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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.opengl;

/**
 * Native bindings to the NV_float_buffer extension.
 * 
 * 

This extension builds upon NV_fragment_program to provide a framebuffer and texture format that allows fragment programs to read and write * unconstrained floating point data.

*/ public final class NVFloatBuffer { /** Accepted by the {@code internalformat} parameter of TexImage2D and CopyTexImage2D. */ public static final int GL_FLOAT_R_NV = 0x8880, GL_FLOAT_RG_NV = 0x8881, GL_FLOAT_RGB_NV = 0x8882, GL_FLOAT_RGBA_NV = 0x8883, GL_FLOAT_R16_NV = 0x8884, GL_FLOAT_R32_NV = 0x8885, GL_FLOAT_RG16_NV = 0x8886, GL_FLOAT_RG32_NV = 0x8887, GL_FLOAT_RGB16_NV = 0x8888, GL_FLOAT_RGB32_NV = 0x8889, GL_FLOAT_RGBA16_NV = 0x888A, GL_FLOAT_RGBA32_NV = 0x888B; /** Accepted by the {@code pname} parameter of GetTexLevelParameterfv and GetTexLevelParameteriv. */ public static final int GL_TEXTURE_FLOAT_COMPONENTS_NV = 0x888C; /** Accepted by the {@code pname} parameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev. */ public static final int GL_FLOAT_CLEAR_COLOR_VALUE_NV = 0x888D, GL_FLOAT_RGBA_MODE_NV = 0x888E; private NVFloatBuffer() {} }




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