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An API and runtime that allows access to VR hardware from multiple vendors without requiring that applications have specific knowledge of the hardware they are targeting.
/*
* Copyright LWJGL. All rights reserved.
* License terms: https://www.lwjgl.org/license
* MACHINE GENERATED FILE, DO NOT EDIT
*/
package org.lwjgl.openvr;
import org.jspecify.annotations.*;
import java.nio.*;
import org.lwjgl.*;
import org.lwjgl.system.*;
import static org.lwjgl.system.MemoryUtil.*;
import static org.lwjgl.system.MemoryStack.*;
/**
* Layout
*
*
* struct InputDigitalActionData_t {
* bool {@link #bActive};
* VRInputValueHandle_t {@link #activeOrigin};
* bool {@link #bState};
* bool {@link #bChanged};
* float {@link #fUpdateTime};
* }
*/
@NativeType("struct InputDigitalActionData_t")
public class InputDigitalActionData extends Struct implements NativeResource {
/** The struct size in bytes. */
public static final int SIZEOF;
/** The struct alignment in bytes. */
public static final int ALIGNOF;
/** The struct member offsets. */
public static final int
BACTIVE,
ACTIVEORIGIN,
BSTATE,
BCHANGED,
FUPDATETIME;
static {
Layout layout = __struct(
__member(1),
__member(8),
__member(1),
__member(1),
__member(4)
);
SIZEOF = layout.getSize();
ALIGNOF = layout.getAlignment();
BACTIVE = layout.offsetof(0);
ACTIVEORIGIN = layout.offsetof(1);
BSTATE = layout.offsetof(2);
BCHANGED = layout.offsetof(3);
FUPDATETIME = layout.offsetof(4);
}
protected InputDigitalActionData(long address, @Nullable ByteBuffer container) {
super(address, container);
}
@Override
protected InputDigitalActionData create(long address, @Nullable ByteBuffer container) {
return new InputDigitalActionData(address, container);
}
/**
* Creates a {@code InputDigitalActionData} instance at the current position of the specified {@link ByteBuffer} container. Changes to the buffer's content will be
* visible to the struct instance and vice versa.
*
* The created instance holds a strong reference to the container object.
*/
public InputDigitalActionData(ByteBuffer container) {
super(memAddress(container), __checkContainer(container, SIZEOF));
}
@Override
public int sizeof() { return SIZEOF; }
/** whether or not this action is currently available to be bound in the active action set */
@NativeType("bool")
public boolean bActive() { return nbActive(address()); }
/** the origin that caused this action's current state */
@NativeType("VRInputValueHandle_t")
public long activeOrigin() { return nactiveOrigin(address()); }
/** the current state of this action; will be true if currently pressed */
@NativeType("bool")
public boolean bState() { return nbState(address()); }
/** this is true if the state has changed since the last frame */
@NativeType("bool")
public boolean bChanged() { return nbChanged(address()); }
/** time relative to now when this event happened. Will be negative to indicate a past time. */
public float fUpdateTime() { return nfUpdateTime(address()); }
// -----------------------------------
/** Returns a new {@code InputDigitalActionData} instance allocated with {@link MemoryUtil#memAlloc memAlloc}. The instance must be explicitly freed. */
public static InputDigitalActionData malloc() {
return new InputDigitalActionData(nmemAllocChecked(SIZEOF), null);
}
/** Returns a new {@code InputDigitalActionData} instance allocated with {@link MemoryUtil#memCalloc memCalloc}. The instance must be explicitly freed. */
public static InputDigitalActionData calloc() {
return new InputDigitalActionData(nmemCallocChecked(1, SIZEOF), null);
}
/** Returns a new {@code InputDigitalActionData} instance allocated with {@link BufferUtils}. */
public static InputDigitalActionData create() {
ByteBuffer container = BufferUtils.createByteBuffer(SIZEOF);
return new InputDigitalActionData(memAddress(container), container);
}
/** Returns a new {@code InputDigitalActionData} instance for the specified memory address. */
public static InputDigitalActionData create(long address) {
return new InputDigitalActionData(address, null);
}
/** Like {@link #create(long) create}, but returns {@code null} if {@code address} is {@code NULL}. */
public static @Nullable InputDigitalActionData createSafe(long address) {
return address == NULL ? null : new InputDigitalActionData(address, null);
}
/**
* Returns a new {@link InputDigitalActionData.Buffer} instance allocated with {@link MemoryUtil#memAlloc memAlloc}. The instance must be explicitly freed.
*
* @param capacity the buffer capacity
*/
public static InputDigitalActionData.Buffer malloc(int capacity) {
return new Buffer(nmemAllocChecked(__checkMalloc(capacity, SIZEOF)), capacity);
}
/**
* Returns a new {@link InputDigitalActionData.Buffer} instance allocated with {@link MemoryUtil#memCalloc memCalloc}. The instance must be explicitly freed.
*
* @param capacity the buffer capacity
*/
public static InputDigitalActionData.Buffer calloc(int capacity) {
return new Buffer(nmemCallocChecked(capacity, SIZEOF), capacity);
}
/**
* Returns a new {@link InputDigitalActionData.Buffer} instance allocated with {@link BufferUtils}.
*
* @param capacity the buffer capacity
*/
public static InputDigitalActionData.Buffer create(int capacity) {
ByteBuffer container = __create(capacity, SIZEOF);
return new Buffer(memAddress(container), container, -1, 0, capacity, capacity);
}
/**
* Create a {@link InputDigitalActionData.Buffer} instance at the specified memory.
*
* @param address the memory address
* @param capacity the buffer capacity
*/
public static InputDigitalActionData.Buffer create(long address, int capacity) {
return new Buffer(address, capacity);
}
/** Like {@link #create(long, int) create}, but returns {@code null} if {@code address} is {@code NULL}. */
public static InputDigitalActionData.@Nullable Buffer createSafe(long address, int capacity) {
return address == NULL ? null : new Buffer(address, capacity);
}
// -----------------------------------
/** Deprecated for removal in 3.4.0. Use {@link #malloc(MemoryStack)} instead. */
@Deprecated public static InputDigitalActionData mallocStack() { return malloc(stackGet()); }
/** Deprecated for removal in 3.4.0. Use {@link #calloc(MemoryStack)} instead. */
@Deprecated public static InputDigitalActionData callocStack() { return calloc(stackGet()); }
/** Deprecated for removal in 3.4.0. Use {@link #malloc(MemoryStack)} instead. */
@Deprecated public static InputDigitalActionData mallocStack(MemoryStack stack) { return malloc(stack); }
/** Deprecated for removal in 3.4.0. Use {@link #calloc(MemoryStack)} instead. */
@Deprecated public static InputDigitalActionData callocStack(MemoryStack stack) { return calloc(stack); }
/** Deprecated for removal in 3.4.0. Use {@link #malloc(int, MemoryStack)} instead. */
@Deprecated public static InputDigitalActionData.Buffer mallocStack(int capacity) { return malloc(capacity, stackGet()); }
/** Deprecated for removal in 3.4.0. Use {@link #calloc(int, MemoryStack)} instead. */
@Deprecated public static InputDigitalActionData.Buffer callocStack(int capacity) { return calloc(capacity, stackGet()); }
/** Deprecated for removal in 3.4.0. Use {@link #malloc(int, MemoryStack)} instead. */
@Deprecated public static InputDigitalActionData.Buffer mallocStack(int capacity, MemoryStack stack) { return malloc(capacity, stack); }
/** Deprecated for removal in 3.4.0. Use {@link #calloc(int, MemoryStack)} instead. */
@Deprecated public static InputDigitalActionData.Buffer callocStack(int capacity, MemoryStack stack) { return calloc(capacity, stack); }
/**
* Returns a new {@code InputDigitalActionData} instance allocated on the specified {@link MemoryStack}.
*
* @param stack the stack from which to allocate
*/
public static InputDigitalActionData malloc(MemoryStack stack) {
return new InputDigitalActionData(stack.nmalloc(ALIGNOF, SIZEOF), null);
}
/**
* Returns a new {@code InputDigitalActionData} instance allocated on the specified {@link MemoryStack} and initializes all its bits to zero.
*
* @param stack the stack from which to allocate
*/
public static InputDigitalActionData calloc(MemoryStack stack) {
return new InputDigitalActionData(stack.ncalloc(ALIGNOF, 1, SIZEOF), null);
}
/**
* Returns a new {@link InputDigitalActionData.Buffer} instance allocated on the specified {@link MemoryStack}.
*
* @param stack the stack from which to allocate
* @param capacity the buffer capacity
*/
public static InputDigitalActionData.Buffer malloc(int capacity, MemoryStack stack) {
return new Buffer(stack.nmalloc(ALIGNOF, capacity * SIZEOF), capacity);
}
/**
* Returns a new {@link InputDigitalActionData.Buffer} instance allocated on the specified {@link MemoryStack} and initializes all its bits to zero.
*
* @param stack the stack from which to allocate
* @param capacity the buffer capacity
*/
public static InputDigitalActionData.Buffer calloc(int capacity, MemoryStack stack) {
return new Buffer(stack.ncalloc(ALIGNOF, capacity, SIZEOF), capacity);
}
// -----------------------------------
/** Unsafe version of {@link #bActive}. */
public static boolean nbActive(long struct) { return memGetByte(struct + InputDigitalActionData.BACTIVE) != 0; }
/** Unsafe version of {@link #activeOrigin}. */
public static long nactiveOrigin(long struct) { return memGetLong(struct + InputDigitalActionData.ACTIVEORIGIN); }
/** Unsafe version of {@link #bState}. */
public static boolean nbState(long struct) { return memGetByte(struct + InputDigitalActionData.BSTATE) != 0; }
/** Unsafe version of {@link #bChanged}. */
public static boolean nbChanged(long struct) { return memGetByte(struct + InputDigitalActionData.BCHANGED) != 0; }
/** Unsafe version of {@link #fUpdateTime}. */
public static float nfUpdateTime(long struct) { return memGetFloat(struct + InputDigitalActionData.FUPDATETIME); }
// -----------------------------------
/** An array of {@link InputDigitalActionData} structs. */
public static class Buffer extends StructBuffer implements NativeResource {
private static final InputDigitalActionData ELEMENT_FACTORY = InputDigitalActionData.create(-1L);
/**
* Creates a new {@code InputDigitalActionData.Buffer} instance backed by the specified container.
*
* Changes to the container's content will be visible to the struct buffer instance and vice versa. The two buffers' position, limit, and mark values
* will be independent. The new buffer's position will be zero, its capacity and its limit will be the number of bytes remaining in this buffer divided
* by {@link InputDigitalActionData#SIZEOF}, and its mark will be undefined.
*
* The created buffer instance holds a strong reference to the container object.
*/
public Buffer(ByteBuffer container) {
super(container, container.remaining() / SIZEOF);
}
public Buffer(long address, int cap) {
super(address, null, -1, 0, cap, cap);
}
Buffer(long address, @Nullable ByteBuffer container, int mark, int pos, int lim, int cap) {
super(address, container, mark, pos, lim, cap);
}
@Override
protected Buffer self() {
return this;
}
@Override
protected Buffer create(long address, @Nullable ByteBuffer container, int mark, int position, int limit, int capacity) {
return new Buffer(address, container, mark, position, limit, capacity);
}
@Override
protected InputDigitalActionData getElementFactory() {
return ELEMENT_FACTORY;
}
/** @return the value of the {@link InputDigitalActionData#bActive} field. */
@NativeType("bool")
public boolean bActive() { return InputDigitalActionData.nbActive(address()); }
/** @return the value of the {@link InputDigitalActionData#activeOrigin} field. */
@NativeType("VRInputValueHandle_t")
public long activeOrigin() { return InputDigitalActionData.nactiveOrigin(address()); }
/** @return the value of the {@link InputDigitalActionData#bState} field. */
@NativeType("bool")
public boolean bState() { return InputDigitalActionData.nbState(address()); }
/** @return the value of the {@link InputDigitalActionData#bChanged} field. */
@NativeType("bool")
public boolean bChanged() { return InputDigitalActionData.nbChanged(address()); }
/** @return the value of the {@link InputDigitalActionData#fUpdateTime} field. */
public float fUpdateTime() { return InputDigitalActionData.nfUpdateTime(address()); }
}
}
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