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A royalty-free, open standard that provides high-performance access to Augmented Reality (AR) and Virtual Reality (VR)—collectively known as XR—platforms and devices.

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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.openxr;

/**
 * The XR_FB_foveation_configuration extension.
 * 
 * 

On Facebook HMDs, developers may create foveation profiles generated by the runtime for the optical properties and performance profile of the specific HMD.

* *

This extension allows:

* *
    *
  • An application to request foveation profiles generated by the runtime for the current HMD.
  • *
* *

In order to enable the functionality of this extension, you must pass the name of the extension into {@link XR10#xrCreateInstance CreateInstance} via the {@link XrInstanceCreateInfo} {@code enabledExtensionNames} parameter as indicated in the extension section.

*/ public final class FBFoveationConfiguration { /** The extension specification version. */ public static final int XR_FB_foveation_configuration_SPEC_VERSION = 1; /** The extension name. */ public static final String XR_FB_FOVEATION_CONFIGURATION_EXTENSION_NAME = "XR_FB_foveation_configuration"; /** Extends {@code XrStructureType}. */ public static final int XR_TYPE_FOVEATION_LEVEL_PROFILE_CREATE_INFO_FB = 1000115000; /** * XrFoveationLevelFB - Foveation levels * *
Enumerant Descriptions
* *
    *
  • {@link #XR_FOVEATION_LEVEL_NONE_FB FOVEATION_LEVEL_NONE_FB} — No foveation
  • *
  • {@link #XR_FOVEATION_LEVEL_LOW_FB FOVEATION_LEVEL_LOW_FB} — Less foveation (higher periphery visual fidelity, lower performance)
  • *
  • {@link #XR_FOVEATION_LEVEL_MEDIUM_FB FOVEATION_LEVEL_MEDIUM_FB} — Medium foveation (medium periphery visual fidelity, medium performance)
  • *
  • {@link #XR_FOVEATION_LEVEL_HIGH_FB FOVEATION_LEVEL_HIGH_FB} — High foveation (lower periphery visual fidelity, higher performance)
  • *
* *
See Also
* *

{@link XrFoveationLevelProfileCreateInfoFB}

*/ public static final int XR_FOVEATION_LEVEL_NONE_FB = 0, XR_FOVEATION_LEVEL_LOW_FB = 1, XR_FOVEATION_LEVEL_MEDIUM_FB = 2, XR_FOVEATION_LEVEL_HIGH_FB = 3; /** * XrFoveationDynamicFB - Dynamic foveation settings * *
Enumerant Descriptions
* *
    *
  • {@link #XR_FOVEATION_DYNAMIC_DISABLED_FB FOVEATION_DYNAMIC_DISABLED_FB} — Static foveation at the maximum desired level
  • *
  • {@link #XR_FOVEATION_DYNAMIC_LEVEL_ENABLED_FB FOVEATION_DYNAMIC_LEVEL_ENABLED_FB} — Dynamic changing foveation based on performance headroom available up to the maximum desired level
  • *
* *
See Also
* *

{@link XrFoveationLevelProfileCreateInfoFB}

*/ public static final int XR_FOVEATION_DYNAMIC_DISABLED_FB = 0, XR_FOVEATION_DYNAMIC_LEVEL_ENABLED_FB = 1; private FBFoveationConfiguration() {} }




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