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A royalty-free, open standard that provides high-performance access to Augmented Reality (AR) and Virtual Reality (VR)—collectively known as XR—platforms and devices.

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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.openxr;

/**
 * The XR_FB_composition_layer_image_layout extension.
 * 
 * 

This extension does not define a new composition layer type, but rather it defines parameters that change the interpretation of the image layout, where the default image layout is dictated by the Graphics API.

* *

In order to enable the functionality of this extension, you must pass the name of the extension into {@link XR10#xrCreateInstance CreateInstance} via the {@link XrInstanceCreateInfo}{@code ::enabledExtensionNames} parameter as indicated in the extension section.

*/ public final class FBCompositionLayerImageLayout { /** The extension specification version. */ public static final int XR_FB_composition_layer_image_layout_SPEC_VERSION = 1; /** The extension name. */ public static final String XR_FB_COMPOSITION_LAYER_IMAGE_LAYOUT_EXTENSION_NAME = "XR_FB_composition_layer_image_layout"; /** Extends {@code XrStructureType}. */ public static final int XR_TYPE_COMPOSITION_LAYER_IMAGE_LAYOUT_FB = 1000040000; /** XrCompositionLayerImageLayoutFlagBitsFB - XrCompositionLayerImageLayoutFlagBitsFB */ public static final int XR_COMPOSITION_LAYER_IMAGE_LAYOUT_VERTICAL_FLIP_BIT_FB = 0x1; private FBCompositionLayerImageLayout() {} }




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