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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.opengles;

import java.nio.*;

import org.lwjgl.system.*;

import static org.lwjgl.system.Checks.*;
import static org.lwjgl.system.JNI.*;
import static org.lwjgl.system.MemoryUtil.*;

/**
 * Native bindings to the NV_non_square_matrices extension.
 * 
 * 

This extension adds support for non-square matrix variables in GLSL shaders.

* *

Requires {@link GLES20 GLES 2.0}.

*/ public class NVNonSquareMatrices { /** Returned by GetActiveAttrib and GetActiveUniform. */ public static final int GL_FLOAT_MAT2x3_NV = 0x8B65, GL_FLOAT_MAT2x4_NV = 0x8B66, GL_FLOAT_MAT3x2_NV = 0x8B67, GL_FLOAT_MAT3x4_NV = 0x8B68, GL_FLOAT_MAT4x2_NV = 0x8B69, GL_FLOAT_MAT4x3_NV = 0x8B6A; static { GLES.initialize(); } protected NVNonSquareMatrices() { throw new UnsupportedOperationException(); } static boolean isAvailable(GLESCapabilities caps) { return checkFunctions( caps.glUniformMatrix2x3fvNV, caps.glUniformMatrix3x2fvNV, caps.glUniformMatrix2x4fvNV, caps.glUniformMatrix4x2fvNV, caps.glUniformMatrix3x4fvNV, caps.glUniformMatrix4x3fvNV ); } // --- [ glUniformMatrix2x3fvNV ] --- public static native void nglUniformMatrix2x3fvNV(int location, int count, boolean transpose, long value); public static void glUniformMatrix2x3fvNV(@NativeType("GLint") int location, @NativeType("GLboolean") boolean transpose, @NativeType("const GLfloat *") FloatBuffer value) { nglUniformMatrix2x3fvNV(location, value.remaining() / 6, transpose, memAddress(value)); } // --- [ glUniformMatrix3x2fvNV ] --- public static native void nglUniformMatrix3x2fvNV(int location, int count, boolean transpose, long value); public static void glUniformMatrix3x2fvNV(@NativeType("GLint") int location, @NativeType("GLboolean") boolean transpose, @NativeType("const GLfloat *") FloatBuffer value) { nglUniformMatrix3x2fvNV(location, value.remaining() / 6, transpose, memAddress(value)); } // --- [ glUniformMatrix2x4fvNV ] --- public static native void nglUniformMatrix2x4fvNV(int location, int count, boolean transpose, long value); public static void glUniformMatrix2x4fvNV(@NativeType("GLint") int location, @NativeType("GLboolean") boolean transpose, @NativeType("const GLfloat *") FloatBuffer value) { nglUniformMatrix2x4fvNV(location, value.remaining() >> 3, transpose, memAddress(value)); } // --- [ glUniformMatrix4x2fvNV ] --- public static native void nglUniformMatrix4x2fvNV(int location, int count, boolean transpose, long value); public static void glUniformMatrix4x2fvNV(@NativeType("GLint") int location, @NativeType("GLboolean") boolean transpose, @NativeType("const GLfloat *") FloatBuffer value) { nglUniformMatrix4x2fvNV(location, value.remaining() >> 3, transpose, memAddress(value)); } // --- [ glUniformMatrix3x4fvNV ] --- public static native void nglUniformMatrix3x4fvNV(int location, int count, boolean transpose, long value); public static void glUniformMatrix3x4fvNV(@NativeType("GLint") int location, @NativeType("GLboolean") boolean transpose, @NativeType("const GLfloat *") FloatBuffer value) { nglUniformMatrix3x4fvNV(location, value.remaining() / 12, transpose, memAddress(value)); } // --- [ glUniformMatrix4x3fvNV ] --- public static native void nglUniformMatrix4x3fvNV(int location, int count, boolean transpose, long value); public static void glUniformMatrix4x3fvNV(@NativeType("GLint") int location, @NativeType("GLboolean") boolean transpose, @NativeType("const GLfloat *") FloatBuffer value) { nglUniformMatrix4x3fvNV(location, value.remaining() / 12, transpose, memAddress(value)); } /** Array version of: {@link #glUniformMatrix2x3fvNV UniformMatrix2x3fvNV} */ public static void glUniformMatrix2x3fvNV(@NativeType("GLint") int location, @NativeType("GLboolean") boolean transpose, @NativeType("const GLfloat *") float[] value) { long __functionAddress = GLES.getICD().glUniformMatrix2x3fvNV; if (CHECKS) { check(__functionAddress); } callPV(__functionAddress, location, value.length / 6, transpose, value); } /** Array version of: {@link #glUniformMatrix3x2fvNV UniformMatrix3x2fvNV} */ public static void glUniformMatrix3x2fvNV(@NativeType("GLint") int location, @NativeType("GLboolean") boolean transpose, @NativeType("const GLfloat *") float[] value) { long __functionAddress = GLES.getICD().glUniformMatrix3x2fvNV; if (CHECKS) { check(__functionAddress); } callPV(__functionAddress, location, value.length / 6, transpose, value); } /** Array version of: {@link #glUniformMatrix2x4fvNV UniformMatrix2x4fvNV} */ public static void glUniformMatrix2x4fvNV(@NativeType("GLint") int location, @NativeType("GLboolean") boolean transpose, @NativeType("const GLfloat *") float[] value) { long __functionAddress = GLES.getICD().glUniformMatrix2x4fvNV; if (CHECKS) { check(__functionAddress); } callPV(__functionAddress, location, value.length >> 3, transpose, value); } /** Array version of: {@link #glUniformMatrix4x2fvNV UniformMatrix4x2fvNV} */ public static void glUniformMatrix4x2fvNV(@NativeType("GLint") int location, @NativeType("GLboolean") boolean transpose, @NativeType("const GLfloat *") float[] value) { long __functionAddress = GLES.getICD().glUniformMatrix4x2fvNV; if (CHECKS) { check(__functionAddress); } callPV(__functionAddress, location, value.length >> 3, transpose, value); } /** Array version of: {@link #glUniformMatrix3x4fvNV UniformMatrix3x4fvNV} */ public static void glUniformMatrix3x4fvNV(@NativeType("GLint") int location, @NativeType("GLboolean") boolean transpose, @NativeType("const GLfloat *") float[] value) { long __functionAddress = GLES.getICD().glUniformMatrix3x4fvNV; if (CHECKS) { check(__functionAddress); } callPV(__functionAddress, location, value.length / 12, transpose, value); } /** Array version of: {@link #glUniformMatrix4x3fvNV UniformMatrix4x3fvNV} */ public static void glUniformMatrix4x3fvNV(@NativeType("GLint") int location, @NativeType("GLboolean") boolean transpose, @NativeType("const GLfloat *") float[] value) { long __functionAddress = GLES.getICD().glUniformMatrix4x3fvNV; if (CHECKS) { check(__functionAddress); } callPV(__functionAddress, location, value.length / 12, transpose, value); } }




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