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/*
* Copyright LWJGL. All rights reserved.
* License terms: https://www.lwjgl.org/license
* MACHINE GENERATED FILE, DO NOT EDIT
*/
package org.lwjgl.opengles;
import java.nio.*;
import org.lwjgl.system.*;
import static org.lwjgl.system.Checks.*;
import static org.lwjgl.system.JNI.*;
import static org.lwjgl.system.MemoryStack.*;
import static org.lwjgl.system.MemoryUtil.*;
/**
* Native bindings to the KHR_robustness extension.
*
* Several recent trends in how OpenGL ES integrates into modern computer systems have created new requirements for robustness and security for GL
* rendering contexts.
*
* Additionally GPU architectures now support hardware fault detection; for example, video memory supporting ECC (error correcting codes) and error
* detection. GL contexts should be capable of recovering from hardware faults such as uncorrectable memory errors. Along with recovery from such hardware
* faults, the recovery mechanism can also allow recovery from video memory access exceptions and system software failures. System software failures can
* be due to device changes or driver failures.
*
* GL queries that return (write) some number of bytes to a buffer indicated by a pointer parameter introduce risk of buffer overflows that might be
* exploitable by malware. To address this, queries with return value sizes that are not expressed directly by the parameters to the query itself are
* given additional API functions with an additional parameter that specifies the number of bytes in the buffer and never writing bytes beyond that limit.
* This is particularly useful for multi-threaded usage of GL contexts in a "share group" where one context can change objects in ways that can cause
* buffer overflows for another context's GL queries.
*
* The original ARB_vertex_buffer_object extension includes an issue that explicitly states program termination is allowed when out-of-bounds vertex
* buffer object fetches occur. Modern graphics hardware is capable of well-defined behavior in the case of out-of- bounds vertex buffer object fetches.
* Older hardware may require extra checks to enforce well-defined (and termination free) behavior, but this expense is warranted when processing
* potentially untrusted content.
*
* The intent of this extension is to address some specific robustness goals:
*
*
* - For all existing GL queries, provide additional "safe" APIs that limit data written to user pointers to a buffer size in bytes that is an explicit
* additional parameter of the query.
* - Provide a mechanism for a GL application to learn about graphics resets that affect the context. When a graphics reset occurs, the GL context
* becomes unusable and the application must create a new context to continue operation. Detecting a graphics reset happens through an inexpensive query.
* - Define behavior of OpenGL calls made after a graphics reset.
* - Provide an enable to guarantee that out-of-bounds buffer object accesses by the GPU will have deterministic behavior and preclude application
* instability or termination due to an incorrect buffer access. Such accesses include vertex buffer fetches of attributes and indices, and indexed
* reads of uniforms or parameters from buffers.
*
*
* Requires {@link GLES20 GLES 2.0}.
*/
public class KHRRobustness {
/** Returned by {@link #glGetGraphicsResetStatusKHR GetGraphicsResetStatusKHR}. */
public static final int
GL_GUILTY_CONTEXT_RESET_KHR = 0x8253,
GL_INNOCENT_CONTEXT_RESET_KHR = 0x8254,
GL_UNKNOWN_CONTEXT_RESET_KHR = 0x8255;
/** Accepted by the {@code value} parameter of GetBooleanv, GetIntegerv, and GetFloatv. */
public static final int
GL_CONTEXT_ROBUST_ACCESS_KHR = 0x90F3,
GL_RESET_NOTIFICATION_STRATEGY_KHR = 0x8256;
/** Returned by GetIntegerv and related simple queries when {@code value} is {@link #GL_RESET_NOTIFICATION_STRATEGY_KHR RESET_NOTIFICATION_STRATEGY_KHR}. */
public static final int
GL_LOSE_CONTEXT_ON_RESET_KHR = 0x8252,
GL_NO_RESET_NOTIFICATION_KHR = 0x8261;
/** Returned by {@link GLES20#glGetError GetError}. */
public static final int GL_CONTEXT_LOST_KHR = 0x507;
static { GLES.initialize(); }
protected KHRRobustness() {
throw new UnsupportedOperationException();
}
static boolean isAvailable(GLESCapabilities caps) {
return checkFunctions(
caps.glGetGraphicsResetStatusKHR, caps.glReadnPixelsKHR, caps.glGetnUniformfvKHR, caps.glGetnUniformivKHR, caps.glGetnUniformuivKHR
);
}
// --- [ glGetGraphicsResetStatusKHR ] ---
/** Unsafe version of: {@link #glGetGraphicsResetStatusKHR GetGraphicsResetStatusKHR} */
public static native int nglGetGraphicsResetStatusKHR();
/**
* Indicates if the GL context has been in a reset state at any point since the last call to GetGraphicsResetStatus:
*
*
* - {@link GLES20#GL_NO_ERROR NO_ERROR} indicates that the GL context has not been in a reset state since the last call.
* - {@link #GL_GUILTY_CONTEXT_RESET_KHR GUILTY_CONTEXT_RESET_KHR} indicates that a reset has been detected that is attributable to the current GL context.
* - {@link #GL_INNOCENT_CONTEXT_RESET_KHR INNOCENT_CONTEXT_RESET_KHR} indicates a reset has been detected that is not attributable to the current GL context.
* - {@link #GL_UNKNOWN_CONTEXT_RESET_KHR UNKNOWN_CONTEXT_RESET_KHR} indicates a detected graphics reset whose cause is unknown.
*
*
* If a reset status other than NO_ERROR is returned and subsequent calls return NO_ERROR, the context reset was encountered and completed. If a reset
* status is repeatedly returned, the context may be in the process of resetting.
*
* Reset notification behavior is determined at context creation time, and may be queried by calling GetIntegerv with the symbolic constant
* {@link #GL_RESET_NOTIFICATION_STRATEGY_KHR RESET_NOTIFICATION_STRATEGY_KHR}.
*
* If the reset notification behavior is {@link #GL_NO_RESET_NOTIFICATION_KHR NO_RESET_NOTIFICATION_KHR}, then the implementation will never deliver notification of reset events, and
* GetGraphicsResetStatus will always return NO_ERROR.
*
* If the behavior is {@link #GL_LOSE_CONTEXT_ON_RESET_KHR LOSE_CONTEXT_ON_RESET_KHR}, a graphics reset will result in a lost context and require creating a new context as described
* above. In this case GetGraphicsResetStatus will return an appropriate value from those described above.
*
* If a graphics reset notification occurs in a context, a notification must also occur in all other contexts which share objects with that context.
*
* After a graphics reset has occurred on a context, subsequent GL commands on that context (or any context which shares with that context) will generate a
* {@link #GL_CONTEXT_LOST_KHR CONTEXT_LOST_KHR} error. Such commands will not have side effects (in particular, they will not modify memory passed by pointer for query results,
* and may not block indefinitely or cause termination of the application. Exceptions to this behavior include:
*
*
* - {@link GLES20#glGetError GetError} and {@link #glGetGraphicsResetStatusKHR GetGraphicsResetStatusKHR} behave normally following a graphics reset, so that the application can determine a reset has
* occurred, and when it is safe to destroy and recreate the context.
* - Any commands which might cause a polling application to block indefinitely will generate a {@link #GL_CONTEXT_LOST_KHR CONTEXT_LOST_KHR} error, but will also return a value
* indicating completion to the application.
*
*/
public static int glGetGraphicsResetStatusKHR() {
return nglGetGraphicsResetStatusKHR();
}
// --- [ glReadnPixelsKHR ] ---
/**
* Unsafe version of: {@link #glReadnPixelsKHR ReadnPixelsKHR}
*
* @param bufSize the maximum number of bytes to write into {@code data}
*/
public static native void nglReadnPixelsKHR(int x, int y, int width, int height, int format, int type, int bufSize, long pixels);
/**
* Behaves identically to {@link GLES20#glReadPixels ReadPixels} except that it does not write more than {@code bufSize} bytes into {@code data}
*
* @param x the left pixel coordinate
* @param y the lower pixel coordinate
* @param width the number of pixels to read in the x-dimension
* @param height the number of pixels to read in the y-dimension
* @param format the pixel format
* @param type the pixel type
* @param bufSize the maximum number of bytes to write into {@code data}
* @param pixels a buffer in which to place the returned pixel data
*/
public static void glReadnPixelsKHR(int x, int y, int width, int height, int format, int type, int bufSize, long pixels) {
nglReadnPixelsKHR(x, y, width, height, format, type, bufSize, pixels);
}
/**
* Behaves identically to {@link GLES20#glReadPixels ReadPixels} except that it does not write more than {@code bufSize} bytes into {@code data}
*
* @param x the left pixel coordinate
* @param y the lower pixel coordinate
* @param width the number of pixels to read in the x-dimension
* @param height the number of pixels to read in the y-dimension
* @param format the pixel format
* @param type the pixel type
* @param pixels a buffer in which to place the returned pixel data
*/
public static void glReadnPixelsKHR(int x, int y, int width, int height, int format, int type, ByteBuffer pixels) {
nglReadnPixelsKHR(x, y, width, height, format, type, pixels.remaining(), memAddress(pixels));
}
/**
* Behaves identically to {@link GLES20#glReadPixels ReadPixels} except that it does not write more than {@code bufSize} bytes into {@code data}
*
* @param x the left pixel coordinate
* @param y the lower pixel coordinate
* @param width the number of pixels to read in the x-dimension
* @param height the number of pixels to read in the y-dimension
* @param format the pixel format
* @param type the pixel type
* @param pixels a buffer in which to place the returned pixel data
*/
public static void glReadnPixelsKHR(int x, int y, int width, int height, int format, int type, ShortBuffer pixels) {
nglReadnPixelsKHR(x, y, width, height, format, type, pixels.remaining() << 1, memAddress(pixels));
}
/**
* Behaves identically to {@link GLES20#glReadPixels ReadPixels} except that it does not write more than {@code bufSize} bytes into {@code data}
*
* @param x the left pixel coordinate
* @param y the lower pixel coordinate
* @param width the number of pixels to read in the x-dimension
* @param height the number of pixels to read in the y-dimension
* @param format the pixel format
* @param type the pixel type
* @param pixels a buffer in which to place the returned pixel data
*/
public static void glReadnPixelsKHR(int x, int y, int width, int height, int format, int type, IntBuffer pixels) {
nglReadnPixelsKHR(x, y, width, height, format, type, pixels.remaining() << 2, memAddress(pixels));
}
/**
* Behaves identically to {@link GLES20#glReadPixels ReadPixels} except that it does not write more than {@code bufSize} bytes into {@code data}
*
* @param x the left pixel coordinate
* @param y the lower pixel coordinate
* @param width the number of pixels to read in the x-dimension
* @param height the number of pixels to read in the y-dimension
* @param format the pixel format
* @param type the pixel type
* @param pixels a buffer in which to place the returned pixel data
*/
public static void glReadnPixelsKHR(int x, int y, int width, int height, int format, int type, FloatBuffer pixels) {
nglReadnPixelsKHR(x, y, width, height, format, type, pixels.remaining() << 2, memAddress(pixels));
}
// --- [ glGetnUniformfvKHR ] ---
/**
* Unsafe version of: {@link #glGetnUniformfvKHR GetnUniformfvKHR}
*
* @param bufSize the maximum number of bytes to write to {@code params}
*/
public static native void nglGetnUniformfvKHR(int program, int location, int bufSize, long params);
/**
* Returns the value or values of a uniform of the default uniform block.
*
* @param program the program object
* @param location the uniform location
* @param params the buffer in which to place the returned data
*/
public static void glGetnUniformfvKHR(int program, int location, FloatBuffer params) {
nglGetnUniformfvKHR(program, location, params.remaining(), memAddress(params));
}
/**
* Returns the value or values of a uniform of the default uniform block.
*
* @param program the program object
* @param location the uniform location
*/
public static float glGetnUniformfKHR(int program, int location) {
MemoryStack stack = stackGet(); int stackPointer = stack.getPointer();
try {
FloatBuffer params = stack.callocFloat(1);
nglGetnUniformfvKHR(program, location, 1, memAddress(params));
return params.get(0);
} finally {
stack.setPointer(stackPointer);
}
}
// --- [ glGetnUniformivKHR ] ---
/**
* Unsafe version of: {@link #glGetnUniformivKHR GetnUniformivKHR}
*
* @param bufSize the maximum number of bytes to write to {@code params}
*/
public static native void nglGetnUniformivKHR(int program, int location, int bufSize, long params);
/**
* Integer version of {@link #glGetnUniformfvKHR GetnUniformfvKHR}.
*
* @param program the program object
* @param location the uniform location
* @param params the buffer in which to place the returned data
*/
public static void glGetnUniformivKHR(int program, int location, FloatBuffer params) {
nglGetnUniformivKHR(program, location, params.remaining(), memAddress(params));
}
/**
* Integer version of {@link #glGetnUniformfvKHR GetnUniformfvKHR}.
*
* @param program the program object
* @param location the uniform location
*/
public static float glGetnUniformiKHR(int program, int location) {
MemoryStack stack = stackGet(); int stackPointer = stack.getPointer();
try {
FloatBuffer params = stack.callocFloat(1);
nglGetnUniformivKHR(program, location, 1, memAddress(params));
return params.get(0);
} finally {
stack.setPointer(stackPointer);
}
}
// --- [ glGetnUniformuivKHR ] ---
/**
* Unsafe version of: {@link #glGetnUniformuivKHR GetnUniformuivKHR}
*
* @param bufSize the maximum number of bytes to write to {@code params}
*/
public static native void nglGetnUniformuivKHR(int program, int location, int bufSize, long params);
/**
* Unsigned version of {@link #glGetnUniformivKHR GetnUniformivKHR}.
*
* @param program the program object
* @param location the uniform location
* @param params the buffer in which to place the returned data
*/
public static void glGetnUniformuivKHR(int program, int location, FloatBuffer params) {
nglGetnUniformuivKHR(program, location, params.remaining(), memAddress(params));
}
/**
* Unsigned version of {@link #glGetnUniformivKHR GetnUniformivKHR}.
*
* @param program the program object
* @param location the uniform location
*/
public static float glGetnUniformuiKHR(int program, int location) {
MemoryStack stack = stackGet(); int stackPointer = stack.getPointer();
try {
FloatBuffer params = stack.callocFloat(1);
nglGetnUniformuivKHR(program, location, 1, memAddress(params));
return params.get(0);
} finally {
stack.setPointer(stackPointer);
}
}
/** Array version of: {@link #glReadnPixelsKHR ReadnPixelsKHR} */
public static void glReadnPixelsKHR(int x, int y, int width, int height, int format, int type, short[] pixels) {
long __functionAddress = GLES.getICD().glReadnPixelsKHR;
if ( CHECKS )
check(__functionAddress);
callPV(__functionAddress, x, y, width, height, format, type, pixels.length << 1, pixels);
}
/** Array version of: {@link #glReadnPixelsKHR ReadnPixelsKHR} */
public static void glReadnPixelsKHR(int x, int y, int width, int height, int format, int type, int[] pixels) {
long __functionAddress = GLES.getICD().glReadnPixelsKHR;
if ( CHECKS )
check(__functionAddress);
callPV(__functionAddress, x, y, width, height, format, type, pixels.length << 2, pixels);
}
/** Array version of: {@link #glReadnPixelsKHR ReadnPixelsKHR} */
public static void glReadnPixelsKHR(int x, int y, int width, int height, int format, int type, float[] pixels) {
long __functionAddress = GLES.getICD().glReadnPixelsKHR;
if ( CHECKS )
check(__functionAddress);
callPV(__functionAddress, x, y, width, height, format, type, pixels.length << 2, pixels);
}
/** Array version of: {@link #glGetnUniformfvKHR GetnUniformfvKHR} */
public static void glGetnUniformfvKHR(int program, int location, float[] params) {
long __functionAddress = GLES.getICD().glGetnUniformfvKHR;
if ( CHECKS )
check(__functionAddress);
callPV(__functionAddress, program, location, params.length, params);
}
/** Array version of: {@link #glGetnUniformivKHR GetnUniformivKHR} */
public static void glGetnUniformivKHR(int program, int location, float[] params) {
long __functionAddress = GLES.getICD().glGetnUniformivKHR;
if ( CHECKS )
check(__functionAddress);
callPV(__functionAddress, program, location, params.length, params);
}
/** Array version of: {@link #glGetnUniformuivKHR GetnUniformuivKHR} */
public static void glGetnUniformuivKHR(int program, int location, float[] params) {
long __functionAddress = GLES.getICD().glGetnUniformuivKHR;
if ( CHECKS )
check(__functionAddress);
callPV(__functionAddress, program, location, params.length, params);
}
}