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A royalty-free, cross-platform API for full-function 2D and 3D graphics on embedded systems - including consoles, phones, appliances and vehicles.

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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.opengles;

import static org.lwjgl.system.Checks.*;

/**
 * Native bindings to the NV_viewport_swizzle extension.
 * 
 * 

This extension provides a new per-viewport swizzle that can modify the position of primitives sent to each viewport. New viewport swizzle state is * added for each viewport, and a new position vector is computed for each vertex by selecting from and optionally negating any of the four components of * the original position vector.

* *

This new viewport swizzle is useful for a number of algorithms, including single-pass cubemap rendering (broadcasting a primitive to multiple faces and * reorienting the vertex position for each face) and voxel rasterization. The per-viewport component remapping and negation provided by the swizzle * allows application code to re-orient three-dimensional geometry with a view along any of the X, Y, or Z axes. If a perspective projection and depth * buffering is required, 1/W buffering should be used, as described in the single-pass cubemap rendering example in the "Issues" section below.

*/ public class NVViewportSwizzle { /** Accepted by the {@code swizzlex}, {@code swizzley}, {@code swizzlez}, and {@code swizzlew} parameters of ViewportSwizzleNV. */ public static final int GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV = 0x9350, GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV = 0x9351, GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV = 0x9352, GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV = 0x9353, GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV = 0x9354, GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV = 0x9355, GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV = 0x9356, GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV = 0x9357; /** Accepted by the {@code pname} parameter of GetBooleani_v, GetIntegeri_v, GetFloati_v, and GetInteger64i_v. */ public static final int GL_VIEWPORT_SWIZZLE_X_NV = 0x9358, GL_VIEWPORT_SWIZZLE_Y_NV = 0x9359, GL_VIEWPORT_SWIZZLE_Z_NV = 0x935A, GL_VIEWPORT_SWIZZLE_W_NV = 0x935B; static { GLES.initialize(); } protected NVViewportSwizzle() { throw new UnsupportedOperationException(); } static boolean isAvailable(GLESCapabilities caps) { return checkFunctions( caps.glViewportSwizzleNV ); } // --- [ glViewportSwizzleNV ] --- /** Unsafe version of: {@link #glViewportSwizzleNV ViewportSwizzleNV} */ public static native void nglViewportSwizzleNV(int index, int swizzlex, int swizzley, int swizzlez, int swizzlew); /** * Sets the swizzle state for the specified viewport. * * @param index the viewport index * @param swizzlex the x swizzle state. One of:
{@link #GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV VIEWPORT_SWIZZLE_POSITIVE_X_NV}{@link #GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV VIEWPORT_SWIZZLE_NEGATIVE_X_NV}
{@link #GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV VIEWPORT_SWIZZLE_POSITIVE_Y_NV}{@link #GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV VIEWPORT_SWIZZLE_NEGATIVE_Y_NV}
{@link #GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV VIEWPORT_SWIZZLE_POSITIVE_Z_NV}{@link #GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV VIEWPORT_SWIZZLE_NEGATIVE_Z_NV}
{@link #GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV VIEWPORT_SWIZZLE_POSITIVE_W_NV}{@link #GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV VIEWPORT_SWIZZLE_NEGATIVE_W_NV}
* @param swizzley the y swizzle state. One of:
{@link #GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV VIEWPORT_SWIZZLE_POSITIVE_X_NV}{@link #GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV VIEWPORT_SWIZZLE_NEGATIVE_X_NV}
{@link #GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV VIEWPORT_SWIZZLE_POSITIVE_Y_NV}{@link #GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV VIEWPORT_SWIZZLE_NEGATIVE_Y_NV}
{@link #GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV VIEWPORT_SWIZZLE_POSITIVE_Z_NV}{@link #GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV VIEWPORT_SWIZZLE_NEGATIVE_Z_NV}
{@link #GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV VIEWPORT_SWIZZLE_POSITIVE_W_NV}{@link #GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV VIEWPORT_SWIZZLE_NEGATIVE_W_NV}
* @param swizzlez the z swizzle state. One of:
{@link #GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV VIEWPORT_SWIZZLE_POSITIVE_X_NV}{@link #GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV VIEWPORT_SWIZZLE_NEGATIVE_X_NV}
{@link #GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV VIEWPORT_SWIZZLE_POSITIVE_Y_NV}{@link #GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV VIEWPORT_SWIZZLE_NEGATIVE_Y_NV}
{@link #GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV VIEWPORT_SWIZZLE_POSITIVE_Z_NV}{@link #GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV VIEWPORT_SWIZZLE_NEGATIVE_Z_NV}
{@link #GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV VIEWPORT_SWIZZLE_POSITIVE_W_NV}{@link #GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV VIEWPORT_SWIZZLE_NEGATIVE_W_NV}
* @param swizzlew the w swizzle state. One of:
{@link #GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV VIEWPORT_SWIZZLE_POSITIVE_X_NV}{@link #GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV VIEWPORT_SWIZZLE_NEGATIVE_X_NV}
{@link #GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV VIEWPORT_SWIZZLE_POSITIVE_Y_NV}{@link #GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV VIEWPORT_SWIZZLE_NEGATIVE_Y_NV}
{@link #GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV VIEWPORT_SWIZZLE_POSITIVE_Z_NV}{@link #GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV VIEWPORT_SWIZZLE_NEGATIVE_Z_NV}
{@link #GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV VIEWPORT_SWIZZLE_POSITIVE_W_NV}{@link #GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV VIEWPORT_SWIZZLE_NEGATIVE_W_NV}
*/ public static void glViewportSwizzleNV(int index, int swizzlex, int swizzley, int swizzlez, int swizzlew) { nglViewportSwizzleNV(index, swizzlex, swizzley, swizzlez, swizzlew); } }




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