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The most widely adopted 2D and 3D graphics API in the industry, bringing thousands of applications to a wide variety of computer platforms.
/*
* Copyright LWJGL. All rights reserved.
* License terms: https://www.lwjgl.org/license
* MACHINE GENERATED FILE, DO NOT EDIT
*/
package org.lwjgl.opengl;
/**
* Native bindings to the NV_texture_shader2 extension.
*
* This extension extends the {@code NV_texture_shader} functionality to support texture shader operations for 3D textures.
*
* Requires {@link NVTextureShader NV_texture_shader}.
*/
public final class NVTextureShader2 {
/**
* When the {@code target} and {@code pname} parameters of TexEnvf, TexEnvfv, TexEnvi, and TexEnviv are TEXTURE_SHADER_NV and SHADER_OPERATION_NV
* respectively, then the value of {@code param} or the value pointed to by {@code params} may be.
*/
public static final int GL_DOT_PRODUCT_TEXTURE_3D_NV = 0x86EF;
private NVTextureShader2() {}
}