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A royalty-free, open standard that provides high-performance access to Augmented Reality (AR) and Virtual Reality (VR)—collectively known as XR—platforms and devices.

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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.openxr;

/**
 * The XR_VALVE_analog_threshold extension.
 * 
 * 

This extension allows the application to control the threshold and haptic feedback applied to an analog to digital conversion. See {@link XrInteractionProfileAnalogThresholdVALVE} for more information.

* *

Applications should also enable the {@link KHRBindingModification XR_KHR_binding_modification} extension to be able to define multiple thresholds.

*/ public final class VALVEAnalogThreshold { /** The extension specification version. */ public static final int XR_VALVE_analog_threshold_SPEC_VERSION = 2; /** The extension name. */ public static final String XR_VALVE_ANALOG_THRESHOLD_EXTENSION_NAME = "XR_VALVE_analog_threshold"; /** Extends {@code XrStructureType}. */ public static final int XR_TYPE_INTERACTION_PROFILE_ANALOG_THRESHOLD_VALVE = 1000079000; private VALVEAnalogThreshold() {} }




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