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An API and runtime that allows access to VR hardware from multiple vendors without requiring that applications have specific knowledge of the hardware they are targeting.

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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.openvr;

import org.jspecify.annotations.*;

import java.nio.*;

import org.lwjgl.*;
import org.lwjgl.system.*;

import static org.lwjgl.system.MemoryUtil.*;
import static org.lwjgl.system.MemoryStack.*;

/**
 * Allows the application to control what part of the provided texture will be used in the frame buffer.
 * 
 * 

Layout

* *

 * struct VRTextureBounds_t {
 *     float uMin;
 *     float vMin;
 *     float uMax;
 *     float vMax;
 * }
*/ @NativeType("struct VRTextureBounds_t") public class VRTextureBounds extends Struct implements NativeResource { /** The struct size in bytes. */ public static final int SIZEOF; /** The struct alignment in bytes. */ public static final int ALIGNOF; /** The struct member offsets. */ public static final int UMIN, VMIN, UMAX, VMAX; static { Layout layout = __struct( __member(4), __member(4), __member(4), __member(4) ); SIZEOF = layout.getSize(); ALIGNOF = layout.getAlignment(); UMIN = layout.offsetof(0); VMIN = layout.offsetof(1); UMAX = layout.offsetof(2); VMAX = layout.offsetof(3); } protected VRTextureBounds(long address, @Nullable ByteBuffer container) { super(address, container); } @Override protected VRTextureBounds create(long address, @Nullable ByteBuffer container) { return new VRTextureBounds(address, container); } /** * Creates a {@code VRTextureBounds} instance at the current position of the specified {@link ByteBuffer} container. Changes to the buffer's content will be * visible to the struct instance and vice versa. * *

The created instance holds a strong reference to the container object.

*/ public VRTextureBounds(ByteBuffer container) { super(memAddress(container), __checkContainer(container, SIZEOF)); } @Override public int sizeof() { return SIZEOF; } /** @return the value of the {@code uMin} field. */ public float uMin() { return nuMin(address()); } /** @return the value of the {@code vMin} field. */ public float vMin() { return nvMin(address()); } /** @return the value of the {@code uMax} field. */ public float uMax() { return nuMax(address()); } /** @return the value of the {@code vMax} field. */ public float vMax() { return nvMax(address()); } /** Sets the specified value to the {@code uMin} field. */ public VRTextureBounds uMin(float value) { nuMin(address(), value); return this; } /** Sets the specified value to the {@code vMin} field. */ public VRTextureBounds vMin(float value) { nvMin(address(), value); return this; } /** Sets the specified value to the {@code uMax} field. */ public VRTextureBounds uMax(float value) { nuMax(address(), value); return this; } /** Sets the specified value to the {@code vMax} field. */ public VRTextureBounds vMax(float value) { nvMax(address(), value); return this; } /** Initializes this struct with the specified values. */ public VRTextureBounds set( float uMin, float vMin, float uMax, float vMax ) { uMin(uMin); vMin(vMin); uMax(uMax); vMax(vMax); return this; } /** * Copies the specified struct data to this struct. * * @param src the source struct * * @return this struct */ public VRTextureBounds set(VRTextureBounds src) { memCopy(src.address(), address(), SIZEOF); return this; } // ----------------------------------- /** Returns a new {@code VRTextureBounds} instance allocated with {@link MemoryUtil#memAlloc memAlloc}. The instance must be explicitly freed. */ public static VRTextureBounds malloc() { return new VRTextureBounds(nmemAllocChecked(SIZEOF), null); } /** Returns a new {@code VRTextureBounds} instance allocated with {@link MemoryUtil#memCalloc memCalloc}. The instance must be explicitly freed. */ public static VRTextureBounds calloc() { return new VRTextureBounds(nmemCallocChecked(1, SIZEOF), null); } /** Returns a new {@code VRTextureBounds} instance allocated with {@link BufferUtils}. */ public static VRTextureBounds create() { ByteBuffer container = BufferUtils.createByteBuffer(SIZEOF); return new VRTextureBounds(memAddress(container), container); } /** Returns a new {@code VRTextureBounds} instance for the specified memory address. */ public static VRTextureBounds create(long address) { return new VRTextureBounds(address, null); } /** Like {@link #create(long) create}, but returns {@code null} if {@code address} is {@code NULL}. */ public static @Nullable VRTextureBounds createSafe(long address) { return address == NULL ? null : new VRTextureBounds(address, null); } /** * Returns a new {@link VRTextureBounds.Buffer} instance allocated with {@link MemoryUtil#memAlloc memAlloc}. The instance must be explicitly freed. * * @param capacity the buffer capacity */ public static VRTextureBounds.Buffer malloc(int capacity) { return new Buffer(nmemAllocChecked(__checkMalloc(capacity, SIZEOF)), capacity); } /** * Returns a new {@link VRTextureBounds.Buffer} instance allocated with {@link MemoryUtil#memCalloc memCalloc}. The instance must be explicitly freed. * * @param capacity the buffer capacity */ public static VRTextureBounds.Buffer calloc(int capacity) { return new Buffer(nmemCallocChecked(capacity, SIZEOF), capacity); } /** * Returns a new {@link VRTextureBounds.Buffer} instance allocated with {@link BufferUtils}. * * @param capacity the buffer capacity */ public static VRTextureBounds.Buffer create(int capacity) { ByteBuffer container = __create(capacity, SIZEOF); return new Buffer(memAddress(container), container, -1, 0, capacity, capacity); } /** * Create a {@link VRTextureBounds.Buffer} instance at the specified memory. * * @param address the memory address * @param capacity the buffer capacity */ public static VRTextureBounds.Buffer create(long address, int capacity) { return new Buffer(address, capacity); } /** Like {@link #create(long, int) create}, but returns {@code null} if {@code address} is {@code NULL}. */ public static VRTextureBounds.@Nullable Buffer createSafe(long address, int capacity) { return address == NULL ? null : new Buffer(address, capacity); } // ----------------------------------- /** Deprecated for removal in 3.4.0. Use {@link #malloc(MemoryStack)} instead. */ @Deprecated public static VRTextureBounds mallocStack() { return malloc(stackGet()); } /** Deprecated for removal in 3.4.0. Use {@link #calloc(MemoryStack)} instead. */ @Deprecated public static VRTextureBounds callocStack() { return calloc(stackGet()); } /** Deprecated for removal in 3.4.0. Use {@link #malloc(MemoryStack)} instead. */ @Deprecated public static VRTextureBounds mallocStack(MemoryStack stack) { return malloc(stack); } /** Deprecated for removal in 3.4.0. Use {@link #calloc(MemoryStack)} instead. */ @Deprecated public static VRTextureBounds callocStack(MemoryStack stack) { return calloc(stack); } /** Deprecated for removal in 3.4.0. Use {@link #malloc(int, MemoryStack)} instead. */ @Deprecated public static VRTextureBounds.Buffer mallocStack(int capacity) { return malloc(capacity, stackGet()); } /** Deprecated for removal in 3.4.0. Use {@link #calloc(int, MemoryStack)} instead. */ @Deprecated public static VRTextureBounds.Buffer callocStack(int capacity) { return calloc(capacity, stackGet()); } /** Deprecated for removal in 3.4.0. Use {@link #malloc(int, MemoryStack)} instead. */ @Deprecated public static VRTextureBounds.Buffer mallocStack(int capacity, MemoryStack stack) { return malloc(capacity, stack); } /** Deprecated for removal in 3.4.0. Use {@link #calloc(int, MemoryStack)} instead. */ @Deprecated public static VRTextureBounds.Buffer callocStack(int capacity, MemoryStack stack) { return calloc(capacity, stack); } /** * Returns a new {@code VRTextureBounds} instance allocated on the specified {@link MemoryStack}. * * @param stack the stack from which to allocate */ public static VRTextureBounds malloc(MemoryStack stack) { return new VRTextureBounds(stack.nmalloc(ALIGNOF, SIZEOF), null); } /** * Returns a new {@code VRTextureBounds} instance allocated on the specified {@link MemoryStack} and initializes all its bits to zero. * * @param stack the stack from which to allocate */ public static VRTextureBounds calloc(MemoryStack stack) { return new VRTextureBounds(stack.ncalloc(ALIGNOF, 1, SIZEOF), null); } /** * Returns a new {@link VRTextureBounds.Buffer} instance allocated on the specified {@link MemoryStack}. * * @param stack the stack from which to allocate * @param capacity the buffer capacity */ public static VRTextureBounds.Buffer malloc(int capacity, MemoryStack stack) { return new Buffer(stack.nmalloc(ALIGNOF, capacity * SIZEOF), capacity); } /** * Returns a new {@link VRTextureBounds.Buffer} instance allocated on the specified {@link MemoryStack} and initializes all its bits to zero. * * @param stack the stack from which to allocate * @param capacity the buffer capacity */ public static VRTextureBounds.Buffer calloc(int capacity, MemoryStack stack) { return new Buffer(stack.ncalloc(ALIGNOF, capacity, SIZEOF), capacity); } // ----------------------------------- /** Unsafe version of {@link #uMin}. */ public static float nuMin(long struct) { return memGetFloat(struct + VRTextureBounds.UMIN); } /** Unsafe version of {@link #vMin}. */ public static float nvMin(long struct) { return memGetFloat(struct + VRTextureBounds.VMIN); } /** Unsafe version of {@link #uMax}. */ public static float nuMax(long struct) { return memGetFloat(struct + VRTextureBounds.UMAX); } /** Unsafe version of {@link #vMax}. */ public static float nvMax(long struct) { return memGetFloat(struct + VRTextureBounds.VMAX); } /** Unsafe version of {@link #uMin(float) uMin}. */ public static void nuMin(long struct, float value) { memPutFloat(struct + VRTextureBounds.UMIN, value); } /** Unsafe version of {@link #vMin(float) vMin}. */ public static void nvMin(long struct, float value) { memPutFloat(struct + VRTextureBounds.VMIN, value); } /** Unsafe version of {@link #uMax(float) uMax}. */ public static void nuMax(long struct, float value) { memPutFloat(struct + VRTextureBounds.UMAX, value); } /** Unsafe version of {@link #vMax(float) vMax}. */ public static void nvMax(long struct, float value) { memPutFloat(struct + VRTextureBounds.VMAX, value); } // ----------------------------------- /** An array of {@link VRTextureBounds} structs. */ public static class Buffer extends StructBuffer implements NativeResource { private static final VRTextureBounds ELEMENT_FACTORY = VRTextureBounds.create(-1L); /** * Creates a new {@code VRTextureBounds.Buffer} instance backed by the specified container. * *

Changes to the container's content will be visible to the struct buffer instance and vice versa. The two buffers' position, limit, and mark values * will be independent. The new buffer's position will be zero, its capacity and its limit will be the number of bytes remaining in this buffer divided * by {@link VRTextureBounds#SIZEOF}, and its mark will be undefined.

* *

The created buffer instance holds a strong reference to the container object.

*/ public Buffer(ByteBuffer container) { super(container, container.remaining() / SIZEOF); } public Buffer(long address, int cap) { super(address, null, -1, 0, cap, cap); } Buffer(long address, @Nullable ByteBuffer container, int mark, int pos, int lim, int cap) { super(address, container, mark, pos, lim, cap); } @Override protected Buffer self() { return this; } @Override protected Buffer create(long address, @Nullable ByteBuffer container, int mark, int position, int limit, int capacity) { return new Buffer(address, container, mark, position, limit, capacity); } @Override protected VRTextureBounds getElementFactory() { return ELEMENT_FACTORY; } /** @return the value of the {@code uMin} field. */ public float uMin() { return VRTextureBounds.nuMin(address()); } /** @return the value of the {@code vMin} field. */ public float vMin() { return VRTextureBounds.nvMin(address()); } /** @return the value of the {@code uMax} field. */ public float uMax() { return VRTextureBounds.nuMax(address()); } /** @return the value of the {@code vMax} field. */ public float vMax() { return VRTextureBounds.nvMax(address()); } /** Sets the specified value to the {@code uMin} field. */ public VRTextureBounds.Buffer uMin(float value) { VRTextureBounds.nuMin(address(), value); return this; } /** Sets the specified value to the {@code vMin} field. */ public VRTextureBounds.Buffer vMin(float value) { VRTextureBounds.nvMin(address(), value); return this; } /** Sets the specified value to the {@code uMax} field. */ public VRTextureBounds.Buffer uMax(float value) { VRTextureBounds.nuMax(address(), value); return this; } /** Sets the specified value to the {@code vMax} field. */ public VRTextureBounds.Buffer vMax(float value) { VRTextureBounds.nvMax(address(), value); return this; } } }




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