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The most widely adopted 2D and 3D graphics API in the industry, bringing thousands of applications to a wide variety of computer platforms.
/*
* Copyright LWJGL. All rights reserved.
* License terms: https://www.lwjgl.org/license
* MACHINE GENERATED FILE, DO NOT EDIT
*/
package org.lwjgl.opengl;
/**
* Native bindings to the WGL_ATI_render_texture_rectangle extension.
*
* This extension builds upon {@link WGLARBRenderTexture WGL_ARB_render_texture} and allows a pbuffer to be bound to a texture rectangle target.
*
* Requires {@link WGLARBRenderTexture WGL_ARB_render_texture} and {@link ARBTextureRectangle ARB_texture_rectangle}.
*/
public final class WGLATIRenderTextureRectangle {
/**
* Accepted as a value in the {@code piAttribList} parameter of wglCreatePbufferARB and returned in the value parameter of wglQueryPbufferARB when
* {@code iAttribute} is WGL_TEXTURE_TARGET_ARB.
*/
public static final int WGL_TEXTURE_RECTANGLE_ATI = 0x21A5;
private WGLATIRenderTextureRectangle() {}
}