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A royalty-free, cross-platform API for full-function 2D and 3D graphics on embedded systems - including consoles, phones, appliances and vehicles.
/*
* Copyright LWJGL. All rights reserved.
* License terms: https://www.lwjgl.org/license
* MACHINE GENERATED FILE, DO NOT EDIT
*/
package org.lwjgl.opengles;
import java.nio.*;
import org.lwjgl.system.*;
import static org.lwjgl.system.Checks.*;
import static org.lwjgl.system.JNI.*;
import static org.lwjgl.system.MemoryUtil.*;
/**
* Native bindings to the NV_non_square_matrices extension.
*
* This extension adds support for non-square matrix variables in GLSL shaders.
*
* Requires {@link GLES20 GLES 2.0}.
*/
public class NVNonSquareMatrices {
/** Returned by GetActiveAttrib and GetActiveUniform. */
public static final int
GL_FLOAT_MAT2x3_NV = 0x8B65,
GL_FLOAT_MAT2x4_NV = 0x8B66,
GL_FLOAT_MAT3x2_NV = 0x8B67,
GL_FLOAT_MAT3x4_NV = 0x8B68,
GL_FLOAT_MAT4x2_NV = 0x8B69,
GL_FLOAT_MAT4x3_NV = 0x8B6A;
static { GLES.initialize(); }
protected NVNonSquareMatrices() {
throw new UnsupportedOperationException();
}
static boolean isAvailable(GLESCapabilities caps) {
return checkFunctions(
caps.glUniformMatrix2x3fvNV, caps.glUniformMatrix3x2fvNV, caps.glUniformMatrix2x4fvNV, caps.glUniformMatrix4x2fvNV, caps.glUniformMatrix3x4fvNV,
caps.glUniformMatrix4x3fvNV
);
}
// --- [ glUniformMatrix2x3fvNV ] ---
public static native void nglUniformMatrix2x3fvNV(int location, int count, boolean transpose, long value);
public static void glUniformMatrix2x3fvNV(@NativeType("GLint") int location, @NativeType("GLboolean") boolean transpose, @NativeType("const GLfloat *") FloatBuffer value) {
nglUniformMatrix2x3fvNV(location, value.remaining() / 6, transpose, memAddress(value));
}
// --- [ glUniformMatrix3x2fvNV ] ---
public static native void nglUniformMatrix3x2fvNV(int location, int count, boolean transpose, long value);
public static void glUniformMatrix3x2fvNV(@NativeType("GLint") int location, @NativeType("GLboolean") boolean transpose, @NativeType("const GLfloat *") FloatBuffer value) {
nglUniformMatrix3x2fvNV(location, value.remaining() / 6, transpose, memAddress(value));
}
// --- [ glUniformMatrix2x4fvNV ] ---
public static native void nglUniformMatrix2x4fvNV(int location, int count, boolean transpose, long value);
public static void glUniformMatrix2x4fvNV(@NativeType("GLint") int location, @NativeType("GLboolean") boolean transpose, @NativeType("const GLfloat *") FloatBuffer value) {
nglUniformMatrix2x4fvNV(location, value.remaining() >> 3, transpose, memAddress(value));
}
// --- [ glUniformMatrix4x2fvNV ] ---
public static native void nglUniformMatrix4x2fvNV(int location, int count, boolean transpose, long value);
public static void glUniformMatrix4x2fvNV(@NativeType("GLint") int location, @NativeType("GLboolean") boolean transpose, @NativeType("const GLfloat *") FloatBuffer value) {
nglUniformMatrix4x2fvNV(location, value.remaining() >> 3, transpose, memAddress(value));
}
// --- [ glUniformMatrix3x4fvNV ] ---
public static native void nglUniformMatrix3x4fvNV(int location, int count, boolean transpose, long value);
public static void glUniformMatrix3x4fvNV(@NativeType("GLint") int location, @NativeType("GLboolean") boolean transpose, @NativeType("const GLfloat *") FloatBuffer value) {
nglUniformMatrix3x4fvNV(location, value.remaining() / 12, transpose, memAddress(value));
}
// --- [ glUniformMatrix4x3fvNV ] ---
public static native void nglUniformMatrix4x3fvNV(int location, int count, boolean transpose, long value);
public static void glUniformMatrix4x3fvNV(@NativeType("GLint") int location, @NativeType("GLboolean") boolean transpose, @NativeType("const GLfloat *") FloatBuffer value) {
nglUniformMatrix4x3fvNV(location, value.remaining() / 12, transpose, memAddress(value));
}
/** Array version of: {@link #glUniformMatrix2x3fvNV UniformMatrix2x3fvNV} */
public static void glUniformMatrix2x3fvNV(@NativeType("GLint") int location, @NativeType("GLboolean") boolean transpose, @NativeType("const GLfloat *") float[] value) {
long __functionAddress = GLES.getICD().glUniformMatrix2x3fvNV;
if (CHECKS) {
check(__functionAddress);
}
callPV(__functionAddress, location, value.length / 6, transpose, value);
}
/** Array version of: {@link #glUniformMatrix3x2fvNV UniformMatrix3x2fvNV} */
public static void glUniformMatrix3x2fvNV(@NativeType("GLint") int location, @NativeType("GLboolean") boolean transpose, @NativeType("const GLfloat *") float[] value) {
long __functionAddress = GLES.getICD().glUniformMatrix3x2fvNV;
if (CHECKS) {
check(__functionAddress);
}
callPV(__functionAddress, location, value.length / 6, transpose, value);
}
/** Array version of: {@link #glUniformMatrix2x4fvNV UniformMatrix2x4fvNV} */
public static void glUniformMatrix2x4fvNV(@NativeType("GLint") int location, @NativeType("GLboolean") boolean transpose, @NativeType("const GLfloat *") float[] value) {
long __functionAddress = GLES.getICD().glUniformMatrix2x4fvNV;
if (CHECKS) {
check(__functionAddress);
}
callPV(__functionAddress, location, value.length >> 3, transpose, value);
}
/** Array version of: {@link #glUniformMatrix4x2fvNV UniformMatrix4x2fvNV} */
public static void glUniformMatrix4x2fvNV(@NativeType("GLint") int location, @NativeType("GLboolean") boolean transpose, @NativeType("const GLfloat *") float[] value) {
long __functionAddress = GLES.getICD().glUniformMatrix4x2fvNV;
if (CHECKS) {
check(__functionAddress);
}
callPV(__functionAddress, location, value.length >> 3, transpose, value);
}
/** Array version of: {@link #glUniformMatrix3x4fvNV UniformMatrix3x4fvNV} */
public static void glUniformMatrix3x4fvNV(@NativeType("GLint") int location, @NativeType("GLboolean") boolean transpose, @NativeType("const GLfloat *") float[] value) {
long __functionAddress = GLES.getICD().glUniformMatrix3x4fvNV;
if (CHECKS) {
check(__functionAddress);
}
callPV(__functionAddress, location, value.length / 12, transpose, value);
}
/** Array version of: {@link #glUniformMatrix4x3fvNV UniformMatrix4x3fvNV} */
public static void glUniformMatrix4x3fvNV(@NativeType("GLint") int location, @NativeType("GLboolean") boolean transpose, @NativeType("const GLfloat *") float[] value) {
long __functionAddress = GLES.getICD().glUniformMatrix4x3fvNV;
if (CHECKS) {
check(__functionAddress);
}
callPV(__functionAddress, location, value.length / 12, transpose, value);
}
}