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*/
public class GL42C extends GL41C {
static { GL.initialize(); }
/** Renamed tokens. */
public static final int
GL_COPY_READ_BUFFER_BINDING = GL31.GL_COPY_READ_BUFFER,
GL_COPY_WRITE_BUFFER_BINDING = GL31.GL_COPY_WRITE_BUFFER,
GL_TRANSFORM_FEEDBACK_ACTIVE = GL40.GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE,
GL_TRANSFORM_FEEDBACK_PAUSED = GL40.GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED;
/**
* Accepted by the {@code internalformat} parameter of TexImage2D, TexImage3D, CopyTexImage2D, CopyTexImage3D, CompressedTexImage2D, and
* CompressedTexImage3D and the {@code format} parameter of CompressedTexSubImage2D and CompressedTexSubImage3D.
*/
public static final int
GL_COMPRESSED_RGBA_BPTC_UNORM = 0x8E8C,
GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM = 0x8E8D,
GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT = 0x8E8E,
GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT = 0x8E8F;
/** Accepted by the {@code pname} parameter of PixelStore[fi], GetBooleanv, GetIntegerv, GetInteger64v, GetFloatv, and GetDoublev. */
public static final int
GL_UNPACK_COMPRESSED_BLOCK_WIDTH = 0x9127,
GL_UNPACK_COMPRESSED_BLOCK_HEIGHT = 0x9128,
GL_UNPACK_COMPRESSED_BLOCK_DEPTH = 0x9129,
GL_UNPACK_COMPRESSED_BLOCK_SIZE = 0x912A,
GL_PACK_COMPRESSED_BLOCK_WIDTH = 0x912B,
GL_PACK_COMPRESSED_BLOCK_HEIGHT = 0x912C,
GL_PACK_COMPRESSED_BLOCK_DEPTH = 0x912D,
GL_PACK_COMPRESSED_BLOCK_SIZE = 0x912E;
/** Accepted by the {@code target} parameter of BindBufferBase and BindBufferRange. */
public static final int GL_ATOMIC_COUNTER_BUFFER = 0x92C0;
/**
* Accepted by the {@code pname} parameter of GetBooleani_v, GetIntegeri_v, GetFloati_v, GetDoublei_v, GetInteger64i_v, GetBooleanv, GetIntegerv,
* GetInteger64v, GetFloatv, GetDoublev, and GetActiveAtomicCounterBufferiv.
*/
public static final int GL_ATOMIC_COUNTER_BUFFER_BINDING = 0x92C1;
/** Accepted by the {@code pname} parameter of GetIntegeri_64v. */
public static final int
GL_ATOMIC_COUNTER_BUFFER_START = 0x92C2,
GL_ATOMIC_COUNTER_BUFFER_SIZE = 0x92C3;
/** Accepted by the {@code pname} parameter of GetActiveAtomicCounterBufferiv. */
public static final int
GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE = 0x92C4,
GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS = 0x92C5,
GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES = 0x92C6,
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER = 0x92C7,
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER = 0x92C8,
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x92C9,
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER = 0x92CA,
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER = 0x92CB;
/** Accepted by the {@code pname} parameter of GetBooleanv, GetIntegerv, GetInteger64v, GetFloatv, and GetDoublev. */
public static final int
GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = 0x92CC,
GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS = 0x92CD,
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS = 0x92CE,
GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS = 0x92CF,
GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = 0x92D0,
GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = 0x92D1,
GL_MAX_VERTEX_ATOMIC_COUNTERS = 0x92D2,
GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS = 0x92D3,
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS = 0x92D4,
GL_MAX_GEOMETRY_ATOMIC_COUNTERS = 0x92D5,
GL_MAX_FRAGMENT_ATOMIC_COUNTERS = 0x92D6,
GL_MAX_COMBINED_ATOMIC_COUNTERS = 0x92D7,
GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE = 0x92D8,
GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = 0x92DC;
/** Accepted by the {@code pname} parameter of GetProgramiv. */
public static final int GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92D9;
/** Accepted by the {@code pname} parameter of GetActiveUniformsiv. */
public static final int GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX = 0x92DA;
/** Returned in {@code params} by GetActiveUniform and GetActiveUniformsiv. */
public static final int GL_UNSIGNED_INT_ATOMIC_COUNTER = 0x92DB;
/** Accepted by the {@code value} parameter of GetTexParameter{if}v. */
public static final int GL_TEXTURE_IMMUTABLE_FORMAT = 0x912F;
/** Accepted by the {@code pname} parameter of GetBooleanv, GetIntegerv, GetFloatv, GetDoublev, and GetInteger64v. */
public static final int
GL_MAX_IMAGE_UNITS = 0x8F38,
GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS = 0x8F39,
GL_MAX_IMAGE_SAMPLES = 0x906D,
GL_MAX_VERTEX_IMAGE_UNIFORMS = 0x90CA,
GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS = 0x90CB,
GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS = 0x90CC,
GL_MAX_GEOMETRY_IMAGE_UNIFORMS = 0x90CD,
GL_MAX_FRAGMENT_IMAGE_UNIFORMS = 0x90CE,
GL_MAX_COMBINED_IMAGE_UNIFORMS = 0x90CF;
/** Accepted by the {@code target} parameter of GetIntegeri_v and GetBooleani_v. */
public static final int
GL_IMAGE_BINDING_NAME = 0x8F3A,
GL_IMAGE_BINDING_LEVEL = 0x8F3B,
GL_IMAGE_BINDING_LAYERED = 0x8F3C,
GL_IMAGE_BINDING_LAYER = 0x8F3D,
GL_IMAGE_BINDING_ACCESS = 0x8F3E,
GL_IMAGE_BINDING_FORMAT = 0x906E;
/** Accepted by the {@code barriers} parameter of MemoryBarrier. */
public static final int
GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x1,
GL_ELEMENT_ARRAY_BARRIER_BIT = 0x2,
GL_UNIFORM_BARRIER_BIT = 0x4,
GL_TEXTURE_FETCH_BARRIER_BIT = 0x8,
GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x20,
GL_COMMAND_BARRIER_BIT = 0x40,
GL_PIXEL_BUFFER_BARRIER_BIT = 0x80,
GL_TEXTURE_UPDATE_BARRIER_BIT = 0x100,
GL_BUFFER_UPDATE_BARRIER_BIT = 0x200,
GL_FRAMEBUFFER_BARRIER_BIT = 0x400,
GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x800,
GL_ATOMIC_COUNTER_BARRIER_BIT = 0x1000,
GL_ALL_BARRIER_BITS = 0xFFFFFFFF;
/** Returned by the {@code type} parameter of GetActiveUniform. */
public static final int
GL_IMAGE_1D = 0x904C,
GL_IMAGE_2D = 0x904D,
GL_IMAGE_3D = 0x904E,
GL_IMAGE_2D_RECT = 0x904F,
GL_IMAGE_CUBE = 0x9050,
GL_IMAGE_BUFFER = 0x9051,
GL_IMAGE_1D_ARRAY = 0x9052,
GL_IMAGE_2D_ARRAY = 0x9053,
GL_IMAGE_CUBE_MAP_ARRAY = 0x9054,
GL_IMAGE_2D_MULTISAMPLE = 0x9055,
GL_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9056,
GL_INT_IMAGE_1D = 0x9057,
GL_INT_IMAGE_2D = 0x9058,
GL_INT_IMAGE_3D = 0x9059,
GL_INT_IMAGE_2D_RECT = 0x905A,
GL_INT_IMAGE_CUBE = 0x905B,
GL_INT_IMAGE_BUFFER = 0x905C,
GL_INT_IMAGE_1D_ARRAY = 0x905D,
GL_INT_IMAGE_2D_ARRAY = 0x905E,
GL_INT_IMAGE_CUBE_MAP_ARRAY = 0x905F,
GL_INT_IMAGE_2D_MULTISAMPLE = 0x9060,
GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9061,
GL_UNSIGNED_INT_IMAGE_1D = 0x9062,
GL_UNSIGNED_INT_IMAGE_2D = 0x9063,
GL_UNSIGNED_INT_IMAGE_3D = 0x9064,
GL_UNSIGNED_INT_IMAGE_2D_RECT = 0x9065,
GL_UNSIGNED_INT_IMAGE_CUBE = 0x9066,
GL_UNSIGNED_INT_IMAGE_BUFFER = 0x9067,
GL_UNSIGNED_INT_IMAGE_1D_ARRAY = 0x9068,
GL_UNSIGNED_INT_IMAGE_2D_ARRAY = 0x9069,
GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = 0x906A,
GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE = 0x906B,
GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x906C;
/** Accepted by the {@code value} parameter of GetTexParameteriv, GetTexParameterfv, GetTexParameterIiv, and GetTexParameterIuiv. */
public static final int GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7;
/**
* Returned in the {@code data} parameter of GetTexParameteriv, GetTexParameterfv, GetTexParameterIiv, and GetTexParameterIuiv when {@code value} is
* IMAGE_FORMAT_COMPATIBILITY_TYPE.
*/
public static final int
GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE = 0x90C8,
GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS = 0x90C9;
/** Accepted by the {@code pname} parameter of GetInternalformativ. */
public static final int GL_NUM_SAMPLE_COUNTS = 0x9380;
/** Accepted by the {@code pname} parameter of GetBooleanv, GetIntegerv, GetInteger64v, GetFloatv, and GetDoublev. */
public static final int GL_MIN_MAP_BUFFER_ALIGNMENT = 0x90BC;
protected GL42C() {
throw new UnsupportedOperationException();
}
// --- [ glGetActiveAtomicCounterBufferiv ] ---
/** Unsafe version of: {@link #glGetActiveAtomicCounterBufferiv GetActiveAtomicCounterBufferiv} */
public static native void nglGetActiveAtomicCounterBufferiv(int program, int bufferIndex, int pname, long params);
/**
* Obtains information about the set of active atomic counter buffers for a program.
*
* @param program the name of a program object for which the command {@link GL20C#glLinkProgram LinkProgram} has been issued in the past
* @param bufferIndex the index of an active atomic counter buffer
* @param pname the parameter to query. One of:
* @param params a buffer in which to place the returned value
*
* @see Reference Page
*/
public static void glGetActiveAtomicCounterBufferiv(@NativeType("GLuint") int program, @NativeType("GLuint") int bufferIndex, @NativeType("GLenum") int pname, @NativeType("GLint *") IntBuffer params) {
if (CHECKS) {
check(params, 1);
}
nglGetActiveAtomicCounterBufferiv(program, bufferIndex, pname, memAddress(params));
}
/**
* Obtains information about the set of active atomic counter buffers for a program.
*
* @param program the name of a program object for which the command {@link GL20C#glLinkProgram LinkProgram} has been issued in the past
* @param bufferIndex the index of an active atomic counter buffer
* @param pname the parameter to query. One of:
*
* @see Reference Page
*/
@NativeType("void")
public static int glGetActiveAtomicCounterBufferi(@NativeType("GLuint") int program, @NativeType("GLuint") int bufferIndex, @NativeType("GLenum") int pname) {
MemoryStack stack = stackGet(); int stackPointer = stack.getPointer();
try {
IntBuffer params = stack.callocInt(1);
nglGetActiveAtomicCounterBufferiv(program, bufferIndex, pname, memAddress(params));
return params.get(0);
} finally {
stack.setPointer(stackPointer);
}
}
// --- [ glTexStorage1D ] ---
/**
* Simultaneously specifies storage for all levels of a one-dimensional texture.
*
* @param target the target of the operation. One of:
{@link GL11#GL_TEXTURE_1D TEXTURE_1D}
{@link GL11#GL_PROXY_TEXTURE_1D PROXY_TEXTURE_1D}
* @param levels the number of texture levels
* @param internalformat the sized internal format to be used to store texture image data
* @param width the width of the texture, in texels
*
* @see Reference Page
*/
public static native void glTexStorage1D(@NativeType("GLenum") int target, @NativeType("GLsizei") int levels, @NativeType("GLenum") int internalformat, @NativeType("GLsizei") int width);
// --- [ glTexStorage2D ] ---
/**
* Simultaneously specifies storage for all levels of a two-dimensional or one-dimensional array texture.
*
* @param target the target of the operation. One of:
* @param levels the number of texture levels
* @param internalformat the sized internal format to be used to store texture image data
* @param width the width of the texture, in texels
* @param height the height of the texture, in texels
*
* @see Reference Page
*/
public static native void glTexStorage2D(@NativeType("GLenum") int target, @NativeType("GLsizei") int levels, @NativeType("GLenum") int internalformat, @NativeType("GLsizei") int width, @NativeType("GLsizei") int height);
// --- [ glTexStorage3D ] ---
/**
* Simultaneously specifies storage for all levels of a three-dimensional, two-dimensional array or cube-map array texture.
*
* @param target the target of the operation. One of:
* @param levels the number of texture levels
* @param internalformat the sized internal format to be used to store texture image data
* @param width the width of the texture, in texels
* @param height the height of the texture, in texels
* @param depth the depth of the texture, in texels
*
* @see Reference Page
*/
public static native void glTexStorage3D(@NativeType("GLenum") int target, @NativeType("GLsizei") int levels, @NativeType("GLenum") int internalformat, @NativeType("GLsizei") int width, @NativeType("GLsizei") int height, @NativeType("GLsizei") int depth);
// --- [ glDrawTransformFeedbackInstanced ] ---
/**
* Renders multiple instances of primitives using a count derived from a transform feedback object.
*
* @param mode what kind of primitives to render. One of:
* @param id the name of a transform feedback object from which to retrieve a primitive count
* @param primcount the number of instances of the geometry to render
*
* @see Reference Page
*/
public static native void glDrawTransformFeedbackInstanced(@NativeType("GLenum") int mode, @NativeType("GLuint") int id, @NativeType("GLsizei") int primcount);
// --- [ glDrawTransformFeedbackStreamInstanced ] ---
/**
* Renders multiple instances of primitives using a count derived from a specifed stream of a transform feedback object.
*
* @param mode what kind of primitives to render. One of:
* @param id the name of a transform feedback object from which to retrieve a primitive count
* @param stream the index of the transform feedback stream from which to retrieve a primitive count
* @param primcount the number of instances of the geometry to render
*
* @see Reference Page
*/
public static native void glDrawTransformFeedbackStreamInstanced(@NativeType("GLenum") int mode, @NativeType("GLuint") int id, @NativeType("GLuint") int stream, @NativeType("GLsizei") int primcount);
// --- [ glDrawArraysInstancedBaseInstance ] ---
/**
* Draws multiple instances of a range of elements with an offset applied to instanced attributes.
*
* @param mode what kind of primitives to render. One of:
* @param first the starting index in the enabled arrays
* @param count the number of indices to be rendered
* @param primcount the number of instances of the specified range of indices to be rendered
* @param baseinstance the base instance for use in fetching instanced vertex attributes
*
* @see Reference Page
*/
public static native void glDrawArraysInstancedBaseInstance(@NativeType("GLenum") int mode, @NativeType("GLint") int first, @NativeType("GLsizei") int count, @NativeType("GLsizei") int primcount, @NativeType("GLuint") int baseinstance);
// --- [ glDrawElementsInstancedBaseInstance ] ---
/**
* Unsafe version of: {@link #glDrawElementsInstancedBaseInstance DrawElementsInstancedBaseInstance}
*
* @param count the number of elements to be rendered
* @param type the type of the values in {@code indices}. One of:
{@link GL11#GL_UNSIGNED_BYTE UNSIGNED_BYTE}
{@link GL11#GL_UNSIGNED_SHORT UNSIGNED_SHORT}
{@link GL11#GL_UNSIGNED_INT UNSIGNED_INT}
*/
public static native void nglDrawElementsInstancedBaseInstance(int mode, int count, int type, long indices, int primcount, int baseinstance);
/**
* Draws multiple instances of a set of elements with an offset applied to instanced attributes
*
* @param mode what kind of primitives to render. One of:
* @param count the number of elements to be rendered
* @param type the type of the values in {@code indices}. One of:
{@link GL11#GL_UNSIGNED_BYTE UNSIGNED_BYTE}
{@link GL11#GL_UNSIGNED_SHORT UNSIGNED_SHORT}
{@link GL11#GL_UNSIGNED_INT UNSIGNED_INT}
* @param indices a pointer to the location where the indices are stored
* @param primcount the number of instances of the specified range of indices to be rendered
* @param baseinstance the base instance for use in fetching instanced vertex attributes
*
* @see Reference Page
*/
public static void glDrawElementsInstancedBaseInstance(@NativeType("GLenum") int mode, @NativeType("GLsizei") int count, @NativeType("GLenum") int type, @NativeType("void const *") long indices, @NativeType("GLsizei") int primcount, @NativeType("GLuint") int baseinstance) {
nglDrawElementsInstancedBaseInstance(mode, count, type, indices, primcount, baseinstance);
}
/**
* Draws multiple instances of a set of elements with an offset applied to instanced attributes
*
* @param mode what kind of primitives to render. One of:
* @param type the type of the values in {@code indices}. One of:
{@link GL11#GL_UNSIGNED_BYTE UNSIGNED_BYTE}
{@link GL11#GL_UNSIGNED_SHORT UNSIGNED_SHORT}
{@link GL11#GL_UNSIGNED_INT UNSIGNED_INT}
* @param indices a pointer to the location where the indices are stored
* @param primcount the number of instances of the specified range of indices to be rendered
* @param baseinstance the base instance for use in fetching instanced vertex attributes
*
* @see Reference Page
*/
public static void glDrawElementsInstancedBaseInstance(@NativeType("GLenum") int mode, @NativeType("GLenum") int type, @NativeType("void const *") ByteBuffer indices, @NativeType("GLsizei") int primcount, @NativeType("GLuint") int baseinstance) {
nglDrawElementsInstancedBaseInstance(mode, indices.remaining() >> GLChecks.typeToByteShift(type), type, memAddress(indices), primcount, baseinstance);
}
/**
* Draws multiple instances of a set of elements with an offset applied to instanced attributes
*
* @param mode what kind of primitives to render. One of:
* @param indices a pointer to the location where the indices are stored
* @param primcount the number of instances of the specified range of indices to be rendered
* @param baseinstance the base instance for use in fetching instanced vertex attributes
*
* @see Reference Page
*/
public static void glDrawElementsInstancedBaseInstance(@NativeType("GLenum") int mode, @NativeType("void const *") ByteBuffer indices, @NativeType("GLsizei") int primcount, @NativeType("GLuint") int baseinstance) {
nglDrawElementsInstancedBaseInstance(mode, indices.remaining(), GL11.GL_UNSIGNED_BYTE, memAddress(indices), primcount, baseinstance);
}
/**
* Draws multiple instances of a set of elements with an offset applied to instanced attributes
*
* @param mode what kind of primitives to render. One of:
* @param indices a pointer to the location where the indices are stored
* @param primcount the number of instances of the specified range of indices to be rendered
* @param baseinstance the base instance for use in fetching instanced vertex attributes
*
* @see Reference Page
*/
public static void glDrawElementsInstancedBaseInstance(@NativeType("GLenum") int mode, @NativeType("void const *") ShortBuffer indices, @NativeType("GLsizei") int primcount, @NativeType("GLuint") int baseinstance) {
nglDrawElementsInstancedBaseInstance(mode, indices.remaining(), GL11.GL_UNSIGNED_SHORT, memAddress(indices), primcount, baseinstance);
}
/**
* Draws multiple instances of a set of elements with an offset applied to instanced attributes
*
* @param mode what kind of primitives to render. One of:
* @param indices a pointer to the location where the indices are stored
* @param primcount the number of instances of the specified range of indices to be rendered
* @param baseinstance the base instance for use in fetching instanced vertex attributes
*
* @see Reference Page
*/
public static void glDrawElementsInstancedBaseInstance(@NativeType("GLenum") int mode, @NativeType("void const *") IntBuffer indices, @NativeType("GLsizei") int primcount, @NativeType("GLuint") int baseinstance) {
nglDrawElementsInstancedBaseInstance(mode, indices.remaining(), GL11.GL_UNSIGNED_INT, memAddress(indices), primcount, baseinstance);
}
// --- [ glDrawElementsInstancedBaseVertexBaseInstance ] ---
/**
* Unsafe version of: {@link #glDrawElementsInstancedBaseVertexBaseInstance DrawElementsInstancedBaseVertexBaseInstance}
*
* @param count the number of elements to be rendered
* @param type the type of the values in {@code indices}. One of:
{@link GL11#GL_UNSIGNED_BYTE UNSIGNED_BYTE}
{@link GL11#GL_UNSIGNED_SHORT UNSIGNED_SHORT}
{@link GL11#GL_UNSIGNED_INT UNSIGNED_INT}
*/
public static native void nglDrawElementsInstancedBaseVertexBaseInstance(int mode, int count, int type, long indices, int primcount, int basevertex, int baseinstance);
/**
* Renders multiple instances of a set of primitives from array data with a per-element offset.
*
* @param mode what kind of primitives to render. One of:
* @param count the number of elements to be rendered
* @param type the type of the values in {@code indices}. One of:
{@link GL11#GL_UNSIGNED_BYTE UNSIGNED_BYTE}
{@link GL11#GL_UNSIGNED_SHORT UNSIGNED_SHORT}
{@link GL11#GL_UNSIGNED_INT UNSIGNED_INT}
* @param indices a pointer to the location where the indices are stored
* @param primcount the number of instances of the indexed geometry that should be drawn
* @param basevertex a constant that should be added to each element of {@code indices} when choosing elements from the enabled vertex arrays
* @param baseinstance the base instance for use in fetching instanced vertex attributes
*
* @see Reference Page
*/
public static void glDrawElementsInstancedBaseVertexBaseInstance(@NativeType("GLenum") int mode, @NativeType("GLsizei") int count, @NativeType("GLenum") int type, @NativeType("void const *") long indices, @NativeType("GLsizei") int primcount, @NativeType("GLint") int basevertex, @NativeType("GLuint") int baseinstance) {
nglDrawElementsInstancedBaseVertexBaseInstance(mode, count, type, indices, primcount, basevertex, baseinstance);
}
/**
* Renders multiple instances of a set of primitives from array data with a per-element offset.
*
* @param mode what kind of primitives to render. One of:
* @param type the type of the values in {@code indices}. One of:
{@link GL11#GL_UNSIGNED_BYTE UNSIGNED_BYTE}
{@link GL11#GL_UNSIGNED_SHORT UNSIGNED_SHORT}
{@link GL11#GL_UNSIGNED_INT UNSIGNED_INT}
* @param indices a pointer to the location where the indices are stored
* @param primcount the number of instances of the indexed geometry that should be drawn
* @param basevertex a constant that should be added to each element of {@code indices} when choosing elements from the enabled vertex arrays
* @param baseinstance the base instance for use in fetching instanced vertex attributes
*
* @see Reference Page
*/
public static void glDrawElementsInstancedBaseVertexBaseInstance(@NativeType("GLenum") int mode, @NativeType("GLenum") int type, @NativeType("void const *") ByteBuffer indices, @NativeType("GLsizei") int primcount, @NativeType("GLint") int basevertex, @NativeType("GLuint") int baseinstance) {
nglDrawElementsInstancedBaseVertexBaseInstance(mode, indices.remaining() >> GLChecks.typeToByteShift(type), type, memAddress(indices), primcount, basevertex, baseinstance);
}
/**
* Renders multiple instances of a set of primitives from array data with a per-element offset.
*
* @param mode what kind of primitives to render. One of:
* @param indices a pointer to the location where the indices are stored
* @param primcount the number of instances of the indexed geometry that should be drawn
* @param basevertex a constant that should be added to each element of {@code indices} when choosing elements from the enabled vertex arrays
* @param baseinstance the base instance for use in fetching instanced vertex attributes
*
* @see Reference Page
*/
public static void glDrawElementsInstancedBaseVertexBaseInstance(@NativeType("GLenum") int mode, @NativeType("void const *") ByteBuffer indices, @NativeType("GLsizei") int primcount, @NativeType("GLint") int basevertex, @NativeType("GLuint") int baseinstance) {
nglDrawElementsInstancedBaseVertexBaseInstance(mode, indices.remaining(), GL11.GL_UNSIGNED_BYTE, memAddress(indices), primcount, basevertex, baseinstance);
}
/**
* Renders multiple instances of a set of primitives from array data with a per-element offset.
*
* @param mode what kind of primitives to render. One of:
* @param indices a pointer to the location where the indices are stored
* @param primcount the number of instances of the indexed geometry that should be drawn
* @param basevertex a constant that should be added to each element of {@code indices} when choosing elements from the enabled vertex arrays
* @param baseinstance the base instance for use in fetching instanced vertex attributes
*
* @see Reference Page
*/
public static void glDrawElementsInstancedBaseVertexBaseInstance(@NativeType("GLenum") int mode, @NativeType("void const *") ShortBuffer indices, @NativeType("GLsizei") int primcount, @NativeType("GLint") int basevertex, @NativeType("GLuint") int baseinstance) {
nglDrawElementsInstancedBaseVertexBaseInstance(mode, indices.remaining(), GL11.GL_UNSIGNED_SHORT, memAddress(indices), primcount, basevertex, baseinstance);
}
/**
* Renders multiple instances of a set of primitives from array data with a per-element offset.
*
* @param mode what kind of primitives to render. One of:
* @param indices a pointer to the location where the indices are stored
* @param primcount the number of instances of the indexed geometry that should be drawn
* @param basevertex a constant that should be added to each element of {@code indices} when choosing elements from the enabled vertex arrays
* @param baseinstance the base instance for use in fetching instanced vertex attributes
*
* @see Reference Page
*/
public static void glDrawElementsInstancedBaseVertexBaseInstance(@NativeType("GLenum") int mode, @NativeType("void const *") IntBuffer indices, @NativeType("GLsizei") int primcount, @NativeType("GLint") int basevertex, @NativeType("GLuint") int baseinstance) {
nglDrawElementsInstancedBaseVertexBaseInstance(mode, indices.remaining(), GL11.GL_UNSIGNED_INT, memAddress(indices), primcount, basevertex, baseinstance);
}
// --- [ glBindImageTexture ] ---
/**
* Binds a level of a texture to an image unit.
*
* @param unit the index of the image unit to which to bind the texture
* @param texture the name of the texture to bind to the image unit
* @param level the level of the texture that is to be bound
* @param layered whether a layered texture binding is to be established
* @param layer if {@code layered} is false, specifies the layer of texture to be bound to the image unit. Ignored otherwise.
* @param access a token indicating the type of access that will be performed on the image
* @param format the format that the elements of the image will be treated as for the purposes of formatted stores
*
* @see Reference Page
*/
public static native void glBindImageTexture(@NativeType("GLuint") int unit, @NativeType("GLuint") int texture, @NativeType("GLint") int level, @NativeType("GLboolean") boolean layered, @NativeType("GLint") int layer, @NativeType("GLenum") int access, @NativeType("GLenum") int format);
// --- [ glMemoryBarrier ] ---
/**
* Defines a barrier ordering memory transactions.
*
* @param barriers the barriers to insert (bitwise combination). One or more of:
*
* @see Reference Page
*/
public static native void glMemoryBarrier(@NativeType("GLbitfield") int barriers);
// --- [ glGetInternalformativ ] ---
/**
* Unsafe version of: {@link #glGetInternalformativ GetInternalformativ}
*
* @param bufSize the maximum number of values that may be written to params by the function
*/
public static native void nglGetInternalformativ(int target, int internalformat, int pname, int bufSize, long params);
/**
* Retrieves information about implementation-dependent support for internal formats.
*
* @param target the usage of the internal format. One of:
* @param internalformat the internal format about which to retrieve information
* @param pname the type of information to query
* @param params a variable into which to write the retrieved information
*
* @see Reference Page
*/
public static void glGetInternalformativ(@NativeType("GLenum") int target, @NativeType("GLenum") int internalformat, @NativeType("GLenum") int pname, @NativeType("GLint *") IntBuffer params) {
nglGetInternalformativ(target, internalformat, pname, params.remaining(), memAddress(params));
}
/**
* Retrieves information about implementation-dependent support for internal formats.
*
* @param target the usage of the internal format. One of: