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A royalty-free, cross-platform API for full-function 2D and 3D graphics on embedded systems - including consoles, phones, appliances and vehicles.

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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.opengles;

import static org.lwjgl.system.Checks.*;

/**
 * Native bindings to the IMG_framebuffer_downsample extension.
 * 
 * 

This extension introduces the ability to attach color buffers to a framebuffer that are at a lower resolution than the framebuffer itself, with the GPU * automatically downsampling the color attachment to fit.

* *

This can be useful for various post-process rendering techniques where it is desirable to generate downsampled images in an efficient manner, or for a * lower resolution post-process technique.

* *

This extension exposes at least a 2 x 2 downscale. Other downsampling modes may be exposed on the system and this can be queried.

*/ public class IMGFramebufferDownsample { /** Returned by CheckFramebufferStatus. */ public static final int GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_AND_DOWNSAMPLE_IMG = 0x913C; /** Accepted by the {@code pname} parameter of GetBooleanv, GetIntegerv, GetFloatv, GetInteger64v, and GetInternalFormativ. */ public static final int GL_NUM_DOWNSAMPLE_SCALES_IMG = 0x913D; /** Accepted by the {@code target} parameter of GetIntegerv, GetInteger64v, GetIntegeri_v, GetInteger64i_v and GetInternalFormativ. */ public static final int GL_DOWNSAMPLE_SCALES_IMG = 0x913E; /** Accepted by the {@code pname} parameter of GetFramebufferAttachmentParameteriv. */ public static final int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SCALE_IMG = 0x913F; static { GLES.initialize(); } protected IMGFramebufferDownsample() { throw new UnsupportedOperationException(); } static boolean isAvailable(GLESCapabilities caps) { return checkFunctions( caps.glFramebufferTexture2DDownsampleIMG, caps.glFramebufferTextureLayerDownsampleIMG ); } // --- [ glFramebufferTexture2DDownsampleIMG ] --- public static native void glFramebufferTexture2DDownsampleIMG(int target, int attachment, int textarget, int texture, int level, int xscale, int yscale); // --- [ glFramebufferTextureLayerDownsampleIMG ] --- public static native void glFramebufferTextureLayerDownsampleIMG(int target, int attachment, int texture, int level, int layer, int xscale, int yscale); }




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