org.lwjgl.opengles.GLES20 Maven / Gradle / Ivy
/*
* Copyright LWJGL. All rights reserved.
* License terms: https://www.lwjgl.org/license
* MACHINE GENERATED FILE, DO NOT EDIT
*/
package org.lwjgl.opengles;
import org.jspecify.annotations.*;
import java.nio.*;
import org.lwjgl.*;
import org.lwjgl.system.*;
import static org.lwjgl.system.Checks.*;
import static org.lwjgl.system.JNI.*;
import static org.lwjgl.system.MemoryStack.*;
import static org.lwjgl.system.MemoryUtil.*;
/** The core OpenGL ES 2.0 functionality. */
public class GLES20 {
static { GLES.initialize(); }
public static final int
GL_DEPTH_BUFFER_BIT = 0x100,
GL_STENCIL_BUFFER_BIT = 0x400,
GL_COLOR_BUFFER_BIT = 0x4000,
GL_FALSE = 0,
GL_TRUE = 1,
GL_POINTS = 0x0,
GL_LINES = 0x1,
GL_LINE_LOOP = 0x2,
GL_LINE_STRIP = 0x3,
GL_TRIANGLES = 0x4,
GL_TRIANGLE_STRIP = 0x5,
GL_TRIANGLE_FAN = 0x6,
GL_ZERO = 0,
GL_ONE = 1,
GL_SRC_COLOR = 0x300,
GL_ONE_MINUS_SRC_COLOR = 0x301,
GL_SRC_ALPHA = 0x302,
GL_ONE_MINUS_SRC_ALPHA = 0x303,
GL_DST_ALPHA = 0x304,
GL_ONE_MINUS_DST_ALPHA = 0x305,
GL_DST_COLOR = 0x306,
GL_ONE_MINUS_DST_COLOR = 0x307,
GL_SRC_ALPHA_SATURATE = 0x308,
GL_FUNC_ADD = 0x8006,
GL_BLEND_EQUATION = 0x8009,
GL_BLEND_EQUATION_RGB = 0x8009,
GL_BLEND_EQUATION_ALPHA = 0x883D,
GL_FUNC_SUBTRACT = 0x800A,
GL_FUNC_REVERSE_SUBTRACT = 0x800B,
GL_BLEND_DST_RGB = 0x80C8,
GL_BLEND_SRC_RGB = 0x80C9,
GL_BLEND_DST_ALPHA = 0x80CA,
GL_BLEND_SRC_ALPHA = 0x80CB,
GL_CONSTANT_COLOR = 0x8001,
GL_ONE_MINUS_CONSTANT_COLOR = 0x8002,
GL_CONSTANT_ALPHA = 0x8003,
GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004,
GL_BLEND_COLOR = 0x8005,
GL_ARRAY_BUFFER = 0x8892,
GL_ELEMENT_ARRAY_BUFFER = 0x8893,
GL_ARRAY_BUFFER_BINDING = 0x8894,
GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895,
GL_STREAM_DRAW = 0x88E0,
GL_STATIC_DRAW = 0x88E4,
GL_DYNAMIC_DRAW = 0x88E8,
GL_BUFFER_SIZE = 0x8764,
GL_BUFFER_USAGE = 0x8765,
GL_CURRENT_VERTEX_ATTRIB = 0x8626,
GL_FRONT = 0x404,
GL_BACK = 0x405,
GL_FRONT_AND_BACK = 0x408,
GL_TEXTURE_2D = 0xDE1,
GL_CULL_FACE = 0xB44,
GL_BLEND = 0xBE2,
GL_DITHER = 0xBD0,
GL_STENCIL_TEST = 0xB90,
GL_DEPTH_TEST = 0xB71,
GL_SCISSOR_TEST = 0xC11,
GL_POLYGON_OFFSET_FILL = 0x8037,
GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E,
GL_SAMPLE_COVERAGE = 0x80A0,
GL_NO_ERROR = 0,
GL_INVALID_ENUM = 0x500,
GL_INVALID_VALUE = 0x501,
GL_INVALID_OPERATION = 0x502,
GL_OUT_OF_MEMORY = 0x505,
GL_CW = 0x900,
GL_CCW = 0x901,
GL_LINE_WIDTH = 0xB21,
GL_ALIASED_POINT_SIZE_RANGE = 0x846D,
GL_ALIASED_LINE_WIDTH_RANGE = 0x846E,
GL_CULL_FACE_MODE = 0xB45,
GL_FRONT_FACE = 0xB46,
GL_DEPTH_RANGE = 0xB70,
GL_DEPTH_WRITEMASK = 0xB72,
GL_DEPTH_CLEAR_VALUE = 0xB73,
GL_DEPTH_FUNC = 0xB74,
GL_STENCIL_CLEAR_VALUE = 0xB91,
GL_STENCIL_FUNC = 0xB92,
GL_STENCIL_FAIL = 0xB94,
GL_STENCIL_PASS_DEPTH_FAIL = 0xB95,
GL_STENCIL_PASS_DEPTH_PASS = 0xB96,
GL_STENCIL_REF = 0xB97,
GL_STENCIL_VALUE_MASK = 0xB93,
GL_STENCIL_WRITEMASK = 0xB98,
GL_STENCIL_BACK_FUNC = 0x8800,
GL_STENCIL_BACK_FAIL = 0x8801,
GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802,
GL_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803,
GL_STENCIL_BACK_REF = 0x8CA3,
GL_STENCIL_BACK_VALUE_MASK = 0x8CA4,
GL_STENCIL_BACK_WRITEMASK = 0x8CA5,
GL_VIEWPORT = 0xBA2,
GL_SCISSOR_BOX = 0xC10,
GL_COLOR_CLEAR_VALUE = 0xC22,
GL_COLOR_WRITEMASK = 0xC23,
GL_UNPACK_ALIGNMENT = 0xCF5,
GL_PACK_ALIGNMENT = 0xD05,
GL_MAX_TEXTURE_SIZE = 0xD33,
GL_MAX_VIEWPORT_DIMS = 0xD3A,
GL_SUBPIXEL_BITS = 0xD50,
GL_RED_BITS = 0xD52,
GL_GREEN_BITS = 0xD53,
GL_BLUE_BITS = 0xD54,
GL_ALPHA_BITS = 0xD55,
GL_DEPTH_BITS = 0xD56,
GL_STENCIL_BITS = 0xD57,
GL_POLYGON_OFFSET_UNITS = 0x2A00,
GL_POLYGON_OFFSET_FACTOR = 0x8038,
GL_TEXTURE_BINDING_2D = 0x8069,
GL_SAMPLE_BUFFERS = 0x80A8,
GL_SAMPLES = 0x80A9,
GL_SAMPLE_COVERAGE_VALUE = 0x80AA,
GL_SAMPLE_COVERAGE_INVERT = 0x80AB,
GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2,
GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3,
GL_DONT_CARE = 0x1100,
GL_FASTEST = 0x1101,
GL_NICEST = 0x1102,
GL_GENERATE_MIPMAP_HINT = 0x8192,
GL_BYTE = 0x1400,
GL_UNSIGNED_BYTE = 0x1401,
GL_SHORT = 0x1402,
GL_UNSIGNED_SHORT = 0x1403,
GL_INT = 0x1404,
GL_UNSIGNED_INT = 0x1405,
GL_FLOAT = 0x1406,
GL_FIXED = 0x140C,
GL_DEPTH_COMPONENT = 0x1902,
GL_ALPHA = 0x1906,
GL_RGB = 0x1907,
GL_RGBA = 0x1908,
GL_LUMINANCE = 0x1909,
GL_LUMINANCE_ALPHA = 0x190A,
GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033,
GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034,
GL_UNSIGNED_SHORT_5_6_5 = 0x8363,
GL_FRAGMENT_SHADER = 0x8B30,
GL_VERTEX_SHADER = 0x8B31,
GL_MAX_VERTEX_ATTRIBS = 0x8869,
GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB,
GL_MAX_VARYING_VECTORS = 0x8DFC,
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D,
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C,
GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872,
GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD,
GL_SHADER_TYPE = 0x8B4F,
GL_DELETE_STATUS = 0x8B80,
GL_LINK_STATUS = 0x8B82,
GL_VALIDATE_STATUS = 0x8B83,
GL_ATTACHED_SHADERS = 0x8B85,
GL_ACTIVE_UNIFORMS = 0x8B86,
GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87,
GL_ACTIVE_ATTRIBUTES = 0x8B89,
GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A,
GL_SHADING_LANGUAGE_VERSION = 0x8B8C,
GL_CURRENT_PROGRAM = 0x8B8D,
GL_NEVER = 0x200,
GL_LESS = 0x201,
GL_EQUAL = 0x202,
GL_LEQUAL = 0x203,
GL_GREATER = 0x204,
GL_NOTEQUAL = 0x205,
GL_GEQUAL = 0x206,
GL_ALWAYS = 0x207,
GL_KEEP = 0x1E00,
GL_REPLACE = 0x1E01,
GL_INCR = 0x1E02,
GL_DECR = 0x1E03,
GL_INVERT = 0x150A,
GL_INCR_WRAP = 0x8507,
GL_DECR_WRAP = 0x8508,
GL_VENDOR = 0x1F00,
GL_RENDERER = 0x1F01,
GL_VERSION = 0x1F02,
GL_EXTENSIONS = 0x1F03,
GL_NEAREST = 0x2600,
GL_LINEAR = 0x2601,
GL_NEAREST_MIPMAP_NEAREST = 0x2700,
GL_LINEAR_MIPMAP_NEAREST = 0x2701,
GL_NEAREST_MIPMAP_LINEAR = 0x2702,
GL_LINEAR_MIPMAP_LINEAR = 0x2703,
GL_TEXTURE_MAG_FILTER = 0x2800,
GL_TEXTURE_MIN_FILTER = 0x2801,
GL_TEXTURE_WRAP_S = 0x2802,
GL_TEXTURE_WRAP_T = 0x2803,
GL_TEXTURE = 0x1702,
GL_TEXTURE_CUBE_MAP = 0x8513,
GL_TEXTURE_BINDING_CUBE_MAP = 0x8514,
GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515,
GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516,
GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517,
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518,
GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519,
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A,
GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C,
GL_TEXTURE0 = 0x84C0,
GL_TEXTURE1 = 0x84C1,
GL_TEXTURE2 = 0x84C2,
GL_TEXTURE3 = 0x84C3,
GL_TEXTURE4 = 0x84C4,
GL_TEXTURE5 = 0x84C5,
GL_TEXTURE6 = 0x84C6,
GL_TEXTURE7 = 0x84C7,
GL_TEXTURE8 = 0x84C8,
GL_TEXTURE9 = 0x84C9,
GL_TEXTURE10 = 0x84CA,
GL_TEXTURE11 = 0x84CB,
GL_TEXTURE12 = 0x84CC,
GL_TEXTURE13 = 0x84CD,
GL_TEXTURE14 = 0x84CE,
GL_TEXTURE15 = 0x84CF,
GL_TEXTURE16 = 0x84D0,
GL_TEXTURE17 = 0x84D1,
GL_TEXTURE18 = 0x84D2,
GL_TEXTURE19 = 0x84D3,
GL_TEXTURE20 = 0x84D4,
GL_TEXTURE21 = 0x84D5,
GL_TEXTURE22 = 0x84D6,
GL_TEXTURE23 = 0x84D7,
GL_TEXTURE24 = 0x84D8,
GL_TEXTURE25 = 0x84D9,
GL_TEXTURE26 = 0x84DA,
GL_TEXTURE27 = 0x84DB,
GL_TEXTURE28 = 0x84DC,
GL_TEXTURE29 = 0x84DD,
GL_TEXTURE30 = 0x84DE,
GL_TEXTURE31 = 0x84DF,
GL_ACTIVE_TEXTURE = 0x84E0,
GL_REPEAT = 0x2901,
GL_CLAMP_TO_EDGE = 0x812F,
GL_MIRRORED_REPEAT = 0x8370,
GL_FLOAT_VEC2 = 0x8B50,
GL_FLOAT_VEC3 = 0x8B51,
GL_FLOAT_VEC4 = 0x8B52,
GL_INT_VEC2 = 0x8B53,
GL_INT_VEC3 = 0x8B54,
GL_INT_VEC4 = 0x8B55,
GL_BOOL = 0x8B56,
GL_BOOL_VEC2 = 0x8B57,
GL_BOOL_VEC3 = 0x8B58,
GL_BOOL_VEC4 = 0x8B59,
GL_FLOAT_MAT2 = 0x8B5A,
GL_FLOAT_MAT3 = 0x8B5B,
GL_FLOAT_MAT4 = 0x8B5C,
GL_SAMPLER_2D = 0x8B5E,
GL_SAMPLER_CUBE = 0x8B60,
GL_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622,
GL_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623,
GL_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624,
GL_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625,
GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A,
GL_VERTEX_ATTRIB_ARRAY_POINTER = 0x8645,
GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F,
GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A,
GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B,
GL_COMPILE_STATUS = 0x8B81,
GL_INFO_LOG_LENGTH = 0x8B84,
GL_SHADER_SOURCE_LENGTH = 0x8B88,
GL_SHADER_COMPILER = 0x8DFA,
GL_SHADER_BINARY_FORMATS = 0x8DF8,
GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9,
GL_LOW_FLOAT = 0x8DF0,
GL_MEDIUM_FLOAT = 0x8DF1,
GL_HIGH_FLOAT = 0x8DF2,
GL_LOW_INT = 0x8DF3,
GL_MEDIUM_INT = 0x8DF4,
GL_HIGH_INT = 0x8DF5,
GL_FRAMEBUFFER = 0x8D40,
GL_RENDERBUFFER = 0x8D41,
GL_RGBA4 = 0x8056,
GL_RGB5_A1 = 0x8057,
GL_RGB565 = 0x8D62,
GL_DEPTH_COMPONENT16 = 0x81A5,
GL_STENCIL_INDEX8 = 0x8D48,
GL_RENDERBUFFER_WIDTH = 0x8D42,
GL_RENDERBUFFER_HEIGHT = 0x8D43,
GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44,
GL_RENDERBUFFER_RED_SIZE = 0x8D50,
GL_RENDERBUFFER_GREEN_SIZE = 0x8D51,
GL_RENDERBUFFER_BLUE_SIZE = 0x8D52,
GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53,
GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54,
GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55,
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0,
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1,
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2,
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3,
GL_COLOR_ATTACHMENT0 = 0x8CE0,
GL_DEPTH_ATTACHMENT = 0x8D00,
GL_STENCIL_ATTACHMENT = 0x8D20,
GL_NONE = 0,
GL_FRAMEBUFFER_COMPLETE = 0x8CD5,
GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6,
GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7,
GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9,
GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD,
GL_FRAMEBUFFER_BINDING = 0x8CA6,
GL_RENDERBUFFER_BINDING = 0x8CA7,
GL_MAX_RENDERBUFFER_SIZE = 0x84E8,
GL_INVALID_FRAMEBUFFER_OPERATION = 0x506;
protected GLES20() {
throw new UnsupportedOperationException();
}
// --- [ glActiveTexture ] ---
/** Reference Page */
public static native void glActiveTexture(@NativeType("GLenum") int texture);
// --- [ glAttachShader ] ---
/** Reference Page */
public static native void glAttachShader(@NativeType("GLuint") int program, @NativeType("GLuint") int shader);
// --- [ glBindAttribLocation ] ---
public static native void nglBindAttribLocation(int program, int index, long name);
/** Reference Page */
public static void glBindAttribLocation(@NativeType("GLuint") int program, @NativeType("GLuint") int index, @NativeType("GLchar const *") ByteBuffer name) {
if (CHECKS) {
checkNT1(name);
}
nglBindAttribLocation(program, index, memAddress(name));
}
/** Reference Page */
public static void glBindAttribLocation(@NativeType("GLuint") int program, @NativeType("GLuint") int index, @NativeType("GLchar const *") CharSequence name) {
MemoryStack stack = stackGet(); int stackPointer = stack.getPointer();
try {
stack.nASCII(name, true);
long nameEncoded = stack.getPointerAddress();
nglBindAttribLocation(program, index, nameEncoded);
} finally {
stack.setPointer(stackPointer);
}
}
// --- [ glBindBuffer ] ---
/** Reference Page */
public static native void glBindBuffer(@NativeType("GLenum") int target, @NativeType("GLuint") int buffer);
// --- [ glBindFramebuffer ] ---
/** Reference Page */
public static native void glBindFramebuffer(@NativeType("GLenum") int target, @NativeType("GLuint") int framebuffer);
// --- [ glBindRenderbuffer ] ---
/** Reference Page */
public static native void glBindRenderbuffer(@NativeType("GLenum") int target, @NativeType("GLuint") int renderbuffer);
// --- [ glBindTexture ] ---
/** Reference Page */
public static native void glBindTexture(@NativeType("GLenum") int target, @NativeType("GLuint") int texture);
// --- [ glBlendColor ] ---
/** Reference Page */
public static native void glBlendColor(@NativeType("GLfloat") float red, @NativeType("GLfloat") float green, @NativeType("GLfloat") float blue, @NativeType("GLfloat") float alpha);
// --- [ glBlendEquation ] ---
/** Reference Page */
public static native void glBlendEquation(@NativeType("GLenum") int mode);
// --- [ glBlendEquationSeparate ] ---
/** Reference Page */
public static native void glBlendEquationSeparate(@NativeType("GLenum") int modeRGB, @NativeType("GLenum") int modeAlpha);
// --- [ glBlendFunc ] ---
/** Reference Page */
public static native void glBlendFunc(@NativeType("GLenum") int sfactor, @NativeType("GLenum") int dfactor);
// --- [ glBlendFuncSeparate ] ---
/** Reference Page */
public static native void glBlendFuncSeparate(@NativeType("GLenum") int sfactorRGB, @NativeType("GLenum") int dfactorRGB, @NativeType("GLenum") int sfactorAlpha, @NativeType("GLenum") int dfactorAlpha);
// --- [ glBufferData ] ---
public static native void nglBufferData(int target, long size, long data, int usage);
/** Reference Page */
public static void glBufferData(@NativeType("GLenum") int target, @NativeType("GLsizeiptr") long size, @NativeType("GLenum") int usage) {
nglBufferData(target, size, NULL, usage);
}
/** Reference Page */
public static void glBufferData(@NativeType("GLenum") int target, @NativeType("void const *") ByteBuffer data, @NativeType("GLenum") int usage) {
nglBufferData(target, data.remaining(), memAddress(data), usage);
}
/** Reference Page */
public static void glBufferData(@NativeType("GLenum") int target, @NativeType("void const *") ShortBuffer data, @NativeType("GLenum") int usage) {
nglBufferData(target, Integer.toUnsignedLong(data.remaining()) << 1, memAddress(data), usage);
}
/** Reference Page */
public static void glBufferData(@NativeType("GLenum") int target, @NativeType("void const *") IntBuffer data, @NativeType("GLenum") int usage) {
nglBufferData(target, Integer.toUnsignedLong(data.remaining()) << 2, memAddress(data), usage);
}
/** Reference Page */
public static void glBufferData(@NativeType("GLenum") int target, @NativeType("void const *") FloatBuffer data, @NativeType("GLenum") int usage) {
nglBufferData(target, Integer.toUnsignedLong(data.remaining()) << 2, memAddress(data), usage);
}
// --- [ glBufferSubData ] ---
public static native void nglBufferSubData(int target, long offset, long size, long data);
/** Reference Page */
public static void glBufferSubData(@NativeType("GLenum") int target, @NativeType("GLintptr") long offset, @NativeType("void const *") ByteBuffer data) {
nglBufferSubData(target, offset, data.remaining(), memAddress(data));
}
/** Reference Page */
public static void glBufferSubData(@NativeType("GLenum") int target, @NativeType("GLintptr") long offset, @NativeType("void const *") ShortBuffer data) {
nglBufferSubData(target, offset, Integer.toUnsignedLong(data.remaining()) << 1, memAddress(data));
}
/** Reference Page */
public static void glBufferSubData(@NativeType("GLenum") int target, @NativeType("GLintptr") long offset, @NativeType("void const *") IntBuffer data) {
nglBufferSubData(target, offset, Integer.toUnsignedLong(data.remaining()) << 2, memAddress(data));
}
/** Reference Page */
public static void glBufferSubData(@NativeType("GLenum") int target, @NativeType("GLintptr") long offset, @NativeType("void const *") FloatBuffer data) {
nglBufferSubData(target, offset, Integer.toUnsignedLong(data.remaining()) << 2, memAddress(data));
}
// --- [ glCheckFramebufferStatus ] ---
/** Reference Page */
@NativeType("GLenum")
public static native int glCheckFramebufferStatus(@NativeType("GLenum") int target);
// --- [ glClear ] ---
/** Reference Page */
public static native void glClear(@NativeType("GLbitfield") int mask);
// --- [ glClearColor ] ---
/** Reference Page */
public static native void glClearColor(@NativeType("GLfloat") float red, @NativeType("GLfloat") float green, @NativeType("GLfloat") float blue, @NativeType("GLfloat") float alpha);
// --- [ glClearDepthf ] ---
/** Reference Page */
public static native void glClearDepthf(@NativeType("GLfloat") float d);
// --- [ glClearStencil ] ---
/** Reference Page */
public static native void glClearStencil(@NativeType("GLint") int s);
// --- [ glColorMask ] ---
/** Reference Page */
public static native void glColorMask(@NativeType("GLboolean") boolean red, @NativeType("GLboolean") boolean green, @NativeType("GLboolean") boolean blue, @NativeType("GLboolean") boolean alpha);
// --- [ glCompileShader ] ---
/** Reference Page */
public static native void glCompileShader(@NativeType("GLuint") int shader);
// --- [ glCompressedTexImage2D ] ---
public static native void nglCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, long data);
/** Reference Page */
public static void glCompressedTexImage2D(@NativeType("GLenum") int target, @NativeType("GLint") int level, @NativeType("GLenum") int internalformat, @NativeType("GLsizei") int width, @NativeType("GLsizei") int height, @NativeType("GLint") int border, @NativeType("GLsizei") int imageSize, @NativeType("void const *") long data) {
nglCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
}
/** Reference Page */
public static void glCompressedTexImage2D(@NativeType("GLenum") int target, @NativeType("GLint") int level, @NativeType("GLenum") int internalformat, @NativeType("GLsizei") int width, @NativeType("GLsizei") int height, @NativeType("GLint") int border, @NativeType("void const *") @Nullable ByteBuffer data) {
nglCompressedTexImage2D(target, level, internalformat, width, height, border, remainingSafe(data), memAddressSafe(data));
}
// --- [ glCompressedTexSubImage2D ] ---
public static native void nglCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, long data);
/** Reference Page */
public static void glCompressedTexSubImage2D(@NativeType("GLenum") int target, @NativeType("GLint") int level, @NativeType("GLint") int xoffset, @NativeType("GLint") int yoffset, @NativeType("GLsizei") int width, @NativeType("GLsizei") int height, @NativeType("GLenum") int format, @NativeType("GLsizei") int imageSize, @NativeType("void const *") long data) {
nglCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
}
/** Reference Page */
public static void glCompressedTexSubImage2D(@NativeType("GLenum") int target, @NativeType("GLint") int level, @NativeType("GLint") int xoffset, @NativeType("GLint") int yoffset, @NativeType("GLsizei") int width, @NativeType("GLsizei") int height, @NativeType("GLenum") int format, @NativeType("void const *") ByteBuffer data) {
nglCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, data.remaining(), memAddress(data));
}
// --- [ glCopyTexImage2D ] ---
/** Reference Page */
public static native void glCopyTexImage2D(@NativeType("GLenum") int target, @NativeType("GLint") int level, @NativeType("GLenum") int internalformat, @NativeType("GLint") int x, @NativeType("GLint") int y, @NativeType("GLsizei") int width, @NativeType("GLsizei") int height, @NativeType("GLint") int border);
// --- [ glCopyTexSubImage2D ] ---
/** Reference Page */
public static native void glCopyTexSubImage2D(@NativeType("GLenum") int target, @NativeType("GLint") int level, @NativeType("GLint") int xoffset, @NativeType("GLint") int yoffset, @NativeType("GLint") int x, @NativeType("GLint") int y, @NativeType("GLsizei") int width, @NativeType("GLsizei") int height);
// --- [ glCreateProgram ] ---
/** Reference Page */
@NativeType("GLuint")
public static native int glCreateProgram();
// --- [ glCreateShader ] ---
/** Reference Page */
@NativeType("GLuint")
public static native int glCreateShader(@NativeType("GLenum") int type);
// --- [ glCullFace ] ---
/** Reference Page */
public static native void glCullFace(@NativeType("GLenum") int mode);
// --- [ glDeleteBuffers ] ---
public static native void nglDeleteBuffers(int n, long buffers);
/** Reference Page */
public static void glDeleteBuffers(@NativeType("GLuint const *") IntBuffer buffers) {
nglDeleteBuffers(buffers.remaining(), memAddress(buffers));
}
/** Reference Page */
public static void glDeleteBuffers(@NativeType("GLuint const *") int buffer) {
MemoryStack stack = stackGet(); int stackPointer = stack.getPointer();
try {
IntBuffer buffers = stack.ints(buffer);
nglDeleteBuffers(1, memAddress(buffers));
} finally {
stack.setPointer(stackPointer);
}
}
// --- [ glDeleteFramebuffers ] ---
public static native void nglDeleteFramebuffers(int n, long framebuffers);
/** Reference Page */
public static void glDeleteFramebuffers(@NativeType("GLuint const *") IntBuffer framebuffers) {
nglDeleteFramebuffers(framebuffers.remaining(), memAddress(framebuffers));
}
/** Reference Page */
public static void glDeleteFramebuffers(@NativeType("GLuint const *") int framebuffer) {
MemoryStack stack = stackGet(); int stackPointer = stack.getPointer();
try {
IntBuffer framebuffers = stack.ints(framebuffer);
nglDeleteFramebuffers(1, memAddress(framebuffers));
} finally {
stack.setPointer(stackPointer);
}
}
// --- [ glDeleteProgram ] ---
/** Reference Page */
public static native void glDeleteProgram(@NativeType("GLuint") int program);
// --- [ glDeleteRenderbuffers ] ---
public static native void nglDeleteRenderbuffers(int n, long renderbuffers);
/** Reference Page */
public static void glDeleteRenderbuffers(@NativeType("GLuint const *") IntBuffer renderbuffers) {
nglDeleteRenderbuffers(renderbuffers.remaining(), memAddress(renderbuffers));
}
/** Reference Page */
public static void glDeleteRenderbuffers(@NativeType("GLuint const *") int renderbuffer) {
MemoryStack stack = stackGet(); int stackPointer = stack.getPointer();
try {
IntBuffer renderbuffers = stack.ints(renderbuffer);
nglDeleteRenderbuffers(1, memAddress(renderbuffers));
} finally {
stack.setPointer(stackPointer);
}
}
// --- [ glDeleteShader ] ---
/** Reference Page */
public static native void glDeleteShader(@NativeType("GLuint") int shader);
// --- [ glDeleteTextures ] ---
public static native void nglDeleteTextures(int n, long textures);
/** Reference Page */
public static void glDeleteTextures(@NativeType("GLuint const *") IntBuffer textures) {
nglDeleteTextures(textures.remaining(), memAddress(textures));
}
/** Reference Page */
public static void glDeleteTextures(@NativeType("GLuint const *") int texture) {
MemoryStack stack = stackGet(); int stackPointer = stack.getPointer();
try {
IntBuffer textures = stack.ints(texture);
nglDeleteTextures(1, memAddress(textures));
} finally {
stack.setPointer(stackPointer);
}
}
// --- [ glDepthFunc ] ---
/** Reference Page */
public static native void glDepthFunc(@NativeType("GLenum") int func);
// --- [ glDepthMask ] ---
/** Reference Page */
public static native void glDepthMask(@NativeType("GLboolean") boolean flag);
// --- [ glDepthRangef ] ---
/** Reference Page */
public static native void glDepthRangef(@NativeType("GLfloat") float n, @NativeType("GLfloat") float f);
// --- [ glDetachShader ] ---
/** Reference Page */
public static native void glDetachShader(@NativeType("GLuint") int program, @NativeType("GLuint") int shader);
// --- [ glDisable ] ---
/** Reference Page */
public static native void glDisable(@NativeType("GLenum") int cap);
// --- [ glDisableVertexAttribArray ] ---
/** Reference Page */
public static native void glDisableVertexAttribArray(@NativeType("GLuint") int index);
// --- [ glDrawArrays ] ---
/** Reference Page */
public static native void glDrawArrays(@NativeType("GLenum") int mode, @NativeType("GLint") int first, @NativeType("GLsizei") int count);
// --- [ glDrawElements ] ---
public static native void nglDrawElements(int mode, int count, int type, long indices);
/** Reference Page */
public static void glDrawElements(@NativeType("GLenum") int mode, @NativeType("GLsizei") int count, @NativeType("GLenum") int type, @NativeType("void const *") long indices) {
nglDrawElements(mode, count, type, indices);
}
/** Reference Page */
public static void glDrawElements(@NativeType("GLenum") int mode, @NativeType("GLenum") int type, @NativeType("void const *") ByteBuffer indices) {
nglDrawElements(mode, indices.remaining() >> GLESChecks.typeToByteShift(type), type, memAddress(indices));
}
/** Reference Page */
public static void glDrawElements(@NativeType("GLenum") int mode, @NativeType("void const *") ByteBuffer indices) {
nglDrawElements(mode, indices.remaining(), GLES20.GL_UNSIGNED_BYTE, memAddress(indices));
}
/** Reference Page */
public static void glDrawElements(@NativeType("GLenum") int mode, @NativeType("void const *") ShortBuffer indices) {
nglDrawElements(mode, indices.remaining(), GLES20.GL_UNSIGNED_SHORT, memAddress(indices));
}
/** Reference Page */
public static void glDrawElements(@NativeType("GLenum") int mode, @NativeType("void const *") IntBuffer indices) {
nglDrawElements(mode, indices.remaining(), GLES20.GL_UNSIGNED_INT, memAddress(indices));
}
// --- [ glEnable ] ---
/** Reference Page */
public static native void glEnable(@NativeType("GLenum") int cap);
// --- [ glEnableVertexAttribArray ] ---
/** Reference Page */
public static native void glEnableVertexAttribArray(@NativeType("GLuint") int index);
// --- [ glFinish ] ---
/** Reference Page */
public static native void glFinish();
// --- [ glFlush ] ---
/** Reference Page */
public static native void glFlush();
// --- [ glFramebufferRenderbuffer ] ---
/** Reference Page */
public static native void glFramebufferRenderbuffer(@NativeType("GLenum") int target, @NativeType("GLenum") int attachment, @NativeType("GLenum") int renderbuffertarget, @NativeType("GLuint") int renderbuffer);
// --- [ glFramebufferTexture2D ] ---
/** Reference Page */
public static native void glFramebufferTexture2D(@NativeType("GLenum") int target, @NativeType("GLenum") int attachment, @NativeType("GLenum") int textarget, @NativeType("GLuint") int texture, @NativeType("GLint") int level);
// --- [ glFrontFace ] ---
/** Reference Page */
public static native void glFrontFace(@NativeType("GLenum") int mode);
// --- [ glGenBuffers ] ---
public static native void nglGenBuffers(int n, long buffers);
/** Reference Page */
public static void glGenBuffers(@NativeType("GLuint *") IntBuffer buffers) {
nglGenBuffers(buffers.remaining(), memAddress(buffers));
}
/** Reference Page */
@NativeType("void")
public static int glGenBuffers() {
MemoryStack stack = stackGet(); int stackPointer = stack.getPointer();
try {
IntBuffer buffers = stack.callocInt(1);
nglGenBuffers(1, memAddress(buffers));
return buffers.get(0);
} finally {
stack.setPointer(stackPointer);
}
}
// --- [ glGenerateMipmap ] ---
/** Reference Page */
public static native void glGenerateMipmap(@NativeType("GLenum") int target);
// --- [ glGenFramebuffers ] ---
public static native void nglGenFramebuffers(int n, long framebuffers);
/** Reference Page */
public static void glGenFramebuffers(@NativeType("GLuint *") IntBuffer framebuffers) {
nglGenFramebuffers(framebuffers.remaining(), memAddress(framebuffers));
}
/** Reference Page */
@NativeType("void")
public static int glGenFramebuffers() {
MemoryStack stack = stackGet(); int stackPointer = stack.getPointer();
try {
IntBuffer framebuffers = stack.callocInt(1);
nglGenFramebuffers(1, memAddress(framebuffers));
return framebuffers.get(0);
} finally {
stack.setPointer(stackPointer);
}
}
// --- [ glGenRenderbuffers ] ---
public static native void nglGenRenderbuffers(int n, long renderbuffers);
/** Reference Page */
public static void glGenRenderbuffers(@NativeType("GLuint *") IntBuffer renderbuffers) {
nglGenRenderbuffers(renderbuffers.remaining(), memAddress(renderbuffers));
}
/** Reference Page */
@NativeType("void")
public static int glGenRenderbuffers() {
MemoryStack stack = stackGet(); int stackPointer = stack.getPointer();
try {
IntBuffer renderbuffers = stack.callocInt(1);
nglGenRenderbuffers(1, memAddress(renderbuffers));
return renderbuffers.get(0);
} finally {
stack.setPointer(stackPointer);
}
}
// --- [ glGenTextures ] ---
public static native void nglGenTextures(int n, long textures);
/** Reference Page */
public static void glGenTextures(@NativeType("GLuint *") IntBuffer textures) {
nglGenTextures(textures.remaining(), memAddress(textures));
}
/** Reference Page */
@NativeType("void")
public static int glGenTextures() {
MemoryStack stack = stackGet(); int stackPointer = stack.getPointer();
try {
IntBuffer textures = stack.callocInt(1);
nglGenTextures(1, memAddress(textures));
return textures.get(0);
} finally {
stack.setPointer(stackPointer);
}
}
// --- [ glGetActiveAttrib ] ---
public static native void nglGetActiveAttrib(int program, int index, int bufSize, long length, long size, long type, long name);
/** Reference Page */
public static void glGetActiveAttrib(@NativeType("GLuint") int program, @NativeType("GLuint") int index, @NativeType("GLsizei *") @Nullable IntBuffer length, @NativeType("GLint *") IntBuffer size, @NativeType("GLenum *") IntBuffer type, @NativeType("GLchar *") ByteBuffer name) {
if (CHECKS) {
checkSafe(length, 1);
check(size, 1);
check(type, 1);
}
nglGetActiveAttrib(program, index, name.remaining(), memAddressSafe(length), memAddress(size), memAddress(type), memAddress(name));
}
/** Reference Page */
@NativeType("void")
public static String glGetActiveAttrib(@NativeType("GLuint") int program, @NativeType("GLuint") int index, @NativeType("GLsizei") int bufSize, @NativeType("GLint *") IntBuffer size, @NativeType("GLenum *") IntBuffer type) {
if (CHECKS) {
check(size, 1);
check(type, 1);
}
MemoryStack stack = stackGet(); int stackPointer = stack.getPointer();
try {
IntBuffer length = stack.ints(0);
ByteBuffer name = stack.malloc(bufSize);
nglGetActiveAttrib(program, index, bufSize, memAddress(length), memAddress(size), memAddress(type), memAddress(name));
return memASCII(name, length.get(0));
} finally {
stack.setPointer(stackPointer);
}
}
/** Reference Page */
@NativeType("void")
public static String glGetActiveAttrib(@NativeType("GLuint") int program, @NativeType("GLuint") int index, @NativeType("GLint *") IntBuffer size, @NativeType("GLenum *") IntBuffer type) {
return glGetActiveAttrib(program, index, glGetProgrami(program, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH), size, type);
}
// --- [ glGetActiveUniform ] ---
public static native void nglGetActiveUniform(int program, int index, int bufSize, long length, long size, long type, long name);
/** Reference Page */
public static void glGetActiveUniform(@NativeType("GLuint") int program, @NativeType("GLuint") int index, @NativeType("GLsizei *") @Nullable IntBuffer length, @NativeType("GLint *") IntBuffer size, @NativeType("GLenum *") IntBuffer type, @NativeType("GLchar *") ByteBuffer name) {
if (CHECKS) {
checkSafe(length, 1);
check(size, 1);
check(type, 1);
}
nglGetActiveUniform(program, index, name.remaining(), memAddressSafe(length), memAddress(size), memAddress(type), memAddress(name));
}
/** Reference Page */
@NativeType("void")
public static String glGetActiveUniform(@NativeType("GLuint") int program, @NativeType("GLuint") int index, @NativeType("GLsizei") int bufSize, @NativeType("GLint *") IntBuffer size, @NativeType("GLenum *") IntBuffer type) {
if (CHECKS) {
check(size, 1);
check(type, 1);
}
MemoryStack stack = stackGet(); int stackPointer = stack.getPointer();
try {
IntBuffer length = stack.ints(0);
ByteBuffer name = stack.malloc(bufSize);
nglGetActiveUniform(program, index, bufSize, memAddress(length), memAddress(size), memAddress(type), memAddress(name));
return memASCII(name, length.get(0));
} finally {
stack.setPointer(stackPointer);
}
}
/** Reference Page */
@NativeType("void")
public static String glGetActiveUniform(@NativeType("GLuint") int program, @NativeType("GLuint") int index, @NativeType("GLint *") IntBuffer size, @NativeType("GLenum *") IntBuffer type) {
return glGetActiveUniform(program, index, glGetProgrami(program, GL_ACTIVE_UNIFORM_MAX_LENGTH), size, type);
}
// --- [ glGetAttachedShaders ] ---
public static native void nglGetAttachedShaders(int program, int maxCount, long count, long shaders);
/** Reference Page */
public static void glGetAttachedShaders(@NativeType("GLuint") int program, @NativeType("GLsizei *") @Nullable IntBuffer count, @NativeType("GLuint *") IntBuffer shaders) {
if (CHECKS) {
checkSafe(count, 1);
}
nglGetAttachedShaders(program, shaders.remaining(), memAddressSafe(count), memAddress(shaders));
}
// --- [ glGetAttribLocation ] ---
public static native int nglGetAttribLocation(int program, long name);
/** Reference Page */
@NativeType("GLint")
public static int glGetAttribLocation(@NativeType("GLuint") int program, @NativeType("GLchar const *") ByteBuffer name) {
if (CHECKS) {
checkNT1(name);
}
return nglGetAttribLocation(program, memAddress(name));
}
/** Reference Page */
@NativeType("GLint")
public static int glGetAttribLocation(@NativeType("GLuint") int program, @NativeType("GLchar const *") CharSequence name) {
MemoryStack stack = stackGet(); int stackPointer = stack.getPointer();
try {
stack.nASCII(name, true);
long nameEncoded = stack.getPointerAddress();
return nglGetAttribLocation(program, nameEncoded);
} finally {
stack.setPointer(stackPointer);
}
}
// --- [ glGetBooleanv ] ---
public static native void nglGetBooleanv(int pname, long data);
/** Reference Page */
public static void glGetBooleanv(@NativeType("GLenum") int pname, @NativeType("GLboolean *") ByteBuffer data) {
if (CHECKS) {
check(data, 1);
}
nglGetBooleanv(pname, memAddress(data));
}
/** Reference Page */
@NativeType("void")
public static boolean glGetBoolean(@NativeType("GLenum") int pname) {
MemoryStack stack = stackGet(); int stackPointer = stack.getPointer();
try {
ByteBuffer data = stack.calloc(1);
nglGetBooleanv(pname, memAddress(data));
return data.get(0) != 0;
} finally {
stack.setPointer(stackPointer);
}
}
// --- [ glGetBufferParameteriv ] ---
public static native void nglGetBufferParameteriv(int target, int pname, long params);
/** Reference Page */
public static void glGetBufferParameteriv(@NativeType("GLenum") int target, @NativeType("GLenum") int pname, @NativeType("GLint *") IntBuffer params) {
if (CHECKS) {
check(params, 1);
}
nglGetBufferParameteriv(target, pname, memAddress(params));
}
/** Reference Page */
@NativeType("void")
public static int glGetBufferParameteri(@NativeType("GLenum") int target, @NativeType("GLenum") int pname) {
MemoryStack stack = stackGet(); int stackPointer = stack.getPointer();
try {
IntBuffer params = stack.callocInt(1);
nglGetBufferParameteriv(target, pname, memAddress(params));
return params.get(0);
} finally {
stack.setPointer(stackPointer);
}
}
// --- [ glGetError ] ---
/** Reference Page */
@NativeType("GLenum")
public static native int glGetError();
// --- [ glGetFloatv ] ---
public static native void nglGetFloatv(int pname, long data);
/** Reference Page */
public static void glGetFloatv(@NativeType("GLenum") int pname, @NativeType("GLfloat *") FloatBuffer data) {
if (CHECKS) {
check(data, 1);
}
nglGetFloatv(pname, memAddress(data));
}
/** Reference Page */
@NativeType("void")
public static float glGetFloat(@NativeType("GLenum") int pname) {
MemoryStack stack = stackGet(); int stackPointer = stack.getPointer();
try {
FloatBuffer data = stack.callocFloat(1);
nglGetFloatv(pname, memAddress(data));
return data.get(0);
} finally {
stack.setPointer(stackPointer);
}
}
// --- [ glGetFramebufferAttachmentParameteriv ] ---
public static native void nglGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, long params);
/** Reference Page */
public static void glGetFramebufferAttachmentParameteriv(@NativeType("GLenum") int target, @NativeType("GLenum") int attachment, @NativeType("GLenum") int pname, @NativeType("GLint *") IntBuffer params) {
if (CHECKS) {
check(params, 1);
}
nglGetFramebufferAttachmentParameteriv(target, attachment, pname, memAddress(params));
}
/** Reference Page */
@NativeType("void")
public static int glGetFramebufferAttachmentParameteri(@NativeType("GLenum") int target, @NativeType("GLenum") int attachment, @NativeType("GLenum") int pname) {
MemoryStack stack = stackGet(); int stackPointer = stack.getPointer();
try {
IntBuffer params = stack.callocInt(1);
nglGetFramebufferAttachmentParameteriv(target, attachment, pname, memAddress(params));
return params.get(0);
} finally {
stack.setPointer(stackPointer);
}
}
// --- [ glGetIntegerv ] ---
public static native void nglGetIntegerv(int pname, long data);
/** Reference Page */
public static void glGetIntegerv(@NativeType("GLenum") int pname, @NativeType("GLint *") IntBuffer data) {
if (CHECKS) {
check(data, 1);
}
nglGetIntegerv(pname, memAddress(data));
}
/** Reference Page */
@NativeType("void")
public static int glGetInteger(@NativeType("GLenum") int pname) {
MemoryStack stack = stackGet(); int stackPointer = stack.getPointer();
try {
IntBuffer data = stack.callocInt(1);
nglGetIntegerv(pname, memAddress(data));
return data.get(0);
} finally {
stack.setPointer(stackPointer);
}
}
// --- [ glGetProgramiv ] ---
public static native void nglGetProgramiv(int program, int pname, long params);
/** Reference Page */
public static void glGetProgramiv(@NativeType("GLuint") int program, @NativeType("GLenum") int pname, @NativeType("GLint *") IntBuffer params) {
if (CHECKS) {
check(params, 1);
}
nglGetProgramiv(program, pname, memAddress(params));
}
/** Reference Page */
@NativeType("void")
public static int glGetProgrami(@NativeType("GLuint") int program, @NativeType("GLenum") int pname) {
MemoryStack stack = stackGet(); int stackPointer = stack.getPointer();
try {
IntBuffer params = stack.callocInt(1);
nglGetProgramiv(program, pname, memAddress(params));
return params.get(0);
} finally {
stack.setPointer(stackPointer);
}
}
// --- [ glGetProgramInfoLog ] ---
public static native void nglGetProgramInfoLog(int program, int bufSize, long length, long infoLog);
/** Reference Page */
public static void glGetProgramInfoLog(@NativeType("GLuint") int program, @NativeType("GLsizei *") @Nullable IntBuffer length, @NativeType("GLchar *") ByteBuffer infoLog) {
if (CHECKS) {
checkSafe(length, 1);
}
nglGetProgramInfoLog(program, infoLog.remaining(), memAddressSafe(length), memAddress(infoLog));
}
/** Reference Page */
@NativeType("void")
public static String glGetProgramInfoLog(@NativeType("GLuint") int program, @NativeType("GLsizei") int bufSize) {
MemoryStack stack = stackGet(); int stackPointer = stack.getPointer();
ByteBuffer infoLog = memAlloc(bufSize);
try {
IntBuffer length = stack.ints(0);
nglGetProgramInfoLog(program, bufSize, memAddress(length), memAddress(infoLog));
return memUTF8(infoLog, length.get(0));
} finally {
memFree(infoLog);
stack.setPointer(stackPointer);
}
}
/** Reference Page */
@NativeType("void")
public static String glGetProgramInfoLog(@NativeType("GLuint") int program) {
return glGetProgramInfoLog(program, glGetProgrami(program, GL_INFO_LOG_LENGTH));
}
// --- [ glGetRenderbufferParameteriv ] ---
public static native void nglGetRenderbufferParameteriv(int target, int pname, long params);
/** Reference Page */
public static void glGetRenderbufferParameteriv(@NativeType("GLenum") int target, @NativeType("GLenum") int pname, @NativeType("GLint *") IntBuffer params) {
if (CHECKS) {
check(params, 1);
}
nglGetRenderbufferParameteriv(target, pname, memAddress(params));
}
/** Reference Page */
@NativeType("void")
public static int glGetRenderbufferParameteri(@NativeType("GLenum") int target, @NativeType("GLenum") int pname) {
MemoryStack stack = stackGet(); int stackPointer = stack.getPointer();
try {
IntBuffer params = stack.callocInt(1);
nglGetRenderbufferParameteriv(target, pname, memAddress(params));
return params.get(0);
} finally {
stack.setPointer(stackPointer);
}
}
// --- [ glGetShaderiv ] ---
public static native void nglGetShaderiv(int shader, int pname, long params);
/** Reference Page */
public static void glGetShaderiv(@NativeType("GLuint") int shader, @NativeType("GLenum") int pname, @NativeType("GLint *") IntBuffer params) {
if (CHECKS) {
check(params, 1);
}
nglGetShaderiv(shader, pname, memAddress(params));
}
/** Reference Page */
@NativeType("void")
public static int glGetShaderi(@NativeType("GLuint") int shader, @NativeType("GLenum") int pname) {
MemoryStack stack = stackGet(); int stackPointer = stack.getPointer();
try {
IntBuffer params = stack.callocInt(1);
nglGetShaderiv(shader, pname, memAddress(params));
return params.get(0);
} finally {
stack.setPointer(stackPointer);
}
}
// --- [ glGetShaderInfoLog ] ---
public static native void nglGetShaderInfoLog(int shader, int bufSize, long length, long infoLog);
/** Reference Page */
public static void glGetShaderInfoLog(@NativeType("GLuint") int shader, @NativeType("GLsizei *") @Nullable IntBuffer length, @NativeType("GLchar *") ByteBuffer infoLog) {
if (CHECKS) {
checkSafe(length, 1);
}
nglGetShaderInfoLog(shader, infoLog.remaining(), memAddressSafe(length), memAddress(infoLog));
}
/** Reference Page */
@NativeType("void")
public static String glGetShaderInfoLog(@NativeType("GLuint") int shader, @NativeType("GLsizei") int bufSize) {
MemoryStack stack = stackGet(); int stackPointer = stack.getPointer();
ByteBuffer infoLog = memAlloc(bufSize);
try {
IntBuffer length = stack.ints(0);
nglGetShaderInfoLog(shader, bufSize, memAddress(length), memAddress(infoLog));
return memUTF8(infoLog, length.get(0));
} finally {
memFree(infoLog);
stack.setPointer(stackPointer);
}
}
/** Reference Page */
@NativeType("void")
public static String glGetShaderInfoLog(@NativeType("GLuint") int shader) {
return glGetShaderInfoLog(shader, glGetShaderi(shader, GL_INFO_LOG_LENGTH));
}
// --- [ glGetShaderPrecisionFormat ] ---
public static native void nglGetShaderPrecisionFormat(int shadertype, int precisiontype, long range, long precision);
/** Reference Page */
public static void glGetShaderPrecisionFormat(@NativeType("GLenum") int shadertype, @NativeType("GLenum") int precisiontype, @NativeType("GLint *") IntBuffer range, @NativeType("GLint *") IntBuffer precision) {
if (CHECKS) {
check(range, 2);
check(precision, 2);
}
nglGetShaderPrecisionFormat(shadertype, precisiontype, memAddress(range), memAddress(precision));
}
// --- [ glGetShaderSource ] ---
public static native void nglGetShaderSource(int shader, int bufSize, long length, long source);
/** Reference Page */
public static void glGetShaderSource(@NativeType("GLuint") int shader, @NativeType("GLsizei *") @Nullable IntBuffer length, @NativeType("GLchar *") ByteBuffer source) {
if (CHECKS) {
checkSafe(length, 1);
}
nglGetShaderSource(shader, source.remaining(), memAddressSafe(length), memAddress(source));
}
/** Reference Page */
@NativeType("void")
public static String glGetShaderSource(@NativeType("GLuint") int shader, @NativeType("GLsizei") int bufSize) {
MemoryStack stack = stackGet(); int stackPointer = stack.getPointer();
ByteBuffer source = memAlloc(bufSize);
try {
IntBuffer length = stack.ints(0);
nglGetShaderSource(shader, bufSize, memAddress(length), memAddress(source));
return memUTF8(source, length.get(0));
} finally {
memFree(source);
stack.setPointer(stackPointer);
}
}
/** Reference Page */
@NativeType("void")
public static String glGetShaderSource(@NativeType("GLuint") int shader) {
return glGetShaderSource(shader, glGetShaderi(shader, GL_SHADER_SOURCE_LENGTH));
}
// --- [ glGetString ] ---
public static native long nglGetString(int name);
/** Reference Page */
@NativeType("GLubyte const *")
public static @Nullable String glGetString(@NativeType("GLenum") int name) {
long __result = nglGetString(name);
return memUTF8Safe(__result);
}
// --- [ glGetTexParameterfv ] ---
public static native void nglGetTexParameterfv(int target, int pname, long params);
/** Reference Page */
public static void glGetTexParameterfv(@NativeType("GLenum") int target, @NativeType("GLenum") int pname, @NativeType("GLfloat *") FloatBuffer params) {
if (CHECKS) {
check(params, 1);
}
nglGetTexParameterfv(target, pname, memAddress(params));
}
/** Reference Page */
@NativeType("void")
public static float glGetTexParameterf(@NativeType("GLenum") int target, @NativeType("GLenum") int pname) {
MemoryStack stack = stackGet(); int stackPointer = stack.getPointer();
try {
FloatBuffer params = stack.callocFloat(1);
nglGetTexParameterfv(target, pname, memAddress(params));
return params.get(0);
} finally {
stack.setPointer(stackPointer);
}
}
// --- [ glGetTexParameteriv ] ---
public static native void nglGetTexParameteriv(int target, int pname, long params);
/** Reference Page */
public static void glGetTexParameteriv(@NativeType("GLenum") int target, @NativeType("GLenum") int pname, @NativeType("GLint *") IntBuffer params) {
if (CHECKS) {
check(params, 1);
}
nglGetTexParameteriv(target, pname, memAddress(params));
}
/** Reference Page */
@NativeType("void")
public static int glGetTexParameteri(@NativeType("GLenum") int target, @NativeType("GLenum") int pname) {
MemoryStack stack = stackGet(); int stackPointer = stack.getPointer();
try {
IntBuffer params = stack.callocInt(1);
nglGetTexParameteriv(target, pname, memAddress(params));
return params.get(0);
} finally {
stack.setPointer(stackPointer);
}
}
// --- [ glGetUniformfv ] ---
public static native void nglGetUniformfv(int program, int location, long params);
/** Reference Page */
public static void glGetUniformfv(@NativeType("GLuint") int program, @NativeType("GLint") int location, @NativeType("GLfloat *") FloatBuffer params) {
if (CHECKS) {
check(params, 1);
}
nglGetUniformfv(program, location, memAddress(params));
}
/** Reference Page */
@NativeType("void")
public static float glGetUniformf(@NativeType("GLuint") int program, @NativeType("GLint") int location) {
MemoryStack stack = stackGet(); int stackPointer = stack.getPointer();
try {
FloatBuffer params = stack.callocFloat(1);
nglGetUniformfv(program, location, memAddress(params));
return params.get(0);
} finally {
stack.setPointer(stackPointer);
}
}
// --- [ glGetUniformiv ] ---
public static native void nglGetUniformiv(int program, int location, long params);
/** Reference Page */
public static void glGetUniformiv(@NativeType("GLuint") int program, @NativeType("GLint") int location, @NativeType("GLint *") IntBuffer params) {
if (CHECKS) {
check(params, 1);
}
nglGetUniformiv(program, location, memAddress(params));
}
/** Reference Page */
@NativeType("void")
public static int glGetUniformi(@NativeType("GLuint") int program, @NativeType("GLint") int location) {
MemoryStack stack = stackGet(); int stackPointer = stack.getPointer();
try {
IntBuffer params = stack.callocInt(1);
nglGetUniformiv(program, location, memAddress(params));
return params.get(0);
} finally {
stack.setPointer(stackPointer);
}
}
// --- [ glGetUniformLocation ] ---
public static native int nglGetUniformLocation(int program, long name);
/** Reference Page */
@NativeType("GLint")
public static int glGetUniformLocation(@NativeType("GLuint") int program, @NativeType("GLchar const *") ByteBuffer name) {
if (CHECKS) {
checkNT1(name);
}
return nglGetUniformLocation(program, memAddress(name));
}
/** Reference Page */
@NativeType("GLint")
public static int glGetUniformLocation(@NativeType("GLuint") int program, @NativeType("GLchar const *") CharSequence name) {
MemoryStack stack = stackGet(); int stackPointer = stack.getPointer();
try {
stack.nASCII(name, true);
long nameEncoded = stack.getPointerAddress();
return nglGetUniformLocation(program, nameEncoded);
} finally {
stack.setPointer(stackPointer);
}
}
// --- [ glGetVertexAttribfv ] ---
public static native void nglGetVertexAttribfv(int index, int pname, long params);
/** Reference Page */
public static void glGetVertexAttribfv(@NativeType("GLuint") int index, @NativeType("GLenum") int pname, @NativeType("GLfloat *") FloatBuffer params) {
if (CHECKS) {
check(params, 4);
}
nglGetVertexAttribfv(index, pname, memAddress(params));
}
// --- [ glGetVertexAttribiv ] ---
public static native void nglGetVertexAttribiv(int index, int pname, long params);
/** Reference Page */
public static void glGetVertexAttribiv(@NativeType("GLuint") int index, @NativeType("GLenum") int pname, @NativeType("GLint *") IntBuffer params) {
if (CHECKS) {
check(params, 4);
}
nglGetVertexAttribiv(index, pname, memAddress(params));
}
// --- [ glGetVertexAttribPointerv ] ---
public static native void nglGetVertexAttribPointerv(int index, int pname, long pointer);
/** Reference Page */
public static void glGetVertexAttribPointerv(@NativeType("GLuint") int index, @NativeType("GLenum") int pname, @NativeType("void **") PointerBuffer pointer) {
if (CHECKS) {
check(pointer, 1);
}
nglGetVertexAttribPointerv(index, pname, memAddress(pointer));
}
/** Reference Page */
@NativeType("void")
public static long glGetVertexAttribPointer(@NativeType("GLuint") int index, @NativeType("GLenum") int pname) {
MemoryStack stack = stackGet(); int stackPointer = stack.getPointer();
try {
PointerBuffer pointer = stack.callocPointer(1);
nglGetVertexAttribPointerv(index, pname, memAddress(pointer));
return pointer.get(0);
} finally {
stack.setPointer(stackPointer);
}
}
// --- [ glHint ] ---
/** Reference Page */
public static native void glHint(@NativeType("GLenum") int target, @NativeType("GLenum") int mode);
// --- [ glIsBuffer ] ---
/** Reference Page */
@NativeType("GLboolean")
public static native boolean glIsBuffer(@NativeType("GLuint") int buffer);
// --- [ glIsEnabled ] ---
/** Reference Page */
@NativeType("GLboolean")
public static native boolean glIsEnabled(@NativeType("GLenum") int cap);
// --- [ glIsFramebuffer ] ---
/** Reference Page */
@NativeType("GLboolean")
public static native boolean glIsFramebuffer(@NativeType("GLuint") int framebuffer);
// --- [ glIsProgram ] ---
/** Reference Page */
@NativeType("GLboolean")
public static native boolean glIsProgram(@NativeType("GLuint") int program);
// --- [ glIsRenderbuffer ] ---
/** Reference Page */
@NativeType("GLboolean")
public static native boolean glIsRenderbuffer(@NativeType("GLuint") int renderbuffer);
// --- [ glIsShader ] ---
/** Reference Page */
@NativeType("GLboolean")
public static native boolean glIsShader(@NativeType("GLuint") int shader);
// --- [ glIsTexture ] ---
/** Reference Page */
@NativeType("GLboolean")
public static native boolean glIsTexture(@NativeType("GLuint") int texture);
// --- [ glLineWidth ] ---
/** Reference Page */
public static native void glLineWidth(@NativeType("GLfloat") float width);
// --- [ glLinkProgram ] ---
/** Reference Page */
public static native void glLinkProgram(@NativeType("GLuint") int program);
// --- [ glPixelStorei ] ---
/** Reference Page */
public static native void glPixelStorei(@NativeType("GLenum") int pname, @NativeType("GLint") int param);
// --- [ glPolygonOffset ] ---
/** Reference Page */
public static native void glPolygonOffset(@NativeType("GLfloat") float factor, @NativeType("GLfloat") float units);
// --- [ glReadPixels ] ---
public static native void nglReadPixels(int x, int y, int width, int height, int format, int type, long pixels);
/** Reference Page */
public static void glReadPixels(@NativeType("GLint") int x, @NativeType("GLint") int y, @NativeType("GLsizei") int width, @NativeType("GLsizei") int height, @NativeType("GLenum") int format, @NativeType("GLenum") int type, @NativeType("void *") ByteBuffer pixels) {
nglReadPixels(x, y, width, height, format, type, memAddress(pixels));
}
/** Reference Page */
public static void glReadPixels(@NativeType("GLint") int x, @NativeType("GLint") int y, @NativeType("GLsizei") int width, @NativeType("GLsizei") int height, @NativeType("GLenum") int format, @NativeType("GLenum") int type, @NativeType("void *") long pixels) {
nglReadPixels(x, y, width, height, format, type, pixels);
}
/** Reference Page */
public static void glReadPixels(@NativeType("GLint") int x, @NativeType("GLint") int y, @NativeType("GLsizei") int width, @NativeType("GLsizei") int height, @NativeType("GLenum") int format, @NativeType("GLenum") int type, @NativeType("void *") ShortBuffer pixels) {
nglReadPixels(x, y, width, height, format, type, memAddress(pixels));
}
/** Reference Page */
public static void glReadPixels(@NativeType("GLint") int x, @NativeType("GLint") int y, @NativeType("GLsizei") int width, @NativeType("GLsizei") int height, @NativeType("GLenum") int format, @NativeType("GLenum") int type, @NativeType("void *") IntBuffer pixels) {
nglReadPixels(x, y, width, height, format, type, memAddress(pixels));
}
/** Reference Page */
public static void glReadPixels(@NativeType("GLint") int x, @NativeType("GLint") int y, @NativeType("GLsizei") int width, @NativeType("GLsizei") int height, @NativeType("GLenum") int format, @NativeType("GLenum") int type, @NativeType("void *") FloatBuffer pixels) {
nglReadPixels(x, y, width, height, format, type, memAddress(pixels));
}
// --- [ glReleaseShaderCompiler ] ---
/** Reference Page */
public static native void glReleaseShaderCompiler();
// --- [ glRenderbufferStorage ] ---
/** Reference Page */
public static native void glRenderbufferStorage(@NativeType("GLenum") int target, @NativeType("GLenum") int internalformat, @NativeType("GLsizei") int width, @NativeType("GLsizei") int height);
// --- [ glSampleCoverage ] ---
/** Reference Page */
public static native void glSampleCoverage(@NativeType("GLfloat") float value, @NativeType("GLboolean") boolean invert);
// --- [ glScissor ] ---
/** Reference Page */
public static native void glScissor(@NativeType("GLint") int x, @NativeType("GLint") int y, @NativeType("GLsizei") int width, @NativeType("GLsizei") int height);
// --- [ glShaderBinary ] ---
public static native void nglShaderBinary(int count, long shaders, int binaryformat, long binary, int length);
/** Reference Page */
public static void glShaderBinary(@NativeType("GLuint const *") IntBuffer shaders, @NativeType("GLenum") int binaryformat, @NativeType("void const *") ByteBuffer binary) {
nglShaderBinary(shaders.remaining(), memAddress(shaders), binaryformat, memAddress(binary), binary.remaining());
}
// --- [ glShaderSource ] ---
public static native void nglShaderSource(int shader, int count, long string, long length);
/** Reference Page */
public static void glShaderSource(@NativeType("GLuint") int shader, @NativeType("GLchar const * const *") PointerBuffer string, @NativeType("GLint const *") @Nullable IntBuffer length) {
if (CHECKS) {
checkSafe(length, string.remaining());
}
nglShaderSource(shader, string.remaining(), memAddress(string), memAddressSafe(length));
}
/** Reference Page */
public static void glShaderSource(@NativeType("GLuint") int shader, @NativeType("GLchar const * const *") CharSequence... string) {
MemoryStack stack = stackGet(); int stackPointer = stack.getPointer();
try {
long stringAddress = org.lwjgl.system.APIUtil.apiArrayi(stack, MemoryUtil::memUTF8, string);
nglShaderSource(shader, string.length, stringAddress, stringAddress - (string.length << 2));
org.lwjgl.system.APIUtil.apiArrayFree(stringAddress, string.length);
} finally {
stack.setPointer(stackPointer);
}
}
/** Reference Page */
public static void glShaderSource(@NativeType("GLuint") int shader, @NativeType("GLchar const * const *") CharSequence string) {
MemoryStack stack = stackGet(); int stackPointer = stack.getPointer();
try {
long stringAddress = org.lwjgl.system.APIUtil.apiArrayi(stack, MemoryUtil::memUTF8, string);
nglShaderSource(shader, 1, stringAddress, stringAddress - 4);
org.lwjgl.system.APIUtil.apiArrayFree(stringAddress, 1);
} finally {
stack.setPointer(stackPointer);
}
}
// --- [ glStencilFunc ] ---
/** Reference Page */
public static native void glStencilFunc(@NativeType("GLenum") int func, @NativeType("GLint") int ref, @NativeType("GLuint") int mask);
// --- [ glStencilFuncSeparate ] ---
/** Reference Page */
public static native void glStencilFuncSeparate(@NativeType("GLenum") int face, @NativeType("GLenum") int func, @NativeType("GLint") int ref, @NativeType("GLuint") int mask);
// --- [ glStencilMask ] ---
/** Reference Page */
public static native void glStencilMask(@NativeType("GLuint") int mask);
// --- [ glStencilMaskSeparate ] ---
/** Reference Page */
public static native void glStencilMaskSeparate(@NativeType("GLenum") int face, @NativeType("GLuint") int mask);
// --- [ glStencilOp ] ---
/** Reference Page */
public static native void glStencilOp(@NativeType("GLenum") int fail, @NativeType("GLenum") int zfail, @NativeType("GLenum") int zpass);
// --- [ glStencilOpSeparate ] ---
/** Reference Page */
public static native void glStencilOpSeparate(@NativeType("GLenum") int face, @NativeType("GLenum") int sfail, @NativeType("GLenum") int dpfail, @NativeType("GLenum") int dppass);
// --- [ glTexImage2D ] ---
public static native void nglTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, long pixels);
/** Reference Page */
public static void glTexImage2D(@NativeType("GLenum") int target, @NativeType("GLint") int level, @NativeType("GLint") int internalformat, @NativeType("GLsizei") int width, @NativeType("GLsizei") int height, @NativeType("GLint") int border, @NativeType("GLenum") int format, @NativeType("GLenum") int type, @NativeType("void const *") @Nullable ByteBuffer pixels) {
nglTexImage2D(target, level, internalformat, width, height, border, format, type, memAddressSafe(pixels));
}
/** Reference Page */
public static void glTexImage2D(@NativeType("GLenum") int target, @NativeType("GLint") int level, @NativeType("GLint") int internalformat, @NativeType("GLsizei") int width, @NativeType("GLsizei") int height, @NativeType("GLint") int border, @NativeType("GLenum") int format, @NativeType("GLenum") int type, @NativeType("void const *") long pixels) {
nglTexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
}
/** Reference Page */
public static void glTexImage2D(@NativeType("GLenum") int target, @NativeType("GLint") int level, @NativeType("GLint") int internalformat, @NativeType("GLsizei") int width, @NativeType("GLsizei") int height, @NativeType("GLint") int border, @NativeType("GLenum") int format, @NativeType("GLenum") int type, @NativeType("void const *") @Nullable ShortBuffer pixels) {
nglTexImage2D(target, level, internalformat, width, height, border, format, type, memAddressSafe(pixels));
}
/** Reference Page */
public static void glTexImage2D(@NativeType("GLenum") int target, @NativeType("GLint") int level, @NativeType("GLint") int internalformat, @NativeType("GLsizei") int width, @NativeType("GLsizei") int height, @NativeType("GLint") int border, @NativeType("GLenum") int format, @NativeType("GLenum") int type, @NativeType("void const *") @Nullable IntBuffer pixels) {
nglTexImage2D(target, level, internalformat, width, height, border, format, type, memAddressSafe(pixels));
}
/** Reference Page */
public static void glTexImage2D(@NativeType("GLenum") int target, @NativeType("GLint") int level, @NativeType("GLint") int internalformat, @NativeType("GLsizei") int width, @NativeType("GLsizei") int height, @NativeType("GLint") int border, @NativeType("GLenum") int format, @NativeType("GLenum") int type, @NativeType("void const *") @Nullable FloatBuffer pixels) {
nglTexImage2D(target, level, internalformat, width, height, border, format, type, memAddressSafe(pixels));
}
// --- [ glTexParameterf ] ---
/** Reference Page */
public static native void glTexParameterf(@NativeType("GLenum") int target, @NativeType("GLenum") int pname, @NativeType("GLfloat") float param);
// --- [ glTexParameterfv ] ---
public static native void nglTexParameterfv(int target, int pname, long params);
/** Reference Page */
public static void glTexParameterfv(@NativeType("GLenum") int target, @NativeType("GLenum") int pname, @NativeType("GLfloat const *") FloatBuffer params) {
if (CHECKS) {
check(params, 1);
}
nglTexParameterfv(target, pname, memAddress(params));
}
// --- [ glTexParameteri ] ---
/** Reference Page */
public static native void glTexParameteri(@NativeType("GLenum") int target, @NativeType("GLenum") int pname, @NativeType("GLint") int param);
// --- [ glTexParameteriv ] ---
public static native void nglTexParameteriv(int target, int pname, long params);
/** Reference Page */
public static void glTexParameteriv(@NativeType("GLenum") int target, @NativeType("GLenum") int pname, @NativeType("GLint const *") IntBuffer params) {
if (CHECKS) {
check(params, 1);
}
nglTexParameteriv(target, pname, memAddress(params));
}
// --- [ glTexSubImage2D ] ---
public static native void nglTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, long pixels);
/** Reference Page */
public static void glTexSubImage2D(@NativeType("GLenum") int target, @NativeType("GLint") int level, @NativeType("GLint") int xoffset, @NativeType("GLint") int yoffset, @NativeType("GLsizei") int width, @NativeType("GLsizei") int height, @NativeType("GLenum") int format, @NativeType("GLenum") int type, @NativeType("void const *") ByteBuffer pixels) {
nglTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, memAddress(pixels));
}
/** Reference Page */
public static void glTexSubImage2D(@NativeType("GLenum") int target, @NativeType("GLint") int level, @NativeType("GLint") int xoffset, @NativeType("GLint") int yoffset, @NativeType("GLsizei") int width, @NativeType("GLsizei") int height, @NativeType("GLenum") int format, @NativeType("GLenum") int type, @NativeType("void const *") long pixels) {
nglTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
}
/** Reference Page */
public static void glTexSubImage2D(@NativeType("GLenum") int target, @NativeType("GLint") int level, @NativeType("GLint") int xoffset, @NativeType("GLint") int yoffset, @NativeType("GLsizei") int width, @NativeType("GLsizei") int height, @NativeType("GLenum") int format, @NativeType("GLenum") int type, @NativeType("void const *") ShortBuffer pixels) {
nglTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, memAddress(pixels));
}
/** Reference Page */
public static void glTexSubImage2D(@NativeType("GLenum") int target, @NativeType("GLint") int level, @NativeType("GLint") int xoffset, @NativeType("GLint") int yoffset, @NativeType("GLsizei") int width, @NativeType("GLsizei") int height, @NativeType("GLenum") int format, @NativeType("GLenum") int type, @NativeType("void const *") IntBuffer pixels) {
nglTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, memAddress(pixels));
}
/** Reference Page */
public static void glTexSubImage2D(@NativeType("GLenum") int target, @NativeType("GLint") int level, @NativeType("GLint") int xoffset, @NativeType("GLint") int yoffset, @NativeType("GLsizei") int width, @NativeType("GLsizei") int height, @NativeType("GLenum") int format, @NativeType("GLenum") int type, @NativeType("void const *") FloatBuffer pixels) {
nglTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, memAddress(pixels));
}
// --- [ glUniform1f ] ---
/** Reference Page */
public static native void glUniform1f(@NativeType("GLint") int location, @NativeType("GLfloat") float v0);
// --- [ glUniform1fv ] ---
public static native void nglUniform1fv(int location, int count, long value);
/** Reference Page */
public static void glUniform1fv(@NativeType("GLint") int location, @NativeType("GLfloat const *") FloatBuffer value) {
nglUniform1fv(location, value.remaining(), memAddress(value));
}
// --- [ glUniform1i ] ---
/** Reference Page */
public static native void glUniform1i(@NativeType("GLint") int location, @NativeType("GLint") int v0);
// --- [ glUniform1iv ] ---
public static native void nglUniform1iv(int location, int count, long value);
/** Reference Page */
public static void glUniform1iv(@NativeType("GLint") int location, @NativeType("GLint const *") IntBuffer value) {
nglUniform1iv(location, value.remaining(), memAddress(value));
}
// --- [ glUniform2f ] ---
/** Reference Page */
public static native void glUniform2f(@NativeType("GLint") int location, @NativeType("GLfloat") float v0, @NativeType("GLfloat") float v1);
// --- [ glUniform2fv ] ---
public static native void nglUniform2fv(int location, int count, long value);
/** Reference Page */
public static void glUniform2fv(@NativeType("GLint") int location, @NativeType("GLfloat const *") FloatBuffer value) {
nglUniform2fv(location, value.remaining() >> 1, memAddress(value));
}
// --- [ glUniform2i ] ---
/** Reference Page */
public static native void glUniform2i(@NativeType("GLint") int location, @NativeType("GLint") int v0, @NativeType("GLint") int v1);
// --- [ glUniform2iv ] ---
public static native void nglUniform2iv(int location, int count, long value);
/** Reference Page */
public static void glUniform2iv(@NativeType("GLint") int location, @NativeType("GLint const *") IntBuffer value) {
nglUniform2iv(location, value.remaining() >> 1, memAddress(value));
}
// --- [ glUniform3f ] ---
/** Reference Page */
public static native void glUniform3f(@NativeType("GLint") int location, @NativeType("GLfloat") float v0, @NativeType("GLfloat") float v1, @NativeType("GLfloat") float v2);
// --- [ glUniform3fv ] ---
public static native void nglUniform3fv(int location, int count, long value);
/** Reference Page */
public static void glUniform3fv(@NativeType("GLint") int location, @NativeType("GLfloat const *") FloatBuffer value) {
nglUniform3fv(location, value.remaining() / 3, memAddress(value));
}
// --- [ glUniform3i ] ---
/** Reference Page */
public static native void glUniform3i(@NativeType("GLint") int location, @NativeType("GLint") int v0, @NativeType("GLint") int v1, @NativeType("GLint") int v2);
// --- [ glUniform3iv ] ---
public static native void nglUniform3iv(int location, int count, long value);
/** Reference Page */
public static void glUniform3iv(@NativeType("GLint") int location, @NativeType("GLint const *") IntBuffer value) {
nglUniform3iv(location, value.remaining() / 3, memAddress(value));
}
// --- [ glUniform4f ] ---
/** Reference Page */
public static native void glUniform4f(@NativeType("GLint") int location, @NativeType("GLfloat") float v0, @NativeType("GLfloat") float v1, @NativeType("GLfloat") float v2, @NativeType("GLfloat") float v3);
// --- [ glUniform4fv ] ---
public static native void nglUniform4fv(int location, int count, long value);
/** Reference Page */
public static void glUniform4fv(@NativeType("GLint") int location, @NativeType("GLfloat const *") FloatBuffer value) {
nglUniform4fv(location, value.remaining() >> 2, memAddress(value));
}
// --- [ glUniform4i ] ---
/** Reference Page */
public static native void glUniform4i(@NativeType("GLint") int location, @NativeType("GLint") int v0, @NativeType("GLint") int v1, @NativeType("GLint") int v2, @NativeType("GLint") int v3);
// --- [ glUniform4iv ] ---
public static native void nglUniform4iv(int location, int count, long value);
/** Reference Page */
public static void glUniform4iv(@NativeType("GLint") int location, @NativeType("GLint const *") IntBuffer value) {
nglUniform4iv(location, value.remaining() >> 2, memAddress(value));
}
// --- [ glUniformMatrix2fv ] ---
public static native void nglUniformMatrix2fv(int location, int count, boolean transpose, long value);
/** Reference Page */
public static void glUniformMatrix2fv(@NativeType("GLint") int location, @NativeType("GLboolean") boolean transpose, @NativeType("GLfloat const *") FloatBuffer value) {
nglUniformMatrix2fv(location, value.remaining() >> 2, transpose, memAddress(value));
}
// --- [ glUniformMatrix3fv ] ---
public static native void nglUniformMatrix3fv(int location, int count, boolean transpose, long value);
/** Reference Page */
public static void glUniformMatrix3fv(@NativeType("GLint") int location, @NativeType("GLboolean") boolean transpose, @NativeType("GLfloat const *") FloatBuffer value) {
nglUniformMatrix3fv(location, value.remaining() / 9, transpose, memAddress(value));
}
// --- [ glUniformMatrix4fv ] ---
public static native void nglUniformMatrix4fv(int location, int count, boolean transpose, long value);
/** Reference Page */
public static void glUniformMatrix4fv(@NativeType("GLint") int location, @NativeType("GLboolean") boolean transpose, @NativeType("GLfloat const *") FloatBuffer value) {
nglUniformMatrix4fv(location, value.remaining() >> 4, transpose, memAddress(value));
}
// --- [ glUseProgram ] ---
/** Reference Page */
public static native void glUseProgram(@NativeType("GLuint") int program);
// --- [ glValidateProgram ] ---
/** Reference Page */
public static native void glValidateProgram(@NativeType("GLuint") int program);
// --- [ glVertexAttrib1f ] ---
/** Reference Page */
public static native void glVertexAttrib1f(@NativeType("GLuint") int index, @NativeType("GLfloat") float x);
// --- [ glVertexAttrib1fv ] ---
public static native void nglVertexAttrib1fv(int index, long v);
/** Reference Page */
public static void glVertexAttrib1fv(@NativeType("GLuint") int index, @NativeType("GLfloat const *") FloatBuffer v) {
if (CHECKS) {
check(v, 1);
}
nglVertexAttrib1fv(index, memAddress(v));
}
// --- [ glVertexAttrib2f ] ---
/** Reference Page */
public static native void glVertexAttrib2f(@NativeType("GLuint") int index, @NativeType("GLfloat") float x, @NativeType("GLfloat") float y);
// --- [ glVertexAttrib2fv ] ---
public static native void nglVertexAttrib2fv(int index, long v);
/** Reference Page */
public static void glVertexAttrib2fv(@NativeType("GLuint") int index, @NativeType("GLfloat const *") FloatBuffer v) {
if (CHECKS) {
check(v, 2);
}
nglVertexAttrib2fv(index, memAddress(v));
}
// --- [ glVertexAttrib3f ] ---
/** Reference Page */
public static native void glVertexAttrib3f(@NativeType("GLuint") int index, @NativeType("GLfloat") float x, @NativeType("GLfloat") float y, @NativeType("GLfloat") float z);
// --- [ glVertexAttrib3fv ] ---
public static native void nglVertexAttrib3fv(int index, long v);
/** Reference Page */
public static void glVertexAttrib3fv(@NativeType("GLuint") int index, @NativeType("GLfloat const *") FloatBuffer v) {
if (CHECKS) {
check(v, 3);
}
nglVertexAttrib3fv(index, memAddress(v));
}
// --- [ glVertexAttrib4f ] ---
/** Reference Page */
public static native void glVertexAttrib4f(@NativeType("GLuint") int index, @NativeType("GLfloat") float x, @NativeType("GLfloat") float y, @NativeType("GLfloat") float z, @NativeType("GLfloat") float w);
// --- [ glVertexAttrib4fv ] ---
public static native void nglVertexAttrib4fv(int index, long v);
/** Reference Page */
public static void glVertexAttrib4fv(@NativeType("GLuint") int index, @NativeType("GLfloat const *") FloatBuffer v) {
if (CHECKS) {
check(v, 4);
}
nglVertexAttrib4fv(index, memAddress(v));
}
// --- [ glVertexAttribPointer ] ---
public static native void nglVertexAttribPointer(int index, int size, int type, boolean normalized, int stride, long pointer);
/** Reference Page */
public static void glVertexAttribPointer(@NativeType("GLuint") int index, @NativeType("GLint") int size, @NativeType("GLenum") int type, @NativeType("GLboolean") boolean normalized, @NativeType("GLsizei") int stride, @NativeType("void const *") ByteBuffer pointer) {
nglVertexAttribPointer(index, size, type, normalized, stride, memAddress(pointer));
}
/** Reference Page */
public static void glVertexAttribPointer(@NativeType("GLuint") int index, @NativeType("GLint") int size, @NativeType("GLenum") int type, @NativeType("GLboolean") boolean normalized, @NativeType("GLsizei") int stride, @NativeType("void const *") long pointer) {
nglVertexAttribPointer(index, size, type, normalized, stride, pointer);
}
/** Reference Page */
public static void glVertexAttribPointer(@NativeType("GLuint") int index, @NativeType("GLint") int size, @NativeType("GLenum") int type, @NativeType("GLboolean") boolean normalized, @NativeType("GLsizei") int stride, @NativeType("void const *") ShortBuffer pointer) {
nglVertexAttribPointer(index, size, type, normalized, stride, memAddress(pointer));
}
/** Reference Page */
public static void glVertexAttribPointer(@NativeType("GLuint") int index, @NativeType("GLint") int size, @NativeType("GLenum") int type, @NativeType("GLboolean") boolean normalized, @NativeType("GLsizei") int stride, @NativeType("void const *") IntBuffer pointer) {
nglVertexAttribPointer(index, size, type, normalized, stride, memAddress(pointer));
}
/** Reference Page */
public static void glVertexAttribPointer(@NativeType("GLuint") int index, @NativeType("GLint") int size, @NativeType("GLenum") int type, @NativeType("GLboolean") boolean normalized, @NativeType("GLsizei") int stride, @NativeType("void const *") FloatBuffer pointer) {
nglVertexAttribPointer(index, size, type, normalized, stride, memAddress(pointer));
}
// --- [ glViewport ] ---
/** Reference Page */
public static native void glViewport(@NativeType("GLint") int x, @NativeType("GLint") int y, @NativeType("GLsizei") int width, @NativeType("GLsizei") int height);
/**
* Array version of: {@link #glBufferData BufferData}
*
* @see Reference Page
*/
public static void glBufferData(@NativeType("GLenum") int target, @NativeType("void const *") short[] data, @NativeType("GLenum") int usage) {
long __functionAddress = GLES.getICD().glBufferData;
callPPV(target, Integer.toUnsignedLong(data.length) << 1, data, usage, __functionAddress);
}
/**
* Array version of: {@link #glBufferData BufferData}
*
* @see Reference Page
*/
public static void glBufferData(@NativeType("GLenum") int target, @NativeType("void const *") int[] data, @NativeType("GLenum") int usage) {
long __functionAddress = GLES.getICD().glBufferData;
callPPV(target, Integer.toUnsignedLong(data.length) << 2, data, usage, __functionAddress);
}
/**
* Array version of: {@link #glBufferData BufferData}
*
* @see Reference Page
*/
public static void glBufferData(@NativeType("GLenum") int target, @NativeType("void const *") float[] data, @NativeType("GLenum") int usage) {
long __functionAddress = GLES.getICD().glBufferData;
callPPV(target, Integer.toUnsignedLong(data.length) << 2, data, usage, __functionAddress);
}
/**
* Array version of: {@link #glBufferSubData BufferSubData}
*
* @see Reference Page
*/
public static void glBufferSubData(@NativeType("GLenum") int target, @NativeType("GLintptr") long offset, @NativeType("void const *") short[] data) {
long __functionAddress = GLES.getICD().glBufferSubData;
callPPPV(target, offset, Integer.toUnsignedLong(data.length) << 1, data, __functionAddress);
}
/**
* Array version of: {@link #glBufferSubData BufferSubData}
*
* @see Reference Page
*/
public static void glBufferSubData(@NativeType("GLenum") int target, @NativeType("GLintptr") long offset, @NativeType("void const *") int[] data) {
long __functionAddress = GLES.getICD().glBufferSubData;
callPPPV(target, offset, Integer.toUnsignedLong(data.length) << 2, data, __functionAddress);
}
/**
* Array version of: {@link #glBufferSubData BufferSubData}
*
* @see Reference Page
*/
public static void glBufferSubData(@NativeType("GLenum") int target, @NativeType("GLintptr") long offset, @NativeType("void const *") float[] data) {
long __functionAddress = GLES.getICD().glBufferSubData;
callPPPV(target, offset, Integer.toUnsignedLong(data.length) << 2, data, __functionAddress);
}
/**
* Array version of: {@link #glDeleteBuffers DeleteBuffers}
*
* @see Reference Page
*/
public static void glDeleteBuffers(@NativeType("GLuint const *") int[] buffers) {
long __functionAddress = GLES.getICD().glDeleteBuffers;
callPV(buffers.length, buffers, __functionAddress);
}
/**
* Array version of: {@link #glDeleteFramebuffers DeleteFramebuffers}
*
* @see Reference Page
*/
public static void glDeleteFramebuffers(@NativeType("GLuint const *") int[] framebuffers) {
long __functionAddress = GLES.getICD().glDeleteFramebuffers;
callPV(framebuffers.length, framebuffers, __functionAddress);
}
/**
* Array version of: {@link #glDeleteRenderbuffers DeleteRenderbuffers}
*
* @see Reference Page
*/
public static void glDeleteRenderbuffers(@NativeType("GLuint const *") int[] renderbuffers) {
long __functionAddress = GLES.getICD().glDeleteRenderbuffers;
callPV(renderbuffers.length, renderbuffers, __functionAddress);
}
/**
* Array version of: {@link #glDeleteTextures DeleteTextures}
*
* @see Reference Page
*/
public static void glDeleteTextures(@NativeType("GLuint const *") int[] textures) {
long __functionAddress = GLES.getICD().glDeleteTextures;
callPV(textures.length, textures, __functionAddress);
}
/**
* Array version of: {@link #glGenBuffers GenBuffers}
*
* @see Reference Page
*/
public static void glGenBuffers(@NativeType("GLuint *") int[] buffers) {
long __functionAddress = GLES.getICD().glGenBuffers;
callPV(buffers.length, buffers, __functionAddress);
}
/**
* Array version of: {@link #glGenFramebuffers GenFramebuffers}
*
* @see Reference Page
*/
public static void glGenFramebuffers(@NativeType("GLuint *") int[] framebuffers) {
long __functionAddress = GLES.getICD().glGenFramebuffers;
callPV(framebuffers.length, framebuffers, __functionAddress);
}
/**
* Array version of: {@link #glGenRenderbuffers GenRenderbuffers}
*
* @see Reference Page
*/
public static void glGenRenderbuffers(@NativeType("GLuint *") int[] renderbuffers) {
long __functionAddress = GLES.getICD().glGenRenderbuffers;
callPV(renderbuffers.length, renderbuffers, __functionAddress);
}
/**
* Array version of: {@link #glGenTextures GenTextures}
*
* @see Reference Page
*/
public static void glGenTextures(@NativeType("GLuint *") int[] textures) {
long __functionAddress = GLES.getICD().glGenTextures;
callPV(textures.length, textures, __functionAddress);
}
/**
* Array version of: {@link #glGetActiveAttrib GetActiveAttrib}
*
* @see Reference Page
*/
public static void glGetActiveAttrib(@NativeType("GLuint") int program, @NativeType("GLuint") int index, @NativeType("GLsizei *") int @Nullable [] length, @NativeType("GLint *") int[] size, @NativeType("GLenum *") int[] type, @NativeType("GLchar *") ByteBuffer name) {
long __functionAddress = GLES.getICD().glGetActiveAttrib;
if (CHECKS) {
checkSafe(length, 1);
check(size, 1);
check(type, 1);
}
callPPPPV(program, index, name.remaining(), length, size, type, memAddress(name), __functionAddress);
}
/**
* Array version of: {@link #glGetActiveUniform GetActiveUniform}
*
* @see Reference Page
*/
public static void glGetActiveUniform(@NativeType("GLuint") int program, @NativeType("GLuint") int index, @NativeType("GLsizei *") int @Nullable [] length, @NativeType("GLint *") int[] size, @NativeType("GLenum *") int[] type, @NativeType("GLchar *") ByteBuffer name) {
long __functionAddress = GLES.getICD().glGetActiveUniform;
if (CHECKS) {
checkSafe(length, 1);
check(size, 1);
check(type, 1);
}
callPPPPV(program, index, name.remaining(), length, size, type, memAddress(name), __functionAddress);
}
/**
* Array version of: {@link #glGetAttachedShaders GetAttachedShaders}
*
* @see Reference Page
*/
public static void glGetAttachedShaders(@NativeType("GLuint") int program, @NativeType("GLsizei *") int @Nullable [] count, @NativeType("GLuint *") int[] shaders) {
long __functionAddress = GLES.getICD().glGetAttachedShaders;
if (CHECKS) {
checkSafe(count, 1);
}
callPPV(program, shaders.length, count, shaders, __functionAddress);
}
/**
* Array version of: {@link #glGetBufferParameteriv GetBufferParameteriv}
*
* @see Reference Page
*/
public static void glGetBufferParameteriv(@NativeType("GLenum") int target, @NativeType("GLenum") int pname, @NativeType("GLint *") int[] params) {
long __functionAddress = GLES.getICD().glGetBufferParameteriv;
if (CHECKS) {
check(params, 1);
}
callPV(target, pname, params, __functionAddress);
}
/**
* Array version of: {@link #glGetFloatv GetFloatv}
*
* @see Reference Page
*/
public static void glGetFloatv(@NativeType("GLenum") int pname, @NativeType("GLfloat *") float[] data) {
long __functionAddress = GLES.getICD().glGetFloatv;
if (CHECKS) {
check(data, 1);
}
callPV(pname, data, __functionAddress);
}
/**
* Array version of: {@link #glGetFramebufferAttachmentParameteriv GetFramebufferAttachmentParameteriv}
*
* @see Reference Page
*/
public static void glGetFramebufferAttachmentParameteriv(@NativeType("GLenum") int target, @NativeType("GLenum") int attachment, @NativeType("GLenum") int pname, @NativeType("GLint *") int[] params) {
long __functionAddress = GLES.getICD().glGetFramebufferAttachmentParameteriv;
if (CHECKS) {
check(params, 1);
}
callPV(target, attachment, pname, params, __functionAddress);
}
/**
* Array version of: {@link #glGetIntegerv GetIntegerv}
*
* @see Reference Page
*/
public static void glGetIntegerv(@NativeType("GLenum") int pname, @NativeType("GLint *") int[] data) {
long __functionAddress = GLES.getICD().glGetIntegerv;
if (CHECKS) {
check(data, 1);
}
callPV(pname, data, __functionAddress);
}
/**
* Array version of: {@link #glGetProgramiv GetProgramiv}
*
* @see Reference Page
*/
public static void glGetProgramiv(@NativeType("GLuint") int program, @NativeType("GLenum") int pname, @NativeType("GLint *") int[] params) {
long __functionAddress = GLES.getICD().glGetProgramiv;
if (CHECKS) {
check(params, 1);
}
callPV(program, pname, params, __functionAddress);
}
/**
* Array version of: {@link #glGetProgramInfoLog GetProgramInfoLog}
*
* @see Reference Page
*/
public static void glGetProgramInfoLog(@NativeType("GLuint") int program, @NativeType("GLsizei *") int @Nullable [] length, @NativeType("GLchar *") ByteBuffer infoLog) {
long __functionAddress = GLES.getICD().glGetProgramInfoLog;
if (CHECKS) {
checkSafe(length, 1);
}
callPPV(program, infoLog.remaining(), length, memAddress(infoLog), __functionAddress);
}
/**
* Array version of: {@link #glGetRenderbufferParameteriv GetRenderbufferParameteriv}
*
* @see Reference Page
*/
public static void glGetRenderbufferParameteriv(@NativeType("GLenum") int target, @NativeType("GLenum") int pname, @NativeType("GLint *") int[] params) {
long __functionAddress = GLES.getICD().glGetRenderbufferParameteriv;
if (CHECKS) {
check(params, 1);
}
callPV(target, pname, params, __functionAddress);
}
/**
* Array version of: {@link #glGetShaderiv GetShaderiv}
*
* @see Reference Page
*/
public static void glGetShaderiv(@NativeType("GLuint") int shader, @NativeType("GLenum") int pname, @NativeType("GLint *") int[] params) {
long __functionAddress = GLES.getICD().glGetShaderiv;
if (CHECKS) {
check(params, 1);
}
callPV(shader, pname, params, __functionAddress);
}
/**
* Array version of: {@link #glGetShaderInfoLog GetShaderInfoLog}
*
* @see Reference Page
*/
public static void glGetShaderInfoLog(@NativeType("GLuint") int shader, @NativeType("GLsizei *") int @Nullable [] length, @NativeType("GLchar *") ByteBuffer infoLog) {
long __functionAddress = GLES.getICD().glGetShaderInfoLog;
if (CHECKS) {
checkSafe(length, 1);
}
callPPV(shader, infoLog.remaining(), length, memAddress(infoLog), __functionAddress);
}
/**
* Array version of: {@link #glGetShaderPrecisionFormat GetShaderPrecisionFormat}
*
* @see Reference Page
*/
public static void glGetShaderPrecisionFormat(@NativeType("GLenum") int shadertype, @NativeType("GLenum") int precisiontype, @NativeType("GLint *") int[] range, @NativeType("GLint *") int[] precision) {
long __functionAddress = GLES.getICD().glGetShaderPrecisionFormat;
if (CHECKS) {
check(range, 2);
check(precision, 2);
}
callPPV(shadertype, precisiontype, range, precision, __functionAddress);
}
/**
* Array version of: {@link #glGetShaderSource GetShaderSource}
*
* @see Reference Page
*/
public static void glGetShaderSource(@NativeType("GLuint") int shader, @NativeType("GLsizei *") int @Nullable [] length, @NativeType("GLchar *") ByteBuffer source) {
long __functionAddress = GLES.getICD().glGetShaderSource;
if (CHECKS) {
checkSafe(length, 1);
}
callPPV(shader, source.remaining(), length, memAddress(source), __functionAddress);
}
/**
* Array version of: {@link #glGetTexParameterfv GetTexParameterfv}
*
* @see Reference Page
*/
public static void glGetTexParameterfv(@NativeType("GLenum") int target, @NativeType("GLenum") int pname, @NativeType("GLfloat *") float[] params) {
long __functionAddress = GLES.getICD().glGetTexParameterfv;
if (CHECKS) {
check(params, 1);
}
callPV(target, pname, params, __functionAddress);
}
/**
* Array version of: {@link #glGetTexParameteriv GetTexParameteriv}
*
* @see Reference Page
*/
public static void glGetTexParameteriv(@NativeType("GLenum") int target, @NativeType("GLenum") int pname, @NativeType("GLint *") int[] params) {
long __functionAddress = GLES.getICD().glGetTexParameteriv;
if (CHECKS) {
check(params, 1);
}
callPV(target, pname, params, __functionAddress);
}
/**
* Array version of: {@link #glGetUniformfv GetUniformfv}
*
* @see Reference Page
*/
public static void glGetUniformfv(@NativeType("GLuint") int program, @NativeType("GLint") int location, @NativeType("GLfloat *") float[] params) {
long __functionAddress = GLES.getICD().glGetUniformfv;
if (CHECKS) {
check(params, 1);
}
callPV(program, location, params, __functionAddress);
}
/**
* Array version of: {@link #glGetUniformiv GetUniformiv}
*
* @see Reference Page
*/
public static void glGetUniformiv(@NativeType("GLuint") int program, @NativeType("GLint") int location, @NativeType("GLint *") int[] params) {
long __functionAddress = GLES.getICD().glGetUniformiv;
if (CHECKS) {
check(params, 1);
}
callPV(program, location, params, __functionAddress);
}
/**
* Array version of: {@link #glGetVertexAttribfv GetVertexAttribfv}
*
* @see Reference Page
*/
public static void glGetVertexAttribfv(@NativeType("GLuint") int index, @NativeType("GLenum") int pname, @NativeType("GLfloat *") float[] params) {
long __functionAddress = GLES.getICD().glGetVertexAttribfv;
if (CHECKS) {
check(params, 4);
}
callPV(index, pname, params, __functionAddress);
}
/**
* Array version of: {@link #glGetVertexAttribiv GetVertexAttribiv}
*
* @see Reference Page
*/
public static void glGetVertexAttribiv(@NativeType("GLuint") int index, @NativeType("GLenum") int pname, @NativeType("GLint *") int[] params) {
long __functionAddress = GLES.getICD().glGetVertexAttribiv;
if (CHECKS) {
check(params, 4);
}
callPV(index, pname, params, __functionAddress);
}
/**
* Array version of: {@link #glReadPixels ReadPixels}
*
* @see Reference Page
*/
public static void glReadPixels(@NativeType("GLint") int x, @NativeType("GLint") int y, @NativeType("GLsizei") int width, @NativeType("GLsizei") int height, @NativeType("GLenum") int format, @NativeType("GLenum") int type, @NativeType("void *") short[] pixels) {
long __functionAddress = GLES.getICD().glReadPixels;
callPV(x, y, width, height, format, type, pixels, __functionAddress);
}
/**
* Array version of: {@link #glReadPixels ReadPixels}
*
* @see Reference Page
*/
public static void glReadPixels(@NativeType("GLint") int x, @NativeType("GLint") int y, @NativeType("GLsizei") int width, @NativeType("GLsizei") int height, @NativeType("GLenum") int format, @NativeType("GLenum") int type, @NativeType("void *") int[] pixels) {
long __functionAddress = GLES.getICD().glReadPixels;
callPV(x, y, width, height, format, type, pixels, __functionAddress);
}
/**
* Array version of: {@link #glReadPixels ReadPixels}
*
* @see Reference Page
*/
public static void glReadPixels(@NativeType("GLint") int x, @NativeType("GLint") int y, @NativeType("GLsizei") int width, @NativeType("GLsizei") int height, @NativeType("GLenum") int format, @NativeType("GLenum") int type, @NativeType("void *") float[] pixels) {
long __functionAddress = GLES.getICD().glReadPixels;
callPV(x, y, width, height, format, type, pixels, __functionAddress);
}
/**
* Array version of: {@link #glShaderBinary ShaderBinary}
*
* @see Reference Page
*/
public static void glShaderBinary(@NativeType("GLuint const *") int[] shaders, @NativeType("GLenum") int binaryformat, @NativeType("void const *") ByteBuffer binary) {
long __functionAddress = GLES.getICD().glShaderBinary;
callPPV(shaders.length, shaders, binaryformat, memAddress(binary), binary.remaining(), __functionAddress);
}
/**
* Array version of: {@link #glShaderSource ShaderSource}
*
* @see Reference Page
*/
public static void glShaderSource(@NativeType("GLuint") int shader, @NativeType("GLchar const * const *") PointerBuffer string, @NativeType("GLint const *") int @Nullable [] length) {
long __functionAddress = GLES.getICD().glShaderSource;
if (CHECKS) {
checkSafe(length, string.remaining());
}
callPPV(shader, string.remaining(), memAddress(string), length, __functionAddress);
}
/**
* Array version of: {@link #glTexImage2D TexImage2D}
*
* @see Reference Page
*/
public static void glTexImage2D(@NativeType("GLenum") int target, @NativeType("GLint") int level, @NativeType("GLint") int internalformat, @NativeType("GLsizei") int width, @NativeType("GLsizei") int height, @NativeType("GLint") int border, @NativeType("GLenum") int format, @NativeType("GLenum") int type, @NativeType("void const *") short @Nullable [] pixels) {
long __functionAddress = GLES.getICD().glTexImage2D;
callPV(target, level, internalformat, width, height, border, format, type, pixels, __functionAddress);
}
/**
* Array version of: {@link #glTexImage2D TexImage2D}
*
* @see Reference Page
*/
public static void glTexImage2D(@NativeType("GLenum") int target, @NativeType("GLint") int level, @NativeType("GLint") int internalformat, @NativeType("GLsizei") int width, @NativeType("GLsizei") int height, @NativeType("GLint") int border, @NativeType("GLenum") int format, @NativeType("GLenum") int type, @NativeType("void const *") int @Nullable [] pixels) {
long __functionAddress = GLES.getICD().glTexImage2D;
callPV(target, level, internalformat, width, height, border, format, type, pixels, __functionAddress);
}
/**
* Array version of: {@link #glTexImage2D TexImage2D}
*
* @see Reference Page
*/
public static void glTexImage2D(@NativeType("GLenum") int target, @NativeType("GLint") int level, @NativeType("GLint") int internalformat, @NativeType("GLsizei") int width, @NativeType("GLsizei") int height, @NativeType("GLint") int border, @NativeType("GLenum") int format, @NativeType("GLenum") int type, @NativeType("void const *") float @Nullable [] pixels) {
long __functionAddress = GLES.getICD().glTexImage2D;
callPV(target, level, internalformat, width, height, border, format, type, pixels, __functionAddress);
}
/**
* Array version of: {@link #glTexParameterfv TexParameterfv}
*
* @see Reference Page
*/
public static void glTexParameterfv(@NativeType("GLenum") int target, @NativeType("GLenum") int pname, @NativeType("GLfloat const *") float[] params) {
long __functionAddress = GLES.getICD().glTexParameterfv;
if (CHECKS) {
check(params, 1);
}
callPV(target, pname, params, __functionAddress);
}
/**
* Array version of: {@link #glTexParameteriv TexParameteriv}
*
* @see Reference Page
*/
public static void glTexParameteriv(@NativeType("GLenum") int target, @NativeType("GLenum") int pname, @NativeType("GLint const *") int[] params) {
long __functionAddress = GLES.getICD().glTexParameteriv;
if (CHECKS) {
check(params, 1);
}
callPV(target, pname, params, __functionAddress);
}
/**
* Array version of: {@link #glTexSubImage2D TexSubImage2D}
*
* @see Reference Page
*/
public static void glTexSubImage2D(@NativeType("GLenum") int target, @NativeType("GLint") int level, @NativeType("GLint") int xoffset, @NativeType("GLint") int yoffset, @NativeType("GLsizei") int width, @NativeType("GLsizei") int height, @NativeType("GLenum") int format, @NativeType("GLenum") int type, @NativeType("void const *") short[] pixels) {
long __functionAddress = GLES.getICD().glTexSubImage2D;
callPV(target, level, xoffset, yoffset, width, height, format, type, pixels, __functionAddress);
}
/**
* Array version of: {@link #glTexSubImage2D TexSubImage2D}
*
* @see Reference Page
*/
public static void glTexSubImage2D(@NativeType("GLenum") int target, @NativeType("GLint") int level, @NativeType("GLint") int xoffset, @NativeType("GLint") int yoffset, @NativeType("GLsizei") int width, @NativeType("GLsizei") int height, @NativeType("GLenum") int format, @NativeType("GLenum") int type, @NativeType("void const *") int[] pixels) {
long __functionAddress = GLES.getICD().glTexSubImage2D;
callPV(target, level, xoffset, yoffset, width, height, format, type, pixels, __functionAddress);
}
/**
* Array version of: {@link #glTexSubImage2D TexSubImage2D}
*
* @see Reference Page
*/
public static void glTexSubImage2D(@NativeType("GLenum") int target, @NativeType("GLint") int level, @NativeType("GLint") int xoffset, @NativeType("GLint") int yoffset, @NativeType("GLsizei") int width, @NativeType("GLsizei") int height, @NativeType("GLenum") int format, @NativeType("GLenum") int type, @NativeType("void const *") float[] pixels) {
long __functionAddress = GLES.getICD().glTexSubImage2D;
callPV(target, level, xoffset, yoffset, width, height, format, type, pixels, __functionAddress);
}
/**
* Array version of: {@link #glUniform1fv Uniform1fv}
*
* @see Reference Page
*/
public static void glUniform1fv(@NativeType("GLint") int location, @NativeType("GLfloat const *") float[] value) {
long __functionAddress = GLES.getICD().glUniform1fv;
callPV(location, value.length, value, __functionAddress);
}
/**
* Array version of: {@link #glUniform1iv Uniform1iv}
*
* @see Reference Page
*/
public static void glUniform1iv(@NativeType("GLint") int location, @NativeType("GLint const *") int[] value) {
long __functionAddress = GLES.getICD().glUniform1iv;
callPV(location, value.length, value, __functionAddress);
}
/**
* Array version of: {@link #glUniform2fv Uniform2fv}
*
* @see Reference Page
*/
public static void glUniform2fv(@NativeType("GLint") int location, @NativeType("GLfloat const *") float[] value) {
long __functionAddress = GLES.getICD().glUniform2fv;
callPV(location, value.length >> 1, value, __functionAddress);
}
/**
* Array version of: {@link #glUniform2iv Uniform2iv}
*
* @see Reference Page
*/
public static void glUniform2iv(@NativeType("GLint") int location, @NativeType("GLint const *") int[] value) {
long __functionAddress = GLES.getICD().glUniform2iv;
callPV(location, value.length >> 1, value, __functionAddress);
}
/**
* Array version of: {@link #glUniform3fv Uniform3fv}
*
* @see Reference Page
*/
public static void glUniform3fv(@NativeType("GLint") int location, @NativeType("GLfloat const *") float[] value) {
long __functionAddress = GLES.getICD().glUniform3fv;
callPV(location, value.length / 3, value, __functionAddress);
}
/**
* Array version of: {@link #glUniform3iv Uniform3iv}
*
* @see Reference Page
*/
public static void glUniform3iv(@NativeType("GLint") int location, @NativeType("GLint const *") int[] value) {
long __functionAddress = GLES.getICD().glUniform3iv;
callPV(location, value.length / 3, value, __functionAddress);
}
/**
* Array version of: {@link #glUniform4fv Uniform4fv}
*
* @see Reference Page
*/
public static void glUniform4fv(@NativeType("GLint") int location, @NativeType("GLfloat const *") float[] value) {
long __functionAddress = GLES.getICD().glUniform4fv;
callPV(location, value.length >> 2, value, __functionAddress);
}
/**
* Array version of: {@link #glUniform4iv Uniform4iv}
*
* @see Reference Page
*/
public static void glUniform4iv(@NativeType("GLint") int location, @NativeType("GLint const *") int[] value) {
long __functionAddress = GLES.getICD().glUniform4iv;
callPV(location, value.length >> 2, value, __functionAddress);
}
/**
* Array version of: {@link #glUniformMatrix2fv UniformMatrix2fv}
*
* @see Reference Page
*/
public static void glUniformMatrix2fv(@NativeType("GLint") int location, @NativeType("GLboolean") boolean transpose, @NativeType("GLfloat const *") float[] value) {
long __functionAddress = GLES.getICD().glUniformMatrix2fv;
callPV(location, value.length >> 2, transpose, value, __functionAddress);
}
/**
* Array version of: {@link #glUniformMatrix3fv UniformMatrix3fv}
*
* @see Reference Page
*/
public static void glUniformMatrix3fv(@NativeType("GLint") int location, @NativeType("GLboolean") boolean transpose, @NativeType("GLfloat const *") float[] value) {
long __functionAddress = GLES.getICD().glUniformMatrix3fv;
callPV(location, value.length / 9, transpose, value, __functionAddress);
}
/**
* Array version of: {@link #glUniformMatrix4fv UniformMatrix4fv}
*
* @see Reference Page
*/
public static void glUniformMatrix4fv(@NativeType("GLint") int location, @NativeType("GLboolean") boolean transpose, @NativeType("GLfloat const *") float[] value) {
long __functionAddress = GLES.getICD().glUniformMatrix4fv;
callPV(location, value.length >> 4, transpose, value, __functionAddress);
}
/**
* Array version of: {@link #glVertexAttrib1fv VertexAttrib1fv}
*
* @see Reference Page
*/
public static void glVertexAttrib1fv(@NativeType("GLuint") int index, @NativeType("GLfloat const *") float[] v) {
long __functionAddress = GLES.getICD().glVertexAttrib1fv;
if (CHECKS) {
check(v, 1);
}
callPV(index, v, __functionAddress);
}
/**
* Array version of: {@link #glVertexAttrib2fv VertexAttrib2fv}
*
* @see Reference Page
*/
public static void glVertexAttrib2fv(@NativeType("GLuint") int index, @NativeType("GLfloat const *") float[] v) {
long __functionAddress = GLES.getICD().glVertexAttrib2fv;
if (CHECKS) {
check(v, 2);
}
callPV(index, v, __functionAddress);
}
/**
* Array version of: {@link #glVertexAttrib3fv VertexAttrib3fv}
*
* @see Reference Page
*/
public static void glVertexAttrib3fv(@NativeType("GLuint") int index, @NativeType("GLfloat const *") float[] v) {
long __functionAddress = GLES.getICD().glVertexAttrib3fv;
if (CHECKS) {
check(v, 3);
}
callPV(index, v, __functionAddress);
}
/**
* Array version of: {@link #glVertexAttrib4fv VertexAttrib4fv}
*
* @see Reference Page
*/
public static void glVertexAttrib4fv(@NativeType("GLuint") int index, @NativeType("GLfloat const *") float[] v) {
long __functionAddress = GLES.getICD().glVertexAttrib4fv;
if (CHECKS) {
check(v, 4);
}
callPV(index, v, __functionAddress);
}
}
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