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An API and runtime that allows access to VR hardware from multiple vendors without requiring that applications have specific knowledge of the hardware they are targeting.

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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.openvr;

import org.jspecify.annotations.*;

import java.nio.*;

import org.lwjgl.*;

import org.lwjgl.system.*;

import static org.lwjgl.system.Checks.*;
import static org.lwjgl.system.JNI.*;
import static org.lwjgl.system.MemoryStack.*;
import static org.lwjgl.system.MemoryUtil.*;

public class VRRenderModels {

    protected VRRenderModels() {
        throw new UnsupportedOperationException();
    }

    // --- [ VRRenderModels_LoadRenderModel_Async ] ---

    /** Unsafe version of: {@link #VRRenderModels_LoadRenderModel_Async LoadRenderModel_Async} */
    public static int nVRRenderModels_LoadRenderModel_Async(long pchRenderModelName, long ppRenderModel) {
        long __functionAddress = OpenVR.VRRenderModels.LoadRenderModel_Async;
        if (CHECKS) {
            check(__functionAddress);
        }
        return callPPI(pchRenderModelName, ppRenderModel, __functionAddress);
    }

    /**
     * Loads and returns a render model for use in the application. {@code pchRenderModelName} should be a render model name from the
     * {@link VR#ETrackedDeviceProperty_Prop_RenderModelName_String} property or an absolute path name to a render model on disk.
     * 
     * 

The resulting render model is valid until {@link VR#VR_ShutdownInternal ShutdownInternal} is called or until {@link #VRRenderModels_FreeRenderModel FreeRenderModel} is called. When the application is finished with * the render model it should call {@link #VRRenderModels_FreeRenderModel FreeRenderModel} to free the memory associated with the model.

*/ @NativeType("EVRRenderModelError") public static int VRRenderModels_LoadRenderModel_Async(@NativeType("char const *") ByteBuffer pchRenderModelName, @NativeType("RenderModel_t **") PointerBuffer ppRenderModel) { if (CHECKS) { checkNT1(pchRenderModelName); check(ppRenderModel, 1); } return nVRRenderModels_LoadRenderModel_Async(memAddress(pchRenderModelName), memAddress(ppRenderModel)); } /** * Loads and returns a render model for use in the application. {@code pchRenderModelName} should be a render model name from the * {@link VR#ETrackedDeviceProperty_Prop_RenderModelName_String} property or an absolute path name to a render model on disk. * *

The resulting render model is valid until {@link VR#VR_ShutdownInternal ShutdownInternal} is called or until {@link #VRRenderModels_FreeRenderModel FreeRenderModel} is called. When the application is finished with * the render model it should call {@link #VRRenderModels_FreeRenderModel FreeRenderModel} to free the memory associated with the model.

*/ @NativeType("EVRRenderModelError") public static int VRRenderModels_LoadRenderModel_Async(@NativeType("char const *") CharSequence pchRenderModelName, @NativeType("RenderModel_t **") PointerBuffer ppRenderModel) { if (CHECKS) { check(ppRenderModel, 1); } MemoryStack stack = stackGet(); int stackPointer = stack.getPointer(); try { stack.nASCII(pchRenderModelName, true); long pchRenderModelNameEncoded = stack.getPointerAddress(); return nVRRenderModels_LoadRenderModel_Async(pchRenderModelNameEncoded, memAddress(ppRenderModel)); } finally { stack.setPointer(stackPointer); } } // --- [ VRRenderModels_FreeRenderModel ] --- /** Unsafe version of: {@link #VRRenderModels_FreeRenderModel FreeRenderModel} */ public static void nVRRenderModels_FreeRenderModel(long pRenderModel) { long __functionAddress = OpenVR.VRRenderModels.FreeRenderModel; if (CHECKS) { check(__functionAddress); } callPV(pRenderModel, __functionAddress); } /** Frees a previously returned render model It is safe to call this on a null ptr. */ public static void VRRenderModels_FreeRenderModel(@NativeType("RenderModel_t *") @Nullable RenderModel pRenderModel) { nVRRenderModels_FreeRenderModel(memAddressSafe(pRenderModel)); } // --- [ VRRenderModels_LoadTexture_Async ] --- /** Unsafe version of: {@link #VRRenderModels_LoadTexture_Async LoadTexture_Async} */ public static int nVRRenderModels_LoadTexture_Async(int textureId, long ppTexture) { long __functionAddress = OpenVR.VRRenderModels.LoadTexture_Async; if (CHECKS) { check(__functionAddress); } return callPI(textureId, ppTexture, __functionAddress); } /** Loads and returns a texture for use in the application. */ @NativeType("EVRRenderModelError") public static int VRRenderModels_LoadTexture_Async(@NativeType("TextureID_t") int textureId, @NativeType("RenderModel_TextureMap_t **") PointerBuffer ppTexture) { if (CHECKS) { check(ppTexture, 1); } return nVRRenderModels_LoadTexture_Async(textureId, memAddress(ppTexture)); } // --- [ VRRenderModels_FreeTexture ] --- /** Unsafe version of: {@link #VRRenderModels_FreeTexture FreeTexture} */ public static void nVRRenderModels_FreeTexture(long pTexture) { long __functionAddress = OpenVR.VRRenderModels.FreeTexture; if (CHECKS) { check(__functionAddress); } callPV(pTexture, __functionAddress); } /** Frees a previously returned texture. It is safe to call this on a null ptr. */ public static void VRRenderModels_FreeTexture(@NativeType("RenderModel_TextureMap_t *") @Nullable RenderModelTextureMap pTexture) { nVRRenderModels_FreeTexture(memAddressSafe(pTexture)); } // --- [ VRRenderModels_LoadTextureD3D11_Async ] --- /** Unsafe version of: {@link #VRRenderModels_LoadTextureD3D11_Async LoadTextureD3D11_Async} */ public static int nVRRenderModels_LoadTextureD3D11_Async(int textureId, long pD3D11Device, long ppD3D11Texture2D) { long __functionAddress = OpenVR.VRRenderModels.LoadTextureD3D11_Async; if (CHECKS) { check(__functionAddress); check(pD3D11Device); } return callPPI(textureId, pD3D11Device, ppD3D11Texture2D, __functionAddress); } /** Creates a D3D11 texture and loads data into it. */ @NativeType("EVRRenderModelError") public static int VRRenderModels_LoadTextureD3D11_Async(@NativeType("TextureID_t") int textureId, @NativeType("void *") long pD3D11Device, @NativeType("void **") PointerBuffer ppD3D11Texture2D) { if (CHECKS) { check(ppD3D11Texture2D, 1); } return nVRRenderModels_LoadTextureD3D11_Async(textureId, pD3D11Device, memAddress(ppD3D11Texture2D)); } // --- [ VRRenderModels_LoadIntoTextureD3D11_Async ] --- /** Helper function to copy the bits into an existing texture. */ @NativeType("EVRRenderModelError") public static int VRRenderModels_LoadIntoTextureD3D11_Async(@NativeType("TextureID_t") int textureId, @NativeType("void *") long pDstTexture) { long __functionAddress = OpenVR.VRRenderModels.LoadIntoTextureD3D11_Async; if (CHECKS) { check(__functionAddress); check(pDstTexture); } return callPI(textureId, pDstTexture, __functionAddress); } // --- [ VRRenderModels_FreeTextureD3D11 ] --- /** Use this to free textures created with LoadTextureD3D11_Async instead of calling Release on them. */ public static void VRRenderModels_FreeTextureD3D11(@NativeType("void *") long pD3D11Texture2D) { long __functionAddress = OpenVR.VRRenderModels.FreeTextureD3D11; if (CHECKS) { check(__functionAddress); check(pD3D11Texture2D); } callPV(pD3D11Texture2D, __functionAddress); } // --- [ VRRenderModels_GetRenderModelName ] --- /** Unsafe version of: {@link #VRRenderModels_GetRenderModelName GetRenderModelName} */ public static int nVRRenderModels_GetRenderModelName(int unRenderModelIndex, long pchRenderModelName, int unRenderModelNameLen) { long __functionAddress = OpenVR.VRRenderModels.GetRenderModelName; if (CHECKS) { check(__functionAddress); } return callPI(unRenderModelIndex, pchRenderModelName, unRenderModelNameLen, __functionAddress); } /** * Use this to get the names of available render models. Index does not correlate to a tracked device index, but is only used for iterating over all * available render models. If the index is out of range, this function will return 0. Otherwise, it will return the size of the buffer required for the * name. */ @NativeType("uint32_t") public static int VRRenderModels_GetRenderModelName(@NativeType("uint32_t") int unRenderModelIndex, @NativeType("char *") @Nullable ByteBuffer pchRenderModelName) { return nVRRenderModels_GetRenderModelName(unRenderModelIndex, memAddressSafe(pchRenderModelName), remainingSafe(pchRenderModelName)); } /** * Use this to get the names of available render models. Index does not correlate to a tracked device index, but is only used for iterating over all * available render models. If the index is out of range, this function will return 0. Otherwise, it will return the size of the buffer required for the * name. */ @NativeType("uint32_t") public static String VRRenderModels_GetRenderModelName(@NativeType("uint32_t") int unRenderModelIndex, @NativeType("uint32_t") int unRenderModelNameLen) { MemoryStack stack = stackGet(); int stackPointer = stack.getPointer(); try { ByteBuffer pchRenderModelName = stack.malloc(unRenderModelNameLen); int __result = nVRRenderModels_GetRenderModelName(unRenderModelIndex, memAddress(pchRenderModelName), unRenderModelNameLen); return memASCII(pchRenderModelName, __result - 1); } finally { stack.setPointer(stackPointer); } } // --- [ VRRenderModels_GetRenderModelCount ] --- /** Returns the number of available render models. */ @NativeType("uint32_t") public static int VRRenderModels_GetRenderModelCount() { long __functionAddress = OpenVR.VRRenderModels.GetRenderModelCount; if (CHECKS) { check(__functionAddress); } return callI(__functionAddress); } // --- [ VRRenderModels_GetComponentCount ] --- /** Unsafe version of: {@link #VRRenderModels_GetComponentCount GetComponentCount} */ public static int nVRRenderModels_GetComponentCount(long pchRenderModelName) { long __functionAddress = OpenVR.VRRenderModels.GetComponentCount; if (CHECKS) { check(__functionAddress); } return callPI(pchRenderModelName, __functionAddress); } /** * Returns the number of components of the specified render model. * *

Components are useful when client application wish to draw, label, or otherwise interact with components of tracked objects.

*/ @NativeType("uint32_t") public static int VRRenderModels_GetComponentCount(@NativeType("char const *") ByteBuffer pchRenderModelName) { if (CHECKS) { checkNT1(pchRenderModelName); } return nVRRenderModels_GetComponentCount(memAddress(pchRenderModelName)); } /** * Returns the number of components of the specified render model. * *

Components are useful when client application wish to draw, label, or otherwise interact with components of tracked objects.

*/ @NativeType("uint32_t") public static int VRRenderModels_GetComponentCount(@NativeType("char const *") CharSequence pchRenderModelName) { MemoryStack stack = stackGet(); int stackPointer = stack.getPointer(); try { stack.nASCII(pchRenderModelName, true); long pchRenderModelNameEncoded = stack.getPointerAddress(); return nVRRenderModels_GetComponentCount(pchRenderModelNameEncoded); } finally { stack.setPointer(stackPointer); } } // --- [ VRRenderModels_GetComponentName ] --- /** Unsafe version of: {@link #VRRenderModels_GetComponentName GetComponentName} */ public static int nVRRenderModels_GetComponentName(long pchRenderModelName, int unComponentIndex, long pchComponentName, int unComponentNameLen) { long __functionAddress = OpenVR.VRRenderModels.GetComponentName; if (CHECKS) { check(__functionAddress); } return callPPI(pchRenderModelName, unComponentIndex, pchComponentName, unComponentNameLen, __functionAddress); } /** * Use this to get the names of available components. Index does not correlate to a tracked device index, but is only used for iterating over all * available components. If the index is out of range, this function will return 0. Otherwise, it will return the size of the buffer required for the * name. */ @NativeType("uint32_t") public static int VRRenderModels_GetComponentName(@NativeType("char const *") ByteBuffer pchRenderModelName, @NativeType("uint32_t") int unComponentIndex, @NativeType("char *") @Nullable ByteBuffer pchComponentName) { if (CHECKS) { checkNT1(pchRenderModelName); } return nVRRenderModels_GetComponentName(memAddress(pchRenderModelName), unComponentIndex, memAddressSafe(pchComponentName), remainingSafe(pchComponentName)); } /** * Use this to get the names of available components. Index does not correlate to a tracked device index, but is only used for iterating over all * available components. If the index is out of range, this function will return 0. Otherwise, it will return the size of the buffer required for the * name. */ @NativeType("uint32_t") public static int VRRenderModels_GetComponentName(@NativeType("char const *") CharSequence pchRenderModelName, @NativeType("uint32_t") int unComponentIndex, @NativeType("char *") @Nullable ByteBuffer pchComponentName) { MemoryStack stack = stackGet(); int stackPointer = stack.getPointer(); try { stack.nASCII(pchRenderModelName, true); long pchRenderModelNameEncoded = stack.getPointerAddress(); return nVRRenderModels_GetComponentName(pchRenderModelNameEncoded, unComponentIndex, memAddressSafe(pchComponentName), remainingSafe(pchComponentName)); } finally { stack.setPointer(stackPointer); } } /** * Use this to get the names of available components. Index does not correlate to a tracked device index, but is only used for iterating over all * available components. If the index is out of range, this function will return 0. Otherwise, it will return the size of the buffer required for the * name. */ @NativeType("uint32_t") public static String VRRenderModels_GetComponentName(@NativeType("char const *") CharSequence pchRenderModelName, @NativeType("uint32_t") int unComponentIndex, @NativeType("uint32_t") int unComponentNameLen) { MemoryStack stack = stackGet(); int stackPointer = stack.getPointer(); try { stack.nASCII(pchRenderModelName, true); long pchRenderModelNameEncoded = stack.getPointerAddress(); ByteBuffer pchComponentName = stack.malloc(unComponentNameLen); int __result = nVRRenderModels_GetComponentName(pchRenderModelNameEncoded, unComponentIndex, memAddress(pchComponentName), unComponentNameLen); return memASCII(pchComponentName, __result - 1); } finally { stack.setPointer(stackPointer); } } // --- [ VRRenderModels_GetComponentButtonMask ] --- /** Unsafe version of: {@link #VRRenderModels_GetComponentButtonMask GetComponentButtonMask} */ public static long nVRRenderModels_GetComponentButtonMask(long pchRenderModelName, long pchComponentName) { long __functionAddress = OpenVR.VRRenderModels.GetComponentButtonMask; if (CHECKS) { check(__functionAddress); } return callPPJ(pchRenderModelName, pchComponentName, __functionAddress); } /** * Get the button mask for all buttons associated with this component. * *

If no buttons (or axes) are associated with this component, return 0

* *
Note
* *

multiple components may be associated with the same button. Ex: two grip buttons on a single controller.

* *
Note
* *

A single component may be associated with multiple buttons. Ex: A trackpad which also provides "D-pad" functionality

*/ @NativeType("uint64_t") public static long VRRenderModels_GetComponentButtonMask(@NativeType("char const *") ByteBuffer pchRenderModelName, @NativeType("char const *") ByteBuffer pchComponentName) { if (CHECKS) { checkNT1(pchRenderModelName); checkNT1(pchComponentName); } return nVRRenderModels_GetComponentButtonMask(memAddress(pchRenderModelName), memAddress(pchComponentName)); } /** * Get the button mask for all buttons associated with this component. * *

If no buttons (or axes) are associated with this component, return 0

* *
Note
* *

multiple components may be associated with the same button. Ex: two grip buttons on a single controller.

* *
Note
* *

A single component may be associated with multiple buttons. Ex: A trackpad which also provides "D-pad" functionality

*/ @NativeType("uint64_t") public static long VRRenderModels_GetComponentButtonMask(@NativeType("char const *") CharSequence pchRenderModelName, @NativeType("char const *") CharSequence pchComponentName) { MemoryStack stack = stackGet(); int stackPointer = stack.getPointer(); try { stack.nASCII(pchRenderModelName, true); long pchRenderModelNameEncoded = stack.getPointerAddress(); stack.nASCII(pchComponentName, true); long pchComponentNameEncoded = stack.getPointerAddress(); return nVRRenderModels_GetComponentButtonMask(pchRenderModelNameEncoded, pchComponentNameEncoded); } finally { stack.setPointer(stackPointer); } } // --- [ VRRenderModels_GetComponentRenderModelName ] --- /** Unsafe version of: {@link #VRRenderModels_GetComponentRenderModelName GetComponentRenderModelName} */ public static int nVRRenderModels_GetComponentRenderModelName(long pchRenderModelName, long pchComponentName, long pchComponentRenderModelName, int unComponentRenderModelNameLen) { long __functionAddress = OpenVR.VRRenderModels.GetComponentRenderModelName; if (CHECKS) { check(__functionAddress); } return callPPPI(pchRenderModelName, pchComponentName, pchComponentRenderModelName, unComponentRenderModelNameLen, __functionAddress); } /** * Use this to get the render model name for the specified rendermode/component combination, to be passed to {@link #VRRenderModels_LoadRenderModel_Async LoadRenderModel_Async}. If the component * name is out of range, this function will return 0. Otherwise, it will return the size of the buffer required for the name. */ @NativeType("uint32_t") public static int VRRenderModels_GetComponentRenderModelName(@NativeType("char const *") ByteBuffer pchRenderModelName, @NativeType("char const *") ByteBuffer pchComponentName, @NativeType("char *") @Nullable ByteBuffer pchComponentRenderModelName) { if (CHECKS) { checkNT1(pchRenderModelName); checkNT1(pchComponentName); } return nVRRenderModels_GetComponentRenderModelName(memAddress(pchRenderModelName), memAddress(pchComponentName), memAddressSafe(pchComponentRenderModelName), remainingSafe(pchComponentRenderModelName)); } /** * Use this to get the render model name for the specified rendermode/component combination, to be passed to {@link #VRRenderModels_LoadRenderModel_Async LoadRenderModel_Async}. If the component * name is out of range, this function will return 0. Otherwise, it will return the size of the buffer required for the name. */ @NativeType("uint32_t") public static int VRRenderModels_GetComponentRenderModelName(@NativeType("char const *") CharSequence pchRenderModelName, @NativeType("char const *") CharSequence pchComponentName, @NativeType("char *") @Nullable ByteBuffer pchComponentRenderModelName) { MemoryStack stack = stackGet(); int stackPointer = stack.getPointer(); try { stack.nASCII(pchRenderModelName, true); long pchRenderModelNameEncoded = stack.getPointerAddress(); stack.nASCII(pchComponentName, true); long pchComponentNameEncoded = stack.getPointerAddress(); return nVRRenderModels_GetComponentRenderModelName(pchRenderModelNameEncoded, pchComponentNameEncoded, memAddressSafe(pchComponentRenderModelName), remainingSafe(pchComponentRenderModelName)); } finally { stack.setPointer(stackPointer); } } /** * Use this to get the render model name for the specified rendermode/component combination, to be passed to {@link #VRRenderModels_LoadRenderModel_Async LoadRenderModel_Async}. If the component * name is out of range, this function will return 0. Otherwise, it will return the size of the buffer required for the name. */ @NativeType("uint32_t") public static String VRRenderModels_GetComponentRenderModelName(@NativeType("char const *") CharSequence pchRenderModelName, @NativeType("char const *") CharSequence pchComponentName, @NativeType("uint32_t") int unComponentRenderModelNameLen) { MemoryStack stack = stackGet(); int stackPointer = stack.getPointer(); try { stack.nASCII(pchRenderModelName, true); long pchRenderModelNameEncoded = stack.getPointerAddress(); stack.nASCII(pchComponentName, true); long pchComponentNameEncoded = stack.getPointerAddress(); ByteBuffer pchComponentRenderModelName = stack.malloc(unComponentRenderModelNameLen); int __result = nVRRenderModels_GetComponentRenderModelName(pchRenderModelNameEncoded, pchComponentNameEncoded, memAddress(pchComponentRenderModelName), unComponentRenderModelNameLen); return memASCII(pchComponentRenderModelName, __result - 1); } finally { stack.setPointer(stackPointer); } } // --- [ VRRenderModels_GetComponentStateForDevicePath ] --- /** Unsafe version of: {@link #VRRenderModels_GetComponentStateForDevicePath GetComponentStateForDevicePath} */ public static boolean nVRRenderModels_GetComponentStateForDevicePath(long pchRenderModelName, long pchComponentName, long devicePath, long pState, long pComponentState) { long __functionAddress = OpenVR.VRRenderModels.GetComponentStateForDevicePath; if (CHECKS) { check(__functionAddress); } return callPPJPPZ(pchRenderModelName, pchComponentName, devicePath, pState, pComponentState, __functionAddress); } /** * @return if the {@code pchRenderModelName} or {@code pchComponentName} is invalid, this will return false (and transforms will be set to identity). Otherwise, * return true Note: For dynamic objects, visibility may be dynamic. (I.e., true/false will be returned based on controller state and controller mode * state). */ @NativeType("bool") public static boolean VRRenderModels_GetComponentStateForDevicePath(@NativeType("char const *") ByteBuffer pchRenderModelName, @NativeType("char const *") ByteBuffer pchComponentName, @NativeType("VRInputValueHandle_t") long devicePath, @NativeType("RenderModel_ControllerMode_State_t const *") RenderModelControllerModeState pState, @NativeType("RenderModel_ComponentState_t *") RenderModelComponentState pComponentState) { if (CHECKS) { checkNT1(pchRenderModelName); checkNT1(pchComponentName); } return nVRRenderModels_GetComponentStateForDevicePath(memAddress(pchRenderModelName), memAddress(pchComponentName), devicePath, pState.address(), pComponentState.address()); } /** * @return if the {@code pchRenderModelName} or {@code pchComponentName} is invalid, this will return false (and transforms will be set to identity). Otherwise, * return true Note: For dynamic objects, visibility may be dynamic. (I.e., true/false will be returned based on controller state and controller mode * state). */ @NativeType("bool") public static boolean VRRenderModels_GetComponentStateForDevicePath(@NativeType("char const *") CharSequence pchRenderModelName, @NativeType("char const *") CharSequence pchComponentName, @NativeType("VRInputValueHandle_t") long devicePath, @NativeType("RenderModel_ControllerMode_State_t const *") RenderModelControllerModeState pState, @NativeType("RenderModel_ComponentState_t *") RenderModelComponentState pComponentState) { MemoryStack stack = stackGet(); int stackPointer = stack.getPointer(); try { stack.nASCII(pchRenderModelName, true); long pchRenderModelNameEncoded = stack.getPointerAddress(); stack.nASCII(pchComponentName, true); long pchComponentNameEncoded = stack.getPointerAddress(); return nVRRenderModels_GetComponentStateForDevicePath(pchRenderModelNameEncoded, pchComponentNameEncoded, devicePath, pState.address(), pComponentState.address()); } finally { stack.setPointer(stackPointer); } } // --- [ VRRenderModels_GetComponentState ] --- /** Unsafe version of: {@link #VRRenderModels_GetComponentState GetComponentState} */ public static boolean nVRRenderModels_GetComponentState(long pchRenderModelName, long pchComponentName, long pControllerState, long pState, long pComponentState) { long __functionAddress = OpenVR.VRRenderModels.GetComponentState; if (CHECKS) { check(__functionAddress); } return callPPPPPZ(pchRenderModelName, pchComponentName, pControllerState, pState, pComponentState, __functionAddress); } /** * This version of {@code GetComponentState} takes a controller state block instead of an action origin. This function is deprecated. You should use the * new input system and {@link #VRRenderModels_GetComponentStateForDevicePath GetComponentStateForDevicePath} instead. */ @NativeType("bool") public static boolean VRRenderModels_GetComponentState(@NativeType("char const *") ByteBuffer pchRenderModelName, @NativeType("char const *") ByteBuffer pchComponentName, @NativeType("VRControllerState_t const *") VRControllerState pControllerState, @NativeType("RenderModel_ControllerMode_State_t const *") RenderModelControllerModeState pState, @NativeType("RenderModel_ComponentState_t *") RenderModelComponentState pComponentState) { if (CHECKS) { checkNT1(pchRenderModelName); checkNT1(pchComponentName); } return nVRRenderModels_GetComponentState(memAddress(pchRenderModelName), memAddress(pchComponentName), pControllerState.address(), pState.address(), pComponentState.address()); } /** * This version of {@code GetComponentState} takes a controller state block instead of an action origin. This function is deprecated. You should use the * new input system and {@link #VRRenderModels_GetComponentStateForDevicePath GetComponentStateForDevicePath} instead. */ @NativeType("bool") public static boolean VRRenderModels_GetComponentState(@NativeType("char const *") CharSequence pchRenderModelName, @NativeType("char const *") CharSequence pchComponentName, @NativeType("VRControllerState_t const *") VRControllerState pControllerState, @NativeType("RenderModel_ControllerMode_State_t const *") RenderModelControllerModeState pState, @NativeType("RenderModel_ComponentState_t *") RenderModelComponentState pComponentState) { MemoryStack stack = stackGet(); int stackPointer = stack.getPointer(); try { stack.nASCII(pchRenderModelName, true); long pchRenderModelNameEncoded = stack.getPointerAddress(); stack.nASCII(pchComponentName, true); long pchComponentNameEncoded = stack.getPointerAddress(); return nVRRenderModels_GetComponentState(pchRenderModelNameEncoded, pchComponentNameEncoded, pControllerState.address(), pState.address(), pComponentState.address()); } finally { stack.setPointer(stackPointer); } } // --- [ VRRenderModels_RenderModelHasComponent ] --- /** Unsafe version of: {@link #VRRenderModels_RenderModelHasComponent RenderModelHasComponent} */ public static boolean nVRRenderModels_RenderModelHasComponent(long pchRenderModelName, long pchComponentName) { long __functionAddress = OpenVR.VRRenderModels.RenderModelHasComponent; if (CHECKS) { check(__functionAddress); } return callPPZ(pchRenderModelName, pchComponentName, __functionAddress); } /** Returns true if the render model has a component with the specified name. */ @NativeType("bool") public static boolean VRRenderModels_RenderModelHasComponent(@NativeType("char const *") ByteBuffer pchRenderModelName, @NativeType("char const *") ByteBuffer pchComponentName) { if (CHECKS) { checkNT1(pchRenderModelName); checkNT1(pchComponentName); } return nVRRenderModels_RenderModelHasComponent(memAddress(pchRenderModelName), memAddress(pchComponentName)); } /** Returns true if the render model has a component with the specified name. */ @NativeType("bool") public static boolean VRRenderModels_RenderModelHasComponent(@NativeType("char const *") CharSequence pchRenderModelName, @NativeType("char const *") CharSequence pchComponentName) { MemoryStack stack = stackGet(); int stackPointer = stack.getPointer(); try { stack.nASCII(pchRenderModelName, true); long pchRenderModelNameEncoded = stack.getPointerAddress(); stack.nASCII(pchComponentName, true); long pchComponentNameEncoded = stack.getPointerAddress(); return nVRRenderModels_RenderModelHasComponent(pchRenderModelNameEncoded, pchComponentNameEncoded); } finally { stack.setPointer(stackPointer); } } // --- [ VRRenderModels_GetRenderModelThumbnailURL ] --- /** Unsafe version of: {@link #VRRenderModels_GetRenderModelThumbnailURL GetRenderModelThumbnailURL} */ public static int nVRRenderModels_GetRenderModelThumbnailURL(long pchRenderModelName, long pchThumbnailURL, int unThumbnailURLLen, long peError) { long __functionAddress = OpenVR.VRRenderModels.GetRenderModelThumbnailURL; if (CHECKS) { check(__functionAddress); } return callPPPI(pchRenderModelName, pchThumbnailURL, unThumbnailURLLen, peError, __functionAddress); } /** Returns the URL of the thumbnail image for this rendermodel. */ @NativeType("uint32_t") public static int VRRenderModels_GetRenderModelThumbnailURL(@NativeType("char const *") ByteBuffer pchRenderModelName, @NativeType("char *") @Nullable ByteBuffer pchThumbnailURL, @NativeType("EVRRenderModelError *") IntBuffer peError) { if (CHECKS) { checkNT1(pchRenderModelName); check(peError, 1); } return nVRRenderModels_GetRenderModelThumbnailURL(memAddress(pchRenderModelName), memAddressSafe(pchThumbnailURL), remainingSafe(pchThumbnailURL), memAddress(peError)); } /** Returns the URL of the thumbnail image for this rendermodel. */ @NativeType("uint32_t") public static int VRRenderModels_GetRenderModelThumbnailURL(@NativeType("char const *") CharSequence pchRenderModelName, @NativeType("char *") @Nullable ByteBuffer pchThumbnailURL, @NativeType("EVRRenderModelError *") IntBuffer peError) { if (CHECKS) { check(peError, 1); } MemoryStack stack = stackGet(); int stackPointer = stack.getPointer(); try { stack.nASCII(pchRenderModelName, true); long pchRenderModelNameEncoded = stack.getPointerAddress(); return nVRRenderModels_GetRenderModelThumbnailURL(pchRenderModelNameEncoded, memAddressSafe(pchThumbnailURL), remainingSafe(pchThumbnailURL), memAddress(peError)); } finally { stack.setPointer(stackPointer); } } /** Returns the URL of the thumbnail image for this rendermodel. */ @NativeType("uint32_t") public static String VRRenderModels_GetRenderModelThumbnailURL(@NativeType("char const *") CharSequence pchRenderModelName, @NativeType("uint32_t") int unThumbnailURLLen, @NativeType("EVRRenderModelError *") IntBuffer peError) { if (CHECKS) { check(peError, 1); } MemoryStack stack = stackGet(); int stackPointer = stack.getPointer(); try { stack.nASCII(pchRenderModelName, true); long pchRenderModelNameEncoded = stack.getPointerAddress(); ByteBuffer pchThumbnailURL = stack.malloc(unThumbnailURLLen); int __result = nVRRenderModels_GetRenderModelThumbnailURL(pchRenderModelNameEncoded, memAddress(pchThumbnailURL), unThumbnailURLLen, memAddress(peError)); return memASCII(pchThumbnailURL, __result - 1); } finally { stack.setPointer(stackPointer); } } // --- [ VRRenderModels_GetRenderModelOriginalPath ] --- /** Unsafe version of: {@link #VRRenderModels_GetRenderModelOriginalPath GetRenderModelOriginalPath} */ public static int nVRRenderModels_GetRenderModelOriginalPath(long pchRenderModelName, long pchOriginalPath, int unOriginalPathLen, long peError) { long __functionAddress = OpenVR.VRRenderModels.GetRenderModelOriginalPath; if (CHECKS) { check(__functionAddress); } return callPPPI(pchRenderModelName, pchOriginalPath, unOriginalPathLen, peError, __functionAddress); } /** * Provides a render model path that will load the unskinned model if the model name provided has been replace by the user. If the model hasn't been * replaced the path value will still be a valid path to load the model. Pass this to LoadRenderModel_Async, etc. to load the model. */ @NativeType("uint32_t") public static int VRRenderModels_GetRenderModelOriginalPath(@NativeType("char const *") ByteBuffer pchRenderModelName, @NativeType("char *") @Nullable ByteBuffer pchOriginalPath, @NativeType("EVRRenderModelError *") IntBuffer peError) { if (CHECKS) { checkNT1(pchRenderModelName); check(peError, 1); } return nVRRenderModels_GetRenderModelOriginalPath(memAddress(pchRenderModelName), memAddressSafe(pchOriginalPath), remainingSafe(pchOriginalPath), memAddress(peError)); } /** * Provides a render model path that will load the unskinned model if the model name provided has been replace by the user. If the model hasn't been * replaced the path value will still be a valid path to load the model. Pass this to LoadRenderModel_Async, etc. to load the model. */ @NativeType("uint32_t") public static int VRRenderModels_GetRenderModelOriginalPath(@NativeType("char const *") CharSequence pchRenderModelName, @NativeType("char *") @Nullable ByteBuffer pchOriginalPath, @NativeType("EVRRenderModelError *") IntBuffer peError) { if (CHECKS) { check(peError, 1); } MemoryStack stack = stackGet(); int stackPointer = stack.getPointer(); try { stack.nASCII(pchRenderModelName, true); long pchRenderModelNameEncoded = stack.getPointerAddress(); return nVRRenderModels_GetRenderModelOriginalPath(pchRenderModelNameEncoded, memAddressSafe(pchOriginalPath), remainingSafe(pchOriginalPath), memAddress(peError)); } finally { stack.setPointer(stackPointer); } } /** * Provides a render model path that will load the unskinned model if the model name provided has been replace by the user. If the model hasn't been * replaced the path value will still be a valid path to load the model. Pass this to LoadRenderModel_Async, etc. to load the model. */ @NativeType("uint32_t") public static String VRRenderModels_GetRenderModelOriginalPath(@NativeType("char const *") CharSequence pchRenderModelName, @NativeType("uint32_t") int unOriginalPathLen, @NativeType("EVRRenderModelError *") IntBuffer peError) { if (CHECKS) { check(peError, 1); } MemoryStack stack = stackGet(); int stackPointer = stack.getPointer(); try { stack.nASCII(pchRenderModelName, true); long pchRenderModelNameEncoded = stack.getPointerAddress(); ByteBuffer pchOriginalPath = stack.malloc(unOriginalPathLen); int __result = nVRRenderModels_GetRenderModelOriginalPath(pchRenderModelNameEncoded, memAddress(pchOriginalPath), unOriginalPathLen, memAddress(peError)); return memASCII(pchOriginalPath, __result - 1); } finally { stack.setPointer(stackPointer); } } // --- [ VRRenderModels_GetRenderModelErrorNameFromEnum ] --- /** Unsafe version of: {@link #VRRenderModels_GetRenderModelErrorNameFromEnum GetRenderModelErrorNameFromEnum} */ public static long nVRRenderModels_GetRenderModelErrorNameFromEnum(int error) { long __functionAddress = OpenVR.VRRenderModels.GetRenderModelErrorNameFromEnum; if (CHECKS) { check(__functionAddress); } return callP(error, __functionAddress); } /** Returns a string for a render model error. */ @NativeType("char const *") public static @Nullable String VRRenderModels_GetRenderModelErrorNameFromEnum(@NativeType("EVRRenderModelError") int error) { long __result = nVRRenderModels_GetRenderModelErrorNameFromEnum(error); return memASCIISafe(__result); } }




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