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/*
* Copyright LWJGL. All rights reserved.
* License terms: https://www.lwjgl.org/license
*/
package org.lwjgl.opengles;
import org.lwjgl.egl.EGL;
import org.lwjgl.system.*;
import java.lang.reflect.Field;
import java.nio.ByteBuffer;
import java.nio.IntBuffer;
import java.util.*;
import static java.lang.Math.*;
import static org.lwjgl.opengles.GLES20.*;
import static org.lwjgl.opengles.GLES30.*;
import static org.lwjgl.system.APIUtil.*;
import static org.lwjgl.system.Checks.*;
import static org.lwjgl.system.JNI.*;
import static org.lwjgl.system.MemoryStack.*;
import static org.lwjgl.system.MemoryUtil.*;
import static org.lwjgl.system.ThreadLocalUtil.*;
/**
* This class must be used before any OpenGL ES function is called. It has the following responsibilities:
*
* - Loads the OpenGL ES native library into the JVM process.
* - Creates instances of {@link GLESCapabilities} classes. A {@code GLESCapabilities} instance contains flags for functionality that is available in an
* OpenGL ES context. Internally, it also contains function pointers that are only valid in that specific OpenGL ES context.
* - Maintains thread-local state for {@code GLESCapabilities} instances, corresponding to OpenGL ES contexts that are current in those threads.
*
*
* Library lifecycle
* The OpenGL ES library is loaded automatically when this class is initialized. Set the {@link Configuration#OPENGLES_EXPLICIT_INIT} option to override
* this behavior. Manual loading/unloading can be achieved with the {@link #create} and {@link #destroy} functions. The name of the library loaded can
* be overridden with the {@link Configuration#OPENGLES_LIBRARY_NAME} option. The maximum OpenGL ES version loaded can be set with the
* {@link Configuration#OPENGLES_MAXVERSION} option. This can be useful to ensure that no functionality above a specific version is used during development.
*
* GLESCapabilities creation
* Instances of {@code GLESCapabilities} can be created with the {@link #createCapabilities} method. An OpenGL ES context must be current in the current
* thread before it is called. Calling this method is expensive, so the {@code GLESCapabilities} instance should be associated with the OpenGL ES context and
* reused as necessary.
*
* Thread-local state
* Before a function for a given OpenGL ES context can be called, the corresponding {@code GLESCapabilities} instance must be passed to the {@link
* #setCapabilities} method. The user is also responsible for clearing the current {@code GLESCapabilities} instance when the context is destroyed or made
* current in another thread.
*
* Note that the {@link #createCapabilities} method implicitly calls {@link #setCapabilities} with the newly created instance.
*/
public final class GLES {
private static final APIVersion MAX_VERSION;
private static FunctionProvider functionProvider;
/** See {@link Configuration#OPENGLES_CAPABILITIES_STATE}. */
private static final CapabilitiesState capabilitiesState;
static {
MAX_VERSION = apiParseVersion(Configuration.OPENGLES_MAXVERSION);
String capsStateType = Configuration.OPENGLES_CAPABILITIES_STATE.get("ThreadLocal");
if ( "static".equals(capsStateType) )
capabilitiesState = new StaticCapabilitiesState();
else if ( "ThreadLocal".equals(capsStateType) )
capabilitiesState = new TLCapabilitiesState();
else
throw new IllegalStateException("Invalid " + Configuration.OPENGLES_CAPABILITIES_STATE.getProperty() + " specified.");
if ( !Configuration.OPENGLES_EXPLICIT_INIT.get(false) )
create();
}
private GLES() {}
/** Loads the OpenGL ES native library, using the default library name. */
public static void create() {
SharedLibrary GLES;
switch ( Platform.get() ) {
case LINUX:
GLES = Library.loadNative(Configuration.OPENGLES_LIBRARY_NAME, "libGLESv2.so.2");
break;
case MACOSX:
GLES = Library.loadNative(Configuration.OPENGLES_LIBRARY_NAME, "GLESv2");
break;
case WINDOWS:
GLES = Library.loadNative(Configuration.OPENGLES_LIBRARY_NAME, "libGLESv2", "GLESv2");
break;
default:
throw new IllegalStateException();
}
create(GLES);
}
/**
* Loads the OpenGL ES native library, using the specified library name.
*
* @param libName the native library name
*/
public static void create(String libName) {
create(Library.loadNative(libName));
}
private static void create(SharedLibrary GLES) {
try {
create((FunctionProvider)new SharedLibrary.Delegate(GLES) {
@Override
public long getFunctionAddress(ByteBuffer functionName) {
long address = EGL.getFunctionProvider().getFunctionAddress(functionName);
if ( address == NULL ) {
address = library.getFunctionAddress(functionName);
if ( address == NULL && DEBUG_FUNCTIONS )
apiLog("Failed to locate address for GLES function " + functionName);
}
return address;
}
});
} catch (RuntimeException e) {
GLES.free();
throw e;
}
}
/**
* Initializes OpenGL ES with the specified {@link FunctionProvider}. This method can be used to implement custom OpenGL ES library loading.
*
* @param functionProvider the provider of OpenGL ES function addresses
*/
public static void create(FunctionProvider functionProvider) {
if ( GLES.functionProvider != null )
throw new IllegalStateException("OpenGL ES has already been created.");
GLES.functionProvider = functionProvider;
}
/** Unloads the OpenGL ES native library. */
public static void destroy() {
if ( functionProvider == null )
return;
if ( functionProvider instanceof NativeResource )
((NativeResource)functionProvider).free();
functionProvider = null;
}
/** Returns the {@link FunctionProvider} for the OpenGL ES native library. */
public static FunctionProvider getFunctionProvider() {
return functionProvider;
}
/**
* Sets the {@link GLESCapabilities} of the OpenGL ES context that is current in the current thread.
*
* This {@code GLESCapabilities} instance will be used by any OpenGL ES call in the current thread, until {@code setCapabilities} is called again with
* a different value.
*/
public static void setCapabilities(GLESCapabilities caps) {
capabilitiesState.set(caps);
}
/**
* Returns the {@link GLESCapabilities} of the OpenGL ES context that is current in the current thread.
*
* @throws IllegalStateException if {@link #setCapabilities} has never been called in the current thread or was last called with a {@code null} value
*/
public static GLESCapabilities getCapabilities() {
GLESCapabilities caps = capabilitiesState.get();
if ( caps == null )
throw new IllegalStateException("No GLESCapabilities instance set for the current thread. Possible solutions:\n" +
"\ta) Call GLES.createCapabilities() after making a context current in the current thread.\n" +
"\tb) Call GLES.setCapabilities() if a GLESCapabilities instance already exists for the current context.");
return caps;
}
/**
* Creates a new {@link GLESCapabilities} instance for the OpenGL ES context that is current in the current thread.
*
* This method calls {@link #setCapabilities(GLESCapabilities)} with the new instance before returning.
*
* @return the {@code GLESCapabilities} instance
*
* @throws IllegalStateException if no OpenGL ES context is current in the current thread
*/
public static GLESCapabilities createCapabilities() {
GLESCapabilities caps = null;
try {
// We don't have a current GLESCapabilities when this method is called
// so we have to use the native bindings directly.
long GetError = functionProvider.getFunctionAddress("glGetError");
long GetString = functionProvider.getFunctionAddress("glGetString");
long GetIntegerv = functionProvider.getFunctionAddress("glGetIntegerv");
if ( GetError == NULL || GetString == NULL || GetIntegerv == NULL )
throw new IllegalStateException(
"Core OpenGL ES functions could not be found. Make sure that the OpenGL ES library has been loaded correctly."
);
int errorCode = invokeI(GetError);
if ( errorCode != GL_NO_ERROR )
apiLog(String.format("An OpenGL ES context was in an error state before the creation of its capabilities instance. Error: [0x%X]", errorCode));
int majorVersion;
int minorVersion;
try ( MemoryStack stack = stackPush() ) {
IntBuffer pi = stack.ints(0);
// Try the 3.0+ version query first
invokePV(GetIntegerv, GL_MAJOR_VERSION, memAddress(pi));
if ( invokeI(GetError) == GL_NO_ERROR && 3 <= (majorVersion = pi.get(0)) ) {
// We're on an 3.0+ context.
invokePV(GetIntegerv, GL_MINOR_VERSION, memAddress(pi));
minorVersion = pi.get(0);
} else {
// Fallback to the string query.
long versionString = invokeP(GetString, GL_VERSION);
if ( versionString == NULL || invokeI(GetError) != GL_NO_ERROR )
throw new IllegalStateException("There is no OpenGL ES context current in the current thread.");
APIVersion version = apiParseVersion(memUTF8(versionString), "OpenGL ES");
majorVersion = version.major;
minorVersion = version.minor;
}
}
if ( majorVersion < 2 )
throw new IllegalStateException("OpenGL ES 2.0 is required.");
int[] GL_VERSIONS = {
-1, // OpenGL ES 1.0 not supported
0, // OpenGL ES 2.0
2 // OpenGL ES 3.0 to 3.2
};
Set supportedExtensions = new HashSet<>(128);
int maxMajor = min(majorVersion, GL_VERSIONS.length);
if ( MAX_VERSION != null )
maxMajor = min(MAX_VERSION.major, maxMajor);
for ( int M = 2; M <= maxMajor; M++ ) {
int maxMinor = GL_VERSIONS[M - 1];
if ( M == majorVersion )
maxMinor = min(minorVersion, maxMinor);
if ( MAX_VERSION != null && M == MAX_VERSION.major )
maxMinor = min(MAX_VERSION.minor, maxMinor);
for ( int m = 0; m <= maxMinor; m++ )
supportedExtensions.add(String.format("GLES%d%d", M, m));
}
if ( majorVersion < 3 ) {
// Parse EXTENSIONS string
String extensionsString = memASCII(checkPointer(invokeP(GetString, GL_EXTENSIONS)));
StringTokenizer tokenizer = new StringTokenizer(extensionsString);
while ( tokenizer.hasMoreTokens() )
supportedExtensions.add(tokenizer.nextToken());
} else {
// Use indexed EXTENSIONS
int extensionCount;
try ( MemoryStack stack = stackPush() ) {
IntBuffer pi = stack.ints(0);
invokePV(GetIntegerv, GL_NUM_EXTENSIONS, memAddress(pi));
extensionCount = pi.get(0);
}
long GetStringi = apiGetFunctionAddress(functionProvider, "glGetStringi");
for ( int i = 0; i < extensionCount; i++ )
supportedExtensions.add(memASCII(checkPointer(callP(GetStringi, GL_EXTENSIONS, i))));
}
caps = new GLESCapabilities(getFunctionProvider(), supportedExtensions);
} finally {
setCapabilities(caps);
}
return caps;
}
static boolean checkExtension(String extension, boolean supported) {
if ( supported )
return true;
apiLog("[GLES] " + extension + " was reported as available but an entry point is missing.");
return false;
}
/** Manages the thread-local {@link GLESCapabilities} state. */
private interface CapabilitiesState {
void set(GLESCapabilities caps);
GLESCapabilities get();
}
/** Default {@link CapabilitiesState} implementation using {@link ThreadLocalState}. */
private static class TLCapabilitiesState implements CapabilitiesState {
@Override
public void set(GLESCapabilities caps) { tlsGet().capsGLES = caps; }
@Override
public GLESCapabilities get() { return tlsGet().capsGLES; }
}
/** Optional, write-once {@link CapabilitiesState}. */
private static class StaticCapabilitiesState implements CapabilitiesState {
private static final List flags;
private static final List funcs;
static {
if ( Checks.DEBUG ) {
Field[] fields = GLESCapabilities.class.getFields();
flags = new ArrayList<>(256);
funcs = new ArrayList<>(128);
for ( Field f : fields )
(f.getType() == Boolean.TYPE ? flags : funcs).add(f);
} else {
flags = null;
funcs = null;
}
}
private static GLESCapabilities tempCaps;
@Override
public void set(GLESCapabilities caps) {
if ( Checks.DEBUG )
checkCapabilities(caps);
tempCaps = caps;
}
private static void checkCapabilities(GLESCapabilities caps) {
if ( caps != null && tempCaps != null && !apiCompareCapabilities(flags, funcs, tempCaps, caps) )
apiLog("An OpenGL ES context with different functionality detected! The ThreadLocal capabilities state must be used.");
}
@Override
public GLESCapabilities get() {
return WriteOnce.caps;
}
private static final class WriteOnce {
// This will be initialized the first time get() above is called
private static final GLESCapabilities caps = StaticCapabilitiesState.tempCaps;
static {
if ( caps == null )
throw new IllegalStateException("The static GLESCapabilities instance is null");
}
}
}
}