org.lwjgl.opengles.GLES31 Maven / Gradle / Ivy
/*
* Copyright LWJGL. All rights reserved.
* License terms: https://www.lwjgl.org/license
* MACHINE GENERATED FILE, DO NOT EDIT
*/
package org.lwjgl.opengles;
import org.jspecify.annotations.*;
import java.nio.*;
import org.lwjgl.*;
import org.lwjgl.system.*;
import static org.lwjgl.system.Checks.*;
import static org.lwjgl.system.JNI.*;
import static org.lwjgl.system.MemoryStack.*;
import static org.lwjgl.system.MemoryUtil.*;
/** The core OpenGL ES 3.1 functionality. */
public class GLES31 extends GLES30 {
static { GLES.initialize(); }
public static final int
GL_COMPUTE_SHADER = 0x91B9,
GL_MAX_COMPUTE_UNIFORM_BLOCKS = 0x91BB,
GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS = 0x91BC,
GL_MAX_COMPUTE_IMAGE_UNIFORMS = 0x91BD,
GL_MAX_COMPUTE_SHARED_MEMORY_SIZE = 0x8262,
GL_MAX_COMPUTE_UNIFORM_COMPONENTS = 0x8263,
GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS = 0x8264,
GL_MAX_COMPUTE_ATOMIC_COUNTERS = 0x8265,
GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS = 0x8266,
GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS = 0x90EB,
GL_MAX_COMPUTE_WORK_GROUP_COUNT = 0x91BE,
GL_MAX_COMPUTE_WORK_GROUP_SIZE = 0x91BF,
GL_COMPUTE_WORK_GROUP_SIZE = 0x8267,
GL_DISPATCH_INDIRECT_BUFFER = 0x90EE,
GL_DISPATCH_INDIRECT_BUFFER_BINDING = 0x90EF,
GL_COMPUTE_SHADER_BIT = 0x20,
GL_DRAW_INDIRECT_BUFFER = 0x8F3F,
GL_DRAW_INDIRECT_BUFFER_BINDING = 0x8F43,
GL_MAX_UNIFORM_LOCATIONS = 0x826E,
GL_FRAMEBUFFER_DEFAULT_WIDTH = 0x9310,
GL_FRAMEBUFFER_DEFAULT_HEIGHT = 0x9311,
GL_FRAMEBUFFER_DEFAULT_SAMPLES = 0x9313,
GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = 0x9314,
GL_MAX_FRAMEBUFFER_WIDTH = 0x9315,
GL_MAX_FRAMEBUFFER_HEIGHT = 0x9316,
GL_MAX_FRAMEBUFFER_SAMPLES = 0x9318,
GL_UNIFORM = 0x92E1,
GL_UNIFORM_BLOCK = 0x92E2,
GL_PROGRAM_INPUT = 0x92E3,
GL_PROGRAM_OUTPUT = 0x92E4,
GL_BUFFER_VARIABLE = 0x92E5,
GL_SHADER_STORAGE_BLOCK = 0x92E6,
GL_ATOMIC_COUNTER_BUFFER = 0x92C0,
GL_TRANSFORM_FEEDBACK_VARYING = 0x92F4,
GL_ACTIVE_RESOURCES = 0x92F5,
GL_MAX_NAME_LENGTH = 0x92F6,
GL_MAX_NUM_ACTIVE_VARIABLES = 0x92F7,
GL_NAME_LENGTH = 0x92F9,
GL_TYPE = 0x92FA,
GL_ARRAY_SIZE = 0x92FB,
GL_OFFSET = 0x92FC,
GL_BLOCK_INDEX = 0x92FD,
GL_ARRAY_STRIDE = 0x92FE,
GL_MATRIX_STRIDE = 0x92FF,
GL_IS_ROW_MAJOR = 0x9300,
GL_ATOMIC_COUNTER_BUFFER_INDEX = 0x9301,
GL_BUFFER_BINDING = 0x9302,
GL_BUFFER_DATA_SIZE = 0x9303,
GL_NUM_ACTIVE_VARIABLES = 0x9304,
GL_ACTIVE_VARIABLES = 0x9305,
GL_REFERENCED_BY_VERTEX_SHADER = 0x9306,
GL_REFERENCED_BY_FRAGMENT_SHADER = 0x930A,
GL_REFERENCED_BY_COMPUTE_SHADER = 0x930B,
GL_TOP_LEVEL_ARRAY_SIZE = 0x930C,
GL_TOP_LEVEL_ARRAY_STRIDE = 0x930D,
GL_LOCATION = 0x930E,
GL_VERTEX_SHADER_BIT = 0x1,
GL_FRAGMENT_SHADER_BIT = 0x2,
GL_ALL_SHADER_BITS = 0xFFFFFFFF,
GL_PROGRAM_SEPARABLE = 0x8258,
GL_ACTIVE_PROGRAM = 0x8259,
GL_PROGRAM_PIPELINE_BINDING = 0x825A,
GL_ATOMIC_COUNTER_BUFFER_BINDING = 0x92C1,
GL_ATOMIC_COUNTER_BUFFER_START = 0x92C2,
GL_ATOMIC_COUNTER_BUFFER_SIZE = 0x92C3,
GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = 0x92CC,
GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = 0x92D0,
GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = 0x92D1,
GL_MAX_VERTEX_ATOMIC_COUNTERS = 0x92D2,
GL_MAX_FRAGMENT_ATOMIC_COUNTERS = 0x92D6,
GL_MAX_COMBINED_ATOMIC_COUNTERS = 0x92D7,
GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE = 0x92D8,
GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = 0x92DC,
GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92D9,
GL_UNSIGNED_INT_ATOMIC_COUNTER = 0x92DB,
GL_MAX_IMAGE_UNITS = 0x8F38,
GL_MAX_VERTEX_IMAGE_UNIFORMS = 0x90CA,
GL_MAX_FRAGMENT_IMAGE_UNIFORMS = 0x90CE,
GL_MAX_COMBINED_IMAGE_UNIFORMS = 0x90CF,
GL_IMAGE_BINDING_NAME = 0x8F3A,
GL_IMAGE_BINDING_LEVEL = 0x8F3B,
GL_IMAGE_BINDING_LAYERED = 0x8F3C,
GL_IMAGE_BINDING_LAYER = 0x8F3D,
GL_IMAGE_BINDING_ACCESS = 0x8F3E,
GL_IMAGE_BINDING_FORMAT = 0x906E,
GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x1,
GL_ELEMENT_ARRAY_BARRIER_BIT = 0x2,
GL_UNIFORM_BARRIER_BIT = 0x4,
GL_TEXTURE_FETCH_BARRIER_BIT = 0x8,
GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x20,
GL_COMMAND_BARRIER_BIT = 0x40,
GL_PIXEL_BUFFER_BARRIER_BIT = 0x80,
GL_TEXTURE_UPDATE_BARRIER_BIT = 0x100,
GL_BUFFER_UPDATE_BARRIER_BIT = 0x200,
GL_FRAMEBUFFER_BARRIER_BIT = 0x400,
GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x800,
GL_ATOMIC_COUNTER_BARRIER_BIT = 0x1000,
GL_ALL_BARRIER_BITS = 0xFFFFFFFF,
GL_IMAGE_2D = 0x904D,
GL_IMAGE_3D = 0x904E,
GL_IMAGE_CUBE = 0x9050,
GL_IMAGE_2D_ARRAY = 0x9053,
GL_INT_IMAGE_2D = 0x9058,
GL_INT_IMAGE_3D = 0x9059,
GL_INT_IMAGE_CUBE = 0x905B,
GL_INT_IMAGE_2D_ARRAY = 0x905E,
GL_UNSIGNED_INT_IMAGE_2D = 0x9063,
GL_UNSIGNED_INT_IMAGE_3D = 0x9064,
GL_UNSIGNED_INT_IMAGE_CUBE = 0x9066,
GL_UNSIGNED_INT_IMAGE_2D_ARRAY = 0x9069,
GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7,
GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE = 0x90C8,
GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS = 0x90C9,
GL_READ_ONLY = 0x88B8,
GL_WRITE_ONLY = 0x88B9,
GL_READ_WRITE = 0x88BA,
GL_SHADER_STORAGE_BUFFER = 0x90D2,
GL_SHADER_STORAGE_BUFFER_BINDING = 0x90D3,
GL_SHADER_STORAGE_BUFFER_START = 0x90D4,
GL_SHADER_STORAGE_BUFFER_SIZE = 0x90D5,
GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS = 0x90D6,
GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS = 0x90DA,
GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS = 0x90DB,
GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS = 0x90DC,
GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS = 0x90DD,
GL_MAX_SHADER_STORAGE_BLOCK_SIZE = 0x90DE,
GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT = 0x90DF,
GL_SHADER_STORAGE_BARRIER_BIT = 0x2000,
GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES = 0x8F39,
GL_DEPTH_STENCIL_TEXTURE_MODE = 0x90EA,
GL_STENCIL_INDEX = 0x1901,
GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5E,
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5F,
GL_SAMPLE_POSITION = 0x8E50,
GL_SAMPLE_MASK = 0x8E51,
GL_SAMPLE_MASK_VALUE = 0x8E52,
GL_TEXTURE_2D_MULTISAMPLE = 0x9100,
GL_MAX_SAMPLE_MASK_WORDS = 0x8E59,
GL_MAX_COLOR_TEXTURE_SAMPLES = 0x910E,
GL_MAX_DEPTH_TEXTURE_SAMPLES = 0x910F,
GL_MAX_INTEGER_SAMPLES = 0x9110,
GL_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104,
GL_TEXTURE_SAMPLES = 0x9106,
GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107,
GL_TEXTURE_WIDTH = 0x1000,
GL_TEXTURE_HEIGHT = 0x1001,
GL_TEXTURE_DEPTH = 0x8071,
GL_TEXTURE_INTERNAL_FORMAT = 0x1003,
GL_TEXTURE_RED_SIZE = 0x805C,
GL_TEXTURE_GREEN_SIZE = 0x805D,
GL_TEXTURE_BLUE_SIZE = 0x805E,
GL_TEXTURE_ALPHA_SIZE = 0x805F,
GL_TEXTURE_DEPTH_SIZE = 0x884A,
GL_TEXTURE_STENCIL_SIZE = 0x88F1,
GL_TEXTURE_SHARED_SIZE = 0x8C3F,
GL_TEXTURE_RED_TYPE = 0x8C10,
GL_TEXTURE_GREEN_TYPE = 0x8C11,
GL_TEXTURE_BLUE_TYPE = 0x8C12,
GL_TEXTURE_ALPHA_TYPE = 0x8C13,
GL_TEXTURE_DEPTH_TYPE = 0x8C16,
GL_TEXTURE_COMPRESSED = 0x86A1,
GL_SAMPLER_2D_MULTISAMPLE = 0x9108,
GL_INT_SAMPLER_2D_MULTISAMPLE = 0x9109,
GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A,
GL_VERTEX_ATTRIB_BINDING = 0x82D4,
GL_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D5,
GL_VERTEX_BINDING_DIVISOR = 0x82D6,
GL_VERTEX_BINDING_OFFSET = 0x82D7,
GL_VERTEX_BINDING_STRIDE = 0x82D8,
GL_VERTEX_BINDING_BUFFER = 0x8F4F,
GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D9,
GL_MAX_VERTEX_ATTRIB_BINDINGS = 0x82DA,
GL_MAX_VERTEX_ATTRIB_STRIDE = 0x82E5;
protected GLES31() {
throw new UnsupportedOperationException();
}
// --- [ glDispatchCompute ] ---
/** Reference Page */
public static native void glDispatchCompute(@NativeType("GLuint") int num_groups_x, @NativeType("GLuint") int num_groups_y, @NativeType("GLuint") int num_groups_z);
// --- [ glDispatchComputeIndirect ] ---
/** Reference Page */
public static native void glDispatchComputeIndirect(@NativeType("GLintptr") long indirect);
// --- [ glDrawArraysIndirect ] ---
public static native void nglDrawArraysIndirect(int mode, long indirect);
/** Reference Page */
public static void glDrawArraysIndirect(@NativeType("GLenum") int mode, @NativeType("void const *") ByteBuffer indirect) {
if (CHECKS) {
check(indirect, 4 * 4);
}
nglDrawArraysIndirect(mode, memAddress(indirect));
}
/** Reference Page */
public static void glDrawArraysIndirect(@NativeType("GLenum") int mode, @NativeType("void const *") long indirect) {
nglDrawArraysIndirect(mode, indirect);
}
/** Reference Page */
public static void glDrawArraysIndirect(@NativeType("GLenum") int mode, @NativeType("void const *") IntBuffer indirect) {
if (CHECKS) {
check(indirect, (4 * 4) >> 2);
}
nglDrawArraysIndirect(mode, memAddress(indirect));
}
// --- [ glDrawElementsIndirect ] ---
public static native void nglDrawElementsIndirect(int mode, int type, long indirect);
/** Reference Page */
public static void glDrawElementsIndirect(@NativeType("GLenum") int mode, @NativeType("GLenum") int type, @NativeType("void const *") ByteBuffer indirect) {
if (CHECKS) {
check(indirect, 5 * 4);
}
nglDrawElementsIndirect(mode, type, memAddress(indirect));
}
/** Reference Page */
public static void glDrawElementsIndirect(@NativeType("GLenum") int mode, @NativeType("GLenum") int type, @NativeType("void const *") long indirect) {
nglDrawElementsIndirect(mode, type, indirect);
}
/** Reference Page */
public static void glDrawElementsIndirect(@NativeType("GLenum") int mode, @NativeType("GLenum") int type, @NativeType("void const *") IntBuffer indirect) {
if (CHECKS) {
check(indirect, (5 * 4) >> 2);
}
nglDrawElementsIndirect(mode, type, memAddress(indirect));
}
// --- [ glFramebufferParameteri ] ---
/** Reference Page */
public static native void glFramebufferParameteri(@NativeType("GLenum") int target, @NativeType("GLenum") int pname, @NativeType("GLint") int param);
// --- [ glGetFramebufferParameteriv ] ---
public static native void nglGetFramebufferParameteriv(int target, int pname, long params);
/** Reference Page */
public static void glGetFramebufferParameteriv(@NativeType("GLenum") int target, @NativeType("GLenum") int pname, @NativeType("GLint *") IntBuffer params) {
if (CHECKS) {
check(params, 1);
}
nglGetFramebufferParameteriv(target, pname, memAddress(params));
}
/** Reference Page */
@NativeType("void")
public static int glGetFramebufferParameteri(@NativeType("GLenum") int target, @NativeType("GLenum") int pname) {
MemoryStack stack = stackGet(); int stackPointer = stack.getPointer();
try {
IntBuffer params = stack.callocInt(1);
nglGetFramebufferParameteriv(target, pname, memAddress(params));
return params.get(0);
} finally {
stack.setPointer(stackPointer);
}
}
// --- [ glGetProgramInterfaceiv ] ---
public static native void nglGetProgramInterfaceiv(int program, int programInterface, int pname, long params);
/** Reference Page */
public static void glGetProgramInterfaceiv(@NativeType("GLuint") int program, @NativeType("GLenum") int programInterface, @NativeType("GLenum") int pname, @NativeType("GLint *") IntBuffer params) {
if (CHECKS) {
check(params, 1);
}
nglGetProgramInterfaceiv(program, programInterface, pname, memAddress(params));
}
/** Reference Page */
@NativeType("void")
public static int glGetProgramInterfacei(@NativeType("GLuint") int program, @NativeType("GLenum") int programInterface, @NativeType("GLenum") int pname) {
MemoryStack stack = stackGet(); int stackPointer = stack.getPointer();
try {
IntBuffer params = stack.callocInt(1);
nglGetProgramInterfaceiv(program, programInterface, pname, memAddress(params));
return params.get(0);
} finally {
stack.setPointer(stackPointer);
}
}
// --- [ glGetProgramResourceIndex ] ---
public static native int nglGetProgramResourceIndex(int program, int programInterface, long name);
/** Reference Page */
@NativeType("GLuint")
public static int glGetProgramResourceIndex(@NativeType("GLuint") int program, @NativeType("GLenum") int programInterface, @NativeType("GLchar const *") ByteBuffer name) {
if (CHECKS) {
checkNT1(name);
}
return nglGetProgramResourceIndex(program, programInterface, memAddress(name));
}
/** Reference Page */
@NativeType("GLuint")
public static int glGetProgramResourceIndex(@NativeType("GLuint") int program, @NativeType("GLenum") int programInterface, @NativeType("GLchar const *") CharSequence name) {
MemoryStack stack = stackGet(); int stackPointer = stack.getPointer();
try {
stack.nASCII(name, true);
long nameEncoded = stack.getPointerAddress();
return nglGetProgramResourceIndex(program, programInterface, nameEncoded);
} finally {
stack.setPointer(stackPointer);
}
}
// --- [ glGetProgramResourceName ] ---
public static native void nglGetProgramResourceName(int program, int programInterface, int index, int bufSize, long length, long name);
/** Reference Page */
public static void glGetProgramResourceName(@NativeType("GLuint") int program, @NativeType("GLenum") int programInterface, @NativeType("GLuint") int index, @NativeType("GLsizei *") @Nullable IntBuffer length, @NativeType("GLchar *") ByteBuffer name) {
if (CHECKS) {
checkSafe(length, 1);
}
nglGetProgramResourceName(program, programInterface, index, name.remaining(), memAddressSafe(length), memAddress(name));
}
/** Reference Page */
@NativeType("void")
public static String glGetProgramResourceName(@NativeType("GLuint") int program, @NativeType("GLenum") int programInterface, @NativeType("GLuint") int index, @NativeType("GLsizei") int bufSize) {
MemoryStack stack = stackGet(); int stackPointer = stack.getPointer();
try {
IntBuffer length = stack.ints(0);
ByteBuffer name = stack.malloc(bufSize);
nglGetProgramResourceName(program, programInterface, index, bufSize, memAddress(length), memAddress(name));
return memASCII(name, length.get(0));
} finally {
stack.setPointer(stackPointer);
}
}
/** Reference Page */
@NativeType("void")
public static String glGetProgramResourceName(@NativeType("GLuint") int program, @NativeType("GLenum") int programInterface, @NativeType("GLuint") int index) {
return glGetProgramResourceName(program, programInterface, index, glGetProgramInterfacei(program, programInterface, GL_MAX_NAME_LENGTH));
}
// --- [ glGetProgramResourceiv ] ---
public static native void nglGetProgramResourceiv(int program, int programInterface, int index, int propCount, long props, int bufSize, long length, long params);
/** Reference Page */
public static void glGetProgramResourceiv(@NativeType("GLuint") int program, @NativeType("GLenum") int programInterface, @NativeType("GLuint") int index, @NativeType("GLenum const *") IntBuffer props, @NativeType("GLsizei *") @Nullable IntBuffer length, @NativeType("GLint *") IntBuffer params) {
if (CHECKS) {
checkSafe(length, 1);
}
nglGetProgramResourceiv(program, programInterface, index, props.remaining(), memAddress(props), params.remaining(), memAddressSafe(length), memAddress(params));
}
// --- [ glGetProgramResourceLocation ] ---
public static native int nglGetProgramResourceLocation(int program, int programInterface, long name);
/** Reference Page */
@NativeType("GLint")
public static int glGetProgramResourceLocation(@NativeType("GLuint") int program, @NativeType("GLenum") int programInterface, @NativeType("GLchar const *") ByteBuffer name) {
if (CHECKS) {
checkNT1(name);
}
return nglGetProgramResourceLocation(program, programInterface, memAddress(name));
}
/** Reference Page */
@NativeType("GLint")
public static int glGetProgramResourceLocation(@NativeType("GLuint") int program, @NativeType("GLenum") int programInterface, @NativeType("GLchar const *") CharSequence name) {
MemoryStack stack = stackGet(); int stackPointer = stack.getPointer();
try {
stack.nASCII(name, true);
long nameEncoded = stack.getPointerAddress();
return nglGetProgramResourceLocation(program, programInterface, nameEncoded);
} finally {
stack.setPointer(stackPointer);
}
}
// --- [ glUseProgramStages ] ---
/** Reference Page */
public static native void glUseProgramStages(@NativeType("GLuint") int pipeline, @NativeType("GLbitfield") int stages, @NativeType("GLuint") int program);
// --- [ glActiveShaderProgram ] ---
/** Reference Page */
public static native void glActiveShaderProgram(@NativeType("GLuint") int pipeline, @NativeType("GLuint") int program);
// --- [ glCreateShaderProgramv ] ---
public static native int nglCreateShaderProgramv(int type, int count, long strings);
/** Reference Page */
@NativeType("GLuint")
public static int glCreateShaderProgramv(@NativeType("GLenum") int type, @NativeType("GLchar const * const *") PointerBuffer strings) {
return nglCreateShaderProgramv(type, strings.remaining(), memAddress(strings));
}
/** Reference Page */
@NativeType("GLuint")
public static int glCreateShaderProgramv(@NativeType("GLenum") int type, @NativeType("GLchar const * const *") CharSequence... strings) {
MemoryStack stack = stackGet(); int stackPointer = stack.getPointer();
try {
long stringsAddress = org.lwjgl.system.APIUtil.apiArray(stack, MemoryUtil::memUTF8, strings);
int __result = nglCreateShaderProgramv(type, strings.length, stringsAddress);
org.lwjgl.system.APIUtil.apiArrayFree(stringsAddress, strings.length);
return __result;
} finally {
stack.setPointer(stackPointer);
}
}
/** Reference Page */
@NativeType("GLuint")
public static int glCreateShaderProgramv(@NativeType("GLenum") int type, @NativeType("GLchar const * const *") CharSequence string) {
MemoryStack stack = stackGet(); int stackPointer = stack.getPointer();
try {
long stringsAddress = org.lwjgl.system.APIUtil.apiArray(stack, MemoryUtil::memUTF8, string);
int __result = nglCreateShaderProgramv(type, 1, stringsAddress);
org.lwjgl.system.APIUtil.apiArrayFree(stringsAddress, 1);
return __result;
} finally {
stack.setPointer(stackPointer);
}
}
// --- [ glBindProgramPipeline ] ---
/** Reference Page */
public static native void glBindProgramPipeline(@NativeType("GLuint") int pipeline);
// --- [ glDeleteProgramPipelines ] ---
public static native void nglDeleteProgramPipelines(int n, long pipelines);
/** Reference Page */
public static void glDeleteProgramPipelines(@NativeType("GLuint const *") IntBuffer pipelines) {
nglDeleteProgramPipelines(pipelines.remaining(), memAddress(pipelines));
}
/** Reference Page */
public static void glDeleteProgramPipelines(@NativeType("GLuint const *") int pipeline) {
MemoryStack stack = stackGet(); int stackPointer = stack.getPointer();
try {
IntBuffer pipelines = stack.ints(pipeline);
nglDeleteProgramPipelines(1, memAddress(pipelines));
} finally {
stack.setPointer(stackPointer);
}
}
// --- [ glGenProgramPipelines ] ---
public static native void nglGenProgramPipelines(int n, long pipelines);
/** Reference Page */
public static void glGenProgramPipelines(@NativeType("GLuint *") IntBuffer pipelines) {
nglGenProgramPipelines(pipelines.remaining(), memAddress(pipelines));
}
/** Reference Page */
@NativeType("void")
public static int glGenProgramPipelines() {
MemoryStack stack = stackGet(); int stackPointer = stack.getPointer();
try {
IntBuffer pipelines = stack.callocInt(1);
nglGenProgramPipelines(1, memAddress(pipelines));
return pipelines.get(0);
} finally {
stack.setPointer(stackPointer);
}
}
// --- [ glIsProgramPipeline ] ---
/** Reference Page */
@NativeType("GLboolean")
public static native boolean glIsProgramPipeline(@NativeType("GLuint") int pipeline);
// --- [ glGetProgramPipelineiv ] ---
public static native void nglGetProgramPipelineiv(int pipeline, int pname, long params);
/** Reference Page */
public static void glGetProgramPipelineiv(@NativeType("GLuint") int pipeline, @NativeType("GLenum") int pname, @NativeType("GLint *") IntBuffer params) {
if (CHECKS) {
check(params, 1);
}
nglGetProgramPipelineiv(pipeline, pname, memAddress(params));
}
/** Reference Page */
@NativeType("void")
public static int glGetProgramPipelinei(@NativeType("GLuint") int pipeline, @NativeType("GLenum") int pname) {
MemoryStack stack = stackGet(); int stackPointer = stack.getPointer();
try {
IntBuffer params = stack.callocInt(1);
nglGetProgramPipelineiv(pipeline, pname, memAddress(params));
return params.get(0);
} finally {
stack.setPointer(stackPointer);
}
}
// --- [ glProgramUniform1i ] ---
/** Reference Page */
public static native void glProgramUniform1i(@NativeType("GLuint") int program, @NativeType("GLint") int location, @NativeType("GLint") int v0);
// --- [ glProgramUniform2i ] ---
/** Reference Page */
public static native void glProgramUniform2i(@NativeType("GLuint") int program, @NativeType("GLint") int location, @NativeType("GLint") int v0, @NativeType("GLint") int v1);
// --- [ glProgramUniform3i ] ---
/** Reference Page */
public static native void glProgramUniform3i(@NativeType("GLuint") int program, @NativeType("GLint") int location, @NativeType("GLint") int v0, @NativeType("GLint") int v1, @NativeType("GLint") int v2);
// --- [ glProgramUniform4i ] ---
/** Reference Page */
public static native void glProgramUniform4i(@NativeType("GLuint") int program, @NativeType("GLint") int location, @NativeType("GLint") int v0, @NativeType("GLint") int v1, @NativeType("GLint") int v2, @NativeType("GLint") int v3);
// --- [ glProgramUniform1ui ] ---
/** Reference Page */
public static native void glProgramUniform1ui(@NativeType("GLuint") int program, @NativeType("GLint") int location, @NativeType("GLuint") int v0);
// --- [ glProgramUniform2ui ] ---
/** Reference Page */
public static native void glProgramUniform2ui(@NativeType("GLuint") int program, @NativeType("GLint") int location, @NativeType("GLuint") int v0, @NativeType("GLuint") int v1);
// --- [ glProgramUniform3ui ] ---
/** Reference Page */
public static native void glProgramUniform3ui(@NativeType("GLuint") int program, @NativeType("GLint") int location, @NativeType("GLuint") int v0, @NativeType("GLuint") int v1, @NativeType("GLuint") int v2);
// --- [ glProgramUniform4ui ] ---
/** Reference Page */
public static native void glProgramUniform4ui(@NativeType("GLuint") int program, @NativeType("GLint") int location, @NativeType("GLuint") int v0, @NativeType("GLuint") int v1, @NativeType("GLuint") int v2, @NativeType("GLuint") int v3);
// --- [ glProgramUniform1f ] ---
/** Reference Page */
public static native void glProgramUniform1f(@NativeType("GLuint") int program, @NativeType("GLint") int location, @NativeType("GLfloat") float v0);
// --- [ glProgramUniform2f ] ---
/** Reference Page */
public static native void glProgramUniform2f(@NativeType("GLuint") int program, @NativeType("GLint") int location, @NativeType("GLfloat") float v0, @NativeType("GLfloat") float v1);
// --- [ glProgramUniform3f ] ---
/** Reference Page */
public static native void glProgramUniform3f(@NativeType("GLuint") int program, @NativeType("GLint") int location, @NativeType("GLfloat") float v0, @NativeType("GLfloat") float v1, @NativeType("GLfloat") float v2);
// --- [ glProgramUniform4f ] ---
/** Reference Page */
public static native void glProgramUniform4f(@NativeType("GLuint") int program, @NativeType("GLint") int location, @NativeType("GLfloat") float v0, @NativeType("GLfloat") float v1, @NativeType("GLfloat") float v2, @NativeType("GLfloat") float v3);
// --- [ glProgramUniform1iv ] ---
public static native void nglProgramUniform1iv(int program, int location, int count, long value);
/** Reference Page */
public static void glProgramUniform1iv(@NativeType("GLuint") int program, @NativeType("GLint") int location, @NativeType("GLint const *") IntBuffer value) {
nglProgramUniform1iv(program, location, value.remaining(), memAddress(value));
}
// --- [ glProgramUniform2iv ] ---
public static native void nglProgramUniform2iv(int program, int location, int count, long value);
/** Reference Page */
public static void glProgramUniform2iv(@NativeType("GLuint") int program, @NativeType("GLint") int location, @NativeType("GLint const *") IntBuffer value) {
nglProgramUniform2iv(program, location, value.remaining() >> 1, memAddress(value));
}
// --- [ glProgramUniform3iv ] ---
public static native void nglProgramUniform3iv(int program, int location, int count, long value);
/** Reference Page */
public static void glProgramUniform3iv(@NativeType("GLuint") int program, @NativeType("GLint") int location, @NativeType("GLint const *") IntBuffer value) {
nglProgramUniform3iv(program, location, value.remaining() / 3, memAddress(value));
}
// --- [ glProgramUniform4iv ] ---
public static native void nglProgramUniform4iv(int program, int location, int count, long value);
/** Reference Page */
public static void glProgramUniform4iv(@NativeType("GLuint") int program, @NativeType("GLint") int location, @NativeType("GLint const *") IntBuffer value) {
nglProgramUniform4iv(program, location, value.remaining() >> 2, memAddress(value));
}
// --- [ glProgramUniform1uiv ] ---
public static native void nglProgramUniform1uiv(int program, int location, int count, long value);
/** Reference Page */
public static void glProgramUniform1uiv(@NativeType("GLuint") int program, @NativeType("GLint") int location, @NativeType("GLuint const *") IntBuffer value) {
nglProgramUniform1uiv(program, location, value.remaining(), memAddress(value));
}
// --- [ glProgramUniform2uiv ] ---
public static native void nglProgramUniform2uiv(int program, int location, int count, long value);
/** Reference Page */
public static void glProgramUniform2uiv(@NativeType("GLuint") int program, @NativeType("GLint") int location, @NativeType("GLuint const *") IntBuffer value) {
nglProgramUniform2uiv(program, location, value.remaining() >> 1, memAddress(value));
}
// --- [ glProgramUniform3uiv ] ---
public static native void nglProgramUniform3uiv(int program, int location, int count, long value);
/** Reference Page */
public static void glProgramUniform3uiv(@NativeType("GLuint") int program, @NativeType("GLint") int location, @NativeType("GLuint const *") IntBuffer value) {
nglProgramUniform3uiv(program, location, value.remaining() / 3, memAddress(value));
}
// --- [ glProgramUniform4uiv ] ---
public static native void nglProgramUniform4uiv(int program, int location, int count, long value);
/** Reference Page */
public static void glProgramUniform4uiv(@NativeType("GLuint") int program, @NativeType("GLint") int location, @NativeType("GLuint const *") IntBuffer value) {
nglProgramUniform4uiv(program, location, value.remaining() >> 2, memAddress(value));
}
// --- [ glProgramUniform1fv ] ---
public static native void nglProgramUniform1fv(int program, int location, int count, long value);
/** Reference Page */
public static void glProgramUniform1fv(@NativeType("GLuint") int program, @NativeType("GLint") int location, @NativeType("GLfloat const *") FloatBuffer value) {
nglProgramUniform1fv(program, location, value.remaining(), memAddress(value));
}
// --- [ glProgramUniform2fv ] ---
public static native void nglProgramUniform2fv(int program, int location, int count, long value);
/** Reference Page */
public static void glProgramUniform2fv(@NativeType("GLuint") int program, @NativeType("GLint") int location, @NativeType("GLfloat const *") FloatBuffer value) {
nglProgramUniform2fv(program, location, value.remaining() >> 1, memAddress(value));
}
// --- [ glProgramUniform3fv ] ---
public static native void nglProgramUniform3fv(int program, int location, int count, long value);
/** Reference Page */
public static void glProgramUniform3fv(@NativeType("GLuint") int program, @NativeType("GLint") int location, @NativeType("GLfloat const *") FloatBuffer value) {
nglProgramUniform3fv(program, location, value.remaining() / 3, memAddress(value));
}
// --- [ glProgramUniform4fv ] ---
public static native void nglProgramUniform4fv(int program, int location, int count, long value);
/** Reference Page */
public static void glProgramUniform4fv(@NativeType("GLuint") int program, @NativeType("GLint") int location, @NativeType("GLfloat const *") FloatBuffer value) {
nglProgramUniform4fv(program, location, value.remaining() >> 2, memAddress(value));
}
// --- [ glProgramUniformMatrix2fv ] ---
public static native void nglProgramUniformMatrix2fv(int program, int location, int count, boolean transpose, long value);
/** Reference Page */
public static void glProgramUniformMatrix2fv(@NativeType("GLuint") int program, @NativeType("GLint") int location, @NativeType("GLboolean") boolean transpose, @NativeType("GLfloat const *") FloatBuffer value) {
nglProgramUniformMatrix2fv(program, location, value.remaining() >> 2, transpose, memAddress(value));
}
// --- [ glProgramUniformMatrix3fv ] ---
public static native void nglProgramUniformMatrix3fv(int program, int location, int count, boolean transpose, long value);
/** Reference Page */
public static void glProgramUniformMatrix3fv(@NativeType("GLuint") int program, @NativeType("GLint") int location, @NativeType("GLboolean") boolean transpose, @NativeType("GLfloat const *") FloatBuffer value) {
nglProgramUniformMatrix3fv(program, location, value.remaining() / 9, transpose, memAddress(value));
}
// --- [ glProgramUniformMatrix4fv ] ---
public static native void nglProgramUniformMatrix4fv(int program, int location, int count, boolean transpose, long value);
/** Reference Page */
public static void glProgramUniformMatrix4fv(@NativeType("GLuint") int program, @NativeType("GLint") int location, @NativeType("GLboolean") boolean transpose, @NativeType("GLfloat const *") FloatBuffer value) {
nglProgramUniformMatrix4fv(program, location, value.remaining() >> 4, transpose, memAddress(value));
}
// --- [ glProgramUniformMatrix2x3fv ] ---
public static native void nglProgramUniformMatrix2x3fv(int program, int location, int count, boolean transpose, long value);
/** Reference Page */
public static void glProgramUniformMatrix2x3fv(@NativeType("GLuint") int program, @NativeType("GLint") int location, @NativeType("GLboolean") boolean transpose, @NativeType("GLfloat const *") FloatBuffer value) {
nglProgramUniformMatrix2x3fv(program, location, value.remaining() / 6, transpose, memAddress(value));
}
// --- [ glProgramUniformMatrix3x2fv ] ---
public static native void nglProgramUniformMatrix3x2fv(int program, int location, int count, boolean transpose, long value);
/** Reference Page */
public static void glProgramUniformMatrix3x2fv(@NativeType("GLuint") int program, @NativeType("GLint") int location, @NativeType("GLboolean") boolean transpose, @NativeType("GLfloat const *") FloatBuffer value) {
nglProgramUniformMatrix3x2fv(program, location, value.remaining() / 6, transpose, memAddress(value));
}
// --- [ glProgramUniformMatrix2x4fv ] ---
public static native void nglProgramUniformMatrix2x4fv(int program, int location, int count, boolean transpose, long value);
/** Reference Page */
public static void glProgramUniformMatrix2x4fv(@NativeType("GLuint") int program, @NativeType("GLint") int location, @NativeType("GLboolean") boolean transpose, @NativeType("GLfloat const *") FloatBuffer value) {
nglProgramUniformMatrix2x4fv(program, location, value.remaining() >> 3, transpose, memAddress(value));
}
// --- [ glProgramUniformMatrix4x2fv ] ---
public static native void nglProgramUniformMatrix4x2fv(int program, int location, int count, boolean transpose, long value);
/** Reference Page */
public static void glProgramUniformMatrix4x2fv(@NativeType("GLuint") int program, @NativeType("GLint") int location, @NativeType("GLboolean") boolean transpose, @NativeType("GLfloat const *") FloatBuffer value) {
nglProgramUniformMatrix4x2fv(program, location, value.remaining() >> 3, transpose, memAddress(value));
}
// --- [ glProgramUniformMatrix3x4fv ] ---
public static native void nglProgramUniformMatrix3x4fv(int program, int location, int count, boolean transpose, long value);
/** Reference Page */
public static void glProgramUniformMatrix3x4fv(@NativeType("GLuint") int program, @NativeType("GLint") int location, @NativeType("GLboolean") boolean transpose, @NativeType("GLfloat const *") FloatBuffer value) {
nglProgramUniformMatrix3x4fv(program, location, value.remaining() / 12, transpose, memAddress(value));
}
// --- [ glProgramUniformMatrix4x3fv ] ---
public static native void nglProgramUniformMatrix4x3fv(int program, int location, int count, boolean transpose, long value);
/** Reference Page */
public static void glProgramUniformMatrix4x3fv(@NativeType("GLuint") int program, @NativeType("GLint") int location, @NativeType("GLboolean") boolean transpose, @NativeType("GLfloat const *") FloatBuffer value) {
nglProgramUniformMatrix4x3fv(program, location, value.remaining() / 12, transpose, memAddress(value));
}
// --- [ glValidateProgramPipeline ] ---
/** Reference Page */
public static native void glValidateProgramPipeline(@NativeType("GLuint") int pipeline);
// --- [ glGetProgramPipelineInfoLog ] ---
public static native void nglGetProgramPipelineInfoLog(int pipeline, int bufSize, long length, long infoLog);
/** Reference Page */
public static void glGetProgramPipelineInfoLog(@NativeType("GLuint") int pipeline, @NativeType("GLsizei *") @Nullable IntBuffer length, @NativeType("GLchar *") ByteBuffer infoLog) {
if (CHECKS) {
checkSafe(length, 1);
}
nglGetProgramPipelineInfoLog(pipeline, infoLog.remaining(), memAddressSafe(length), memAddress(infoLog));
}
/** Reference Page */
@NativeType("void")
public static String glGetProgramPipelineInfoLog(@NativeType("GLuint") int pipeline, @NativeType("GLsizei") int bufSize) {
MemoryStack stack = stackGet(); int stackPointer = stack.getPointer();
ByteBuffer infoLog = memAlloc(bufSize);
try {
IntBuffer length = stack.ints(0);
nglGetProgramPipelineInfoLog(pipeline, bufSize, memAddress(length), memAddress(infoLog));
return memUTF8(infoLog, length.get(0));
} finally {
memFree(infoLog);
stack.setPointer(stackPointer);
}
}
/** Reference Page */
@NativeType("void")
public static String glGetProgramPipelineInfoLog(@NativeType("GLuint") int pipeline) {
return glGetProgramPipelineInfoLog(pipeline, glGetProgramPipelinei(pipeline, GLES20.GL_INFO_LOG_LENGTH));
}
// --- [ glBindImageTexture ] ---
/** Reference Page */
public static native void glBindImageTexture(@NativeType("GLuint") int unit, @NativeType("GLuint") int texture, @NativeType("GLint") int level, @NativeType("GLboolean") boolean layered, @NativeType("GLint") int layer, @NativeType("GLenum") int access, @NativeType("GLenum") int format);
// --- [ glGetBooleani_v ] ---
public static native void nglGetBooleani_v(int target, int index, long data);
/** Reference Page */
public static void glGetBooleani_v(@NativeType("GLenum") int target, @NativeType("GLuint") int index, @NativeType("GLboolean *") ByteBuffer data) {
if (CHECKS) {
check(data, 1);
}
nglGetBooleani_v(target, index, memAddress(data));
}
/** Reference Page */
@NativeType("void")
public static boolean glGetBooleani(@NativeType("GLenum") int target, @NativeType("GLuint") int index) {
MemoryStack stack = stackGet(); int stackPointer = stack.getPointer();
try {
ByteBuffer data = stack.calloc(1);
nglGetBooleani_v(target, index, memAddress(data));
return data.get(0) != 0;
} finally {
stack.setPointer(stackPointer);
}
}
// --- [ glMemoryBarrier ] ---
/** Reference Page */
public static native void glMemoryBarrier(@NativeType("GLbitfield") int barriers);
// --- [ glMemoryBarrierByRegion ] ---
/** Reference Page */
public static native void glMemoryBarrierByRegion(@NativeType("GLbitfield") int barriers);
// --- [ glTexStorage2DMultisample ] ---
/** Reference Page */
public static native void glTexStorage2DMultisample(@NativeType("GLenum") int target, @NativeType("GLsizei") int samples, @NativeType("GLenum") int internalformat, @NativeType("GLsizei") int width, @NativeType("GLsizei") int height, @NativeType("GLboolean") boolean fixedsamplelocations);
// --- [ glGetMultisamplefv ] ---
public static native void nglGetMultisamplefv(int pname, int index, long val);
/** Reference Page */
public static void glGetMultisamplefv(@NativeType("GLenum") int pname, @NativeType("GLuint") int index, @NativeType("GLfloat *") FloatBuffer val) {
if (CHECKS) {
check(val, 1);
}
nglGetMultisamplefv(pname, index, memAddress(val));
}
/** Reference Page */
@NativeType("void")
public static float glGetMultisamplef(@NativeType("GLenum") int pname, @NativeType("GLuint") int index) {
MemoryStack stack = stackGet(); int stackPointer = stack.getPointer();
try {
FloatBuffer val = stack.callocFloat(1);
nglGetMultisamplefv(pname, index, memAddress(val));
return val.get(0);
} finally {
stack.setPointer(stackPointer);
}
}
// --- [ glSampleMaski ] ---
/** Reference Page */
public static native void glSampleMaski(@NativeType("GLuint") int maskNumber, @NativeType("GLbitfield") int mask);
// --- [ glGetTexLevelParameteriv ] ---
public static native void nglGetTexLevelParameteriv(int target, int level, int pname, long params);
/** Reference Page */
public static void glGetTexLevelParameteriv(@NativeType("GLenum") int target, @NativeType("GLint") int level, @NativeType("GLenum") int pname, @NativeType("GLint *") IntBuffer params) {
if (CHECKS) {
check(params, 1);
}
nglGetTexLevelParameteriv(target, level, pname, memAddress(params));
}
/** Reference Page */
@NativeType("void")
public static int glGetTexLevelParameteri(@NativeType("GLenum") int target, @NativeType("GLint") int level, @NativeType("GLenum") int pname) {
MemoryStack stack = stackGet(); int stackPointer = stack.getPointer();
try {
IntBuffer params = stack.callocInt(1);
nglGetTexLevelParameteriv(target, level, pname, memAddress(params));
return params.get(0);
} finally {
stack.setPointer(stackPointer);
}
}
// --- [ glGetTexLevelParameterfv ] ---
public static native void nglGetTexLevelParameterfv(int target, int level, int pname, long params);
/** Reference Page */
public static void glGetTexLevelParameterfv(@NativeType("GLenum") int target, @NativeType("GLint") int level, @NativeType("GLenum") int pname, @NativeType("GLfloat *") FloatBuffer params) {
if (CHECKS) {
check(params, 1);
}
nglGetTexLevelParameterfv(target, level, pname, memAddress(params));
}
/** Reference Page */
@NativeType("void")
public static float glGetTexLevelParameterf(@NativeType("GLenum") int target, @NativeType("GLint") int level, @NativeType("GLenum") int pname) {
MemoryStack stack = stackGet(); int stackPointer = stack.getPointer();
try {
FloatBuffer params = stack.callocFloat(1);
nglGetTexLevelParameterfv(target, level, pname, memAddress(params));
return params.get(0);
} finally {
stack.setPointer(stackPointer);
}
}
// --- [ glBindVertexBuffer ] ---
/** Reference Page */
public static native void glBindVertexBuffer(@NativeType("GLuint") int bindingindex, @NativeType("GLuint") int buffer, @NativeType("GLintptr") long offset, @NativeType("GLsizei") int stride);
// --- [ glVertexAttribFormat ] ---
/** Reference Page */
public static native void glVertexAttribFormat(@NativeType("GLuint") int attribindex, @NativeType("GLint") int size, @NativeType("GLenum") int type, @NativeType("GLboolean") boolean normalized, @NativeType("GLuint") int relativeoffset);
// --- [ glVertexAttribIFormat ] ---
/** Reference Page */
public static native void glVertexAttribIFormat(@NativeType("GLuint") int attribindex, @NativeType("GLint") int size, @NativeType("GLenum") int type, @NativeType("GLuint") int relativeoffset);
// --- [ glVertexAttribBinding ] ---
/** Reference Page */
public static native void glVertexAttribBinding(@NativeType("GLuint") int attribindex, @NativeType("GLuint") int bindingindex);
// --- [ glVertexBindingDivisor ] ---
/** Reference Page */
public static native void glVertexBindingDivisor(@NativeType("GLuint") int bindingindex, @NativeType("GLuint") int divisor);
/**
* Array version of: {@link #glDrawArraysIndirect DrawArraysIndirect}
*
* @see Reference Page
*/
public static void glDrawArraysIndirect(@NativeType("GLenum") int mode, @NativeType("void const *") int[] indirect) {
long __functionAddress = GLES.getICD().glDrawArraysIndirect;
if (CHECKS) {
check(__functionAddress);
check(indirect, (4 * 4) >> 2);
}
callPV(mode, indirect, __functionAddress);
}
/**
* Array version of: {@link #glDrawElementsIndirect DrawElementsIndirect}
*
* @see Reference Page
*/
public static void glDrawElementsIndirect(@NativeType("GLenum") int mode, @NativeType("GLenum") int type, @NativeType("void const *") int[] indirect) {
long __functionAddress = GLES.getICD().glDrawElementsIndirect;
if (CHECKS) {
check(__functionAddress);
check(indirect, (5 * 4) >> 2);
}
callPV(mode, type, indirect, __functionAddress);
}
/**
* Array version of: {@link #glGetFramebufferParameteriv GetFramebufferParameteriv}
*
* @see Reference Page
*/
public static void glGetFramebufferParameteriv(@NativeType("GLenum") int target, @NativeType("GLenum") int pname, @NativeType("GLint *") int[] params) {
long __functionAddress = GLES.getICD().glGetFramebufferParameteriv;
if (CHECKS) {
check(__functionAddress);
check(params, 1);
}
callPV(target, pname, params, __functionAddress);
}
/**
* Array version of: {@link #glGetProgramInterfaceiv GetProgramInterfaceiv}
*
* @see Reference Page
*/
public static void glGetProgramInterfaceiv(@NativeType("GLuint") int program, @NativeType("GLenum") int programInterface, @NativeType("GLenum") int pname, @NativeType("GLint *") int[] params) {
long __functionAddress = GLES.getICD().glGetProgramInterfaceiv;
if (CHECKS) {
check(__functionAddress);
check(params, 1);
}
callPV(program, programInterface, pname, params, __functionAddress);
}
/**
* Array version of: {@link #glGetProgramResourceName GetProgramResourceName}
*
* @see Reference Page
*/
public static void glGetProgramResourceName(@NativeType("GLuint") int program, @NativeType("GLenum") int programInterface, @NativeType("GLuint") int index, @NativeType("GLsizei *") int @Nullable [] length, @NativeType("GLchar *") ByteBuffer name) {
long __functionAddress = GLES.getICD().glGetProgramResourceName;
if (CHECKS) {
check(__functionAddress);
checkSafe(length, 1);
}
callPPV(program, programInterface, index, name.remaining(), length, memAddress(name), __functionAddress);
}
/**
* Array version of: {@link #glGetProgramResourceiv GetProgramResourceiv}
*
* @see Reference Page
*/
public static void glGetProgramResourceiv(@NativeType("GLuint") int program, @NativeType("GLenum") int programInterface, @NativeType("GLuint") int index, @NativeType("GLenum const *") int[] props, @NativeType("GLsizei *") int @Nullable [] length, @NativeType("GLint *") int[] params) {
long __functionAddress = GLES.getICD().glGetProgramResourceiv;
if (CHECKS) {
check(__functionAddress);
checkSafe(length, 1);
}
callPPPV(program, programInterface, index, props.length, props, params.length, length, params, __functionAddress);
}
/**
* Array version of: {@link #glDeleteProgramPipelines DeleteProgramPipelines}
*
* @see Reference Page
*/
public static void glDeleteProgramPipelines(@NativeType("GLuint const *") int[] pipelines) {
long __functionAddress = GLES.getICD().glDeleteProgramPipelines;
if (CHECKS) {
check(__functionAddress);
}
callPV(pipelines.length, pipelines, __functionAddress);
}
/**
* Array version of: {@link #glGenProgramPipelines GenProgramPipelines}
*
* @see Reference Page
*/
public static void glGenProgramPipelines(@NativeType("GLuint *") int[] pipelines) {
long __functionAddress = GLES.getICD().glGenProgramPipelines;
if (CHECKS) {
check(__functionAddress);
}
callPV(pipelines.length, pipelines, __functionAddress);
}
/**
* Array version of: {@link #glGetProgramPipelineiv GetProgramPipelineiv}
*
* @see Reference Page
*/
public static void glGetProgramPipelineiv(@NativeType("GLuint") int pipeline, @NativeType("GLenum") int pname, @NativeType("GLint *") int[] params) {
long __functionAddress = GLES.getICD().glGetProgramPipelineiv;
if (CHECKS) {
check(__functionAddress);
check(params, 1);
}
callPV(pipeline, pname, params, __functionAddress);
}
/**
* Array version of: {@link #glProgramUniform1iv ProgramUniform1iv}
*
* @see Reference Page
*/
public static void glProgramUniform1iv(@NativeType("GLuint") int program, @NativeType("GLint") int location, @NativeType("GLint const *") int[] value) {
long __functionAddress = GLES.getICD().glProgramUniform1iv;
if (CHECKS) {
check(__functionAddress);
}
callPV(program, location, value.length, value, __functionAddress);
}
/**
* Array version of: {@link #glProgramUniform2iv ProgramUniform2iv}
*
* @see Reference Page
*/
public static void glProgramUniform2iv(@NativeType("GLuint") int program, @NativeType("GLint") int location, @NativeType("GLint const *") int[] value) {
long __functionAddress = GLES.getICD().glProgramUniform2iv;
if (CHECKS) {
check(__functionAddress);
}
callPV(program, location, value.length >> 1, value, __functionAddress);
}
/**
* Array version of: {@link #glProgramUniform3iv ProgramUniform3iv}
*
* @see Reference Page
*/
public static void glProgramUniform3iv(@NativeType("GLuint") int program, @NativeType("GLint") int location, @NativeType("GLint const *") int[] value) {
long __functionAddress = GLES.getICD().glProgramUniform3iv;
if (CHECKS) {
check(__functionAddress);
}
callPV(program, location, value.length / 3, value, __functionAddress);
}
/**
* Array version of: {@link #glProgramUniform4iv ProgramUniform4iv}
*
* @see Reference Page
*/
public static void glProgramUniform4iv(@NativeType("GLuint") int program, @NativeType("GLint") int location, @NativeType("GLint const *") int[] value) {
long __functionAddress = GLES.getICD().glProgramUniform4iv;
if (CHECKS) {
check(__functionAddress);
}
callPV(program, location, value.length >> 2, value, __functionAddress);
}
/**
* Array version of: {@link #glProgramUniform1uiv ProgramUniform1uiv}
*
* @see Reference Page
*/
public static void glProgramUniform1uiv(@NativeType("GLuint") int program, @NativeType("GLint") int location, @NativeType("GLuint const *") int[] value) {
long __functionAddress = GLES.getICD().glProgramUniform1uiv;
if (CHECKS) {
check(__functionAddress);
}
callPV(program, location, value.length, value, __functionAddress);
}
/**
* Array version of: {@link #glProgramUniform2uiv ProgramUniform2uiv}
*
* @see Reference Page
*/
public static void glProgramUniform2uiv(@NativeType("GLuint") int program, @NativeType("GLint") int location, @NativeType("GLuint const *") int[] value) {
long __functionAddress = GLES.getICD().glProgramUniform2uiv;
if (CHECKS) {
check(__functionAddress);
}
callPV(program, location, value.length >> 1, value, __functionAddress);
}
/**
* Array version of: {@link #glProgramUniform3uiv ProgramUniform3uiv}
*
* @see Reference Page
*/
public static void glProgramUniform3uiv(@NativeType("GLuint") int program, @NativeType("GLint") int location, @NativeType("GLuint const *") int[] value) {
long __functionAddress = GLES.getICD().glProgramUniform3uiv;
if (CHECKS) {
check(__functionAddress);
}
callPV(program, location, value.length / 3, value, __functionAddress);
}
/**
* Array version of: {@link #glProgramUniform4uiv ProgramUniform4uiv}
*
* @see Reference Page
*/
public static void glProgramUniform4uiv(@NativeType("GLuint") int program, @NativeType("GLint") int location, @NativeType("GLuint const *") int[] value) {
long __functionAddress = GLES.getICD().glProgramUniform4uiv;
if (CHECKS) {
check(__functionAddress);
}
callPV(program, location, value.length >> 2, value, __functionAddress);
}
/**
* Array version of: {@link #glProgramUniform1fv ProgramUniform1fv}
*
* @see Reference Page
*/
public static void glProgramUniform1fv(@NativeType("GLuint") int program, @NativeType("GLint") int location, @NativeType("GLfloat const *") float[] value) {
long __functionAddress = GLES.getICD().glProgramUniform1fv;
if (CHECKS) {
check(__functionAddress);
}
callPV(program, location, value.length, value, __functionAddress);
}
/**
* Array version of: {@link #glProgramUniform2fv ProgramUniform2fv}
*
* @see Reference Page
*/
public static void glProgramUniform2fv(@NativeType("GLuint") int program, @NativeType("GLint") int location, @NativeType("GLfloat const *") float[] value) {
long __functionAddress = GLES.getICD().glProgramUniform2fv;
if (CHECKS) {
check(__functionAddress);
}
callPV(program, location, value.length >> 1, value, __functionAddress);
}
/**
* Array version of: {@link #glProgramUniform3fv ProgramUniform3fv}
*
* @see Reference Page
*/
public static void glProgramUniform3fv(@NativeType("GLuint") int program, @NativeType("GLint") int location, @NativeType("GLfloat const *") float[] value) {
long __functionAddress = GLES.getICD().glProgramUniform3fv;
if (CHECKS) {
check(__functionAddress);
}
callPV(program, location, value.length / 3, value, __functionAddress);
}
/**
* Array version of: {@link #glProgramUniform4fv ProgramUniform4fv}
*
* @see Reference Page
*/
public static void glProgramUniform4fv(@NativeType("GLuint") int program, @NativeType("GLint") int location, @NativeType("GLfloat const *") float[] value) {
long __functionAddress = GLES.getICD().glProgramUniform4fv;
if (CHECKS) {
check(__functionAddress);
}
callPV(program, location, value.length >> 2, value, __functionAddress);
}
/**
* Array version of: {@link #glProgramUniformMatrix2fv ProgramUniformMatrix2fv}
*
* @see Reference Page
*/
public static void glProgramUniformMatrix2fv(@NativeType("GLuint") int program, @NativeType("GLint") int location, @NativeType("GLboolean") boolean transpose, @NativeType("GLfloat const *") float[] value) {
long __functionAddress = GLES.getICD().glProgramUniformMatrix2fv;
if (CHECKS) {
check(__functionAddress);
}
callPV(program, location, value.length >> 2, transpose, value, __functionAddress);
}
/**
* Array version of: {@link #glProgramUniformMatrix3fv ProgramUniformMatrix3fv}
*
* @see Reference Page
*/
public static void glProgramUniformMatrix3fv(@NativeType("GLuint") int program, @NativeType("GLint") int location, @NativeType("GLboolean") boolean transpose, @NativeType("GLfloat const *") float[] value) {
long __functionAddress = GLES.getICD().glProgramUniformMatrix3fv;
if (CHECKS) {
check(__functionAddress);
}
callPV(program, location, value.length / 9, transpose, value, __functionAddress);
}
/**
* Array version of: {@link #glProgramUniformMatrix4fv ProgramUniformMatrix4fv}
*
* @see Reference Page
*/
public static void glProgramUniformMatrix4fv(@NativeType("GLuint") int program, @NativeType("GLint") int location, @NativeType("GLboolean") boolean transpose, @NativeType("GLfloat const *") float[] value) {
long __functionAddress = GLES.getICD().glProgramUniformMatrix4fv;
if (CHECKS) {
check(__functionAddress);
}
callPV(program, location, value.length >> 4, transpose, value, __functionAddress);
}
/**
* Array version of: {@link #glProgramUniformMatrix2x3fv ProgramUniformMatrix2x3fv}
*
* @see Reference Page
*/
public static void glProgramUniformMatrix2x3fv(@NativeType("GLuint") int program, @NativeType("GLint") int location, @NativeType("GLboolean") boolean transpose, @NativeType("GLfloat const *") float[] value) {
long __functionAddress = GLES.getICD().glProgramUniformMatrix2x3fv;
if (CHECKS) {
check(__functionAddress);
}
callPV(program, location, value.length / 6, transpose, value, __functionAddress);
}
/**
* Array version of: {@link #glProgramUniformMatrix3x2fv ProgramUniformMatrix3x2fv}
*
* @see Reference Page
*/
public static void glProgramUniformMatrix3x2fv(@NativeType("GLuint") int program, @NativeType("GLint") int location, @NativeType("GLboolean") boolean transpose, @NativeType("GLfloat const *") float[] value) {
long __functionAddress = GLES.getICD().glProgramUniformMatrix3x2fv;
if (CHECKS) {
check(__functionAddress);
}
callPV(program, location, value.length / 6, transpose, value, __functionAddress);
}
/**
* Array version of: {@link #glProgramUniformMatrix2x4fv ProgramUniformMatrix2x4fv}
*
* @see Reference Page
*/
public static void glProgramUniformMatrix2x4fv(@NativeType("GLuint") int program, @NativeType("GLint") int location, @NativeType("GLboolean") boolean transpose, @NativeType("GLfloat const *") float[] value) {
long __functionAddress = GLES.getICD().glProgramUniformMatrix2x4fv;
if (CHECKS) {
check(__functionAddress);
}
callPV(program, location, value.length >> 3, transpose, value, __functionAddress);
}
/**
* Array version of: {@link #glProgramUniformMatrix4x2fv ProgramUniformMatrix4x2fv}
*
* @see Reference Page
*/
public static void glProgramUniformMatrix4x2fv(@NativeType("GLuint") int program, @NativeType("GLint") int location, @NativeType("GLboolean") boolean transpose, @NativeType("GLfloat const *") float[] value) {
long __functionAddress = GLES.getICD().glProgramUniformMatrix4x2fv;
if (CHECKS) {
check(__functionAddress);
}
callPV(program, location, value.length >> 3, transpose, value, __functionAddress);
}
/**
* Array version of: {@link #glProgramUniformMatrix3x4fv ProgramUniformMatrix3x4fv}
*
* @see Reference Page
*/
public static void glProgramUniformMatrix3x4fv(@NativeType("GLuint") int program, @NativeType("GLint") int location, @NativeType("GLboolean") boolean transpose, @NativeType("GLfloat const *") float[] value) {
long __functionAddress = GLES.getICD().glProgramUniformMatrix3x4fv;
if (CHECKS) {
check(__functionAddress);
}
callPV(program, location, value.length / 12, transpose, value, __functionAddress);
}
/**
* Array version of: {@link #glProgramUniformMatrix4x3fv ProgramUniformMatrix4x3fv}
*
* @see Reference Page
*/
public static void glProgramUniformMatrix4x3fv(@NativeType("GLuint") int program, @NativeType("GLint") int location, @NativeType("GLboolean") boolean transpose, @NativeType("GLfloat const *") float[] value) {
long __functionAddress = GLES.getICD().glProgramUniformMatrix4x3fv;
if (CHECKS) {
check(__functionAddress);
}
callPV(program, location, value.length / 12, transpose, value, __functionAddress);
}
/**
* Array version of: {@link #glGetProgramPipelineInfoLog GetProgramPipelineInfoLog}
*
* @see Reference Page
*/
public static void glGetProgramPipelineInfoLog(@NativeType("GLuint") int pipeline, @NativeType("GLsizei *") int @Nullable [] length, @NativeType("GLchar *") ByteBuffer infoLog) {
long __functionAddress = GLES.getICD().glGetProgramPipelineInfoLog;
if (CHECKS) {
check(__functionAddress);
checkSafe(length, 1);
}
callPPV(pipeline, infoLog.remaining(), length, memAddress(infoLog), __functionAddress);
}
/**
* Array version of: {@link #glGetMultisamplefv GetMultisamplefv}
*
* @see Reference Page
*/
public static void glGetMultisamplefv(@NativeType("GLenum") int pname, @NativeType("GLuint") int index, @NativeType("GLfloat *") float[] val) {
long __functionAddress = GLES.getICD().glGetMultisamplefv;
if (CHECKS) {
check(__functionAddress);
check(val, 1);
}
callPV(pname, index, val, __functionAddress);
}
/**
* Array version of: {@link #glGetTexLevelParameteriv GetTexLevelParameteriv}
*
* @see Reference Page
*/
public static void glGetTexLevelParameteriv(@NativeType("GLenum") int target, @NativeType("GLint") int level, @NativeType("GLenum") int pname, @NativeType("GLint *") int[] params) {
long __functionAddress = GLES.getICD().glGetTexLevelParameteriv;
if (CHECKS) {
check(__functionAddress);
check(params, 1);
}
callPV(target, level, pname, params, __functionAddress);
}
/**
* Array version of: {@link #glGetTexLevelParameterfv GetTexLevelParameterfv}
*
* @see Reference Page
*/
public static void glGetTexLevelParameterfv(@NativeType("GLenum") int target, @NativeType("GLint") int level, @NativeType("GLenum") int pname, @NativeType("GLfloat *") float[] params) {
long __functionAddress = GLES.getICD().glGetTexLevelParameterfv;
if (CHECKS) {
check(__functionAddress);
check(params, 1);
}
callPV(target, level, pname, params, __functionAddress);
}
}
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