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A royalty-free, open standard that provides high-performance access to Augmented Reality (AR) and Virtual Reality (VR)—collectively known as XR—platforms and devices.

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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.openxr;

/**
 * The XR_FB_swapchain_update_state_opengl_es extension.
 * 
 * 

This extension enables the application to modify and query OpenGL ES-specific mutable state associated with a swapchain, examples include:

* *
    *
  • On platforms where composition runs in a separate process from the application, swapchains must be created in a cross-process friendly way. In such cases, the texture image memory may be shared between processes, but the texture state may not; and, an explicit mechanism to synchronize this texture state between the application and the compositor is required.
  • *
* *

In order to enable the functionality of this extension, the application must pass the name of the extension into {@link XR10#xrCreateInstance CreateInstance} via the {@link XrInstanceCreateInfo} {@code enabledExtensionNames} parameter as indicated in the extension section.

*/ public final class FBSwapchainUpdateStateOpenGLES { /** The extension specification version. */ public static final int XR_FB_swapchain_update_state_opengl_es_SPEC_VERSION = 1; /** The extension name. */ public static final String XR_FB_SWAPCHAIN_UPDATE_STATE_OPENGL_ES_EXTENSION_NAME = "XR_FB_swapchain_update_state_opengl_es"; /** Extends {@code XrStructureType}. */ public static final int XR_TYPE_SWAPCHAIN_STATE_SAMPLER_OPENGL_ES_FB = 1000162000; private FBSwapchainUpdateStateOpenGLES() {} }




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