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An API and runtime that allows access to VR hardware from multiple vendors without requiring that applications have specific knowledge of the hardware they are targeting.

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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.openvr;

import org.jspecify.annotations.*;

import java.nio.*;

import org.lwjgl.*;
import org.lwjgl.system.*;

import static org.lwjgl.system.Checks.*;
import static org.lwjgl.system.MemoryUtil.*;
import static org.lwjgl.system.MemoryStack.*;

/**
 * Contains summary information about the current skeletal pose.
 * 
 * 

Layout

* *

 * struct VRSkeletalSummaryData_t {
 *     float {@link #flFingerCurl}[5];
 *     float {@link #flFingerSplay}[4];
 * }
*/ @NativeType("struct VRSkeletalSummaryData_t") public class VRSkeletalSummaryData extends Struct implements NativeResource { /** The struct size in bytes. */ public static final int SIZEOF; /** The struct alignment in bytes. */ public static final int ALIGNOF; /** The struct member offsets. */ public static final int FLFINGERCURL, FLFINGERSPLAY; static { Layout layout = __struct( __array(4, 5), __array(4, 4) ); SIZEOF = layout.getSize(); ALIGNOF = layout.getAlignment(); FLFINGERCURL = layout.offsetof(0); FLFINGERSPLAY = layout.offsetof(1); } protected VRSkeletalSummaryData(long address, @Nullable ByteBuffer container) { super(address, container); } @Override protected VRSkeletalSummaryData create(long address, @Nullable ByteBuffer container) { return new VRSkeletalSummaryData(address, container); } /** * Creates a {@code VRSkeletalSummaryData} instance at the current position of the specified {@link ByteBuffer} container. Changes to the buffer's content will be * visible to the struct instance and vice versa. * *

The created instance holds a strong reference to the container object.

*/ public VRSkeletalSummaryData(ByteBuffer container) { super(memAddress(container), __checkContainer(container, SIZEOF)); } @Override public int sizeof() { return SIZEOF; } /** * The amount that each finger is 'curled' inwards towards the palm. * *

In the case of the thumb, this represents how much the thumb is wrapped around the fist. 0 means straight, 1 means fully curled.

*/ @NativeType("float[5]") public FloatBuffer flFingerCurl() { return nflFingerCurl(address()); } /** * The amount that each finger is 'curled' inwards towards the palm. * *

In the case of the thumb, this represents how much the thumb is wrapped around the fist. 0 means straight, 1 means fully curled.

*/ public float flFingerCurl(int index) { return nflFingerCurl(address(), index); } /** * The amount that each pair of adjacent fingers are separated. * *

0 means the digits are touching, 1 means they are fully separated.

*/ @NativeType("float[4]") public FloatBuffer flFingerSplay() { return nflFingerSplay(address()); } /** * The amount that each pair of adjacent fingers are separated. * *

0 means the digits are touching, 1 means they are fully separated.

*/ public float flFingerSplay(int index) { return nflFingerSplay(address(), index); } // ----------------------------------- /** Returns a new {@code VRSkeletalSummaryData} instance allocated with {@link MemoryUtil#memAlloc memAlloc}. The instance must be explicitly freed. */ public static VRSkeletalSummaryData malloc() { return new VRSkeletalSummaryData(nmemAllocChecked(SIZEOF), null); } /** Returns a new {@code VRSkeletalSummaryData} instance allocated with {@link MemoryUtil#memCalloc memCalloc}. The instance must be explicitly freed. */ public static VRSkeletalSummaryData calloc() { return new VRSkeletalSummaryData(nmemCallocChecked(1, SIZEOF), null); } /** Returns a new {@code VRSkeletalSummaryData} instance allocated with {@link BufferUtils}. */ public static VRSkeletalSummaryData create() { ByteBuffer container = BufferUtils.createByteBuffer(SIZEOF); return new VRSkeletalSummaryData(memAddress(container), container); } /** Returns a new {@code VRSkeletalSummaryData} instance for the specified memory address. */ public static VRSkeletalSummaryData create(long address) { return new VRSkeletalSummaryData(address, null); } /** Like {@link #create(long) create}, but returns {@code null} if {@code address} is {@code NULL}. */ public static @Nullable VRSkeletalSummaryData createSafe(long address) { return address == NULL ? null : new VRSkeletalSummaryData(address, null); } /** * Returns a new {@link VRSkeletalSummaryData.Buffer} instance allocated with {@link MemoryUtil#memAlloc memAlloc}. The instance must be explicitly freed. * * @param capacity the buffer capacity */ public static VRSkeletalSummaryData.Buffer malloc(int capacity) { return new Buffer(nmemAllocChecked(__checkMalloc(capacity, SIZEOF)), capacity); } /** * Returns a new {@link VRSkeletalSummaryData.Buffer} instance allocated with {@link MemoryUtil#memCalloc memCalloc}. The instance must be explicitly freed. * * @param capacity the buffer capacity */ public static VRSkeletalSummaryData.Buffer calloc(int capacity) { return new Buffer(nmemCallocChecked(capacity, SIZEOF), capacity); } /** * Returns a new {@link VRSkeletalSummaryData.Buffer} instance allocated with {@link BufferUtils}. * * @param capacity the buffer capacity */ public static VRSkeletalSummaryData.Buffer create(int capacity) { ByteBuffer container = __create(capacity, SIZEOF); return new Buffer(memAddress(container), container, -1, 0, capacity, capacity); } /** * Create a {@link VRSkeletalSummaryData.Buffer} instance at the specified memory. * * @param address the memory address * @param capacity the buffer capacity */ public static VRSkeletalSummaryData.Buffer create(long address, int capacity) { return new Buffer(address, capacity); } /** Like {@link #create(long, int) create}, but returns {@code null} if {@code address} is {@code NULL}. */ public static VRSkeletalSummaryData.@Nullable Buffer createSafe(long address, int capacity) { return address == NULL ? null : new Buffer(address, capacity); } // ----------------------------------- /** Deprecated for removal in 3.4.0. Use {@link #malloc(MemoryStack)} instead. */ @Deprecated public static VRSkeletalSummaryData mallocStack() { return malloc(stackGet()); } /** Deprecated for removal in 3.4.0. Use {@link #calloc(MemoryStack)} instead. */ @Deprecated public static VRSkeletalSummaryData callocStack() { return calloc(stackGet()); } /** Deprecated for removal in 3.4.0. Use {@link #malloc(MemoryStack)} instead. */ @Deprecated public static VRSkeletalSummaryData mallocStack(MemoryStack stack) { return malloc(stack); } /** Deprecated for removal in 3.4.0. Use {@link #calloc(MemoryStack)} instead. */ @Deprecated public static VRSkeletalSummaryData callocStack(MemoryStack stack) { return calloc(stack); } /** Deprecated for removal in 3.4.0. Use {@link #malloc(int, MemoryStack)} instead. */ @Deprecated public static VRSkeletalSummaryData.Buffer mallocStack(int capacity) { return malloc(capacity, stackGet()); } /** Deprecated for removal in 3.4.0. Use {@link #calloc(int, MemoryStack)} instead. */ @Deprecated public static VRSkeletalSummaryData.Buffer callocStack(int capacity) { return calloc(capacity, stackGet()); } /** Deprecated for removal in 3.4.0. Use {@link #malloc(int, MemoryStack)} instead. */ @Deprecated public static VRSkeletalSummaryData.Buffer mallocStack(int capacity, MemoryStack stack) { return malloc(capacity, stack); } /** Deprecated for removal in 3.4.0. Use {@link #calloc(int, MemoryStack)} instead. */ @Deprecated public static VRSkeletalSummaryData.Buffer callocStack(int capacity, MemoryStack stack) { return calloc(capacity, stack); } /** * Returns a new {@code VRSkeletalSummaryData} instance allocated on the specified {@link MemoryStack}. * * @param stack the stack from which to allocate */ public static VRSkeletalSummaryData malloc(MemoryStack stack) { return new VRSkeletalSummaryData(stack.nmalloc(ALIGNOF, SIZEOF), null); } /** * Returns a new {@code VRSkeletalSummaryData} instance allocated on the specified {@link MemoryStack} and initializes all its bits to zero. * * @param stack the stack from which to allocate */ public static VRSkeletalSummaryData calloc(MemoryStack stack) { return new VRSkeletalSummaryData(stack.ncalloc(ALIGNOF, 1, SIZEOF), null); } /** * Returns a new {@link VRSkeletalSummaryData.Buffer} instance allocated on the specified {@link MemoryStack}. * * @param stack the stack from which to allocate * @param capacity the buffer capacity */ public static VRSkeletalSummaryData.Buffer malloc(int capacity, MemoryStack stack) { return new Buffer(stack.nmalloc(ALIGNOF, capacity * SIZEOF), capacity); } /** * Returns a new {@link VRSkeletalSummaryData.Buffer} instance allocated on the specified {@link MemoryStack} and initializes all its bits to zero. * * @param stack the stack from which to allocate * @param capacity the buffer capacity */ public static VRSkeletalSummaryData.Buffer calloc(int capacity, MemoryStack stack) { return new Buffer(stack.ncalloc(ALIGNOF, capacity, SIZEOF), capacity); } // ----------------------------------- /** Unsafe version of {@link #flFingerCurl}. */ public static FloatBuffer nflFingerCurl(long struct) { return memFloatBuffer(struct + VRSkeletalSummaryData.FLFINGERCURL, 5); } /** Unsafe version of {@link #flFingerCurl(int) flFingerCurl}. */ public static float nflFingerCurl(long struct, int index) { return memGetFloat(struct + VRSkeletalSummaryData.FLFINGERCURL + check(index, 5) * 4); } /** Unsafe version of {@link #flFingerSplay}. */ public static FloatBuffer nflFingerSplay(long struct) { return memFloatBuffer(struct + VRSkeletalSummaryData.FLFINGERSPLAY, 4); } /** Unsafe version of {@link #flFingerSplay(int) flFingerSplay}. */ public static float nflFingerSplay(long struct, int index) { return memGetFloat(struct + VRSkeletalSummaryData.FLFINGERSPLAY + check(index, 4) * 4); } // ----------------------------------- /** An array of {@link VRSkeletalSummaryData} structs. */ public static class Buffer extends StructBuffer implements NativeResource { private static final VRSkeletalSummaryData ELEMENT_FACTORY = VRSkeletalSummaryData.create(-1L); /** * Creates a new {@code VRSkeletalSummaryData.Buffer} instance backed by the specified container. * *

Changes to the container's content will be visible to the struct buffer instance and vice versa. The two buffers' position, limit, and mark values * will be independent. The new buffer's position will be zero, its capacity and its limit will be the number of bytes remaining in this buffer divided * by {@link VRSkeletalSummaryData#SIZEOF}, and its mark will be undefined.

* *

The created buffer instance holds a strong reference to the container object.

*/ public Buffer(ByteBuffer container) { super(container, container.remaining() / SIZEOF); } public Buffer(long address, int cap) { super(address, null, -1, 0, cap, cap); } Buffer(long address, @Nullable ByteBuffer container, int mark, int pos, int lim, int cap) { super(address, container, mark, pos, lim, cap); } @Override protected Buffer self() { return this; } @Override protected Buffer create(long address, @Nullable ByteBuffer container, int mark, int position, int limit, int capacity) { return new Buffer(address, container, mark, position, limit, capacity); } @Override protected VRSkeletalSummaryData getElementFactory() { return ELEMENT_FACTORY; } /** @return a {@link FloatBuffer} view of the {@link VRSkeletalSummaryData#flFingerCurl} field. */ @NativeType("float[5]") public FloatBuffer flFingerCurl() { return VRSkeletalSummaryData.nflFingerCurl(address()); } /** @return the value at the specified index of the {@link VRSkeletalSummaryData#flFingerCurl} field. */ public float flFingerCurl(int index) { return VRSkeletalSummaryData.nflFingerCurl(address(), index); } /** @return a {@link FloatBuffer} view of the {@link VRSkeletalSummaryData#flFingerSplay} field. */ @NativeType("float[4]") public FloatBuffer flFingerSplay() { return VRSkeletalSummaryData.nflFingerSplay(address()); } /** @return the value at the specified index of the {@link VRSkeletalSummaryData#flFingerSplay} field. */ public float flFingerSplay(int index) { return VRSkeletalSummaryData.nflFingerSplay(address(), index); } } }




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