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A royalty-free, cross-platform API for full-function 2D and 3D graphics on embedded systems - including consoles, phones, appliances and vehicles.

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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.opengles;

import org.lwjgl.system.*;

import static org.lwjgl.system.Checks.*;

/**
 * Native bindings to the EXT_memory_object_win32 extension.
 * 
 * 

Building upon the OpenGL memory object and semaphore framework defined in EXT_external_objects, this extension enables an * OpenGL application to import a memory object or semaphore from a Win32 NT handle or a KMT share handle.

*/ public class EXTMemoryObjectWin32 { static { GLES.initialize(); } /** * Accepted by the {@code handleType} parameter of {@link #glImportMemoryWin32HandleEXT ImportMemoryWin32HandleEXT}, {@link #glImportMemoryWin32NameEXT ImportMemoryWin32NameEXT}, {@link EXTSemaphoreWin32#glImportSemaphoreWin32HandleEXT ImportSemaphoreWin32HandleEXT}, and * {@link EXTSemaphoreWin32#glImportSemaphoreWin32NameEXT ImportSemaphoreWin32NameEXT}. */ public static final int GL_HANDLE_TYPE_OPAQUE_WIN32_EXT = 0x9587; /** Accepted by the {@code handleType} parameter of {@link #glImportMemoryWin32HandleEXT ImportMemoryWin32HandleEXT} and {@link EXTSemaphoreWin32#glImportSemaphoreWin32HandleEXT ImportSemaphoreWin32HandleEXT}. */ public static final int GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT = 0x9588; /** * Accepted by the {@code pname} parameter of GetBooleanv, GetDoublev, GetFloatv, GetIntegerv, GetInteger64v, GetBooleani_v, GetIntegeri_v, GetFloati_v, * GetDoublei_v, and GetInteger64i_v. */ public static final int GL_DEVICE_LUID_EXT = 0x9599, GL_DEVICE_NODE_MASK_EXT = 0x959A; /** Constant values. */ public static final int GL_LUID_SIZE_EXT = 8; /** Accepted by the {@code handleType} parameter of {@link #glImportMemoryWin32HandleEXT ImportMemoryWin32HandleEXT} and {@link #glImportMemoryWin32NameEXT ImportMemoryWin32NameEXT}. */ public static final int GL_HANDLE_TYPE_D3D12_TILEPOOL_EXT = 0x9589, GL_HANDLE_TYPE_D3D12_RESOURCE_EXT = 0x958A, GL_HANDLE_TYPE_D3D11_IMAGE_EXT = 0x958B; /** Accepted by the {@code handleType} parameter of {@link #glImportMemoryWin32HandleEXT ImportMemoryWin32HandleEXT}. */ public static final int GL_HANDLE_TYPE_D3D11_IMAGE_KMT_EXT = 0x958C; protected EXTMemoryObjectWin32() { throw new UnsupportedOperationException(); } // --- [ glImportMemoryWin32HandleEXT ] --- public static native void nglImportMemoryWin32HandleEXT(int memory, long size, int handleType, long handle); public static void glImportMemoryWin32HandleEXT(@NativeType("GLuint") int memory, @NativeType("GLuint64") long size, @NativeType("GLenum") int handleType, @NativeType("void *") long handle) { if (CHECKS) { check(handle); } nglImportMemoryWin32HandleEXT(memory, size, handleType, handle); } // --- [ glImportMemoryWin32NameEXT ] --- public static native void nglImportMemoryWin32NameEXT(int memory, long size, int handleType, long name); public static void glImportMemoryWin32NameEXT(@NativeType("GLuint") int memory, @NativeType("GLuint64") long size, @NativeType("GLenum") int handleType, @NativeType("void const *") long name) { if (CHECKS) { check(name); } nglImportMemoryWin32NameEXT(memory, size, handleType, name); } }




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