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/*
* Copyright LWJGL. All rights reserved.
* License terms: https://www.lwjgl.org/license
* MACHINE GENERATED FILE, DO NOT EDIT
*/
package org.lwjgl.opengles;
import java.nio.*;
import org.lwjgl.system.*;
import static org.lwjgl.system.Checks.*;
import static org.lwjgl.system.JNI.*;
import static org.lwjgl.system.MemoryStack.*;
import static org.lwjgl.system.MemoryUtil.*;
/**
* Native bindings to the EXT_discard_framebuffer extension.
*
* This extension provides a new command, DiscardFramebufferEXT, which causes the contents of the named framebuffer attachable images to become undefined.
* The contents of the specified buffers are undefined until a subsequent operation modifies the content, and only the modified region is guaranteed to
* hold valid content. Effective usage of this command may provide an implementation with new optimization opportunities.
*
* Some OpenGL ES implementations cache framebuffer images in a small pool of fast memory. Before rendering, these implementations must load the existing
* contents of one or more of the logical buffers (color, depth, stencil, etc.) into this memory. After rendering, some or all of these buffers are
* likewise stored back to external memory so their contents can be used again in the future. In many applications, some or all of the logical buffers are
* cleared at the start of rendering. If so, the effort to load or store those buffers is wasted.
*
* Even without this extension, if a frame of rendering begins with a full- screen Clear, an OpenGL ES implementation may optimize away the loading of
* framebuffer contents prior to rendering the frame. With this extension, an application can use DiscardFramebufferEXT to signal that framebuffer
* contents will no longer be needed. In this case an OpenGL ES implementation may also optimize away the storing back of framebuffer contents after
* rendering the frame.
*
* Requires {@link GLES20 GLES 2.0}
*/
public class EXTDiscardFramebuffer {
static { GLES.initialize(); }
/** Accepted in the {@code attachments} parameter of DiscardFramebufferEXT when the default framebuffer is bound to {@code target}. */
public static final int
GL_COLOR_EXT = 0x1800,
GL_DEPTH_EXT = 0x1801,
GL_STENCIL_EXT = 0x1802;
protected EXTDiscardFramebuffer() {
throw new UnsupportedOperationException();
}
// --- [ glDiscardFramebufferEXT ] ---
public static native void nglDiscardFramebufferEXT(int target, int numAttachments, long attachments);
public static void glDiscardFramebufferEXT(@NativeType("GLenum") int target, @NativeType("GLenum const *") IntBuffer attachments) {
nglDiscardFramebufferEXT(target, attachments.remaining(), memAddress(attachments));
}
public static void glDiscardFramebufferEXT(@NativeType("GLenum") int target, @NativeType("GLenum const *") int attachment) {
MemoryStack stack = stackGet(); int stackPointer = stack.getPointer();
try {
IntBuffer attachments = stack.ints(attachment);
nglDiscardFramebufferEXT(target, 1, memAddress(attachments));
} finally {
stack.setPointer(stackPointer);
}
}
/** Array version of: {@link #glDiscardFramebufferEXT DiscardFramebufferEXT} */
public static void glDiscardFramebufferEXT(@NativeType("GLenum") int target, @NativeType("GLenum const *") int[] attachments) {
long __functionAddress = GLES.getICD().glDiscardFramebufferEXT;
if (CHECKS) {
check(__functionAddress);
}
callPV(target, attachments.length, attachments, __functionAddress);
}
}