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A royalty-free, open standard that provides high-performance access to Augmented Reality (AR) and Virtual Reality (VR)—collectively known as XR—platforms and devices.
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/*
* Copyright LWJGL. All rights reserved.
* License terms: https://www.lwjgl.org/license
* MACHINE GENERATED FILE, DO NOT EDIT
*/
package org.lwjgl.openxr;
/**
* The XR_FB_hand_tracking_aim extension.
*
* The {@link EXTHandTracking XR_EXT_hand_tracking} extension provides a list of hand joint poses which represent the current configuration of the tracked hands. This extension adds a layer of gesture recognition that is used by the system.
*
* This extension allows:
*
*
* - An application to get a set of basic gesture states for the hand when using the {@link EXTHandTracking XR_EXT_hand_tracking} extension.
*
*/
public final class FBHandTrackingAim {
/** The extension specification version. */
public static final int XR_FB_hand_tracking_aim_SPEC_VERSION = 2;
/** The extension name. */
public static final String XR_FB_HAND_TRACKING_AIM_EXTENSION_NAME = "XR_FB_hand_tracking_aim";
/** Extends {@code XrStructureType}. */
public static final int XR_TYPE_HAND_TRACKING_AIM_STATE_FB = 1000111001;
/**
* XrHandTrackingAimFlagBitsFB - XrHandTrackingAimFlagBitsFB
*
* Flag Descriptions
*
*
* - {@link #XR_HAND_TRACKING_AIM_COMPUTED_BIT_FB HAND_TRACKING_AIM_COMPUTED_BIT_FB} — Aiming data is computed from additional sources beyond the hand data in the base structure
* - {@link #XR_HAND_TRACKING_AIM_VALID_BIT_FB HAND_TRACKING_AIM_VALID_BIT_FB} — Aiming data is valid
* - {@link #XR_HAND_TRACKING_AIM_INDEX_PINCHING_BIT_FB HAND_TRACKING_AIM_INDEX_PINCHING_BIT_FB} — Index finger pinch discrete signal
* - {@link #XR_HAND_TRACKING_AIM_MIDDLE_PINCHING_BIT_FB HAND_TRACKING_AIM_MIDDLE_PINCHING_BIT_FB} — Middle finger pinch discrete signal
* - {@link #XR_HAND_TRACKING_AIM_RING_PINCHING_BIT_FB HAND_TRACKING_AIM_RING_PINCHING_BIT_FB} — Ring finger pinch discrete signal
* - {@link #XR_HAND_TRACKING_AIM_LITTLE_PINCHING_BIT_FB HAND_TRACKING_AIM_LITTLE_PINCHING_BIT_FB} — Little finger pinch discrete signal
* - {@link #XR_HAND_TRACKING_AIM_SYSTEM_GESTURE_BIT_FB HAND_TRACKING_AIM_SYSTEM_GESTURE_BIT_FB} — System gesture is active
* - {@link #XR_HAND_TRACKING_AIM_DOMINANT_HAND_BIT_FB HAND_TRACKING_AIM_DOMINANT_HAND_BIT_FB} — Hand is currently marked as dominant for the system
* - {@link #XR_HAND_TRACKING_AIM_MENU_PRESSED_BIT_FB HAND_TRACKING_AIM_MENU_PRESSED_BIT_FB} — System menu gesture is active
*
*/
public static final int
XR_HAND_TRACKING_AIM_COMPUTED_BIT_FB = 0x1,
XR_HAND_TRACKING_AIM_VALID_BIT_FB = 0x2,
XR_HAND_TRACKING_AIM_INDEX_PINCHING_BIT_FB = 0x4,
XR_HAND_TRACKING_AIM_MIDDLE_PINCHING_BIT_FB = 0x8,
XR_HAND_TRACKING_AIM_RING_PINCHING_BIT_FB = 0x10,
XR_HAND_TRACKING_AIM_LITTLE_PINCHING_BIT_FB = 0x20,
XR_HAND_TRACKING_AIM_SYSTEM_GESTURE_BIT_FB = 0x40,
XR_HAND_TRACKING_AIM_DOMINANT_HAND_BIT_FB = 0x80,
XR_HAND_TRACKING_AIM_MENU_PRESSED_BIT_FB = 0x100;
private FBHandTrackingAim() {}
}
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