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A royalty-free, cross-platform API for full-function 2D and 3D graphics on embedded systems - including consoles, phones, appliances and vehicles.

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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.opengles;

import static org.lwjgl.system.Checks.*;

/**
 * Native bindings to the IMG_multisampled_render_to_texture extension.
 * 
 * 

This extension introduces functionality to perform multisampled rendering to a color renderable texture, without requiring an explicit resolve of * multisample data.

* *

Some GPU architectures - such as tile-based renderers - are capable of performing multisampled rendering by storing multisample data in internal * high-speed memory and downsampling the data when writing out to external memory after rendering has finished. Since per-sample data is never written * out to external memory, this approach saves bandwidth and storage space. In this case multisample data gets discarded, however this is acceptable in * most cases.

* *

The extension provides a new command, FramebufferTexture2DMultisampleIMG, which attaches a texture level to a framebuffer and enables multisampled * rendering to that texture level.

* *

When the texture level is used as a source or destination for any operation other than drawing to it, an implicit resolve of multisampled color data is * performed. After such a resolve, the multisampled color data is discarded.

* *

In order to allow the use of multisampled depth and stencil buffers when performing multisampled rendering to a texture, the extension also adds the * command RenderbufferStorageMultisampleIMG.

*/ public class IMGMultisampledRenderToTexture { /** Accepted by the {@code pname} parameter of GetRenderbufferParameteriv. */ public static final int GL_RENDERBUFFER_SAMPLES_IMG = 0x9133; /** Returned by CheckFramebufferStatus. */ public static final int GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG = 0x9134; /** Accepted by the {@code pname} parameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev. */ public static final int GL_MAX_SAMPLES_IMG = 0x9135; /** Accepted by the {@code pname} parameter of GetFramebufferAttachmentParameteriv. */ public static final int GL_TEXTURE_SAMPLES_IMG = 0x9136; static { GLES.initialize(); } protected IMGMultisampledRenderToTexture() { throw new UnsupportedOperationException(); } static boolean isAvailable(GLESCapabilities caps) { return checkFunctions( caps.glRenderbufferStorageMultisampleIMG, caps.glFramebufferTexture2DMultisampleIMG ); } // --- [ glRenderbufferStorageMultisampleIMG ] --- public static native void nglRenderbufferStorageMultisampleIMG(int target, int samples, int internalformat, int width, int height); public static void glRenderbufferStorageMultisampleIMG(int target, int samples, int internalformat, int width, int height) { nglRenderbufferStorageMultisampleIMG(target, samples, internalformat, width, height); } // --- [ glFramebufferTexture2DMultisampleIMG ] --- public static native void nglFramebufferTexture2DMultisampleIMG(int target, int attachment, int textarget, int texture, int level, int samples); public static void glFramebufferTexture2DMultisampleIMG(int target, int attachment, int textarget, int texture, int level, int samples) { nglFramebufferTexture2DMultisampleIMG(target, attachment, textarget, texture, level, samples); } }




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