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A royalty-free, open standard that provides high-performance access to Augmented Reality (AR) and Virtual Reality (VR)—collectively known as XR—platforms and devices.
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/*
* Copyright LWJGL. All rights reserved.
* License terms: https://www.lwjgl.org/license
* MACHINE GENERATED FILE, DO NOT EDIT
*/
package org.lwjgl.openxr;
/**
* The XR_VALVE_analog_threshold extension.
*
* This extension allows the application to control the threshold and haptic feedback applied to an analog to digital conversion. See {@link XrInteractionProfileAnalogThresholdVALVE} for more information.
*
* Applications should also enable the {@link KHRBindingModification XR_KHR_binding_modification} extension to be able to define multiple thresholds.
*/
public final class VALVEAnalogThreshold {
/** The extension specification version. */
public static final int XR_VALVE_analog_threshold_SPEC_VERSION = 2;
/** The extension name. */
public static final String XR_VALVE_ANALOG_THRESHOLD_EXTENSION_NAME = "XR_VALVE_analog_threshold";
/** Extends {@code XrStructureType}. */
public static final int XR_TYPE_INTERACTION_PROFILE_ANALOG_THRESHOLD_VALVE = 1000079000;
private VALVEAnalogThreshold() {}
}
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