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A royalty-free, cross-platform API for full-function 2D and 3D graphics on embedded systems - including consoles, phones, appliances and vehicles.

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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.opengles;

import java.nio.*;

import org.lwjgl.system.*;

import static org.lwjgl.system.Checks.*;
import static org.lwjgl.system.JNI.*;
import static org.lwjgl.system.MemoryStack.*;
import static org.lwjgl.system.MemoryUtil.*;

/**
 * Native bindings to the QCOM_driver_control extension.
 * 
 * 

This extension exposes special control features in a driver to a developer. A use of these controls would be to override state or implement special * modes of operation. One common example might be an IFH or infinitely fast hardware mode. In this mode none of draw commands would be sent to the GPU so * no image would be displayed, but all the driver software overhead would still happen thus enabling developers to analyze driver overhead separate from * GPU performance. Some uses of this extension could invalidate future rendering and thus should only be used by developers for debugging and performance * profiling purposes.

* *

The extension is general enough to allow the implementation to choose which controls to expose and to provide a textual description of those controls * to developers.

*/ public class QCOMDriverControl { static { GLES.initialize(); } protected QCOMDriverControl() { throw new UnsupportedOperationException(); } static boolean isAvailable(GLESCapabilities caps) { return checkFunctions( caps.glGetDriverControlsQCOM, caps.glGetDriverControlStringQCOM, caps.glEnableDriverControlQCOM, caps.glDisableDriverControlQCOM ); } // --- [ glGetDriverControlsQCOM ] --- public static native void nglGetDriverControlsQCOM(long num, int size, long driverControls); public static void glGetDriverControlsQCOM(IntBuffer num, IntBuffer driverControls) { if (CHECKS) { checkSafe(num, 1); } nglGetDriverControlsQCOM(memAddressSafe(num), remainingSafe(driverControls), memAddressSafe(driverControls)); } // --- [ glGetDriverControlStringQCOM ] --- public static native void nglGetDriverControlStringQCOM(int driverControl, int bufSize, long length, long driverControlString); public static void glGetDriverControlStringQCOM(int driverControl, IntBuffer length, ByteBuffer driverControlString) { if (CHECKS) { checkSafe(length, 1); } nglGetDriverControlStringQCOM(driverControl, remainingSafe(driverControlString), memAddressSafe(length), memAddressSafe(driverControlString)); } public static String glGetDriverControlStringQCOM(int driverControl, int bufSize) { MemoryStack stack = stackGet(); int stackPointer = stack.getPointer(); try { IntBuffer length = stack.ints(0); ByteBuffer driverControlString = stack.malloc(bufSize); nglGetDriverControlStringQCOM(driverControl, bufSize, memAddress(length), memAddress(driverControlString)); return memASCII(driverControlString, length.get(0)); } finally { stack.setPointer(stackPointer); } } // --- [ glEnableDriverControlQCOM ] --- public static native void glEnableDriverControlQCOM(int driverControl); // --- [ glDisableDriverControlQCOM ] --- public static native void glDisableDriverControlQCOM(int driverControl); /** Array version of: {@link #glGetDriverControlsQCOM GetDriverControlsQCOM} */ public static void glGetDriverControlsQCOM(int[] num, int[] driverControls) { long __functionAddress = GLES.getICD().glGetDriverControlsQCOM; if (CHECKS) { check(__functionAddress); checkSafe(num, 1); } callPPV(__functionAddress, num, lengthSafe(driverControls), driverControls); } /** Array version of: {@link #glGetDriverControlStringQCOM GetDriverControlStringQCOM} */ public static void glGetDriverControlStringQCOM(int driverControl, int[] length, ByteBuffer driverControlString) { long __functionAddress = GLES.getICD().glGetDriverControlStringQCOM; if (CHECKS) { check(__functionAddress); checkSafe(length, 1); } callPPV(__functionAddress, driverControl, remainingSafe(driverControlString), length, memAddressSafe(driverControlString)); } }




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