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A royalty-free, cross-platform API for full-function 2D and 3D graphics on embedded systems - including consoles, phones, appliances and vehicles.

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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.opengles;

import java.nio.*;

import static org.lwjgl.system.Checks.*;
import static org.lwjgl.system.JNI.*;
import static org.lwjgl.system.MemoryUtil.*;

/**
 * Native bindings to the EXT_instanced_arrays extension.
 * 
 * 

A common use case in GL for some applications is to be able to draw the same object, or groups of similar objects that share vertex data, primitive * count and type, multiple times. This extension provides a means of accelerating such use cases while reducing the number of API calls, and keeping the * amount of duplicate data to a minimum.

* *

This extension introduces an array "divisor" for generic vertex array attributes, which when non-zero specifies that the attribute is "instanced." An * instanced attribute does not advance per-vertex as usual, but rather after every {@code divisor} conceptual draw calls.

* *

(Attributes which aren't instanced are repeated in their entirety for every conceptual draw call.)

* *

By specifying transform data in an instanced attribute or series of instanced attributes, vertex shaders can, in concert with the instancing draw * calls, draw multiple instances of an object with one draw call.

* *

Requires {@link GLES20 GLES 2.0}.

*/ public class EXTInstancedArrays { /** Accepted by the {@code pname} parameters of GetVertexAttribfv and GetVertexAttribiv. */ public static final int GL_VERTEX_ATTRIB_ARRAY_DIVISOR_EXT = 0x88FE; protected EXTInstancedArrays() { throw new UnsupportedOperationException(); } static boolean isAvailable(GLESCapabilities caps) { return checkFunctions( caps.glDrawArraysInstancedEXT, caps.glDrawElementsInstancedEXT, caps.glVertexAttribDivisorEXT ); } // --- [ glDrawArraysInstancedEXT ] --- public static void glDrawArraysInstancedEXT(int mode, int start, int count, int primcount) { long __functionAddress = GLES.getCapabilities().glDrawArraysInstancedEXT; if ( CHECKS ) checkFunctionAddress(__functionAddress); callV(__functionAddress, mode, start, count, primcount); } // --- [ glDrawElementsInstancedEXT ] --- public static void nglDrawElementsInstancedEXT(int mode, int count, int type, long indices, int primcount) { long __functionAddress = GLES.getCapabilities().glDrawElementsInstancedEXT; if ( CHECKS ) checkFunctionAddress(__functionAddress); callPV(__functionAddress, mode, count, type, indices, primcount); } public static void glDrawElementsInstancedEXT(int mode, int count, int type, long indices, int primcount) { nglDrawElementsInstancedEXT(mode, count, type, indices, primcount); } public static void glDrawElementsInstancedEXT(int mode, int type, ByteBuffer indices, int primcount) { nglDrawElementsInstancedEXT(mode, indices.remaining() >> GLESChecks.typeToByteShift(type), type, memAddress(indices), primcount); } public static void glDrawElementsInstancedEXT(int mode, ByteBuffer indices, int primcount) { nglDrawElementsInstancedEXT(mode, indices.remaining(), GLES20.GL_UNSIGNED_BYTE, memAddress(indices), primcount); } public static void glDrawElementsInstancedEXT(int mode, ShortBuffer indices, int primcount) { nglDrawElementsInstancedEXT(mode, indices.remaining(), GLES20.GL_UNSIGNED_SHORT, memAddress(indices), primcount); } public static void glDrawElementsInstancedEXT(int mode, IntBuffer indices, int primcount) { nglDrawElementsInstancedEXT(mode, indices.remaining(), GLES20.GL_UNSIGNED_INT, memAddress(indices), primcount); } // --- [ glVertexAttribDivisorEXT ] --- public static void glVertexAttribDivisorEXT(int index, int divisor) { long __functionAddress = GLES.getCapabilities().glVertexAttribDivisorEXT; if ( CHECKS ) checkFunctionAddress(__functionAddress); callV(__functionAddress, index, divisor); } }




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