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A royalty-free, cross-platform API for full-function 2D and 3D graphics on embedded systems - including consoles, phones, appliances and vehicles.

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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.opengles;

import java.nio.*;

import org.lwjgl.system.*;

import static org.lwjgl.system.Checks.*;
import static org.lwjgl.system.JNI.*;
import static org.lwjgl.system.MemoryUtil.*;

/**
 * Native bindings to the MESA_framebuffer_flip_y extension.
 * 
 * 

This extension defines a new framebuffer parameter, {@link #GL_FRAMEBUFFER_FLIP_Y_MESA FRAMEBUFFER_FLIP_Y_MESA}, that changes the behavior of the reads and writes to the framebuffer * attachment points. When {@code GL_FRAMEBUFFER_FLIP_Y_MESA} is {@link GLES20#GL_TRUE TRUE}, render commands and pixel transfer operations access the backing store of each * attachment point with an y-inverted coordinate system. This y-inversion is relative to the coordinate system set when * {@code GL_FRAMEBUFFER_FLIP_Y_MESA} is {@link GLES20#GL_FALSE FALSE}.

* *

Access through {@link GLES20#glTexSubImage2D TexSubImage2D} and similar calls will notice the effect of the flip when they are not attached to framebuffer objects because * {@code GL_FRAMEBUFFER_FLIP_Y_MESA} is associated with the framebuffer object and not the attachment points.

* *

Requires {@link GLES30 GLES 3.0}.

*/ public class MESAFramebufferFlipY { static { GLES.initialize(); } /** Accepted by the {@code pname} argument of {@link #glFramebufferParameteriMESA FramebufferParameteriMESA} and {@link #glGetFramebufferParameterivMESA GetFramebufferParameterivMESA}. */ public static final int GL_FRAMEBUFFER_FLIP_Y_MESA = 0x8BBB; protected MESAFramebufferFlipY() { throw new UnsupportedOperationException(); } // --- [ glFramebufferParameteriMESA ] --- public static native void glFramebufferParameteriMESA(@NativeType("GLenum") int target, @NativeType("GLenum") int pname, @NativeType("GLint") int param); // --- [ glGetFramebufferParameterivMESA ] --- public static native void nglGetFramebufferParameterivMESA(int target, int pname, long params); public static void glGetFramebufferParameterivMESA(@NativeType("GLenum") int target, @NativeType("GLenum") int pname, @NativeType("GLint *") IntBuffer params) { if (CHECKS) { check(params, 1); } nglGetFramebufferParameterivMESA(target, pname, memAddress(params)); } /** Array version of: {@link #glGetFramebufferParameterivMESA GetFramebufferParameterivMESA} */ public static void glGetFramebufferParameterivMESA(@NativeType("GLenum") int target, @NativeType("GLenum") int pname, @NativeType("GLint *") int[] params) { long __functionAddress = GLES.getICD().glGetFramebufferParameterivMESA; if (CHECKS) { check(__functionAddress); check(params, 1); } callPV(target, pname, params, __functionAddress); } }




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