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A royalty-free, cross-platform API for full-function 2D and 3D graphics on embedded systems - including consoles, phones, appliances and vehicles.

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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.opengles;

import org.lwjgl.system.*;

/**
 * Native bindings to the EXT_shader_framebuffer_fetch_non_coherent extension.
 * 
 * 

See {@link EXTShaderFramebufferFetch EXT_shader_framebuffer_fetch}.

*/ public class EXTShaderFramebufferFetchNonCoherent { static { GLES.initialize(); } protected EXTShaderFramebufferFetchNonCoherent() { throw new UnsupportedOperationException(); } // --- [ glFramebufferFetchBarrierEXT ] --- /** * Specifies a boundary between passes when reading existing framebuffer data from fragment shaders via the {@code gl_LastFragData} built-in variable. * Previous framebuffer object writes regardless of the mechanism (including clears, blits and primitive rendering) are guaranteed to be visible to * subsequent fragment shader invocations that read from the framebuffer once {@code FramebufferFetchBarrierEXT} is executed. * *

If {@code EXT_shader_framebuffer_fetch} is also supported: Because the implementation guarantees coherency of framebuffer reads and writes for color * outputs not explicitly marked with the noncoherent layout qualifier, calling the {@code FramebufferFetchBarrierEXT} command is not required unless the * application wishes to manage memory ordering of framebuffer reads and writes explicitly, which may provide better performance on some implementations * in cases where rendering can be split into multiple passes with non-self-overlapping geometry.

*/ public static native void glFramebufferFetchBarrierEXT(); }




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