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A royalty-free, open standard that provides high-performance access to Augmented Reality (AR) and Virtual Reality (VR)—collectively known as XR—platforms and devices.
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/*
* Copyright LWJGL. All rights reserved.
* License terms: https://www.lwjgl.org/license
* MACHINE GENERATED FILE, DO NOT EDIT
*/
package org.lwjgl.openxr;
/**
* The XR_FB_composition_layer_image_layout extension.
*
* This extension does not define a new composition layer type, but rather it defines parameters that change the interpretation of the image layout, where the default image layout is dictated by the Graphics API.
*
* In order to enable the functionality of this extension, you must pass the name of the extension into {@link XR10#xrCreateInstance CreateInstance} via the {@link XrInstanceCreateInfo}{@code ::enabledExtensionNames} parameter as indicated in the extension section.
*/
public final class FBCompositionLayerImageLayout {
/** The extension specification version. */
public static final int XR_FB_composition_layer_image_layout_SPEC_VERSION = 1;
/** The extension name. */
public static final String XR_FB_COMPOSITION_LAYER_IMAGE_LAYOUT_EXTENSION_NAME = "XR_FB_composition_layer_image_layout";
/** Extends {@code XrStructureType}. */
public static final int XR_TYPE_COMPOSITION_LAYER_IMAGE_LAYOUT_FB = 1000040000;
/** XrCompositionLayerImageLayoutFlagBitsFB - XrCompositionLayerImageLayoutFlagBitsFB */
public static final int XR_COMPOSITION_LAYER_IMAGE_LAYOUT_VERTICAL_FLIP_BIT_FB = 0x1;
private FBCompositionLayerImageLayout() {}
}
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