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A royalty-free, cross-platform API for full-function 2D and 3D graphics on embedded systems - including consoles, phones, appliances and vehicles.

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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.opengles;

import java.nio.*;

import static org.lwjgl.system.Checks.*;
import static org.lwjgl.system.JNI.*;
import static org.lwjgl.system.MemoryUtil.*;

/**
 * Native bindings to the NV_texture_array extension.
 * 
 * 

This extension introduces the notion of two-dimensional array textures. An array texture is a collection of two-dimensional images of identical size * and format, arranged in layers. Array textures are specified using TexImage3DNV, where the depth is used to indicate the number of layers in the image.

* *

An array texture is accessed as a single unit in a programmable shader, using a single coordinate vector. A single layer is selected, using the "p" * texture coordinate, and that layer is then accessed as though it were a two-dimensional texture. The layer coordinate is provided as an unnormalized * floating-point value in the range {@code [0,-1]}, where {@code } is the number of layers in the array texture. Texture lookups do not filter * between layers, though such filtering can be achieved using programmable shaders. When mipmapping is used, each level of an array texture has the same * number of layers as the base level; the number of layers is not reduced as the image size decreases.

* *

Single layers of array textures can be rendered to by binding them to a framebuffer object using the FramebufferTextureLayerNV function.

*/ public class NVTextureArray { /** * Accepted by the {@code target} parameter of TexImage3DNV, TexSubImage3DNV, CopyTexSubImage3DNV, CompressedTexImage3DNV, CompressedTexSubImage3DNV, * TexParameteri, TexParameteriv, TexParameterf, TexParameterfv, GenerateMipmap, and BindTexture. */ public static final int GL_TEXTURE_2D_ARRAY_NV = 0x8C1A; /** Accepted by the {@code pname} parameter of GetBooleanv, GetIntegerv and GetFloatv. */ public static final int GL_TEXTURE_BINDING_2D_ARRAY_NV = 0x8C1D, GL_MAX_ARRAY_TEXTURE_LAYERS_NV = 0x88FF; /** Accepted by the {@code pname} parameter of GetFramebufferAttachmentParameteriv. */ public static final int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_NV = 0x8CD4; /** Returned by the {@code type} parameter of GetActiveUniform. */ public static final int GL_SAMPLER_2D_ARRAY_NV = 0x8DC1; /** Accepted by the {@code pname} parameter of PixelStorei, GetBooleanv, GetIntegerv and GetFloatv. */ public static final int GL_UNPACK_SKIP_IMAGES_NV = 0x806D, GL_UNPACK_IMAGE_HEIGHT_NV = 0x806E; static { GLES.initialize(); } protected NVTextureArray() { throw new UnsupportedOperationException(); } static boolean isAvailable(GLESCapabilities caps) { return checkFunctions( caps.glTexImage3DNV, caps.glTexSubImage3DNV, caps.glCopyTexSubImage3DNV, caps.glCompressedTexImage3DNV, caps.glCompressedTexSubImage3DNV, caps.glFramebufferTextureLayerNV ); } // --- [ glTexImage3DNV ] --- public static native void nglTexImage3DNV(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, long pixels); public static void glTexImage3DNV(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, ByteBuffer pixels) { nglTexImage3DNV(target, level, internalFormat, width, height, depth, border, format, type, memAddressSafe(pixels)); } public static void glTexImage3DNV(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, long pixels) { nglTexImage3DNV(target, level, internalFormat, width, height, depth, border, format, type, pixels); } public static void glTexImage3DNV(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, ShortBuffer pixels) { nglTexImage3DNV(target, level, internalFormat, width, height, depth, border, format, type, memAddressSafe(pixels)); } public static void glTexImage3DNV(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, IntBuffer pixels) { nglTexImage3DNV(target, level, internalFormat, width, height, depth, border, format, type, memAddressSafe(pixels)); } public static void glTexImage3DNV(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, FloatBuffer pixels) { nglTexImage3DNV(target, level, internalFormat, width, height, depth, border, format, type, memAddressSafe(pixels)); } // --- [ glTexSubImage3DNV ] --- public static native void nglTexSubImage3DNV(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, long pixels); public static void glTexSubImage3DNV(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, ByteBuffer pixels) { nglTexSubImage3DNV(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, memAddress(pixels)); } public static void glTexSubImage3DNV(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, long pixels) { nglTexSubImage3DNV(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); } public static void glTexSubImage3DNV(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, ShortBuffer pixels) { nglTexSubImage3DNV(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, memAddress(pixels)); } public static void glTexSubImage3DNV(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, IntBuffer pixels) { nglTexSubImage3DNV(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, memAddress(pixels)); } public static void glTexSubImage3DNV(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, FloatBuffer pixels) { nglTexSubImage3DNV(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, memAddress(pixels)); } // --- [ glCopyTexSubImage3DNV ] --- public static native void glCopyTexSubImage3DNV(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height); // --- [ glCompressedTexImage3DNV ] --- public static native void nglCompressedTexImage3DNV(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, long data); public static void glCompressedTexImage3DNV(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, long data) { nglCompressedTexImage3DNV(target, level, internalformat, width, height, depth, border, imageSize, data); } public static void glCompressedTexImage3DNV(int target, int level, int internalformat, int width, int height, int depth, int border, ByteBuffer data) { nglCompressedTexImage3DNV(target, level, internalformat, width, height, depth, border, remainingSafe(data), memAddressSafe(data)); } // --- [ glCompressedTexSubImage3DNV ] --- public static native void nglCompressedTexSubImage3DNV(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, long data); public static void glCompressedTexSubImage3DNV(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, long data) { nglCompressedTexSubImage3DNV(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); } public static void glCompressedTexSubImage3DNV(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, ByteBuffer data) { nglCompressedTexSubImage3DNV(target, level, xoffset, yoffset, zoffset, width, height, depth, format, data.remaining(), memAddress(data)); } // --- [ glFramebufferTextureLayerNV ] --- public static native void glFramebufferTextureLayerNV(int target, int attachment, int texture, int level, int layer); /** Array version of: {@link #glTexImage3DNV TexImage3DNV} */ public static void glTexImage3DNV(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, short[] pixels) { long __functionAddress = GLES.getICD().glTexImage3DNV; if (CHECKS) { check(__functionAddress); } callPV(__functionAddress, target, level, internalFormat, width, height, depth, border, format, type, pixels); } /** Array version of: {@link #glTexImage3DNV TexImage3DNV} */ public static void glTexImage3DNV(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, int[] pixels) { long __functionAddress = GLES.getICD().glTexImage3DNV; if (CHECKS) { check(__functionAddress); } callPV(__functionAddress, target, level, internalFormat, width, height, depth, border, format, type, pixels); } /** Array version of: {@link #glTexImage3DNV TexImage3DNV} */ public static void glTexImage3DNV(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, float[] pixels) { long __functionAddress = GLES.getICD().glTexImage3DNV; if (CHECKS) { check(__functionAddress); } callPV(__functionAddress, target, level, internalFormat, width, height, depth, border, format, type, pixels); } /** Array version of: {@link #glTexSubImage3DNV TexSubImage3DNV} */ public static void glTexSubImage3DNV(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, short[] pixels) { long __functionAddress = GLES.getICD().glTexSubImage3DNV; if (CHECKS) { check(__functionAddress); } callPV(__functionAddress, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); } /** Array version of: {@link #glTexSubImage3DNV TexSubImage3DNV} */ public static void glTexSubImage3DNV(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, int[] pixels) { long __functionAddress = GLES.getICD().glTexSubImage3DNV; if (CHECKS) { check(__functionAddress); } callPV(__functionAddress, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); } /** Array version of: {@link #glTexSubImage3DNV TexSubImage3DNV} */ public static void glTexSubImage3DNV(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, float[] pixels) { long __functionAddress = GLES.getICD().glTexSubImage3DNV; if (CHECKS) { check(__functionAddress); } callPV(__functionAddress, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); } }




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