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A royalty-free, cross-platform API for full-function 2D and 3D graphics on embedded systems - including consoles, phones, appliances and vehicles.

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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.opengles;

import static org.lwjgl.system.Checks.*;

/**
 * Native bindings to the ANGLE_framebuffer_blit extension.
 * 
 * 

This extension modifies framebuffer objects by splitting the framebuffer object binding point into separate DRAW and READ bindings. This allows copying * directly from one framebuffer to another. In addition, a new high performance blit function is added to facilitate these blits and perform some data * conversion where allowed.

* *

Requires {@link GLES20 GLES 2.0}.

*/ public class ANGLEFramebufferBlit { /** * Accepted by the {@code target} parameter of BindFramebuffer, CheckFramebufferStatus, FramebufferTexture2D, FramebufferTexture3DOES, * FramebufferRenderbuffer, and GetFramebufferAttachmentParameteriv. */ public static final int GL_READ_FRAMEBUFFER_ANGLE = 0x8CA8, GL_DRAW_FRAMEBUFFER_ANGLE = 0x8CA9; /** Accepted by the {@code pname} parameters of GetIntegerv and GetFloatv. */ public static final int GL_DRAW_FRAMEBUFFER_BINDING_ANGLE = 0x8CA6, GL_READ_FRAMEBUFFER_BINDING_ANGLE = 0x8CAA; static { GLES.initialize(); } protected ANGLEFramebufferBlit() { throw new UnsupportedOperationException(); } static boolean isAvailable(GLESCapabilities caps) { return checkFunctions( caps.glBlitFramebufferANGLE ); } // --- [ glBlitFramebufferANGLE ] --- public static native void glBlitFramebufferANGLE(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter); }




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