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The most widely adopted 2D and 3D graphics API in the industry, bringing thousands of applications to a wide variety of computer platforms.
/*
* Copyright LWJGL. All rights reserved.
* License terms: https://www.lwjgl.org/license
* MACHINE GENERATED FILE, DO NOT EDIT
*/
package org.lwjgl.opengl;
import org.lwjgl.system.*;
/**
* Native bindings to the NV_copy_image extension.
*
* This extension enables efficient image data transfer between image objects (i.e. textures and renderbuffers) without the need to bind the objects or
* otherwise configure the rendering pipeline. The WGL and GLX versions allow copying between images in different contexts, even if those contexts are in
* different sharelists or even on different physical devices.
*/
public class NVCopyImage {
static { GL.initialize(); }
protected NVCopyImage() {
throw new UnsupportedOperationException();
}
// --- [ glCopyImageSubDataNV ] ---
/** Copies a region of texel data between two image objects. An image object may be either a texture or a renderbuffer. */
public static native void glCopyImageSubDataNV(@NativeType("GLuint") int srcName, @NativeType("GLenum") int srcTarget, @NativeType("GLint") int srcLevel, @NativeType("GLint") int srcX, @NativeType("GLint") int srcY, @NativeType("GLint") int srcZ, @NativeType("GLuint") int dstName, @NativeType("GLenum") int dstTarget, @NativeType("GLint") int dstLevel, @NativeType("GLint") int dstX, @NativeType("GLint") int dstY, @NativeType("GLint") int dstZ, @NativeType("GLsizei") int width, @NativeType("GLsizei") int height, @NativeType("GLsizei") int depth);
}