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A royalty-free, cross-platform API for full-function 2D and 3D graphics on embedded systems - including consoles, phones, appliances and vehicles.
/*
* Copyright LWJGL. All rights reserved.
* License terms: https://www.lwjgl.org/license
*/
package org.lwjgl.opengles;
import static org.lwjgl.opengles.GLES30.*;
import static org.lwjgl.opengles.NVGPUShader5.*;
import static org.lwjgl.system.APIUtil.*;
final class GLESChecks {
private GLESChecks() {
}
/**
* Returns the power-of-two of the number of bytes required to store the specified OpenGL ES type.
*
* @param type the OpenGL ES type to translate
*
* @return the number of bytes PoT value
*/
static int typeToByteShift(int type) {
switch (type) {
case GL_BYTE:
case GL_UNSIGNED_BYTE:
return 0;
case GL_SHORT:
case GL_UNSIGNED_SHORT:
case GL_HALF_FLOAT:
return 1;
case GL_INT:
case GL_UNSIGNED_INT:
case GL_FLOAT:
case GL_FIXED:
return 2;
case GL_INT64_NV:
case GL_UNSIGNED_INT64_NV:
return 3;
default:
throw new IllegalArgumentException(apiUnknownToken("Unsupported OpenGL ES type", type));
}
}
}