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A royalty-free, cross-platform API for full-function 2D and 3D graphics on embedded systems - including consoles, phones, appliances and vehicles.

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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.opengles;

import java.nio.*;

import org.lwjgl.system.*;

import static org.lwjgl.system.Checks.*;
import static org.lwjgl.system.JNI.*;
import static org.lwjgl.system.MemoryStack.*;
import static org.lwjgl.system.MemoryUtil.*;

/**
 * Native bindings to the EXT_debug_label extension.
 * 
 * 

This extension defines a mechanism for OpenGL and OpenGL ES applications to label their objects (textures, buffers, shaders, etc.) with a descriptive * string.

* *

When profiling or debugging such an application within a debugger or profiler it is difficult to identify resources from their object names. Even when * the resource itself is viewed it can be problematic to differentiate between similar resources. Attaching a label to an object helps obviate this * difficulty.

* *

The intended purpose of this is purely to improve the user experience within OpenGL and OpenGL ES development tools.

*/ public class EXTDebugLabel { /** Accepted by the {@code type} parameter of LabelObjectEXT and GetObjectLabelEXT. */ public static final int GL_BUFFER_OBJECT_EXT = 0x9151, GL_SHADER_OBJECT_EXT = 0x8B48, GL_PROGRAM_OBJECT_EXT = 0x8B40, GL_VERTEX_ARRAY_OBJECT_EXT = 0x9154, GL_QUERY_OBJECT_EXT = 0x9153, GL_PROGRAM_PIPELINE_OBJECT_EXT = 0x8A4F; static { GLES.initialize(); } protected EXTDebugLabel() { throw new UnsupportedOperationException(); } static boolean isAvailable(GLESCapabilities caps) { return checkFunctions( caps.glLabelObjectEXT, caps.glGetObjectLabelEXT ); } // --- [ glLabelObjectEXT ] --- public static native void nglLabelObjectEXT(int type, int object, int length, long label); public static void glLabelObjectEXT(int type, int object, ByteBuffer label) { nglLabelObjectEXT(type, object, label.remaining(), memAddress(label)); } public static void glLabelObjectEXT(int type, int object, CharSequence label) { MemoryStack stack = stackGet(); int stackPointer = stack.getPointer(); try { ByteBuffer labelEncoded = stack.UTF8(label, false); nglLabelObjectEXT(type, object, labelEncoded.remaining(), memAddress(labelEncoded)); } finally { stack.setPointer(stackPointer); } } // --- [ glGetObjectLabelEXT ] --- public static native void nglGetObjectLabelEXT(int type, int object, int bufSize, long length, long label); public static void glGetObjectLabelEXT(int type, int object, IntBuffer length, ByteBuffer label) { if ( CHECKS ) check(length, 1); nglGetObjectLabelEXT(type, object, label.remaining(), memAddress(length), memAddress(label)); } public static String glGetObjectLabelEXT(int type, int object, int bufSize) { MemoryStack stack = stackGet(); int stackPointer = stack.getPointer(); try { IntBuffer length = stack.ints(0); ByteBuffer label = stack.malloc(bufSize); nglGetObjectLabelEXT(type, object, bufSize, memAddress(length), memAddress(label)); return memUTF8(label, length.get(0)); } finally { stack.setPointer(stackPointer); } } /** Array version of: {@link #glGetObjectLabelEXT GetObjectLabelEXT} */ public static void glGetObjectLabelEXT(int type, int object, int[] length, ByteBuffer label) { long __functionAddress = GLES.getICD().glGetObjectLabelEXT; if ( CHECKS ) { check(__functionAddress); check(length, 1); } callPPV(__functionAddress, type, object, label.remaining(), length, memAddress(label)); } }




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