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A royalty-free, cross-platform API for full-function 2D and 3D graphics on embedded systems - including consoles, phones, appliances and vehicles.

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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.opengles;

import java.nio.*;

import org.lwjgl.system.*;

import static org.lwjgl.system.Checks.*;
import static org.lwjgl.system.JNI.*;
import static org.lwjgl.system.MemoryUtil.*;

/**
 * Native bindings to the NV_memory_attachment extension.
 * 
 * 

This extension extends the memory objects introduced with {@link EXTMemoryObject EXT_memory_object} to allow existing textures and buffers to be migrated to an * imported memory allocation. The primary use-case of this extension is plug-in development where resource management (creation, deletion, sizing etc.) * is handled by inaccessible host application code.

* *

Requires {@link EXTMemoryObject EXT_memory_object} and {@link EXTTextureStorage EXT_texture_storage} or a version of OpenGL ES that incorporates it.

*/ public class NVMemoryAttachment { static { GLES.initialize(); } /** * Accepted by the {@code pname} parameter of TexParameter{ifx}{v}, TexParameterI{i ui}v, TextureParameter{if}{v}, TextureParameterI{i ui}v, * GetTexParameter{if}v, GetTexParameterI{i ui}v, GetTextureParameter{if}v, GetTextureParameterI{i ui}v, GetBufferParameter{i|i64}v and * GetNamedBufferParameter{i|i64}v. */ public static final int GL_ATTACHED_MEMORY_OBJECT_NV = 0x95A4, GL_ATTACHED_MEMORY_OFFSET_NV = 0x95A5, GL_MEMORY_ATTACHABLE_ALIGNMENT_NV = 0x95A6, GL_MEMORY_ATTACHABLE_SIZE_NV = 0x95A7, GL_MEMORY_ATTACHABLE_NV = 0x95A8; /** * Accepted by the {@code pname} parameter of GetBooleanv, GetDoublev, GetFloatv, GetIntegerv, GetInteger64v, GetUnsignedBytevEXT, * GetMemoryObjectParameterivEXT, and the {@code target} parameter of GetBooleani_v, GetIntegeri_v,GetFloati_v, GetDoublei_v, GetInteger64i_v and * GetUnsignedBytei_vEXT. */ public static final int GL_DETACHED_MEMORY_INCARNATION_NV = 0x95A9; /** Accepted by the {@code pname} parameter of GetMemoryObjectParameterivEXT, GetMemoryObjectDetachedResourcesuivNV and ResetMemoryObjectParameterNV. */ public static final int GL_DETACHED_TEXTURES_NV = 0x95AA, GL_DETACHED_BUFFERS_NV = 0x95AB; /** Accepted by the {@code pname} parameter of MemoryObjectParameterivEXT, GetMemoryObjectParameterivEXT. */ public static final int GL_MAX_DETACHED_TEXTURES_NV = 0x95AC, GL_MAX_DETACHED_BUFFERS_NV = 0x95AD; protected NVMemoryAttachment() { throw new UnsupportedOperationException(); } // --- [ glGetMemoryObjectDetachedResourcesuivNV ] --- public static native void nglGetMemoryObjectDetachedResourcesuivNV(int memory, int pname, int first, int count, long params); public static void glGetMemoryObjectDetachedResourcesuivNV(@NativeType("GLuint") int memory, @NativeType("GLenum") int pname, @NativeType("GLint") int first, @NativeType("GLuint *") IntBuffer params) { nglGetMemoryObjectDetachedResourcesuivNV(memory, pname, first, params.remaining(), memAddress(params)); } // --- [ glResetMemoryObjectParameterNV ] --- public static native void glResetMemoryObjectParameterNV(@NativeType("GLuint") int memory, @NativeType("GLenum") int pname); // --- [ glTexAttachMemoryNV ] --- public static native void glTexAttachMemoryNV(@NativeType("GLenum") int target, @NativeType("GLuint") int memory, @NativeType("GLuint64") long offset); // --- [ glBufferAttachMemoryNV ] --- public static native void glBufferAttachMemoryNV(@NativeType("GLenum") int target, @NativeType("GLuint") int memory, @NativeType("GLuint64") long offset); // --- [ glTextureAttachMemoryNV ] --- public static native void glTextureAttachMemoryNV(@NativeType("GLuint") int texture, @NativeType("GLuint") int memory, @NativeType("GLuint64") long offset); // --- [ glNamedBufferAttachMemoryNV ] --- public static native void glNamedBufferAttachMemoryNV(@NativeType("GLuint") int buffer, @NativeType("GLuint") int memory, @NativeType("GLuint64") long offset); /** Array version of: {@link #glGetMemoryObjectDetachedResourcesuivNV GetMemoryObjectDetachedResourcesuivNV} */ public static void glGetMemoryObjectDetachedResourcesuivNV(@NativeType("GLuint") int memory, @NativeType("GLenum") int pname, @NativeType("GLint") int first, @NativeType("GLuint *") int[] params) { long __functionAddress = GLES.getICD().glGetMemoryObjectDetachedResourcesuivNV; if (CHECKS) { check(__functionAddress); } callPV(memory, pname, first, params.length, params, __functionAddress); } }




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