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A royalty-free, cross-platform API for full-function 2D and 3D graphics on embedded systems - including consoles, phones, appliances and vehicles.

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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.opengles;

/**
 * Native bindings to the INTEL_blackhole_render extension.
 * 
 * 

The purpose of this extension is to allow an application to disable all rendering operations emitted to the GPU through the OpenGL rendering commands * ({@code Draw*}, {@code DispatchCompute*}, {@code BlitFramebuffer}, etc...). Changes to the OpenGL pipeline are not affected.

* *

New preprocessor {@code #defines} are added to the OpenGL Shading Language:

* *

 * #define GL_INTEL_blackhole_render 1
*/ public final class INTELBlackholeRender { /** Accepted by the {@code target} parameter of Enable, Disable, IsEnabled. */ public static final int GL_BLACKHOLE_RENDER_INTEL = 0x83FC; private INTELBlackholeRender() {} }




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