying * @param type a variable that will receive the type of the varying * * @see Reference Page */ @NativeType("void") public static String glGetTransformFeedbackVarying(@NativeType("GLuint") int program, @NativeType("GLuint") int index, @NativeType("GLsizei") int bufSize, @NativeType("GLsizei *") IntBuffer size, @NativeType("GLenum *") IntBuffer type) { if (CHECKS) { check(size, 1); check(type, 1); } MemoryStack stack = stackGet(); int stackPointer = stack.getPointer(); try { IntBuffer length = stack.ints(0); ByteBuffer name = stack.malloc(bufSize); nglGetTransformFeedbackVarying(program, index, bufSize, memAddress(length), memAddress(size), memAddress(type), memAddress(name)); return memASCII(name, length.get(0)); } finally { stack.setPointer(stackPointer); } } /** * Retrieves information about varying variables selected for transform feedback. * * @param program the target program object * @param index the index of the varying variable whose information to retrieve * @param size a variable that will receive the size of the varying * @param type a variable that will receive the type of the varying * * @see Reference Page */ @NativeType("void") public static String glGetTransformFeedbackVarying(@NativeType("GLuint") int program, @NativeType("GLuint") int index, @NativeType("GLsizei *") IntBuffer size, @NativeType("GLenum *") IntBuffer type) { return glGetTransformFeedbackVarying(program, index, GL20.glGetProgrami(program, GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH), size, type); } // --- [ glBindVertexArray ] --- /** * Binds a vertex array object * * @param array the name of the vertex array to bind * * @see Reference Page */ public static native void glBindVertexArray(@NativeType("GLuint") int array); // --- [ glDeleteVertexArrays ] --- /** * Unsafe version of: {@link #glDeleteVertexArrays DeleteVertexArrays} * * @param n the number of vertex array objects to be deleted */ public static native void nglDeleteVertexArrays(int n, long arrays); /** * Deletes vertex array objects. * * @param arrays an array containing the n names of the objects to be deleted * * @see Reference Page */ public static void glDeleteVertexArrays(@NativeType("GLuint const *") IntBuffer arrays) { nglDeleteVertexArrays(arrays.remaining(), memAddress(arrays)); } /** * Deletes vertex array objects. * * @see Reference Page */ public static void glDeleteVertexArrays(@NativeType("GLuint const *") int array) { MemoryStack stack = stackGet(); int stackPointer = stack.getPointer(); try { IntBuffer arrays = stack.ints(array); nglDeleteVertexArrays(1, memAddress(arrays)); } finally { stack.setPointer(stackPointer); } } // --- [ glGenVertexArrays ] --- /** * Unsafe version of: {@link #glGenVertexArrays GenVertexArrays} * * @param n the number of vertex array object names to generate */ public static native void nglGenVertexArrays(int n, long arrays); /** * Generates vertex array object names. * * @param arrays a buffer in which the generated vertex array object names are stored * * @see Reference Page */ public static void glGenVertexArrays(@NativeType("GLuint *") IntBuffer arrays) { nglGenVertexArrays(arrays.remaining(), memAddress(arrays)); } /** * Generates vertex array object names. * * @see Reference Page */ @NativeType("void") public static int glGenVertexArrays() { MemoryStack stack = stackGet(); int stackPointer = stack.getPointer(); try { IntBuffer arrays = stack.callocInt(1); nglGenVertexArrays(1, memAddress(arrays)); return arrays.get(0); } finally { stack.setPointer(stackPointer); } } // --- [ glIsVertexArray ] --- /** * Determines if a name corresponds to a vertex array object. * * @param array a value that may be the name of a vertex array object * * @see Reference Page */ @NativeType("GLboolean") public static native boolean glIsVertexArray(@NativeType("GLuint") int array); /** * Array version of: {@link #glClearBufferiv ClearBufferiv} * * @see Reference Page */ public static void glClearBufferiv(@NativeType("GLenum") int buffer, @NativeType("GLint") int drawbuffer, @NativeType("GLint const *") int[] value) { long __functionAddress = GL.getICD().glClearBufferiv; if (CHECKS) { check(__functionAddress); check(value, 1); } callPV(buffer, drawbuffer, value, __functionAddress); } /** * Array version of: {@link #glClearBufferuiv ClearBufferuiv} * * @see Reference Page */ public static void glClearBufferuiv(@NativeType("GLenum") int buffer, @NativeType("GLint") int drawbuffer, @NativeType("GLint const *") int[] value) { long __functionAddress = GL.getICD().glClearBufferuiv; if (CHECKS) { check(__functionAddress); check(value, 4); } callPV(buffer, drawbuffer, value, __functionAddress); } /** * Array version of: {@link #glClearBufferfv ClearBufferfv} * * @see Reference Page */ public static void glClearBufferfv(@NativeType("GLenum") int buffer, @NativeType("GLint") int drawbuffer, @NativeType("GLfloat const *") float[] value) { long __functionAddress = GL.getICD().glClearBufferfv; if (CHECKS) { check(__functionAddress); check(value, 1); } callPV(buffer, drawbuffer, value, __functionAddress); } /** * Array version of: {@link #glVertexAttribI1iv VertexAttribI1iv} * * @see Reference Page */ public static void glVertexAttribI1iv(@NativeType("GLuint") int index, @NativeType("GLint const *") int[] v) { long __functionAddress = GL.getICD().glVertexAttribI1iv; if (CHECKS) { check(__functionAddress); check(v, 1); } callPV(index, v, __functionAddress); } /** * Array version of: {@link #glVertexAttribI2iv VertexAttribI2iv} * * @see Reference Page */ public static void glVertexAttribI2iv(@NativeType("GLuint") int index, @NativeType("GLint const *") int[] v) { long __functionAddress = GL.getICD().glVertexAttribI2iv; if (CHECKS) { check(__functionAddress); check(v, 2); } callPV(index, v, __functionAddress); } /** * Array version of: {@link #glVertexAttribI3iv VertexAttribI3iv} * * @see Reference Page */ public static void glVertexAttribI3iv(@NativeType("GLuint") int index, @NativeType("GLint const *") int[] v) { long __functionAddress = GL.getICD().glVertexAttribI3iv; if (CHECKS) { check(__functionAddress); check(v, 3); } callPV(index, v, __functionAddress); } /** * Array version of: {@link #glVertexAttribI4iv VertexAttribI4iv} * * @see Reference Page */ public static void glVertexAttribI4iv(@NativeType("GLuint") int index, @NativeType("GLint const *") int[] v) { long __functionAddress = GL.getICD().glVertexAttribI4iv; if (CHECKS) { check(__functionAddress); check(v, 4); } callPV(index, v, __functionAddress); } /** * Array version of: {@link #glVertexAttribI1uiv VertexAttribI1uiv} * * @see Reference Page */ public static void glVertexAttribI1uiv(@NativeType("GLuint") int index, @NativeType("GLuint const *") int[] v) { long __functionAddress = GL.getICD().glVertexAttribI1uiv; if (CHECKS) { check(__functionAddress); check(v, 1); } callPV(index, v, __functionAddress); } /** * Array version of: {@link #glVertexAttribI2uiv VertexAttribI2uiv} * * @see Reference Page */ public static void glVertexAttribI2uiv(@NativeType("GLuint") int index, @NativeType("GLuint const *") int[] v) { long __functionAddress = GL.getICD().glVertexAttribI2uiv; if (CHECKS) { check(__functionAddress); check(v, 2); } callPV(index, v, __functionAddress); } /** * Array version of: {@link #glVertexAttribI3uiv VertexAttribI3uiv} * * @see Reference Page */ public static void glVertexAttribI3uiv(@NativeType("GLuint") int index, @NativeType("GLuint const *") int[] v) { long __functionAddress = GL.getICD().glVertexAttribI3uiv; if (CHECKS) { check(__functionAddress); check(v, 3); } callPV(index, v, __functionAddress); } /** * Array version of: {@link #glVertexAttribI4uiv VertexAttribI4uiv} * * @see Reference Page */ public static void glVertexAttribI4uiv(@NativeType("GLuint") int index, @NativeType("GLuint const *") int[] v) { long __functionAddress = GL.getICD().glVertexAttribI4uiv; if (CHECKS) { check(__functionAddress); check(v, 4); } callPV(index, v, __functionAddress); } /** * Array version of: {@link #glVertexAttribI4sv VertexAttribI4sv} * * @see Reference Page */ public static void glVertexAttribI4sv(@NativeType("GLuint") int index, @NativeType("GLshort const *") short[] v) { long __functionAddress = GL.getICD().glVertexAttribI4sv; if (CHECKS) { check(__functionAddress); check(v, 4); } callPV(index, v, __functionAddress); } /** * Array version of: {@link #glVertexAttribI4usv VertexAttribI4usv} * * @see Reference Page */ public static void glVertexAttribI4usv(@NativeType("GLuint") int index, @NativeType("GLshort const *") short[] v) { long __functionAddress = GL.getICD().glVertexAttribI4usv; if (CHECKS) { check(__functionAddress); check(v, 4); } callPV(index, v, __functionAddress); } /** * Array version of: {@link #glGetVertexAttribIiv GetVertexAttribIiv} * * @see Reference Page */ public static void glGetVertexAttribIiv(@NativeType("GLuint") int index, @NativeType("GLenum") int pname, @NativeType("GLint *") int[] params) { long __functionAddress = GL.getICD().glGetVertexAttribIiv; if (CHECKS) { check(__functionAddress); check(params, 4); } callPV(index, pname, params, __functionAddress); } /** * Array version of: {@link #glGetVertexAttribIuiv GetVertexAttribIuiv} * * @see Reference Page */ public static void glGetVertexAttribIuiv(@NativeType("GLuint") int index, @NativeType("GLenum") int pname, @NativeType("GLuint *") int[] params) { long __functionAddress = GL.getICD().glGetVertexAttribIuiv; if (CHECKS) { check(__functionAddress); check(params, 4); } callPV(index, pname, params, __functionAddress); } /** * Array version of: {@link #glUniform1uiv Uniform1uiv} * * @see Reference Page */ public static void glUniform1uiv(@NativeType("GLint") int location, @NativeType("GLuint const *") int[] value) { long __functionAddress = GL.getICD().glUniform1uiv; if (CHECKS) { check(__functionAddress); } callPV(location, value.length, value, __functionAddress); } /** * Array version of: {@link #glUniform2uiv Uniform2uiv} * * @see Reference Page */ public static void glUniform2uiv(@NativeType("GLint") int location, @NativeType("GLuint const *") int[] value) { long __functionAddress = GL.getICD().glUniform2uiv; if (CHECKS) { check(__functionAddress); } callPV(location, value.length >> 1, value, __functionAddress); } /** * Array version of: {@link #glUniform3uiv Uniform3uiv} * * @see Reference Page */ public static void glUniform3uiv(@NativeType("GLint") int location, @NativeType("GLuint const *") int[] value) { long __functionAddress = GL.getICD().glUniform3uiv; if (CHECKS) { check(__functionAddress); } callPV(location, value.length / 3, value, __functionAddress); } /** * Array version of: {@link #glUniform4uiv Uniform4uiv} * * @see Reference Page */ public static void glUniform4uiv(@NativeType("GLint") int location, @NativeType("GLuint const *") int[] value) { long __functionAddress = GL.getICD().glUniform4uiv; if (CHECKS) { check(__functionAddress); } callPV(location, value.length >> 2, value, __functionAddress); } /** * Array version of: {@link #glGetUniformuiv GetUniformuiv} * * @see Reference Page */ public static void glGetUniformuiv(@NativeType("GLuint") int program, @NativeType("GLint") int location, @NativeType("GLuint *") int[] params) { long __functionAddress = GL.getICD().glGetUniformuiv; if (CHECKS) { check(__functionAddress); check(params, 1); } callPV(program, location, params, __functionAddress); } /** * Array version of: {@link #glDeleteRenderbuffers DeleteRenderbuffers} * * @see Reference Page */ public static void glDeleteRenderbuffers(@NativeType("GLuint const *") int[] renderbuffers) { long __functionAddress = GL.getICD().glDeleteRenderbuffers; if (CHECKS) { check(__functionAddress); } callPV(renderbuffers.length, renderbuffers, __functionAddress); } /** * Array version of: {@link #glGenRenderbuffers GenRenderbuffers} * * @see Reference Page */ public static void glGenRenderbuffers(@NativeType("GLuint *") int[] renderbuffers) { long __functionAddress = GL.getICD().glGenRenderbuffers; if (CHECKS) { check(__functionAddress); } callPV(renderbuffers.length, renderbuffers, __functionAddress); } /** * Array version of: {@link #glGetRenderbufferParameteriv GetRenderbufferParameteriv} * * @see Reference Page */ public static void glGetRenderbufferParameteriv(@NativeType("GLenum") int target, @NativeType("GLenum") int pname, @NativeType("GLint *") int[] params) { long __functionAddress = GL.getICD().glGetRenderbufferParameteriv; if (CHECKS) { check(__functionAddress); check(params, 1); } callPV(target, pname, params, __functionAddress); } /** * Array version of: {@link #glDeleteFramebuffers DeleteFramebuffers} * * @see Reference Page */ public static void glDeleteFramebuffers(@NativeType("GLuint const *") int[] framebuffers) { long __functionAddress = GL.getICD().glDeleteFramebuffers; if (CHECKS) { check(__functionAddress); } callPV(framebuffers.length, framebuffers, __functionAddress); } /** * Array version of: {@link #glGenFramebuffers GenFramebuffers} * * @see Reference Page */ public static void glGenFramebuffers(@NativeType("GLuint *") int[] framebuffers) { long __functionAddress = GL.getICD().glGenFramebuffers; if (CHECKS) { check(__functionAddress); } callPV(framebuffers.length, framebuffers, __functionAddress); } /** * Array version of: {@link #glGetFramebufferAttachmentParameteriv GetFramebufferAttachmentParameteriv} * * @see Reference Page */ public static void glGetFramebufferAttachmentParameteriv(@NativeType("GLenum") int target, @NativeType("GLenum") int attachment, @NativeType("GLenum") int pname, @NativeType("GLint *") int[] params) { long __functionAddress = GL.getICD().glGetFramebufferAttachmentParameteriv; if (CHECKS) { check(__functionAddress); check(params, 1); } callPV(target, attachment, pname, params, __functionAddress); } /** * Array version of: {@link #glTexParameterIiv TexParameterIiv} * * @see Reference Page */ public static void glTexParameterIiv(@NativeType("GLenum") int target, @NativeType("GLenum") int pname, @NativeType("GLint const *") int[] params) { long __functionAddress = GL.getICD().glTexParameterIiv; if (CHECKS) { check(__functionAddress); check(params, 1); } callPV(target, pname, params, __functionAddress); } /** * Array version of: {@link #glTexParameterIuiv TexParameterIuiv} * * @see Reference Page */ public static void glTexParameterIuiv(@NativeType("GLenum") int target, @NativeType("GLenum") int pname, @NativeType("GLuint const *") int[] params) { long __functionAddress = GL.getICD().glTexParameterIuiv; if (CHECKS) { check(__functionAddress); check(params, 1); } callPV(target, pname, params, __functionAddress); } /** * Array version of: {@link #glGetTexParameterIiv GetTexParameterIiv} * * @see Reference Page */ public static void glGetTexParameterIiv(@NativeType("GLenum") int target, @NativeType("GLenum") int pname, @NativeType("GLint *") int[] params) { long __functionAddress = GL.getICD().glGetTexParameterIiv; if (CHECKS) { check(__functionAddress); check(params, 1); } callPV(target, pname, params, __functionAddress); } /** * Array version of: {@link #glGetTexParameterIuiv GetTexParameterIuiv} * * @see Reference Page */ public static void glGetTexParameterIuiv(@NativeType("GLenum") int target, @NativeType("GLenum") int pname, @NativeType("GLuint *") int[] params) { long __functionAddress = GL.getICD().glGetTexParameterIuiv; if (CHECKS) { check(__functionAddress); check(params, 1); } callPV(target, pname, params, __functionAddress); } /** * Array version of: {@link #glGetIntegeri_v GetIntegeri_v} * * @see Reference Page */ public static void glGetIntegeri_v(@NativeType("GLenum") int target, @NativeType("GLuint") int index, @NativeType("GLint *") int[] data) { long __functionAddress = GL.getICD().glGetIntegeri_v; if (CHECKS) { check(__functionAddress); check(data, 1); } callPV(target, index, data, __functionAddress); } /** * Array version of: {@link #glGetTransformFeedbackVarying GetTransformFeedbackVarying} * * @see Reference Page */ public static void glGetTransformFeedbackVarying(@NativeType("GLuint") int program, @NativeType("GLuint") int index, @Nullable @NativeType("GLsizei *") int[] length, @NativeType("GLsizei *") int[] size, @NativeType("GLenum *") int[] type, @NativeType("GLchar *") ByteBuffer name) { long __functionAddress = GL.getICD().glGetTransformFeedbackVarying; if (CHECKS) { check(__functionAddress); checkSafe(length, 1); check(size, 1); check(type, 1); } callPPPPV(program, index, name.remaining(), length, size, type, memAddress(name), __functionAddress); } /** * Array version of: {@link #glDeleteVertexArrays DeleteVertexArrays} * * @see Reference Page */ public static void glDeleteVertexArrays(@NativeType("GLuint const *") int[] arrays) { long __functionAddress = GL.getICD().glDeleteVertexArrays; if (CHECKS) { check(__functionAddress); } callPV(arrays.length, arrays, __functionAddress); } /** * Array version of: {@link #glGenVertexArrays GenVertexArrays} * * @see Reference Page */ public static void glGenVertexArrays(@NativeType("GLuint *") int[] arrays) { long __functionAddress = GL.getICD().glGenVertexArrays; if (CHECKS) { check(__functionAddress); } callPV(arrays.length, arrays, __functionAddress); } }




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