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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.opengl;

/**
 * Native bindings to the NV_texture_shader3 extension.
 * 
 * 

{@code NV_texture_shader3} extends the {@code NV_texture_shader} functionality by adding several new texture shader operations, extending several * existing texture shader operations, adding a new {@code HILO8} internal format, and adding new and more flexible re-mapping modes for dot product and * dependent texture shader operations.

* *

Requires {@link NVTextureShader NV_texture_shader} and {@link NVTextureShader2 NV_texture_shader2}.

*/ public final class NVTextureShader3 { /** * When the {@code target} and {@code pname} parameters of TexEnvf, TexEnvfv, TexEnvi, and TexEnviv are TEXTURE_SHADER_NV and SHADER_OPERATION_NV * respectively, then the value of {@code param} or the value pointed to by {@code params} may be. */ public static final int GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV = 0x8850, GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV = 0x8851, GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV = 0x8852, GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV = 0x8853, GL_OFFSET_HILO_TEXTURE_2D_NV = 0x8854, GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV = 0x8855, GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV = 0x8856, GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV = 0x8857, GL_DEPENDENT_HILO_TEXTURE_2D_NV = 0x8858, GL_DEPENDENT_RGB_TEXTURE_3D_NV = 0x8859, GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV = 0x885A, GL_DOT_PRODUCT_PASS_THROUGH_NV = 0x885B, GL_DOT_PRODUCT_TEXTURE_1D_NV = 0x885C, GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV = 0x885D; /** Accepted by the {@code internalformat} parameter of TexImage1D, TexImage2D, and TexImage3D. */ public static final int GL_HILO8_NV = 0x885E, GL_SIGNED_HILO8_NV = 0x885F; /** * When the {@code target} and {@code pname} parameters of TexEnvf, TexEnvfv, TexEnvi, and TexEnviv are TEXTURE_SHADER_NV and * RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV respectively, then the value of {@code param} or the value pointed to by {@code params} may be. */ public static final int GL_FORCE_BLUE_TO_ONE_NV = 0x8860; private NVTextureShader3() {} }




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