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A royalty-free, cross-platform API for full-function 2D and 3D graphics on embedded systems - including consoles, phones, appliances and vehicles.

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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.opengles;

/**
 * Native bindings to the EXT_texture_mirror_clamp_to_edge extension.
 * 
 * 

{@code EXT_texture_mirror_clamp_to_edge} extends the set of texture wrap modes to include an additional mode ({@link #GL_MIRROR_CLAMP_TO_EDGE_EXT MIRROR_CLAMP_TO_EDGE_EXT}) that * effectively uses a texture map twice as large as the original image in which the additional half of the new image is a mirror image of the original * image.

* *

This new mode relaxes the need to generate images whose opposite edges match by using the original image to generate a matching "mirror image". This * mode allows the texture to be mirrored only once in the negative s, t, and r directions.

*/ public final class EXTTextureMirrorClampToEdge { /** * Accepted by the {@code param} parameter of TexParameter{if}, SamplerParameter{if} and SamplerParameter{if}v, and by the {@code params} parameter of * TexParameter{if}v, TexParameterI{i ui}v and SamplerParameterI{i ui}v when their {@code pname} parameter is {@link GLES20#GL_TEXTURE_WRAP_S TEXTURE_WRAP_S}, {@link GLES20#GL_TEXTURE_WRAP_T TEXTURE_WRAP_T}, or * {@link GLES30#GL_TEXTURE_WRAP_R TEXTURE_WRAP_R}. */ public static final int GL_MIRROR_CLAMP_TO_EDGE_EXT = 0x8743; private EXTTextureMirrorClampToEdge() {} }




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