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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.opengl;

import org.lwjgl.system.*;

/**
 * Native bindings to the NV_texture_multisample extension.
 * 
 * 

This specification extends NV_gpu_program4 to support per-sample fetching from multisample textures described in * {@link ARBTextureMultisample ARB_texture_multisample}.

* *

Requires {@link GL20 OpenGL 2.0}, {@link ARBTextureMultisample ARB_texture_multisample}.

*/ public class NVTextureMultisample { static { GL.initialize(); } /** Accepted by the {@code pname} parameter of GetTexLevelParameter. */ public static final int GL_TEXTURE_COVERAGE_SAMPLES_NV = 0x9045, GL_TEXTURE_COLOR_SAMPLES_NV = 0x9046; protected NVTextureMultisample() { throw new UnsupportedOperationException(); } // --- [ glTexImage2DMultisampleCoverageNV ] --- public static native void glTexImage2DMultisampleCoverageNV(@NativeType("GLenum") int target, @NativeType("GLsizei") int coverageSamples, @NativeType("GLsizei") int colorSamples, @NativeType("GLint") int internalFormat, @NativeType("GLsizei") int width, @NativeType("GLsizei") int height, @NativeType("GLboolean") boolean fixedSampleLocations); // --- [ glTexImage3DMultisampleCoverageNV ] --- public static native void glTexImage3DMultisampleCoverageNV(@NativeType("GLenum") int target, @NativeType("GLsizei") int coverageSamples, @NativeType("GLsizei") int colorSamples, @NativeType("GLint") int internalFormat, @NativeType("GLsizei") int width, @NativeType("GLsizei") int height, @NativeType("GLsizei") int depth, @NativeType("GLboolean") boolean fixedSampleLocations); // --- [ glTextureImage2DMultisampleNV ] --- public static native void glTextureImage2DMultisampleNV(@NativeType("GLuint") int texture, @NativeType("GLenum") int target, @NativeType("GLsizei") int samples, @NativeType("GLint") int internalFormat, @NativeType("GLsizei") int width, @NativeType("GLsizei") int height, @NativeType("GLboolean") boolean fixedSampleLocations); // --- [ glTextureImage3DMultisampleNV ] --- public static native void glTextureImage3DMultisampleNV(@NativeType("GLuint") int texture, @NativeType("GLenum") int target, @NativeType("GLsizei") int samples, @NativeType("GLint") int internalFormat, @NativeType("GLsizei") int width, @NativeType("GLsizei") int height, @NativeType("GLsizei") int depth, @NativeType("GLboolean") boolean fixedSampleLocations); // --- [ glTextureImage2DMultisampleCoverageNV ] --- public static native void glTextureImage2DMultisampleCoverageNV(@NativeType("GLuint") int texture, @NativeType("GLenum") int target, @NativeType("GLsizei") int coverageSamples, @NativeType("GLsizei") int colorSamples, @NativeType("GLint") int internalFormat, @NativeType("GLsizei") int width, @NativeType("GLsizei") int height, @NativeType("GLboolean") boolean fixedSampleLocations); // --- [ glTextureImage3DMultisampleCoverageNV ] --- public static native void glTextureImage3DMultisampleCoverageNV(@NativeType("GLuint") int texture, @NativeType("GLenum") int target, @NativeType("GLsizei") int coverageSamples, @NativeType("GLsizei") int colorSamples, @NativeType("GLint") int internalFormat, @NativeType("GLsizei") int width, @NativeType("GLsizei") int height, @NativeType("GLsizei") int depth, @NativeType("GLboolean") boolean fixedSampleLocations); }




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