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A royalty-free, cross-platform API for full-function 2D and 3D graphics on embedded systems - including consoles, phones, appliances and vehicles.

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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.opengles;

import java.nio.*;

import static org.lwjgl.system.Checks.*;
import static org.lwjgl.system.JNI.*;
import static org.lwjgl.system.MemoryUtil.*;

/**
 * Native bindings to the QCOM_extended_get2 extension.
 * 
 * 

This extension enables instrumenting the driver for debugging of OpenGL ES applications.

*/ public class QCOMExtendedGet2 { protected QCOMExtendedGet2() { throw new UnsupportedOperationException(); } static boolean isAvailable(GLESCapabilities caps) { return checkFunctions( caps.glExtGetShadersQCOM, caps.glExtGetProgramsQCOM, caps.glExtIsProgramBinaryQCOM, caps.glExtGetProgramBinarySourceQCOM ); } // --- [ glExtGetShadersQCOM ] --- public static void nglExtGetShadersQCOM(long shaders, int maxShaders, long numShaders) { long __functionAddress = GLES.getCapabilities().glExtGetShadersQCOM; if ( CHECKS ) checkFunctionAddress(__functionAddress); callPPV(__functionAddress, shaders, maxShaders, numShaders); } public static void glExtGetShadersQCOM(IntBuffer shaders, IntBuffer numShaders) { if ( CHECKS ) checkBufferSafe(numShaders, 1); nglExtGetShadersQCOM(memAddressSafe(shaders), remainingSafe(shaders), memAddressSafe(numShaders)); } // --- [ glExtGetProgramsQCOM ] --- public static void nglExtGetProgramsQCOM(long programs, int maxPrograms, long numPrograms) { long __functionAddress = GLES.getCapabilities().glExtGetProgramsQCOM; if ( CHECKS ) checkFunctionAddress(__functionAddress); callPPV(__functionAddress, programs, maxPrograms, numPrograms); } public static void glExtGetProgramsQCOM(IntBuffer programs, IntBuffer numPrograms) { if ( CHECKS ) checkBufferSafe(numPrograms, 1); nglExtGetProgramsQCOM(memAddressSafe(programs), remainingSafe(programs), memAddressSafe(numPrograms)); } // --- [ glExtIsProgramBinaryQCOM ] --- public static boolean glExtIsProgramBinaryQCOM(int program) { long __functionAddress = GLES.getCapabilities().glExtIsProgramBinaryQCOM; if ( CHECKS ) checkFunctionAddress(__functionAddress); return callZ(__functionAddress, program); } // --- [ glExtGetProgramBinarySourceQCOM ] --- public static void nglExtGetProgramBinarySourceQCOM(int program, int shadertype, long source, long length) { long __functionAddress = GLES.getCapabilities().glExtGetProgramBinarySourceQCOM; if ( CHECKS ) checkFunctionAddress(__functionAddress); callPPV(__functionAddress, program, shadertype, source, length); } public static void glExtGetProgramBinarySourceQCOM(int program, int shadertype, ByteBuffer source, IntBuffer length) { if ( CHECKS ) checkBufferSafe(length, 1); nglExtGetProgramBinarySourceQCOM(program, shadertype, memAddressSafe(source), memAddressSafe(length)); } /** Array version of: {@link #glExtGetShadersQCOM ExtGetShadersQCOM} */ public static void glExtGetShadersQCOM(int[] shaders, int[] numShaders) { long __functionAddress = GLES.getCapabilities().glExtGetShadersQCOM; if ( CHECKS ) { checkFunctionAddress(__functionAddress); checkBufferSafe(numShaders, 1); } callPPV(__functionAddress, shaders, lengthSafe(shaders), numShaders); } /** Array version of: {@link #glExtGetProgramsQCOM ExtGetProgramsQCOM} */ public static void glExtGetProgramsQCOM(int[] programs, int[] numPrograms) { long __functionAddress = GLES.getCapabilities().glExtGetProgramsQCOM; if ( CHECKS ) { checkFunctionAddress(__functionAddress); checkBufferSafe(numPrograms, 1); } callPPV(__functionAddress, programs, lengthSafe(programs), numPrograms); } /** Array version of: {@link #glExtGetProgramBinarySourceQCOM ExtGetProgramBinarySourceQCOM} */ public static void glExtGetProgramBinarySourceQCOM(int program, int shadertype, ByteBuffer source, int[] length) { long __functionAddress = GLES.getCapabilities().glExtGetProgramBinarySourceQCOM; if ( CHECKS ) { checkFunctionAddress(__functionAddress); checkBufferSafe(length, 1); } callPPV(__functionAddress, program, shadertype, memAddressSafe(source), length); } }




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