org.lwjgl.opengles.KHRBlendEquationAdvanced Maven / Gradle / Ivy
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/*
* Copyright LWJGL. All rights reserved.
* License terms: https://www.lwjgl.org/license
* MACHINE GENERATED FILE, DO NOT EDIT
*/
package org.lwjgl.opengles;
import static org.lwjgl.system.Checks.*;
/**
* Native bindings to the KHR_blend_equation_advanced extension.
*
* This extension adds a number of "advanced" blending equations that can be used to perform new color blending operations, many of which are more complex
* than the standard blend modes provided by unextended OpenGL. This extension provides two different extension string entries:
*
*
* - KHR_blend_equation_advanced:Provides the new blending equations, but guarantees defined results only if each sample is touched no more than
* once in any single rendering pass. The command {@link #glBlendBarrierKHR BlendBarrierKHR} is provided to indicate a boundary between passes.
* - {@link KHRBlendEquationAdvancedCoherent KHR_blend_equation_advanced_coherent}: Provides the new blending equations, and guarantees that blending is
* done coherently and in API primitive order. An enable is provided to allow implementations to opt out of fully coherent blending and instead behave
* as though only KHR_blend_equation_advanced were supported.
*
*
* Some implementations may support KHR_blend_equation_advanced without supporting KHR_blend_equation_advanced_coherent.
*
* In unextended OpenGL, the set of blending equations is limited, and can be expressed very simply. The {@link GLES30#GL_MIN MIN} and {@link GLES30#GL_MAX MAX} blend equations
* simply compute component-wise minimums or maximums of source and destination color components. The {@link GLES20#GL_FUNC_ADD FUNC_ADD}, {@link GLES20#GL_FUNC_SUBTRACT FUNC_SUBTRACT}, and
* {@link GLES20#GL_FUNC_REVERSE_SUBTRACT FUNC_REVERSE_SUBTRACT} multiply the source and destination colors by source and destination factors and either add the two products together
* or subtract one from the other. This limited set of operations supports many common blending operations but precludes the use of more sophisticated
* transparency and blending operations commonly available in many dedicated imaging APIs.
*
* This extension provides a number of new "advanced" blending equations. Unlike traditional blending operations using the {@link GLES20#GL_FUNC_ADD FUNC_ADD} equation,
* these blending equations do not use source and destination factors specified by {@link GLES20#glBlendFunc BlendFunc}. Instead, each blend equation specifies a complete
* equation based on the source and destination colors. These new blend equations are used for both RGB and alpha components; they may not be used to
* perform separate RGB and alpha blending (via functions like {@link GLES20#glBlendEquationSeparate BlendEquationSeparate}).
*
* These blending operations are performed using premultiplied source and destination colors, where RGB colors produced by the fragment shader and stored
* in the framebuffer are considered to be multiplied by alpha (coverage). Many of these advanced blending equations are formulated where the result of
* blending source and destination colors with partial coverage have three separate contributions: from the portions covered by both the source and the
* destination, from the portion covered only by the source, and from the portion covered only by the destination. Such equations are defined assuming that
* the source and destination coverage have no spatial correlation within the pixel.
*
* In addition to the coherency issues on implementations not supporting KHR_blend_equation_advanced_coherent, this extension has several limitations worth
* noting. First, the new blend equations are not supported while rendering to more than one color buffer at once; an {@link GLES20#GL_INVALID_OPERATION INVALID_OPERATION} will be
* generated if an application attempts to render any primitives in this unsupported configuration. Additionally, blending precision may be limited to
* 16-bit floating-point, which could result in a loss of precision and dynamic range for framebuffer formats with 32-bit floating-point components, and in
* a loss of precision for formats with 12- and 16-bit signed or unsigned normalized integer components.
*
* Requires {@link GLES20 GLES 2.0} and {@link EXTBlendMinmax EXT_blend_minmax}.
*/
public class KHRBlendEquationAdvanced {
/** Accepted by the {@code mode} parameter of BlendEquation and BlendEquationi. */
public static final int
GL_MULTIPLY_KHR = 0x9294,
GL_SCREEN_KHR = 0x9295,
GL_OVERLAY_KHR = 0x9296,
GL_DARKEN_KHR = 0x9297,
GL_LIGHTEN_KHR = 0x9298,
GL_COLORDODGE_KHR = 0x9299,
GL_COLORBURN_KHR = 0x929A,
GL_HARDLIGHT_KHR = 0x929B,
GL_SOFTLIGHT_KHR = 0x929C,
GL_DIFFERENCE_KHR = 0x929E,
GL_EXCLUSION_KHR = 0x92A0,
GL_HSL_HUE_KHR = 0x92AD,
GL_HSL_SATURATION_KHR = 0x92AE,
GL_HSL_COLOR_KHR = 0x92AF,
GL_HSL_LUMINOSITY_KHR = 0x92B0;
static { GLES.initialize(); }
protected KHRBlendEquationAdvanced() {
throw new UnsupportedOperationException();
}
static boolean isAvailable(GLESCapabilities caps) {
return checkFunctions(
caps.glBlendBarrierKHR
);
}
// --- [ glBlendBarrierKHR ] ---
/**
* Specifies a boundary between passes when using advanced blend equations.
*
* When using advanced blending equations, applications should split their rendering into a collection of blending passes, none of which touch an
* individual sample in the framebuffer more than once. The results of blending are undefined if the sample being blended has been touched previously in
* the same pass. Any command that causes the value of a sample to be modified using the framebuffer is considered to touch the sample, including clears,
* blended or unblended primitives, and {@link GLES30#glBlitFramebuffer BlitFramebuffer} copies.
*/
public static native void glBlendBarrierKHR();
}