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A royalty-free, open standard that provides high-performance access to Augmented Reality (AR) and Virtual Reality (VR)—collectively known as XR—platforms and devices.

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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.openxr;

/**
 * The XR_FB_hand_tracking_aim extension.
 * 
 * 

The {@link EXTHandTracking XR_EXT_hand_tracking} extension provides a list of hand joint poses which represent the current configuration of the tracked hands. This extension adds a layer of gesture recognition that is used by the system.

* *

This extension allows:

* *
    *
  • An application to get a set of basic gesture states for the hand when using the {@link EXTHandTracking XR_EXT_hand_tracking} extension.
  • *
*/ public final class FBHandTrackingAim { /** The extension specification version. */ public static final int XR_FB_hand_tracking_aim_SPEC_VERSION = 2; /** The extension name. */ public static final String XR_FB_HAND_TRACKING_AIM_EXTENSION_NAME = "XR_FB_hand_tracking_aim"; /** Extends {@code XrStructureType}. */ public static final int XR_TYPE_HAND_TRACKING_AIM_STATE_FB = 1000111001; /** * XrHandTrackingAimFlagBitsFB - XrHandTrackingAimFlagBitsFB * *
Flag Descriptions
* *
    *
  • {@link #XR_HAND_TRACKING_AIM_COMPUTED_BIT_FB HAND_TRACKING_AIM_COMPUTED_BIT_FB} — Aiming data is computed from additional sources beyond the hand data in the base structure
  • *
  • {@link #XR_HAND_TRACKING_AIM_VALID_BIT_FB HAND_TRACKING_AIM_VALID_BIT_FB} — Aiming data is valid
  • *
  • {@link #XR_HAND_TRACKING_AIM_INDEX_PINCHING_BIT_FB HAND_TRACKING_AIM_INDEX_PINCHING_BIT_FB} — Index finger pinch discrete signal
  • *
  • {@link #XR_HAND_TRACKING_AIM_MIDDLE_PINCHING_BIT_FB HAND_TRACKING_AIM_MIDDLE_PINCHING_BIT_FB} — Middle finger pinch discrete signal
  • *
  • {@link #XR_HAND_TRACKING_AIM_RING_PINCHING_BIT_FB HAND_TRACKING_AIM_RING_PINCHING_BIT_FB} — Ring finger pinch discrete signal
  • *
  • {@link #XR_HAND_TRACKING_AIM_LITTLE_PINCHING_BIT_FB HAND_TRACKING_AIM_LITTLE_PINCHING_BIT_FB} — Little finger pinch discrete signal
  • *
  • {@link #XR_HAND_TRACKING_AIM_SYSTEM_GESTURE_BIT_FB HAND_TRACKING_AIM_SYSTEM_GESTURE_BIT_FB} — System gesture is active
  • *
  • {@link #XR_HAND_TRACKING_AIM_DOMINANT_HAND_BIT_FB HAND_TRACKING_AIM_DOMINANT_HAND_BIT_FB} — Hand is currently marked as dominant for the system
  • *
  • {@link #XR_HAND_TRACKING_AIM_MENU_PRESSED_BIT_FB HAND_TRACKING_AIM_MENU_PRESSED_BIT_FB} — System menu gesture is active
  • *
*/ public static final int XR_HAND_TRACKING_AIM_COMPUTED_BIT_FB = 0x1, XR_HAND_TRACKING_AIM_VALID_BIT_FB = 0x2, XR_HAND_TRACKING_AIM_INDEX_PINCHING_BIT_FB = 0x4, XR_HAND_TRACKING_AIM_MIDDLE_PINCHING_BIT_FB = 0x8, XR_HAND_TRACKING_AIM_RING_PINCHING_BIT_FB = 0x10, XR_HAND_TRACKING_AIM_LITTLE_PINCHING_BIT_FB = 0x20, XR_HAND_TRACKING_AIM_SYSTEM_GESTURE_BIT_FB = 0x40, XR_HAND_TRACKING_AIM_DOMINANT_HAND_BIT_FB = 0x80, XR_HAND_TRACKING_AIM_MENU_PRESSED_BIT_FB = 0x100; private FBHandTrackingAim() {} }




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