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/*
* Copyright LWJGL. All rights reserved.
* License terms: https://www.lwjgl.org/license
* MACHINE GENERATED FILE, DO NOT EDIT
*/
package org.lwjgl.opengles;
import java.nio.*;
import org.lwjgl.system.*;
import static org.lwjgl.system.Checks.*;
import static org.lwjgl.system.JNI.*;
import static org.lwjgl.system.MemoryStack.*;
import static org.lwjgl.system.MemoryUtil.*;
/**
* Native bindings to the EXT_robustness extension.
*
* Several recent trends in how OpenGL integrates into modern computer systems have created new requirements for robustness and security for OpenGL
* rendering contexts.
*
* Additionally GPU architectures now support hardware fault detection; for example, video memory supporting ECC (error correcting codes) and error
* detection. OpenGL contexts should be capable of recovering from hardware faults such as uncorrectable memory errors. Along with recovery from such
* hardware faults, the recovery mechanism can also allow recovery from video memory access exceptions and system software failures. System software
* failures can be due to device changes or driver failures.
*
* OpenGL queries that that return (write) some number of bytes to a buffer indicated by a pointer parameter introduce risk of buffer overflows that might
* be exploitable by malware. To address this, queries with return value sizes that are not expressed directly by the parameters to the query itself are
* given additional API functions with an additional parameter that specifies the number of bytes in the buffer and never writing bytes beyond that limit.
* This is particularly useful for multi-threaded usage of OpenGL contexts in a "share group" where one context can change objects in ways that can cause
* buffer overflows for another context's OpenGL queries.
*
* The original ARB_vertex_buffer_object extension includes an issue that explicitly states program termination is allowed when out-of-bounds vertex
* buffer object fetches occur. Modern graphics hardware is capable well-defined behavior in the case of out-of- bounds vertex buffer object fetches.
* Older hardware may require extra checks to enforce well-defined (and termination free) behavior, but this expense is warranted when processing
* potentially untrusted content.
*
* The intent of this extension is to address some specific robustness goals:
*
*
* - For all existing OpenGL queries, provide additional "safe" APIs that limit data written to user pointers to a buffer size in bytes that is an
* explicit additional parameter of the query.
* - Provide a mechanism for an OpenGL application to learn about graphics resets that affect the context. When a graphics reset occurs, the OpenGL
* context becomes unusable and the application must create a new context to continue operation. Detecting a graphics reset happens through an
* inexpensive query.
* - Provide an enable to guarantee that out-of-bounds buffer object accesses by the GPU will have deterministic behavior and preclude application
* instability or termination due to an incorrect buffer access. Such accesses include vertex buffer fetches of attributes and indices, and indexed
* reads of uniforms or parameters from buffers.
*
*/
public class EXTRobustness {
static { GLES.initialize(); }
/** Returned by GetGraphicsResetStatusEXT. */
public static final int
GL_GUILTY_CONTEXT_RESET_EXT = 0x8253,
GL_INNOCENT_CONTEXT_RESET_EXT = 0x8254,
GL_UNKNOWN_CONTEXT_RESET_EXT = 0x8255;
/** Accepted by the {@code value} parameter of GetBooleanv, GetIntegerv, and GetFloatv. */
public static final int
GL_CONTEXT_ROBUST_ACCESS_EXT = 0x90F3,
GL_RESET_NOTIFICATION_STRATEGY_EXT = 0x8256;
/** Returned by GetIntegerv and related simple queries when {@code value} is RESET_NOTIFICATION_STRATEGY_EXT . */
public static final int
GL_LOSE_CONTEXT_ON_RESET_EXT = 0x8252,
GL_NO_RESET_NOTIFICATION_EXT = 0x8261;
protected EXTRobustness() {
throw new UnsupportedOperationException();
}
// --- [ glGetGraphicsResetStatusEXT ] ---
@NativeType("GLenum")
public static native int glGetGraphicsResetStatusEXT();
// --- [ glReadnPixelsEXT ] ---
public static native void nglReadnPixelsEXT(int x, int y, int width, int height, int format, int type, int bufSize, long data);
public static void glReadnPixelsEXT(@NativeType("GLint") int x, @NativeType("GLint") int y, @NativeType("GLsizei") int width, @NativeType("GLsizei") int height, @NativeType("GLenum") int format, @NativeType("GLenum") int type, @NativeType("GLsizei") int bufSize, @NativeType("void *") long data) {
nglReadnPixelsEXT(x, y, width, height, format, type, bufSize, data);
}
public static void glReadnPixelsEXT(@NativeType("GLint") int x, @NativeType("GLint") int y, @NativeType("GLsizei") int width, @NativeType("GLsizei") int height, @NativeType("GLenum") int format, @NativeType("GLenum") int type, @NativeType("void *") ByteBuffer data) {
nglReadnPixelsEXT(x, y, width, height, format, type, data.remaining(), memAddress(data));
}
public static void glReadnPixelsEXT(@NativeType("GLint") int x, @NativeType("GLint") int y, @NativeType("GLsizei") int width, @NativeType("GLsizei") int height, @NativeType("GLenum") int format, @NativeType("GLenum") int type, @NativeType("void *") ShortBuffer data) {
nglReadnPixelsEXT(x, y, width, height, format, type, data.remaining() << 1, memAddress(data));
}
public static void glReadnPixelsEXT(@NativeType("GLint") int x, @NativeType("GLint") int y, @NativeType("GLsizei") int width, @NativeType("GLsizei") int height, @NativeType("GLenum") int format, @NativeType("GLenum") int type, @NativeType("void *") IntBuffer data) {
nglReadnPixelsEXT(x, y, width, height, format, type, data.remaining() << 2, memAddress(data));
}
public static void glReadnPixelsEXT(@NativeType("GLint") int x, @NativeType("GLint") int y, @NativeType("GLsizei") int width, @NativeType("GLsizei") int height, @NativeType("GLenum") int format, @NativeType("GLenum") int type, @NativeType("void *") FloatBuffer data) {
nglReadnPixelsEXT(x, y, width, height, format, type, data.remaining() << 2, memAddress(data));
}
// --- [ glGetnUniformfvEXT ] ---
public static native void nglGetnUniformfvEXT(int program, int location, int bufSize, long params);
public static void glGetnUniformfvEXT(@NativeType("GLuint") int program, @NativeType("GLint") int location, @NativeType("GLfloat *") FloatBuffer params) {
nglGetnUniformfvEXT(program, location, params.remaining(), memAddress(params));
}
@NativeType("void")
public static float glGetnUniformfEXT(@NativeType("GLuint") int program, @NativeType("GLint") int location) {
MemoryStack stack = stackGet(); int stackPointer = stack.getPointer();
try {
FloatBuffer params = stack.callocFloat(1);
nglGetnUniformfvEXT(program, location, 1, memAddress(params));
return params.get(0);
} finally {
stack.setPointer(stackPointer);
}
}
// --- [ glGetnUniformivEXT ] ---
public static native void nglGetnUniformivEXT(int program, int location, int bufSize, long params);
public static void glGetnUniformivEXT(@NativeType("GLuint") int program, @NativeType("GLint") int location, @NativeType("GLint *") IntBuffer params) {
nglGetnUniformivEXT(program, location, params.remaining(), memAddress(params));
}
@NativeType("void")
public static int glGetnUniformiEXT(@NativeType("GLuint") int program, @NativeType("GLint") int location) {
MemoryStack stack = stackGet(); int stackPointer = stack.getPointer();
try {
IntBuffer params = stack.callocInt(1);
nglGetnUniformivEXT(program, location, 1, memAddress(params));
return params.get(0);
} finally {
stack.setPointer(stackPointer);
}
}
/** Array version of: {@link #glReadnPixelsEXT ReadnPixelsEXT} */
public static void glReadnPixelsEXT(@NativeType("GLint") int x, @NativeType("GLint") int y, @NativeType("GLsizei") int width, @NativeType("GLsizei") int height, @NativeType("GLenum") int format, @NativeType("GLenum") int type, @NativeType("void *") short[] data) {
long __functionAddress = GLES.getICD().glReadnPixelsEXT;
if (CHECKS) {
check(__functionAddress);
}
callPV(x, y, width, height, format, type, data.length << 1, data, __functionAddress);
}
/** Array version of: {@link #glReadnPixelsEXT ReadnPixelsEXT} */
public static void glReadnPixelsEXT(@NativeType("GLint") int x, @NativeType("GLint") int y, @NativeType("GLsizei") int width, @NativeType("GLsizei") int height, @NativeType("GLenum") int format, @NativeType("GLenum") int type, @NativeType("void *") int[] data) {
long __functionAddress = GLES.getICD().glReadnPixelsEXT;
if (CHECKS) {
check(__functionAddress);
}
callPV(x, y, width, height, format, type, data.length << 2, data, __functionAddress);
}
/** Array version of: {@link #glReadnPixelsEXT ReadnPixelsEXT} */
public static void glReadnPixelsEXT(@NativeType("GLint") int x, @NativeType("GLint") int y, @NativeType("GLsizei") int width, @NativeType("GLsizei") int height, @NativeType("GLenum") int format, @NativeType("GLenum") int type, @NativeType("void *") float[] data) {
long __functionAddress = GLES.getICD().glReadnPixelsEXT;
if (CHECKS) {
check(__functionAddress);
}
callPV(x, y, width, height, format, type, data.length << 2, data, __functionAddress);
}
/** Array version of: {@link #glGetnUniformfvEXT GetnUniformfvEXT} */
public static void glGetnUniformfvEXT(@NativeType("GLuint") int program, @NativeType("GLint") int location, @NativeType("GLfloat *") float[] params) {
long __functionAddress = GLES.getICD().glGetnUniformfvEXT;
if (CHECKS) {
check(__functionAddress);
}
callPV(program, location, params.length, params, __functionAddress);
}
/** Array version of: {@link #glGetnUniformivEXT GetnUniformivEXT} */
public static void glGetnUniformivEXT(@NativeType("GLuint") int program, @NativeType("GLint") int location, @NativeType("GLint *") int[] params) {
long __functionAddress = GLES.getICD().glGetnUniformivEXT;
if (CHECKS) {
check(__functionAddress);
}
callPV(program, location, params.length, params, __functionAddress);
}
}