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/*
* Copyright LWJGL. All rights reserved.
* License terms: https://www.lwjgl.org/license
* MACHINE GENERATED FILE, DO NOT EDIT
*/
package org.lwjgl.opengles;
import static org.lwjgl.system.Checks.*;
/**
* Native bindings to the EXT_texture_view extension.
*
* This extension allows a texture's data store to be "viewed" in multiple ways, either reinterpreting the data format/type as a different format/ type
* with the same element size, or by clamping the mipmap level range or array slice range.
*
* The goals of this extension are to avoid having these alternate views become shared mutable containers of shared mutable objects, and to add the views
* to the API in a minimally invasive way.
*
* No new object types are added. Conceptually, a texture object is split into the following parts:
*
*
* - A data store holding texel data.
* - State describing which portions of the data store to use, and how to interpret the data elements.
* - An embedded sampler object.
* - Various other texture parameters.
*
*
* With this extension, multiple textures can share a data store and have different state describing which portions of the data store to use and how to
* interpret the data elements. The data store is refcounted and not destroyed until the last texture sharing it is deleted.
*
* This extension leverages the concept of an "immutable texture". Views can only be created of textures created with TexStorage*.
*
* Requires {@link GLES30 GLES 3.0}.
*/
public class EXTTextureView {
/** Accepted by the {@code pname} parameters of GetTexParameterfv and GetTexParameteriv. */
public static final int
GL_TEXTURE_VIEW_MIN_LEVEL_EXT = 0x82DB,
GL_TEXTURE_VIEW_NUM_LEVELS_EXT = 0x82DC,
GL_TEXTURE_VIEW_MIN_LAYER_EXT = 0x82DD,
GL_TEXTURE_VIEW_NUM_LAYERS_EXT = 0x82DE,
GL_TEXTURE_IMMUTABLE_LEVELS = 0x82DF;
static { GLES.initialize(); }
protected EXTTextureView() {
throw new UnsupportedOperationException();
}
static boolean isAvailable(GLESCapabilities caps) {
return checkFunctions(
caps.glTextureViewEXT
);
}
// --- [ glTextureViewEXT ] ---
public static native void nglTextureViewEXT(int texture, int target, int origtexture, int internalformat, int minlevel, int numlevels, int minlayer, int numlayers);
public static void glTextureViewEXT(int texture, int target, int origtexture, int internalformat, int minlevel, int numlevels, int minlayer, int numlayers) {
nglTextureViewEXT(texture, target, origtexture, internalformat, minlevel, numlevels, minlayer, numlayers);
}
}