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A royalty-free, cross-platform API for full-function 2D and 3D graphics on embedded systems - including consoles, phones, appliances and vehicles.
/*
* Copyright LWJGL. All rights reserved.
* License terms: https://www.lwjgl.org/license
* MACHINE GENERATED FILE, DO NOT EDIT
*/
package org.lwjgl.opengles;
/**
* Native bindings to the INTEL_blackhole_render extension.
*
* The purpose of this extension is to allow an application to disable all rendering operations emitted to the GPU through the OpenGL rendering commands
* ({@code Draw*}, {@code DispatchCompute*}, {@code BlitFramebuffer}, etc...). Changes to the OpenGL pipeline are not affected.
*
* New preprocessor {@code #defines} are added to the OpenGL Shading Language:
*
*
* #define GL_INTEL_blackhole_render 1
*/
public final class INTELBlackholeRender {
/** Accepted by the {@code target} parameter of Enable, Disable, IsEnabled. */
public static final int GL_BLACKHOLE_RENDER_INTEL = 0x83FC;
private INTELBlackholeRender() {}
}