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A royalty-free, cross-platform API for full-function 2D and 3D graphics on embedded systems - including consoles, phones, appliances and vehicles.
/*
* Copyright LWJGL. All rights reserved.
* License terms: https://www.lwjgl.org/license
* MACHINE GENERATED FILE, DO NOT EDIT
*/
package org.lwjgl.opengles;
import java.nio.*;
import org.lwjgl.system.*;
import static org.lwjgl.system.Checks.*;
import static org.lwjgl.system.JNI.*;
import static org.lwjgl.system.MemoryStack.*;
import static org.lwjgl.system.MemoryUtil.*;
/**
* Native bindings to the EXT_debug_label extension.
*
* This extension defines a mechanism for OpenGL and OpenGL ES applications to label their objects (textures, buffers, shaders, etc.) with a descriptive
* string.
*
* When profiling or debugging such an application within a debugger or profiler it is difficult to identify resources from their object names. Even when
* the resource itself is viewed it can be problematic to differentiate between similar resources. Attaching a label to an object helps obviate this
* difficulty.
*
* The intended purpose of this is purely to improve the user experience within OpenGL and OpenGL ES development tools.
*/
public class EXTDebugLabel {
/** Accepted by the {@code type} parameter of LabelObjectEXT and GetObjectLabelEXT. */
public static final int
GL_BUFFER_OBJECT_EXT = 0x9151,
GL_SHADER_OBJECT_EXT = 0x8B48,
GL_PROGRAM_OBJECT_EXT = 0x8B40,
GL_VERTEX_ARRAY_OBJECT_EXT = 0x9154,
GL_QUERY_OBJECT_EXT = 0x9153,
GL_PROGRAM_PIPELINE_OBJECT_EXT = 0x8A4F;
static { GLES.initialize(); }
protected EXTDebugLabel() {
throw new UnsupportedOperationException();
}
static boolean isAvailable(GLESCapabilities caps) {
return checkFunctions(
caps.glLabelObjectEXT, caps.glGetObjectLabelEXT
);
}
// --- [ glLabelObjectEXT ] ---
public static native void nglLabelObjectEXT(int type, int object, int length, long label);
public static void glLabelObjectEXT(int type, int object, ByteBuffer label) {
nglLabelObjectEXT(type, object, label.remaining(), memAddress(label));
}
public static void glLabelObjectEXT(int type, int object, CharSequence label) {
MemoryStack stack = stackGet(); int stackPointer = stack.getPointer();
try {
ByteBuffer labelEncoded = stack.UTF8(label, false);
nglLabelObjectEXT(type, object, labelEncoded.remaining(), memAddress(labelEncoded));
} finally {
stack.setPointer(stackPointer);
}
}
// --- [ glGetObjectLabelEXT ] ---
public static native void nglGetObjectLabelEXT(int type, int object, int bufSize, long length, long label);
public static void glGetObjectLabelEXT(int type, int object, IntBuffer length, ByteBuffer label) {
if (CHECKS) {
check(length, 1);
}
nglGetObjectLabelEXT(type, object, label.remaining(), memAddress(length), memAddress(label));
}
public static String glGetObjectLabelEXT(int type, int object, int bufSize) {
MemoryStack stack = stackGet(); int stackPointer = stack.getPointer();
try {
IntBuffer length = stack.ints(0);
ByteBuffer label = stack.malloc(bufSize);
nglGetObjectLabelEXT(type, object, bufSize, memAddress(length), memAddress(label));
return memUTF8(label, length.get(0));
} finally {
stack.setPointer(stackPointer);
}
}
/** Array version of: {@link #glGetObjectLabelEXT GetObjectLabelEXT} */
public static void glGetObjectLabelEXT(int type, int object, int[] length, ByteBuffer label) {
long __functionAddress = GLES.getICD().glGetObjectLabelEXT;
if (CHECKS) {
check(__functionAddress);
check(length, 1);
}
callPPV(__functionAddress, type, object, label.remaining(), length, memAddress(label));
}
}