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A royalty-free, open standard that provides high-performance access to Augmented Reality (AR) and Virtual Reality (VR)—collectively known as XR—platforms and devices.
/*
* Copyright LWJGL. All rights reserved.
* License terms: https://www.lwjgl.org/license
* MACHINE GENERATED FILE, DO NOT EDIT
*/
package org.lwjgl.openxr;
/**
* The XR_FB_hand_tracking_capsules extension.
*
* The {@link EXTHandTracking XR_EXT_hand_tracking} extension provides a list of hand joint poses which include a collision sphere for each joint. However some physics systems prefer to use capsules as a collision stand in for the hands.
*
* This extension allows:
*
*
* - An application to get a list of capsules that represent the volume of the hand when using the {@link EXTHandTracking XR_EXT_hand_tracking} extension.
*
*/
public final class FBHandTrackingCapsules {
/** The extension specification version. */
public static final int XR_FB_hand_tracking_capsules_SPEC_VERSION = 3;
/** The extension name. */
public static final String XR_FB_HAND_TRACKING_CAPSULES_EXTENSION_NAME = "XR_FB_hand_tracking_capsules";
/** XR_HAND_TRACKING_CAPSULE_POINT_COUNT_FB */
public static final int XR_HAND_TRACKING_CAPSULE_POINT_COUNT_FB = 2;
/** XR_HAND_TRACKING_CAPSULE_COUNT_FB */
public static final int XR_HAND_TRACKING_CAPSULE_COUNT_FB = 19;
/** XR_FB_HAND_TRACKING_CAPSULE_POINT_COUNT */
public static final int XR_FB_HAND_TRACKING_CAPSULE_POINT_COUNT = 2;
/** XR_FB_HAND_TRACKING_CAPSULE_COUNT */
public static final int XR_FB_HAND_TRACKING_CAPSULE_COUNT = 19;
/** Extends {@code XrStructureType}. */
public static final int XR_TYPE_HAND_TRACKING_CAPSULES_STATE_FB = 1000112000;
private FBHandTrackingCapsules() {}
}
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