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An API and runtime that allows access to VR hardware from multiple vendors without requiring that applications have specific knowledge of the hardware they are targeting.

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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.openvr;

import org.jspecify.annotations.*;

import java.nio.*;

import org.lwjgl.system.*;

import static org.lwjgl.system.MemoryUtil.*;

/**
 * 

Layout

* *

 * struct VREvent_HapticVibration_t {
 *     uint64_t {@link #containerHandle};
 *     uint64_t {@link #componentHandle};
 *     float fDurationSeconds;
 *     float fFrequency;
 *     float fAmplitude;
 * }
*/ @NativeType("struct VREvent_HapticVibration_t") public class VREventHapticVibration extends Struct { /** The struct size in bytes. */ public static final int SIZEOF; /** The struct alignment in bytes. */ public static final int ALIGNOF; /** The struct member offsets. */ public static final int CONTAINERHANDLE, COMPONENTHANDLE, FDURATIONSECONDS, FFREQUENCY, FAMPLITUDE; static { Layout layout = __struct( __member(8), __member(8), __member(4), __member(4), __member(4) ); SIZEOF = layout.getSize(); ALIGNOF = layout.getAlignment(); CONTAINERHANDLE = layout.offsetof(0); COMPONENTHANDLE = layout.offsetof(1); FDURATIONSECONDS = layout.offsetof(2); FFREQUENCY = layout.offsetof(3); FAMPLITUDE = layout.offsetof(4); } protected VREventHapticVibration(long address, @Nullable ByteBuffer container) { super(address, container); } @Override protected VREventHapticVibration create(long address, @Nullable ByteBuffer container) { return new VREventHapticVibration(address, container); } /** * Creates a {@code VREventHapticVibration} instance at the current position of the specified {@link ByteBuffer} container. Changes to the buffer's content will be * visible to the struct instance and vice versa. * *

The created instance holds a strong reference to the container object.

*/ public VREventHapticVibration(ByteBuffer container) { super(memAddress(container), __checkContainer(container, SIZEOF)); } @Override public int sizeof() { return SIZEOF; } /** property container handle of the device with the haptic component */ @NativeType("uint64_t") public long containerHandle() { return ncontainerHandle(address()); } /** which haptic component needs to vibrate */ @NativeType("uint64_t") public long componentHandle() { return ncomponentHandle(address()); } /** @return the value of the {@code fDurationSeconds} field. */ public float fDurationSeconds() { return nfDurationSeconds(address()); } /** @return the value of the {@code fFrequency} field. */ public float fFrequency() { return nfFrequency(address()); } /** @return the value of the {@code fAmplitude} field. */ public float fAmplitude() { return nfAmplitude(address()); } // ----------------------------------- /** Returns a new {@code VREventHapticVibration} instance for the specified memory address. */ public static VREventHapticVibration create(long address) { return new VREventHapticVibration(address, null); } /** Like {@link #create(long) create}, but returns {@code null} if {@code address} is {@code NULL}. */ public static @Nullable VREventHapticVibration createSafe(long address) { return address == NULL ? null : new VREventHapticVibration(address, null); } /** * Create a {@link VREventHapticVibration.Buffer} instance at the specified memory. * * @param address the memory address * @param capacity the buffer capacity */ public static VREventHapticVibration.Buffer create(long address, int capacity) { return new Buffer(address, capacity); } /** Like {@link #create(long, int) create}, but returns {@code null} if {@code address} is {@code NULL}. */ public static VREventHapticVibration.@Nullable Buffer createSafe(long address, int capacity) { return address == NULL ? null : new Buffer(address, capacity); } // ----------------------------------- /** Unsafe version of {@link #containerHandle}. */ public static long ncontainerHandle(long struct) { return memGetLong(struct + VREventHapticVibration.CONTAINERHANDLE); } /** Unsafe version of {@link #componentHandle}. */ public static long ncomponentHandle(long struct) { return memGetLong(struct + VREventHapticVibration.COMPONENTHANDLE); } /** Unsafe version of {@link #fDurationSeconds}. */ public static float nfDurationSeconds(long struct) { return memGetFloat(struct + VREventHapticVibration.FDURATIONSECONDS); } /** Unsafe version of {@link #fFrequency}. */ public static float nfFrequency(long struct) { return memGetFloat(struct + VREventHapticVibration.FFREQUENCY); } /** Unsafe version of {@link #fAmplitude}. */ public static float nfAmplitude(long struct) { return memGetFloat(struct + VREventHapticVibration.FAMPLITUDE); } // ----------------------------------- /** An array of {@link VREventHapticVibration} structs. */ public static class Buffer extends StructBuffer { private static final VREventHapticVibration ELEMENT_FACTORY = VREventHapticVibration.create(-1L); /** * Creates a new {@code VREventHapticVibration.Buffer} instance backed by the specified container. * *

Changes to the container's content will be visible to the struct buffer instance and vice versa. The two buffers' position, limit, and mark values * will be independent. The new buffer's position will be zero, its capacity and its limit will be the number of bytes remaining in this buffer divided * by {@link VREventHapticVibration#SIZEOF}, and its mark will be undefined.

* *

The created buffer instance holds a strong reference to the container object.

*/ public Buffer(ByteBuffer container) { super(container, container.remaining() / SIZEOF); } public Buffer(long address, int cap) { super(address, null, -1, 0, cap, cap); } Buffer(long address, @Nullable ByteBuffer container, int mark, int pos, int lim, int cap) { super(address, container, mark, pos, lim, cap); } @Override protected Buffer self() { return this; } @Override protected Buffer create(long address, @Nullable ByteBuffer container, int mark, int position, int limit, int capacity) { return new Buffer(address, container, mark, position, limit, capacity); } @Override protected VREventHapticVibration getElementFactory() { return ELEMENT_FACTORY; } /** @return the value of the {@link VREventHapticVibration#containerHandle} field. */ @NativeType("uint64_t") public long containerHandle() { return VREventHapticVibration.ncontainerHandle(address()); } /** @return the value of the {@link VREventHapticVibration#componentHandle} field. */ @NativeType("uint64_t") public long componentHandle() { return VREventHapticVibration.ncomponentHandle(address()); } /** @return the value of the {@code fDurationSeconds} field. */ public float fDurationSeconds() { return VREventHapticVibration.nfDurationSeconds(address()); } /** @return the value of the {@code fFrequency} field. */ public float fFrequency() { return VREventHapticVibration.nfFrequency(address()); } /** @return the value of the {@code fAmplitude} field. */ public float fAmplitude() { return VREventHapticVibration.nfAmplitude(address()); } } }




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