org.lwjgl.opengles.NVViewportSwizzle Maven / Gradle / Ivy
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/*
* Copyright LWJGL. All rights reserved.
* License terms: https://www.lwjgl.org/license
* MACHINE GENERATED FILE, DO NOT EDIT
*/
package org.lwjgl.opengles;
import static org.lwjgl.system.Checks.*;
import static org.lwjgl.system.JNI.*;
/**
* Native bindings to the NV_viewport_swizzle extension.
*
* This extension provides a new per-viewport swizzle that can modify the position of primitives sent to each viewport. New viewport swizzle state is
* added for each viewport, and a new position vector is computed for each vertex by selecting from and optionally negating any of the four components of
* the original position vector.
*
* This new viewport swizzle is useful for a number of algorithms, including single-pass cubemap rendering (broadcasting a primitive to multiple faces and
* reorienting the vertex position for each face) and voxel rasterization. The per-viewport component remapping and negation provided by the swizzle
* allows application code to re-orient three-dimensional geometry with a view along any of the X, Y, or Z axes. If a perspective projection and depth
* buffering is required, 1/W buffering should be used, as described in the single-pass cubemap rendering example in the "Issues" section below.
*/
public class NVViewportSwizzle {
/** Accepted by the {@code swizzlex}, {@code swizzley}, {@code swizzlez}, and {@code swizzlew} parameters of ViewportSwizzleNV. */
public static final int
GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV = 0x9350,
GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV = 0x9351,
GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV = 0x9352,
GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV = 0x9353,
GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV = 0x9354,
GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV = 0x9355,
GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV = 0x9356,
GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV = 0x9357;
/** Accepted by the {@code pname} parameter of GetBooleani_v, GetIntegeri_v, GetFloati_v, and GetInteger64i_v. */
public static final int
GL_VIEWPORT_SWIZZLE_X_NV = 0x9358,
GL_VIEWPORT_SWIZZLE_Y_NV = 0x9359,
GL_VIEWPORT_SWIZZLE_Z_NV = 0x935A,
GL_VIEWPORT_SWIZZLE_W_NV = 0x935B;
protected NVViewportSwizzle() {
throw new UnsupportedOperationException();
}
static boolean isAvailable(GLESCapabilities caps) {
return checkFunctions(
caps.glViewportSwizzleNV
);
}
// --- [ glViewportSwizzleNV ] ---
/**
* Sets the swizzle state for the specified viewport.
*
* @param index the viewport index
* @param swizzlex the x swizzle state. One of:
{@link #GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV VIEWPORT_SWIZZLE_POSITIVE_X_NV} {@link #GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV VIEWPORT_SWIZZLE_NEGATIVE_X_NV} {@link #GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV VIEWPORT_SWIZZLE_POSITIVE_Y_NV} {@link #GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV VIEWPORT_SWIZZLE_NEGATIVE_Y_NV} {@link #GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV VIEWPORT_SWIZZLE_POSITIVE_Z_NV} {@link #GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV VIEWPORT_SWIZZLE_NEGATIVE_Z_NV} {@link #GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV VIEWPORT_SWIZZLE_POSITIVE_W_NV} {@link #GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV VIEWPORT_SWIZZLE_NEGATIVE_W_NV}
* @param swizzley the y swizzle state. One of:
{@link #GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV VIEWPORT_SWIZZLE_POSITIVE_X_NV} {@link #GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV VIEWPORT_SWIZZLE_NEGATIVE_X_NV} {@link #GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV VIEWPORT_SWIZZLE_POSITIVE_Y_NV} {@link #GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV VIEWPORT_SWIZZLE_NEGATIVE_Y_NV} {@link #GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV VIEWPORT_SWIZZLE_POSITIVE_Z_NV} {@link #GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV VIEWPORT_SWIZZLE_NEGATIVE_Z_NV} {@link #GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV VIEWPORT_SWIZZLE_POSITIVE_W_NV} {@link #GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV VIEWPORT_SWIZZLE_NEGATIVE_W_NV}
* @param swizzlez the z swizzle state. One of:
{@link #GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV VIEWPORT_SWIZZLE_POSITIVE_X_NV} {@link #GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV VIEWPORT_SWIZZLE_NEGATIVE_X_NV} {@link #GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV VIEWPORT_SWIZZLE_POSITIVE_Y_NV} {@link #GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV VIEWPORT_SWIZZLE_NEGATIVE_Y_NV} {@link #GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV VIEWPORT_SWIZZLE_POSITIVE_Z_NV} {@link #GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV VIEWPORT_SWIZZLE_NEGATIVE_Z_NV} {@link #GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV VIEWPORT_SWIZZLE_POSITIVE_W_NV} {@link #GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV VIEWPORT_SWIZZLE_NEGATIVE_W_NV}
* @param swizzlew the w swizzle state. One of:
{@link #GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV VIEWPORT_SWIZZLE_POSITIVE_X_NV} {@link #GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV VIEWPORT_SWIZZLE_NEGATIVE_X_NV} {@link #GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV VIEWPORT_SWIZZLE_POSITIVE_Y_NV} {@link #GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV VIEWPORT_SWIZZLE_NEGATIVE_Y_NV} {@link #GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV VIEWPORT_SWIZZLE_POSITIVE_Z_NV} {@link #GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV VIEWPORT_SWIZZLE_NEGATIVE_Z_NV} {@link #GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV VIEWPORT_SWIZZLE_POSITIVE_W_NV} {@link #GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV VIEWPORT_SWIZZLE_NEGATIVE_W_NV}
*/
public static void glViewportSwizzleNV(int index, int swizzlex, int swizzley, int swizzlez, int swizzlew) {
long __functionAddress = GLES.getCapabilities().glViewportSwizzleNV;
if ( CHECKS )
checkFunctionAddress(__functionAddress);
callV(__functionAddress, index, swizzlex, swizzley, swizzlez, swizzlew);
}
}