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A royalty-free, open standard that provides high-performance access to Augmented Reality (AR) and Virtual Reality (VR)—collectively known as XR—platforms and devices.
/*
* Copyright LWJGL. All rights reserved.
* License terms: https://www.lwjgl.org/license
* MACHINE GENERATED FILE, DO NOT EDIT
*/
package org.lwjgl.openxr;
/**
* The XR_FB_swapchain_update_state_opengl_es extension.
*
* This extension enables the application to modify and query OpenGL ES-specific mutable state associated with a swapchain, examples include:
*
*
* - On platforms where composition runs in a separate process from the application, swapchains must be created in a cross-process friendly way. In such cases, the texture image memory may be shared between processes, but the texture state may not; and, an explicit mechanism to synchronize this texture state between the application and the compositor is required.
*
*
* In order to enable the functionality of this extension, the application must pass the name of the extension into {@link XR10#xrCreateInstance CreateInstance} via the {@link XrInstanceCreateInfo} {@code enabledExtensionNames} parameter as indicated in the extension section.
*/
public final class FBSwapchainUpdateStateOpenGLES {
/** The extension specification version. */
public static final int XR_FB_swapchain_update_state_opengl_es_SPEC_VERSION = 1;
/** The extension name. */
public static final String XR_FB_SWAPCHAIN_UPDATE_STATE_OPENGL_ES_EXTENSION_NAME = "XR_FB_swapchain_update_state_opengl_es";
/** Extends {@code XrStructureType}. */
public static final int XR_TYPE_SWAPCHAIN_STATE_SAMPLER_OPENGL_ES_FB = 1000162000;
private FBSwapchainUpdateStateOpenGLES() {}
}
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