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A royalty-free, open standard that provides high-performance access to Augmented Reality (AR) and Virtual Reality (VR)—collectively known as XR—platforms and devices.

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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.openxr;

/**
 * The XR_ML_frame_end_info extension.
 * 
 * 

This extension provides access to Magic Leap specific extensions to frame settings like focus distance, vignette, and protection.

*/ public final class MLFrameEndInfo { /** The extension specification version. */ public static final int XR_ML_frame_end_info_SPEC_VERSION = 1; /** The extension name. */ public static final String XR_ML_FRAME_END_INFO_EXTENSION_NAME = "XR_ML_frame_end_info"; /** Extends {@code XrStructureType}. */ public static final int XR_TYPE_FRAME_END_INFO_ML = 1000135000; /** * XrFrameEndInfoFlagBitsML - XrFrameEndInfoFlagBitsML * *
Description
* *

The flag bits have the following meanings:

* *
Flag Descriptions
* *
    *
  • {@link #XR_FRAME_END_INFO_PROTECTED_BIT_ML FRAME_END_INFO_PROTECTED_BIT_ML} — Indicates that the content for this frame is protected and should not be recorded or captured outside the graphics system.
  • *
  • {@link #XR_FRAME_END_INFO_VIGNETTE_BIT_ML FRAME_END_INFO_VIGNETTE_BIT_ML} — Indicates that a soft fade to transparent should be added to the frame in the compositor to blend any hard edges at the FOV limits.
  • *
* *
See Also
* *

{@link XrFrameEndInfoML}, {@link XR10#xrEndFrame EndFrame}

*/ public static final int XR_FRAME_END_INFO_PROTECTED_BIT_ML = 0x1, XR_FRAME_END_INFO_VIGNETTE_BIT_ML = 0x2; private MLFrameEndInfo() {} }




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