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A royalty-free, cross-platform API for full-function 2D and 3D graphics on embedded systems - including consoles, phones, appliances and vehicles.

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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.opengles;

/**
 * Native bindings to the QCOM_texture_foveated_subsampled_layout extension.
 * 
 * 

This extension builds on {@link QCOMTextureFoveated QCOM_texture_foveated} by introducing a new foveation method bit that aims to reduce memory bandwidth by avoiding the * upscaling that occurred as part of the original extension.

* *

With the original {@link QCOMTextureFoveated#GL_FOVEATION_SCALED_BIN_METHOD_BIT_QCOM FOVEATION_SCALED_BIN_METHOD_BIT_QCOM} foveation method, the render target in system memory is entirely populated. The lower * resolution framebuffer data is upscaled to fill the entire render target. The subsampled layout method introduced in this extension leaves the * framebuffer data at the calculated lower density and instead samples directly from the the lower resolution texels.

* *

The primary usecase this is targeting is traditional VR pipeline. The application eye buffers would be rendered as textures with a subsampled layout * and then sampled by the warp process. Sampling from a texture with a subsampled layout requires a new sampler layout qualifier.

* *

Requires {@link QCOMTextureFoveated QCOM_texture_foveated}.

*/ public final class QCOMTextureFoveatedSubsampledLayout { /** * Accepted as a value to {@code param} for the {@code TexParameter{if}} and to {@code params} for the {@code TexParameter{if}v} commands with a * {@code pname} of {@link QCOMTextureFoveated#GL_TEXTURE_FOVEATED_FEATURE_BITS_QCOM TEXTURE_FOVEATED_FEATURE_BITS_QCOM} returned as possible values for {@code params} when {@code GetTexParameter{if}v} is queried with * a {@code pname} of {@link QCOMTextureFoveated#GL_TEXTURE_FOVEATED_FEATURE_BITS_QCOM TEXTURE_FOVEATED_FEATURE_BITS_QCOM}. */ public static final int GL_FOVEATION_SUBSAMPLED_LAYOUT_METHOD_BIT_QCOM = 0x4; /** Accepted by the {@code value} parameter of {@link GLES20#glGetBooleanv GetBooleanv}, {@link GLES20#glGetIntegerv GetIntegerv}, {@link GLES30#glGetInteger64v GetInteger64v}, and {@link GLES20#glGetFloatv GetFloatv}. */ public static final int GL_MAX_SHADER_SUBSAMPLED_IMAGE_UNITS_QCOM = 0x8FA1; private QCOMTextureFoveatedSubsampledLayout() {} }




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