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An API and runtime that allows access to VR hardware from multiple vendors without requiring that applications have specific knowledge of the hardware they are targeting.
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/*
* Copyright LWJGL. All rights reserved.
* License terms: https://www.lwjgl.org/license
* MACHINE GENERATED FILE, DO NOT EDIT
*/
package org.lwjgl.openvr;
import org.jspecify.annotations.*;
import java.nio.*;
import org.lwjgl.system.*;
import static org.lwjgl.system.MemoryUtil.*;
/**
* Layout
*
*
* struct VREvent_HapticVibration_t {
* uint64_t {@link #containerHandle};
* uint64_t {@link #componentHandle};
* float fDurationSeconds;
* float fFrequency;
* float fAmplitude;
* }
*/
@NativeType("struct VREvent_HapticVibration_t")
public class VREventHapticVibration extends Struct {
/** The struct size in bytes. */
public static final int SIZEOF;
/** The struct alignment in bytes. */
public static final int ALIGNOF;
/** The struct member offsets. */
public static final int
CONTAINERHANDLE,
COMPONENTHANDLE,
FDURATIONSECONDS,
FFREQUENCY,
FAMPLITUDE;
static {
Layout layout = __struct(
__member(8),
__member(8),
__member(4),
__member(4),
__member(4)
);
SIZEOF = layout.getSize();
ALIGNOF = layout.getAlignment();
CONTAINERHANDLE = layout.offsetof(0);
COMPONENTHANDLE = layout.offsetof(1);
FDURATIONSECONDS = layout.offsetof(2);
FFREQUENCY = layout.offsetof(3);
FAMPLITUDE = layout.offsetof(4);
}
protected VREventHapticVibration(long address, @Nullable ByteBuffer container) {
super(address, container);
}
@Override
protected VREventHapticVibration create(long address, @Nullable ByteBuffer container) {
return new VREventHapticVibration(address, container);
}
/**
* Creates a {@code VREventHapticVibration} instance at the current position of the specified {@link ByteBuffer} container. Changes to the buffer's content will be
* visible to the struct instance and vice versa.
*
* The created instance holds a strong reference to the container object.
*/
public VREventHapticVibration(ByteBuffer container) {
super(memAddress(container), __checkContainer(container, SIZEOF));
}
@Override
public int sizeof() { return SIZEOF; }
/** property container handle of the device with the haptic component */
@NativeType("uint64_t")
public long containerHandle() { return ncontainerHandle(address()); }
/** which haptic component needs to vibrate */
@NativeType("uint64_t")
public long componentHandle() { return ncomponentHandle(address()); }
/** @return the value of the {@code fDurationSeconds} field. */
public float fDurationSeconds() { return nfDurationSeconds(address()); }
/** @return the value of the {@code fFrequency} field. */
public float fFrequency() { return nfFrequency(address()); }
/** @return the value of the {@code fAmplitude} field. */
public float fAmplitude() { return nfAmplitude(address()); }
// -----------------------------------
/** Returns a new {@code VREventHapticVibration} instance for the specified memory address. */
public static VREventHapticVibration create(long address) {
return new VREventHapticVibration(address, null);
}
/** Like {@link #create(long) create}, but returns {@code null} if {@code address} is {@code NULL}. */
public static @Nullable VREventHapticVibration createSafe(long address) {
return address == NULL ? null : new VREventHapticVibration(address, null);
}
/**
* Create a {@link VREventHapticVibration.Buffer} instance at the specified memory.
*
* @param address the memory address
* @param capacity the buffer capacity
*/
public static VREventHapticVibration.Buffer create(long address, int capacity) {
return new Buffer(address, capacity);
}
/** Like {@link #create(long, int) create}, but returns {@code null} if {@code address} is {@code NULL}. */
public static VREventHapticVibration.@Nullable Buffer createSafe(long address, int capacity) {
return address == NULL ? null : new Buffer(address, capacity);
}
// -----------------------------------
/** Unsafe version of {@link #containerHandle}. */
public static long ncontainerHandle(long struct) { return memGetLong(struct + VREventHapticVibration.CONTAINERHANDLE); }
/** Unsafe version of {@link #componentHandle}. */
public static long ncomponentHandle(long struct) { return memGetLong(struct + VREventHapticVibration.COMPONENTHANDLE); }
/** Unsafe version of {@link #fDurationSeconds}. */
public static float nfDurationSeconds(long struct) { return memGetFloat(struct + VREventHapticVibration.FDURATIONSECONDS); }
/** Unsafe version of {@link #fFrequency}. */
public static float nfFrequency(long struct) { return memGetFloat(struct + VREventHapticVibration.FFREQUENCY); }
/** Unsafe version of {@link #fAmplitude}. */
public static float nfAmplitude(long struct) { return memGetFloat(struct + VREventHapticVibration.FAMPLITUDE); }
// -----------------------------------
/** An array of {@link VREventHapticVibration} structs. */
public static class Buffer extends StructBuffer {
private static final VREventHapticVibration ELEMENT_FACTORY = VREventHapticVibration.create(-1L);
/**
* Creates a new {@code VREventHapticVibration.Buffer} instance backed by the specified container.
*
* Changes to the container's content will be visible to the struct buffer instance and vice versa. The two buffers' position, limit, and mark values
* will be independent. The new buffer's position will be zero, its capacity and its limit will be the number of bytes remaining in this buffer divided
* by {@link VREventHapticVibration#SIZEOF}, and its mark will be undefined.
*
* The created buffer instance holds a strong reference to the container object.
*/
public Buffer(ByteBuffer container) {
super(container, container.remaining() / SIZEOF);
}
public Buffer(long address, int cap) {
super(address, null, -1, 0, cap, cap);
}
Buffer(long address, @Nullable ByteBuffer container, int mark, int pos, int lim, int cap) {
super(address, container, mark, pos, lim, cap);
}
@Override
protected Buffer self() {
return this;
}
@Override
protected Buffer create(long address, @Nullable ByteBuffer container, int mark, int position, int limit, int capacity) {
return new Buffer(address, container, mark, position, limit, capacity);
}
@Override
protected VREventHapticVibration getElementFactory() {
return ELEMENT_FACTORY;
}
/** @return the value of the {@link VREventHapticVibration#containerHandle} field. */
@NativeType("uint64_t")
public long containerHandle() { return VREventHapticVibration.ncontainerHandle(address()); }
/** @return the value of the {@link VREventHapticVibration#componentHandle} field. */
@NativeType("uint64_t")
public long componentHandle() { return VREventHapticVibration.ncomponentHandle(address()); }
/** @return the value of the {@code fDurationSeconds} field. */
public float fDurationSeconds() { return VREventHapticVibration.nfDurationSeconds(address()); }
/** @return the value of the {@code fFrequency} field. */
public float fFrequency() { return VREventHapticVibration.nfFrequency(address()); }
/** @return the value of the {@code fAmplitude} field. */
public float fAmplitude() { return VREventHapticVibration.nfAmplitude(address()); }
}
}
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